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Mich760
December 28th, 2001, 18:35
When using Silent Hill on Epsxe it freezes at the "KCTE" Screen. Some users have said that disabling the memory cards makes it work BUT when that is done, it just freezes at the first title screen.

I even tried toggling the F4 key but still no luck.

Epsxe 1.4.0
Athlon 1Ghz with 384 Mb RAM, 32Mb TNT2 M64 AGP 4x
Windows XP Pro

Hopefully there will be a fix for this that really works. I tried everything thus far :(.

ryu_joko
January 3rd, 2002, 22:44
Issue :
This game have many terrible bugs, like GTE (the green lines like leaves), hangs on KCET logo, Speed slowdowns, wrong colour, etc

Status :
had it fixed on actual beta ?

dunce
January 8th, 2002, 19:24
Silent Hill works for me at the very first time and i didnt do anything with memory. Oh! No! I tHink aliens are invading our minds!

Andy Mac
January 14th, 2002, 23:12
Mich,
I have exactly the same problem, woudn't it be great to play this excellent game at a higher resolution?

Please can someone fix this?

Andy Mac

Dingbat
January 18th, 2002, 22:22
This works for me. I haven't ironed out a few speed problems between video and sound at certain stages, but it is playable using the following:

Video
OGL Renderer 1.11
Fullscreen
1600 X 1200 (32bit)
Texture Format: 32 bit (8-8-8-8)
All boxes ticked except Fast 'Ecel' mode (whatever that is!)
Activate frame limitation
(Play around with frame rate setting to suit yout system.gfx card's speed).

Sound
Pete's Dsound Driver V1.14
Volume: Medium
Enable XA
Change XA
High compatibility mode

SethII
January 22nd, 2002, 15:47
I've encounter the same problem on that logo.

Please disable the "SIO irq always enable" in ePSXe's option menu.
After I disabled that featrue, the game works perfect.:)

Ninjaa
February 3rd, 2002, 04:04
I just want to note on this post that I have the same problem with ePSXe 1.5.0. I can get past that point on 1.4.0 though by disabling my second memory card. Once I make a savestate, I can use it to get by on ePSXe 1.5.0.

[PaffDaddy]
March 30th, 2002, 09:41
here it works fine...
config is:
Plugin: Pete's OpenGL Driver 1.1.59
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce2 MX/AGP/3DNOW!

Resolution/Color:
- 800x600 Fullscreen - Desktop changing [16 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 0
- Garbage collection: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 2
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: on
- Dithering: on
- Screen smoothing: off
- Full vram: off
- Game fixes: off [000000c0]
System ROM Version 4.1 (E) (971216) (Sony) [SCPH7502].bin
ePSXe SPU core 1.5.0. SPU IRQ hack OFF
SIO IRQ is always ON (F4)

on my 800er duron with 512 MB RAM and gf2mx400
and all games played from HD (it's the best solution)

hoyoyo80
April 6th, 2002, 04:40
i have the state at the start-option screen but it is too big to attach here...

Toonberry
April 9th, 2002, 06:50
I got Silent Hill (NTSC) working by using the following config:

ePSXe 1.4
Pete's openGL 1.6
Eternal SPU 1.2

The trick was to delete the second memory card file.

El Croyo
September 6th, 2002, 09:44
Thanks for all the info!!!!

El Croyo
September 6th, 2002, 09:46
Thanks for all the info!!!

-=KanedA=-
December 29th, 2002, 19:39
At my PC and of course ePSXe 1.5.2 it works without any problems (ntsc version) :)

Shadow Lady
January 3rd, 2003, 16:44
Originally posted by ryu_joko
Issue :
This game have many terrible bugs, like GTE (the green lines like leaves), hangs on KCET logo, Speed slowdowns, wrong colour, etc

Status :
had it fixed on actual beta ? which green lines? :-?

Ninjaa
January 3rd, 2003, 16:46
Originally posted by Shadow Lady
which green lines? :-?

Near the beginning of the game, a bunch of leaves tend to pop out of nowhere and follow you around for a little bit. :D

Dark Watcher
January 3rd, 2003, 18:30
PCSX....nuff said