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#2 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,282
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Just because there hasnt been any releases it doesnt mean its dead. the show's not over till the fat lady sings, you could say.
a prime example of this is epsxe, there hasnt been a release in over 3 years, in your perspective that emu would be dead, but they have just announced they are working on 1.7.0, even the testers have been trying it out. So it goes to show, just cos there isnt a release every 5 minutes, doesnt mean the emu has been jacked in.
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http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), eVGA 8800GTX 768mb, 996Gb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel, 14605 3dMark 06 Points CPU-Z Link 3dMark06 Score Link Dont PM me for help, use the forums, thats what its for! |
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#3 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 630
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People have lives, interests that change, and get bored of coding applications once the initial "let's make it work" fun goes away. There's nothing you can do about that else than writing your own emulator or hope they'll continue someday and wait :P
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#5 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 630
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You mean 5 years, don't you? epsxe 1.6.0 release seems to have been on August 2003 (from the official webpage).
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#7 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 630
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Janolsen86: We already gave you an example from an emulator that was 5 years in complete silence and just announced an imminent release, what's else do you want to be told?
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#9 (permalink) | |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,282
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Quote:
*hides*well when we know, you'll know, but there has been no official word on the emu being dead, so we can only presume otherwise.
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), eVGA 8800GTX 768mb, 996Gb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel, 14605 3dMark 06 Points CPU-Z Link 3dMark06 Score Link Dont PM me for help, use the forums, thats what its for! |
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#11 (permalink) |
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PCSX2 Coder
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2004
Location: Plymouth, UK
Posts: 9,282
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as i said, when we know, youll know.
__________________
http://www.generalemu.net/ Intel Core 2 Quad Q6600 @ 3.4Ghz (425x8), eVGA 8800GTX 768mb, 996Gb HDs, 2Gb Corsair DDR2-800 @ DDR2-1020 5-5-5-18 Dual Channel, 14605 3dMark 06 Points CPU-Z Link 3dMark06 Score Link Dont PM me for help, use the forums, thats what its for! |
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#12 (permalink) |
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Registered User
Join Date: Jan 2007
Location: germany
Posts: 28
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Well chankast was really great at its time with really amazing fast progress but personally i doubt it will come back again
But well nulldc is pretty good and compatible emu so just take that one ;o @epsxe Well imo epsxe wasnt dead it just was kinda finished cos its almost perfect I wonder what else they wanna add/implement ;X |
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#13 (permalink) |
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nullDC
![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: California
Posts: 592
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nullDC has taken over the Dreamcast emulation.
I don't Chankast will come back again as everyone always goes for nullDC.
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PC/Laptop:Compaq Presario v5000 Notebook CPU: Mobile AMD Sempron 3000+ at 1.8 GHz with PowerNow! technology. Graphics: ATI Radeon Xpress Mobility 200 Series. RAM: 512 MB. HDD: 60 GB. OS: Windows XP Home Edition SP2. |
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#15 (permalink) |
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Registered User
Join Date: Apr 2008
Location: Earth
Posts: 11
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Yeah, I just designed a logo and await for their approval. I hope they can keep improving that code since its far from being 100% perfect.
I was just so surprised by requirements of both Chankast and nullDC to emulate dreamcast perfectly. Its quite surprising since it a 300mhz system.
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#16 (permalink) |
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nullDC
![]() ![]() ![]() ![]() Join Date: Dec 2007
Location: California
Posts: 592
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Yeah, I know, the requirements are so high...
Wonder why...
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PC/Laptop:Compaq Presario v5000 Notebook CPU: Mobile AMD Sempron 3000+ at 1.8 GHz with PowerNow! technology. Graphics: ATI Radeon Xpress Mobility 200 Series. RAM: 512 MB. HDD: 60 GB. OS: Windows XP Home Edition SP2. |
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#17 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 630
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Well, given the usual 10x minimum ratio, it should require a 3ghz machine, keeping in mind that, afaik, the Dreamcast GPU is painful to emulate, so the requirements are quite normal.
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#20 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Sep 2006
Location: VisualC
Posts: 630
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Well, it's their code, so it's entirely their decision. Might be they have personal code they use on other project that don't want to see under an open-source license.
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