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Old May 31st, 2004   #81 (permalink)
Mad
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Quote:
Originally Posted by tookers
Ayo Mad,
update your graphic drivers, I had same problem so i updated gfx drivers and it fixed the flickering and the weird bios stuff.
Thnx for the tip. BUT i wont change my detonators just for this emu. I found the 30.82 to be the best on my system.
Well, maybe i can trade my MX440 for and FX 5200 for free. I said maybe....
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Old May 31st, 2004   #82 (permalink)
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Some pics and a tq

V v awesome work chankast team, im makeing paypal contribute ! keep up the good work. Here some ss from ingame.

PowerSmash sega prof. tennis has glitches where u dun see players at all, but when u move towards the net they become visible.. v hard to play invissible opponent, Ingame movies r good tho
Attached Images
File Type: jpg powerslamtenni2s.JPG (97.0 KB, 17 views)
File Type: jpg powerslamtennis.JPG (91.6 KB, 28 views)

Last edited by abcig; June 2nd, 2004 at 09:01.
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Old May 31st, 2004   #83 (permalink)
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Soul Calibur

Don't know how but soul calibur works
and it works gret
it works perfect
on my amd xp3200 radeon 9800 xt it runs with 4xaa 16af betwen 30-80 fps
graphics are perfect
I've finished the game 4 times in a row (no hangs)
btw I've mounted the image with daemon tools and it works perfect so no need to burn.

if you get the av cable problem just folow the steps that ere posted in this forum before

here are some shots.

This is a really great emu and think that it has only been in developement for 3 months.
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File Type: jpg sc1.jpg (141.3 KB, 120 views)
File Type: jpg sc2.jpg (130.2 KB, 117 views)
File Type: jpg sc3.jpg (130.2 KB, 85 views)
File Type: jpg sc4.jpg (140.4 KB, 91 views)
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Old June 1st, 2004   #84 (permalink)
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ok guys here wat i want, will all the people with the next gen cards like x800 post their fps pls.
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Old June 1st, 2004   #85 (permalink)
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Quote:
Originally Posted by magiceyes118
ok guys here wat i want, will all the people with the next gen cards like x800 post their fps pls.
The emu isn't really video card limited.. nor really CPU (although a faster cpu will bring better speed more than a better videocard would). It just isn't finished, and more optimization is to come.
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Old June 1st, 2004   #86 (permalink)
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Well il post my Reident Evil:Code Veronica X Pics
The speed is Perfekt the Graphics are with some little glitches
Only problem why this isnt playable is that it will grash alot i hope they fix that then it will be playable
Attached Images
File Type: jpg Resident Evil 5.JPG (37.6 KB, 7 views)
File Type: jpg Resident Evil 4.JPG (60.2 KB, 18 views)
File Type: jpg Resident Evil 3.JPG (34.4 KB, 104 views)
File Type: jpg Resident Evil 2.JPG (35.5 KB, 44 views)
File Type: jpg Resident Evil.JPG (55.5 KB, 20 views)
File Type: jpg Resident Evil 7.JPG (38.8 KB, 66 views)
File Type: jpg Resident Evil 6.JPG (39.0 KB, 37 views)
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Old June 1st, 2004   #87 (permalink)
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When I play Power Stone, I'm getting better FPS with the regular version of Chankast compared to the GFX version. (About a 10+ FPS increase in some areas of gameplay)

The lifebar and timer now shows up in the regular verson of Chankast.

Here are some nice shots of Rouge.
Attached Images
File Type: jpg ChankastAlpha01_Power_Stone_0000.jpg (122.9 KB, 21 views)
File Type: jpg ChankastAlpha01_Power_Stone_0001.jpg (71.3 KB, 34 views)
File Type: jpg ChankastAlpha01_Power_Stone_0002.jpg (61.7 KB, 18 views)
File Type: jpg ChankastAlpha01_Power_Stone_0003.jpg (95.1 KB, 10 views)
File Type: jpg ChankastAlpha01_Power_Stone_0004.jpg (102.0 KB, 9 views)
File Type: jpg ChankastAlpha01_Power_Stone_0005.jpg (72.2 KB, 1 views)
File Type: jpg ChankastAlpha01_Power_Stone_0006.jpg (106.5 KB, 18 views)
File Type: jpg ChankastAlpha01_Power_Stone_0007.jpg (107.4 KB, 15 views)
File Type: jpg ChankastAlpha01_Power_Stone_0008.jpg (109.6 KB, 21 views)
File Type: jpg ChankastAlpha01_Power_Stone_0009.jpg (77.2 KB, 11 views)
File Type: jpg ChankastAlpha01_Power_Stone_0010.jpg (77.4 KB, 16 views)
File Type: jpg ChankastAlpha01_Power_Stone_0011.jpg (95.6 KB, 17 views)
File Type: jpg ChankastAlpha01_Power_Stone_0012.jpg (93.5 KB, 7 views)
File Type: jpg ChankastAlpha01_Power_Stone_0013.jpg (71.3 KB, 24 views)
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Old June 1st, 2004   #88 (permalink)
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Charge'N Blast - perfecto ;P and Godzilla Generations - minor glitches, crashen after 2nd mission
Just played Gun Zero 2 and it is crashing after 3 boss
Sonic Adventure 2 - go ingame but major glitches makes unable to play
Spawn - No glitches ingame, freezws after beeting the boss
Attached Images
File Type: jpg chargenblast01.JPG (55.7 KB, 3 views)
File Type: jpg chargenblast02.JPG (64.0 KB, 12 views)
File Type: jpg chargenblast03.JPG (35.4 KB, 12 views)
File Type: jpg chargenblast04.JPG (99.5 KB, 5 views)
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File Type: jpg chargenblast06.JPG (68.2 KB, 14 views)
File Type: jpg godyilla01.JPG (83.2 KB, 7 views)
File Type: jpg godyilla02.JPG (57.1 KB, 9 views)
File Type: jpg godyilla03.JPG (62.3 KB, 17 views)
File Type: jpg godyilla04.JPG (75.4 KB, 10 views)
File Type: jpg spawn01.JPG (50.8 KB, 4 views)
File Type: jpg spawn02.JPG (84.9 KB, 12 views)
File Type: jpg spawn03.JPG (90.1 KB, 27 views)
File Type: jpg spawn04.JPG (92.8 KB, 26 views)

Last edited by Guruma; June 1st, 2004 at 19:46.
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Old June 1st, 2004   #89 (permalink)
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Quote:
Originally Posted by jareg
Well il post my Reident Evil:Code Veronica X Pics
The speed is Perfekt the Graphics are with some little glitches
Only problem why this isnt playable is that it will grash alot i hope they fix that then it will be playable
ei man, how to play resident code veronica without crashs and with the inventory showing all the graphs? I didn't get to pass of the you buzz that it appear at the beginning of the game... when I enter in the door of the cemetery a crash happens...
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Old June 1st, 2004   #90 (permalink)
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It crashes an me too but i was lucky too get that far (It crashed when some first zombies came )
And about the inventory menu just use the New gfx version of chanka (But you wont see the menu so its using youre sense to get the New Game after that it will show everything!)
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Old June 1st, 2004   #91 (permalink)
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Cannon Spike runs great.
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Old June 1st, 2004   #92 (permalink)
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Wicked screens.
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Old June 1st, 2004   #93 (permalink)
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Murder Death Kill 2

MDKII goes ingame menu, then goes to ingame movie.
But then it chrashed on all three versions of chankas,
sound is and ingame movies r good!
Attached Images
File Type: jpg mdk2.JPG (89.1 KB, 3 views)
File Type: jpg mdk2ingame.JPG (126.1 KB, 5 views)

Last edited by abcig; June 2nd, 2004 at 09:03.
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Old June 2nd, 2004   #94 (permalink)
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Not really screenshots but some animated GIFs I made from SF3 - Third Strike:




As you can see by the following shots there are a lot of layer priority issues but it's fun for while it lasts. SF3 on my PC, I never thought I'd see the day...

-ZF
Attached Images
File Type: png 1.png (130.3 KB, 18 views)
File Type: png 2.png (100.9 KB, 41 views)
File Type: png 3.png (101.8 KB, 36 views)
File Type: png 4.png (130.1 KB, 110 views)

Last edited by Zwei_Fuss; June 10th, 2004 at 03:05.
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Old June 2nd, 2004   #95 (permalink)
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abcig, could you please upload your shots via here - they really are too large to be displayed on the body of a thread.
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Old June 2nd, 2004   #96 (permalink)
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Those are pretty badass Zwei. Nice.
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Old June 2nd, 2004   #97 (permalink)
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Powerstone 2, Jet Grind Radio, Cosmic Smash, Fire Pro Wrestling D, Red Dog

Jet Grind Radio and Fire Pro D have some issues with the layering as shown in other games (mostly 2d or cell shaded games). Powerstone 2 shows some weird textures on the transformed player models. Red Dog, too, has some texture errors. Chankast is damn fast.
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