Emuforums.com

Go Back   Emuforums.com > Dreamcast Emulation > Chankast Discussion
About Us Register FAQ Members List Calendar Mark Forums Read

Login to remove all ads!
Reply
 
LinkBack Thread Tools Display Modes
Old June 7th, 2004   #1 (permalink)
Registered User
 
Dekon_Frotz's Avatar
 
Join Date: Mar 2003
Location: United States
Posts: 13
Chankast Network Play

I have a question
Will I be able to play with the Chankast around the Internet or the network Lan?
__________________
ASUS M2N32-SLI, AMD Phenom QCore 9600, 2GB Crucial Ballistix DDR2,eVGA e-GeForce 8800 GT 512MB DDR3 PCI-E 2.0 Graphics Card (512-P3-N801-AR)

Spider Instinct!
Dekon_Frotz is offline   Reply With Quote
Old June 7th, 2004   #2 (permalink)
Registered User
 
Join Date: Dec 2003
Posts: 17
Maybe, but don't expect it anytime soon.
bram64 is offline   Reply With Quote
Old June 7th, 2004   #3 (permalink)
Registered User
 
Join Date: Oct 2002
Location: Manila, Philippines
Posts: 2,966
you'll get the most generic answers:
"time will tell...."
Sera is offline   Reply With Quote
Old June 7th, 2004   #4 (permalink)
Registered User
 
Join Date: Oct 2003
Posts: 58
they need to add some more stability, speed optimizations, frame limting, etc before they can add support for that, although it probably wouldnt be hard to do it via kaillera.. if you're talking about the actual network adapter emulation, that might be harder (but in the end would probably yield better results for games that supported it)
bcrt2000 is offline   Reply With Quote
Old June 8th, 2004   #5 (permalink)
亀はめ波
 
SlugZilla's Avatar
 
Join Date: Jan 2004
Location: USA
Posts: 82
Network adaptor emulation is alot like the GBA link cable multiplayer. It's not been emulated yet on the GBA so it won't be easy for DC either.
__________________
P4 2.8C@3.2Ghz/Radeon 9800/1GB Corsair DDR/Abit IS7
SlugZilla is offline   Reply With Quote
Old June 8th, 2004   #6 (permalink)
Registered User
 
Shin_Gouki's Avatar
 
Join Date: Jan 2003
Location: Europe / Germany
Posts: 759
network play and network adapter emulation are something diffrent
to play SF A 3 over the net with 2 others or to use the dreamcast modem to play PSO is diffrent IMO.
wbr Shin Gouki
Shin_Gouki is offline   Reply With Quote
Old June 9th, 2004   #7 (permalink)
Registered User
 
Join Date: Jul 2003
Location: sweden
Posts: 44
Quote:
Originally Posted by SlugZilla
Network adaptor emulation is alot like the GBA link cable multiplayer. It's not been emulated yet on the GBA so it won't be easy for DC either.
No, they are quite different. GBAs link cable needs to be more or less in perfect sync.
Gondar is offline   Reply With Quote
Old July 9th, 2004   #8 (permalink)
Registered User
 
Mystiq's Avatar
 
Join Date: Mar 2002
Posts: 82
Thread bump.

Now that the emulator runs on a lot of machines, it might not be so hideous if Kaillera is implemented?
Mystiq is offline   Reply With Quote
Old July 10th, 2004   #9 (permalink)
Registered User
 
Join Date: Jun 2004
Posts: 12
So can't they use the same method that some of those nes emulators use? The original nes didn't have a tcp/ip network, yet some of these emulators have em. I've been playin people in tetris at my tech school on em for a long time. Wouldn't tcp/ip be eaiser then emulating the actual network connection on the dreamcast? However, I guess that chankast users would only be able to see chankast users on pso and not the other pso users online correct?

tcp/ip would be great for games like Soul Calibur and racing/sports etc... Then again they would need a frame limiter or something to keep in sync with each other...
keyboardsamurai is offline   Reply With Quote
Old July 10th, 2004   #10 (permalink)
Linux's worst nightmare..
 
Bill_gates's Avatar
 
Join Date: Feb 2004
Location: USA
Posts: 515
Quote:
Originally Posted by Dekon_Frotz
I have a question
Will I be able to play with the Chankast around the Internet or the network Lan?
Its FAR too early for such talk.....
__________________
OS: WinXP Home Edition 5.1 Service Pack 2 (Build #2600) CPU: Intel Pentium 4 , 3.61 GHz Video: Default Monitor on ATi Radeon X300 Series (1024x768x32bpp 75Hz) Sound: Realtek HD Audio rear output Memory: Used: 289/512MB Uptime: 5h 51m 53s HD: [C:] 140.36/149.04 GB Connection: Marvell Yukon 88E8053 PCI-E Gigabit Ethernet Controller
Bill_gates is offline   Reply With Quote
Old July 10th, 2004   #11 (permalink)
Link to the Underworld
 
l3illyl3ob's Avatar
 
Join Date: Aug 2003
Location: Detroit
Posts: 1,147
also, it's potentially possible for someone who uses a kaileria based input plugin, they did it in ePSXe. But the practicality of such a thing is incredibly low at this point in the emulator's life.
l3illyl3ob is offline   Reply With Quote
Old July 10th, 2004   #12 (permalink)
Kia Ora!
 
Cal,Emuman's Avatar
 
Join Date: May 2004
Location: Wellington, New Zealand
Posts: 145
Quote:
Originally Posted by Gondar
No, they are quite different. GBAs link cable needs to be more or less in perfect sync.
Too bad its only been emulated on GBC and GB.
__________________


Website:
http://www.emunition.tk/
and Forum for My Website:
http://www.freepgs.com/emunition/forums
Email:
cal@calscapers.tk
Cal,Emuman is offline   Reply With Quote
Old July 10th, 2004   #13 (permalink)
Advanced Newbie
 
Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 4,728
i see i difficult right now as using kaillera needs a perfect sync in the emus, and right now chankast is a little unstable on speed and also doesnt have a frame limiter, so nope until chankast team makes a faster and more stable emu
__________________
Main Rig: Pentium Dual-Core E2160 @ 2.3GHz -- 7600GT @ 650/800MHz -- 1GB DDR2-667 4-4-4-12 -- Windows XP Pro SP2

Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1
Shadow Lady is offline   Reply With Quote
Old July 10th, 2004   #14 (permalink)
Registered User
 
Mystiq's Avatar
 
Join Date: Mar 2002
Posts: 82
MAME will run fine over Kaillera with two people with slow computers; it just won't be a pleasant experience.

And for the fellow who is confused about TCP/IP:

There are two ways to get a multiplayer game in these newer consoles. Some that support mulitplayer over the internet, and the old-fashioned two-players-on-one-machine like the old days.

One method is over the internet, the typical way, the way that, unfortunately, is most reliable but probably the harder way to do it. This uses TCP/IP natively, which is what PCs use, and has the least chance of desync. The game actually KNOWS that you're playing over the internet and will account for things like slowness on one side. I do gather since the hardware is the same across the board, the games are written to not worry too much about synchronization, though.

The other is the two controllers on one machine. This is what Kaillera does: it tricks the machine into thinking both players are together, yet they're only connected by keystrokes. I've already written a long explanation which can be found on the Kaillera forums as to why this desyncs like mad if anyone wants to know and doesn't.

Quote:
Wouldn't tcp/ip be eaiser then emulating the actual network connection on the dreamcast?
Are you referring to the Kaillera method? Or am I confusing your hard-to-parse question with a misunderstanding? The games' multiplayer option, such as Xbox Live, is TCP/IP. This difference is the game knows there's a network connection.
Mystiq is offline   Reply With Quote
Old July 11th, 2004   #15 (permalink)
Advanced Newbie
 
Join Date: Jul 2001
Location: Bogotá... not that it matters...
Posts: 4,728
Quote:
Originally Posted by whatever
MAME will run fine over Kaillera with two people with slow computers; it just won't be a pleasant experience.
yeah but mame is more stable
__________________
Main Rig: Pentium Dual-Core E2160 @ 2.3GHz -- 7600GT @ 650/800MHz -- 1GB DDR2-667 4-4-4-12 -- Windows XP Pro SP2

Collecting dust: AMD Athlon XP 2600+ -- ATI Radeon 9500 Pro -- SB Live 5.1 Digital -- 2.5GB DDR 2-2-2-5 Ram -- Windows 2003 server r2 SP1
Shadow Lady is offline   Reply With Quote
Old July 11th, 2004   #16 (permalink)
Ebichu!
 
liquid's Avatar
 
Join Date: Apr 2001
Location: Tampa Bay, Florida
Posts: 2,089
Quote:
Originally Posted by Mystiq
MAME will run fine over Kaillera with two people with slow computers; it just won't be a pleasant experience.
This is indeed true, the expirence would be worse with Chankast. Syncing the screen refresh between 2 remote computers is difficult, especially when framerates are inconsistent between the 2 computers.
liquid is offline   Reply With Quote
Old July 12th, 2004   #17 (permalink)
Heretic
 
Vanit's Avatar
 
Join Date: Jan 2004
Location: Australia!
Posts: 2,701
liquid: In multiplayer Chankast could probably force a consistency in framerates.
__________________

Click here to download my Sin and Punishment English translation.
Vanit is offline   Reply With Quote
Old July 12th, 2004   #18 (permalink)
Registered User
 
Mystiq's Avatar
 
Join Date: Mar 2002
Posts: 82
Quote:
Originally Posted by Vanit
liquid: In multiplayer Chankast could probably force a consistency in framerates.
This is the point of frame-rate limiting. However, it's not the end of the solutions.

MAME will run just fine between said slow computers but there will be lots of choppiness and not necessarily any desynchs. So far all the Kaillera implementations force a framerate consistency by putting the input and game logic on the same thread. If there's a delay in the network thread, it hangs the game thus keeping the participating computers locked on the same frame. You all who play on Kaillera note that one slow computer with a bad frame rate makes everyone else run slow.
Mystiq is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 04:52.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.0 Release Candidate 3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5