View Full Version : Chrono Cross, .bin's?
November 27th, 2007, 01:39
I am new here, just started posting. I have a question. I have been looking for a while for a website that has .bin save files for PSX for games, but have yet to find one. I am looking for a PSX Memory Card that has a save file for Chrono Cross just before the fight with The Time Devourer. I want to show some people that ending this saturday, and school leaves me little time to grind through CCross again.
I'm not sure if requests or anything are allowed here, or whatnot? Forgive me if not. Just let me know, please.
Thanks all, for any help.
November 27th, 2007, 03:56
You can get .gme saves from GameFAQs (http://www.gamefaqs.com) and use MemcardRex (http://forums.ngemu.com/misc-psx-discussion/94401-memcardrex.html) to convert the files to .bin.
November 27th, 2007, 13:25
Thanks very much.
November 27th, 2007, 23:51
BTW if you're looking for memory card files for use with pSX Emulator, TheCylo, pSX will recognise most or all raw formats: not only .bin, but .mcr, mcd, etc.
Also, check out Aldo's Tools (http://www.aldostools.com/index2.html) (a great Playstation emulation resource) for memory editors and converters.
Edit: that's not to say Shendo's MemcardRex isn't good - I haven't tried it yet, but I would suspect it's excellent.
November 28th, 2007, 12:23
It couldn't read the .gme files, and every other time I searched for PSX Memory Cards, or PSX Save Files, I got a bunch of PS1 memory cards.
November 28th, 2007, 19:39
I'm not sure what are you referring to.
You couldn't read .gme with MemcardRex? If that's the case follow the patrickp's advice.
November 28th, 2007, 23:04
No, I mean that the PSX Emulator could not read .gme files. But the program that was linked above was able to load it, and save it as a .bin file (The memory card file for the PSX Emulator)
November 29th, 2007, 08:22
N0, pSX wouldn't be able to read read .gme files; as I said it reads the raw formats that most other Playstation emulators use (which makes it easy to transfer games between them!), but .gme is, I think, the Dexdrive format - it's not raw, and not an emulator format. Shendo indicated that you'd have to convert .gme files in his first post in this thread.
I was simply pointing out that .bin is not the only format you can use with pSX. Many people like to use .mcr, for instance, to facilitate compatibilty with ePSXe; ePSXe can read pSX' .bin files, but it's a bit more hassle than getting pSX to read .mcr files.
FWIW I don't use any extension at all for my memory cards. Makes no difference in pSX, and ePSXe can still read them, too.
November 29th, 2007, 15:29
Yeah, but it's base format is .bin. When you create a memory card in PSX, it makes it .bin, so I just use .bin. Simple as that.
November 29th, 2007, 20:51
Actually, no. I create memory cards with pSX all the time; I can't remember the last time I created one in the .bin format. It just creates the file with whatever extension you give it - or no extension at all.
It doesn't really matter what extension you use, or whether you use one at all. However, since it's a bit more fiddly to get ePSXe to recognise non .mcr files and a lot of people are running both emulators, most people probably go with that.
November 29th, 2007, 23:38
The basic concept is... .bin = .mcd = .mcr. In pSX, they are all the same format.
February 18th, 2008, 00:48
I would like to get a save file right before the end of disc 2 with moderate stats
February 18th, 2008, 04:32
Well, patrickp may have one, especially if he treats game saves like he does program versions... XD. I see that the only save that seems to actually say it may have a save *near* the end of the game is in PS3's virtual memory card format, and I know of no program that can handle those single-slot saves (I tried the ones I have, to no success).
February 18th, 2008, 11:55
Well, a quick look through the archives shows I do have some old Chrono Cross memory cards stashed away (my current ones are all game+ ones), but I'll check them out later today.
Edit: not so lucky - the latest save I've got on a first game is at Chronopolis with Serge at level 39.
Why don't you check out Shendo's first post in this thread, SoloBuggMaster - I just had a look on GameFAQs and there are a few saves at the point you want. No idea what level most of them are at, though.
February 18th, 2008, 19:26
I checked gamefaqs and they gave me a good one I just need disc 2 files now
February 18th, 2008, 20:39
If you're talking about downloading the game, SoloBuggMaster, a) it's illegal and you shouldn't ask for them on any responsible forum and b) downloading games is dumb. The people who post them often don't rip them very well - you'll often have problems with downloaded games, if they work at all.
You can buy most Playstation games cheap on ebay or Amazon - I just took a quick look on ebay, and new, sealed copies of Chrono Cross are going for not much more than $10 US. If you want images, you can rip them yourself and make a much better job of it than any illegal game poster will.
I'd recommend ripping either to CloneCD (http://www.slysoft.com/en/)'s .ccd/.img/.sub or Alcohol (http://www.alcohol-soft.com/)'s .mdf/.mds formats: these formats have descriptor files (necessary to read most Playstation game images properly) and include subcode from the CDs (necessary for playing protected games). In addition, those two applications were developed for ripping game CDs, which often don't have standard structures - Playstation game CDs certainly don't.
Alcohol do a free version of their Alcohol 52% application that will rip to both .ccd/.img/.sub and .mdf/.mds formats. It's very important when ripping to observe a few basic points: never rip at full speed (about 1/2 the maximum reading speed for your drive is favourite) and use a drive that reads non-standard formats well - as a rule of thumb, -RW drives usually read better than -ROM drives. An easy way to find whether a drive will rip a game Ok is to try playing the game from CD in it - if that's Ok, the drive is reading the CD properly.
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.