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ashaw
January 11th, 2008, 06:19
Why was the OSX code removed in revision 140?

mudlord
January 11th, 2008, 06:31
I hate to say this, but we had several internal issues in regards to the port. As a result of these issues, it was a group decision that we remove the OSX's port's code until a port is done that is more practical for the developers.

Squall-Leonhart
January 11th, 2008, 09:29
in other words, we don't have anyone that is more worried about making the port, then whinging about things that don't work with the port.

ashaw
January 11th, 2008, 10:53
Perhaps it would be possible to wrap the functions in an objective-C wrapper and make a coca port. I am new to programing but am eager to learn and to help. would it be possible to learn more about the codebase.

mudlord
January 11th, 2008, 11:43
Perhaps it would be possible to wrap the functions in an objective-C wrapper and make a coca port. I am new to programing but am eager to learn and to help. would it be possible to learn more about the codebase.

I'd say the easiest way, is to modify the Linux makefile so it builds on a Mac. It is possible to do this, and I know through correspondence that it is indeed possible to make a native MacOSX build target, simply by using the Linux base SDL code.

ashaw
January 11th, 2008, 12:41
i know this but it is not the same as a native coca port.
also will this compile on gcc version 4 on linux.

mudlord
January 11th, 2008, 12:49
Yes, this will compile on GCC4 on Linux and Windows.

bgKu
January 11th, 2008, 17:11
If the SDL and OpenGL development libraries are installed, building the SDL port on MacOSX should be as easy as "make".

jjjfloyd
January 11th, 2008, 17:13
I'd love to see a stable OSX version... The WIP build I downloaded 'stuttered' alot on my Leopard/Macbook Pro setup.

ashaw
January 12th, 2008, 01:11
bgku, not quite,probably