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Hiei-YYH
May 7th, 2007, 18:48
Everyone knows that no$gba support gba cheating, but it works for NDS too, since no$gba doesn't limit the ram write location like vba... You can use the nds codes simply by using the actual gba code types of codebreaker and gameshark.

Basic Explanations - Code Types that you'll need to know

A = Address
X = Value

Note that, if you going to convert to Gameshark GBA you'll need to Check the RAW box too.


READ ALL BEFORE ASK CONVERSIONS

All codes can't be converted except for:

SLIDE TYPE CODES (http://forums.ngemu.com/no-gba/89109-how-convert-ards-cbds-codes-no-gba-7.html#post1153972) (can be converted to CB Slide code, as i already converted some here, it starts with a D5 or D6 in ARDS format)
IN CB form type 4

8/16/32bit write TYPE CODES (0,1 and 2... easily convertable, even manually)

IF Equal, IF less than, IF Different, IF greater than TYPE CODES (starts with 9(5), 4(8), 6(A) and 7 respectfully)
In CB mode type 7, C, A and B


POINTER CODES (http://forums.ngemu.com/no-gba/89109-how-convert-ards-cbds-codes-no-gba-7.html#post1153578) ARE USABLE WITH RENEGADE64 (SEE THIS (http://forums.ngemu.com/no-gba/89109-how-convert-ards-cbds-codes-no-gba-5.html#post1152244) POST IF YOU'RE HAVING PROBLEMS)



==============
Gameshark GBA
==============

8bit Write (values from 1 to 255)
0AAAAAAA 000000XX

16bit Write (values from 256 to 65535)
1AAAAAAA 0000XXXX

32bit Write (values from 65536 to 4294967295)
2AAAAAAA XXXXXXXX

16Bit If Equal To (If the Value at Address A is equal to XXXX the following codes are excetuted)
DAAAAAAA 0000XXXX

===============
CodeBreaker GBA
===============

8bit Write
3AAAAAAA 00XX

16bit Write
8AAAAAAA XXXX

32bit Write
Codebreaker doesn't support 32bit write, you have to split in two 16bit lines.

16bit If Equal To
7AAAAAAA XXXX

16bit If Different
AAAAAAAA XXXX

16bit If Less Than
CAAAAAAA XXXX

16bit If Greater Than
BAAAAAAA XXXX

============================
NDS CODE TYPES (NOT ENCRYPTED)
============================
CodeBreaker DS site: CMGSCCC.com - The Official Code Breaker Site (http://www.cmgsccc.com) (only encrypted codes)
=====

8bit Write
0AAAAAAA 000000XX

16bit Write
1AAAAAAA 0000XXXX

32bit Write
2AAAAAAA XXXXXXXX

======
Action Replay DS site > Codejunkies - Cheat Codes for PS2, X-box & Gamecube (http://www.codejunkies.com)
======

8bit Write
2AAAAAAA 000000XX

16bit Write
1AAAAAAA 0000XXXX

32bit Write
0AAAAAAA XXXXXXXX

=================
Converting Examples
=================

============
8bit Example
============

ARDS
2221CFF2C 00000063

CBDS (NOT ENCRYPTED)
0221CFF2C 00000063

to

Gameshark GBA
0221CFF2C 00000063

Codebreaker GBA
3221CFF2C 0063

=============
16bit Example
=============

ARDS/CBDS
123CC233E 0000FFFF

to

Gameshark GBA
123CC233E 0000FFFF

Codebreaker GBA
823CC233E FFFF

=============
32bit Example
=============

ARDS
0221BDC28 05F5E0FF

CBDS (NOT ENCRYPTED)
2221BDC28 05F5E0FF

to

Gameshark GBA
2221BDC28 05F5E0FF

CodeBreaker GBA
8221BDC28 E0FF
8221BDC2A 05F5


NOT ALL codes can be converted to no$gba, just the simple ones that I'll mention here. (and some others but you have to recreate the code sometimes for example codebreaker SLIDECODE)

example, this ARDS code

02111aac ffffffff
02111ab0 ffffffff
02111ab4 ffffffff
02111ab8 ffffffff
02111abc ffffffff

since codebreaker slide code doesn't support 32bit write (ARv3 support but you have to convert, there is no use for that)

what you can do is split, FFFFFFFF = FFFF*2 > FFFFFFF*5 = FFFF*10

42111AAC FFFF
0000000A 0002

but that i let for who knows.

so, all you have to do is convert to gba codetypes and use with no$gba.

hope it's well explained now :thumb:

M4yka
May 7th, 2007, 21:22
It's really OK but what can you do with this? --> 5ABCFFAA 9985BE97
It would be great if you could convert it to me :D
(It's for Yu-Gi-Oh! GX Spirit Caller, codebreaker code, inf Duel Points :D, found it at CMGSCCC.com - The Official Code Breaker Site (http://www.cmgsccc.com))

Hiei-YYH
May 7th, 2007, 21:43
It's really OK but what can you do with this? --> 5ABCFFAA 9985BE97
It would be great if you could convert it to me :D
(It's for Yu-Gi-Oh! GX Spirit Caller, codebreaker code, inf Duel Points :D, found it at CMGSCCC.com - The Official Code Breaker Site (http://www.cmgsccc.com))

NO, i can't convert this one because it's ENCRYPTED. (did you read my post?)


anyway, here are the codes from codejunkies (http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17826068&p=17)

GS = Gameshark (check the RAW box)
CB = Codebreaker

Yu-Gi-Oh! Spirit Caller
Game ID: AYXE-9a4dc3e2

Infinite DP (GS)
221058CC 000F423F

Infinite HP (GS)
122CF08C 00001F40
122D1A3C 00001F40

Quick School Level Up (GS)
221058C0 0000FFFF

1 Hit Defeats Enemy (CB) [Note: Looks like no$gba doesn't support "If Greater than" codebreaker code type, so this one will not work]
B22CF8F4 0001
822CF8F4 0001
B22D1A40 0001
822D1A40 0001

Instantly Win Duel (GS)
122CF8F4 00000000
122D1A40 00000000

M4yka
May 9th, 2007, 11:16
THX man! (Ups...I think i missed that line...sry for that)
You're awesome!

By the way...
Do you happen to have any codes for Yu-Gi-Oh! World Championship 2007 ??
for example: all cards (call me a cheater but you can't get all the cards any other way and i want the GOD cards :P:D) ????

gokussj3
May 9th, 2007, 16:34
hey there so if i have a code like

0227ec6c 0000270f
02281198 0000270f

then it will be

8227ec6c 270f
82281190 270f or 82281200 270f.its for us version of Yu-Gi-Oh! Nightmare Troubadour infinite lp code

Hiei-YYH
May 9th, 2007, 20:56
hey there so if i have a code like

0227ec6c 0000270f
02281198 0000270f

then it will be

8227ec6c 270f
82281190 270f or 82281200 270f.its for us version of Yu-Gi-Oh! Nightmare Troubadour infinite lp code

since 0 = 32bit for ARDS (i assume you got this code from codejunkies), it's better you to use gameshark raw,

0 = 2

then

2227ec6c 0000270f
22281198 0000270f

gokussj3
May 10th, 2007, 05:15
ok thanks a lot so if the codes are from codejunkies i have to convert it to gamesharks?

Hiei-YYH
May 10th, 2007, 14:21
ok thanks a lot so if the codes are from codejunkies i have to convert it to gamesharks?

if you want use in no$gba, yes. gameshark or codebreaker, AS I ALREADY EXPLAINED in this same topic.

sigmax
May 10th, 2007, 14:45
let me try this

Custom Robo Arena(from codejunkies)

Max Cash
020cb500 3b9ac9ff = 222cb522 3b9ac9ff

Hiei-YYH
May 10th, 2007, 21:50
let me try this

Custom Robo Arena(from codejunkies)

Max Cash
020cb500 3b9ac9ff = 222cb522 3b9ac9ff


see, it's not that hard :lol:

Samiro
May 11th, 2007, 13:20
i have here some codes that i can't convert
maybe someone else knows how to do it.
if you know please tell
these are the codes, there are from yu-gi-oh WC 2007

Press START to Restore HP
9210ff08 00000008
022ed570 0000270f
022f06b0 0000270f
d2000000 00000000

Press SELECT for Instant Win
9210ff08 00000004
022ed574 00000000
022f0f18 00000000
d2000000 00000000

Hiei-YYH
May 11th, 2007, 16:00
i have here some codes that i can't convert
maybe someone else knows how to do it.
if you know please tell
these are the codes, there are from yu-gi-oh WC 2007

Press START to Restore HP
9210ff08 00000008
022ed570 0000270f
022f06b0 0000270f
d2000000 00000000

Press SELECT for Instant Win
9210ff08 00000004
022ed574 00000000
022f0f18 00000000
d2000000 00000000

dude, read the topic please... as i said, there are codes that CAN'T be converted.

this one uses a JOKER, it's convertible, but don't expect all of them will be

Press START to Restore HP
D210ff08 00000008
222ed570 0000270f
222f06b0 0000270f

Press SELECT for Instant Win
D210ff08 00000004
222ed574 00000000
222f0f18 00000000

kismayas69
May 11th, 2007, 16:59
ello how bout in castlevania dawn of sorrow pls help me

M4yka
May 12th, 2007, 13:11
Would you plz examine this:

0211059c 44444440
d5000000 44444444
c0000000 000000cd
d6000000 021105a0
d2000000 00000000

Maybe this uses too a JOKER :P :D
(Yu-Gi-Oh! WC 2007 All cards)

Samiro
May 12th, 2007, 20:04
if you could tell me what to replace the "c" and "d" that are in front in the line with, then i could rewrite a lot of codes that i have found

Hiei-YYH
May 13th, 2007, 06:37
if you could tell me what to replace the "c" and "d" that are in front in the line with, then i could rewrite a lot of codes that i have found

that's the problem NOT ALL CODES CAN BE CONVERTED... are you reading my posts?

C = dunno, looks like a Pointer Code
D = Code stopper

satisfied?

pureskill
May 13th, 2007, 06:53
Hi i was wondering if you could tell me some digimon world codes plz.

vagos08
May 13th, 2007, 10:14
Hi i was wondering if you could tell me some digimon world codes plz.

Hiei-YYH already posted a link..Read the first post..You ll find all the codes you want there..

gokussj3
May 15th, 2007, 04:39
let me try this

Custom Robo Arena(from codejunkies)

Max Cash
020cb500 3b9ac9ff = 222cb522 3b9ac9ff

so did it work for u because i copy pasted ur gameshark code and pasted it and ticked the raw box.but the code doesnt activate i still have the same money:cry: .tell me if i have done something wrong.

Samiro
May 15th, 2007, 12:35
when you enter the code, you must activate by double click the square.
if you do that a vink will appear, or else it won't work

Samiro
May 20th, 2007, 16:15
i was wandering if someone could convert these code
0211173b 02333333
d5000000 02333333
c0000000 000000c8
d6000000 0211173f
d2000000 00000000
02111a8f 02333333

emu_fan
May 20th, 2007, 16:52
do not be a newbie. READ before you start asking people to do something for you. that is so rude. also, fyi : i think he said that he said that multi-line converting is difficult.

Samiro
May 20th, 2007, 17:49
i have read the post, and i have tried to converted, but it won't work.
thats why i asked for someones help to converted, or else i woudn't asked

Hiei-YYH
May 20th, 2007, 21:19
i have read the post, and i have tried to converted, but it won't work.
thats why i asked for someones help to converted, or else i woudn't asked

Like he said, READ before, so you'll know that this code CAN'T BE CONVERTED.

Snake_eyes
May 21st, 2007, 18:36
Hei Hiei, can you help me in this one?

Advance Wars: Dual Strike
Game ID: AWRE-bc9ee732

UNIT 1: Press Y To Move Again
9216e594 f7ff0800
22188473 00000000
d0000000 00000000

UNIT 2: Press Y To Move Again
9216e594 f7ff0800
22188481 00000000
d0000000 00000000

UNIT 3: Press Y To Move Again
9216e594 f7ff0800
2218848f 00000000
d0000000 00000000
.
.
.

Well, I try to convert part of this code:
9216e594 f7ff0800
22188473 00000000
d0000000 00000000

to a GS raw:
02188473 00000000

It works but since is a constant write I have to enable/disable manually, is it possible to convert the joker command using CB or GS functionality?

Hiei-YYH
May 22nd, 2007, 04:00
UNIT 1: Press Y To Move Again
D216e596 0000F7FF
02188473 00000000

UNIT 2: Press Y To Move Again
D216e596 0000F7FF
02188481 00000000

UNIT 3: Press Y To Move Again
D216e596 0000F7FF
0218848f 00000000

ALL UNITS: Press Y To Move Again
D216e596 0000F7FF
02188473 00000000
02188481 00000000
0218848f 00000000

Cypherswipe
May 22nd, 2007, 10:41
I think most (all?) codes might be able to be converted if you used the ARcrypt/CBAcrypt/etc programs to decrypt them. I don't know however if those progs would be able to handle the NDS codes (but if they're that similar to GBA codes, it seems like the progs should be able to handle it).

btw You can usually find unencrypted CB codes in the code requests & user created sections of their forums, but you have to sign up in order to see those forums.

Snake_eyes
May 22nd, 2007, 13:07
UNIT 1: Press Y To Move Again
D216e596 0000F7FF
02188473 00000000

UNIT 2: Press Y To Move Again
D216e596 0000F7FF
02188481 00000000

UNIT 3: Press Y To Move Again
D216e596 0000F7FF
0218848f 00000000

ALL UNITS: Press Y To Move Again
D216e596 0000F7FF
02188473 00000000
02188481 00000000
0218848f 00000000

D216e596 0000F7FF -> Didn't work, but I figure how you convert the code. I do some try'n'miss: D216e596 0000800 (works fine).

Anyway, this is the complete code (tested):

Press Y To Move Again (25 units)
D216E596 00000800
02188473 00000000
02188481 00000000
0218848f 00000000
0218849d 00000000
021884ab 00000000
021884ab 00000000
021884b9 00000000
021884c7 00000000
021884d5 00000000
021884e3 00000000
021884f1 00000000
021884ff 00000000
0218850d 00000000
0218851b 00000000
02188529 00000000
02188537 00000000
02188545 00000000
02188553 00000000
02188561 00000000
0218856f 00000000
0218858b 00000000
0218857d 00000000
02188599 00000000
021885a7 00000000
021885b5 00000000
021885c3 00000000

:thumb:

Hiei-YYH
May 22nd, 2007, 14:33
D216e596 0000F7FF -> Didn't work, but I figure how you convert the code. I do some try'n'miss: D216e596 0000800 (works fine).

Anyway, this is the complete code (tested):

:thumb:


then there are something wrong with the code order.

0216E594 F7FF0800 < the order in hexadecimal address in 32bit mode is first to second.

0216E594 0800
0216E596 F7FF

maybe the guy who posted the code did it wrong or the code simple convert the standard order to a normal 1 to 2, and not 2 to 1.

Devil2Dante
May 23rd, 2007, 03:30
Whoa confusing lol

emu_fan
May 23rd, 2007, 15:27
o interesting im going to try Arcypt. thanks.

Hiei-YYH
May 23rd, 2007, 17:52
o interesting im going to try Arcypt. thanks.

why you would do that? no$gba already accept raw format, same goes for ARDS. there's no need to encrypt, this will just confuse you more.


AND NO, NDS AR CODE TYPES ARE TOTALLY DIFFERENT FROM AR GBA. you can't just put a nds code at ARcrypt and expect that converts perfectly to a readable gba version.

emu_fan
May 23rd, 2007, 19:46
im trying to decrypt the codes not encrypt them ...

Hiei-YYH
May 23rd, 2007, 21:01
im trying to decrypt the codes not encrypt them ...


ARDS codes are already unencrypted :???:

emu_fan
May 23rd, 2007, 21:47
ARDS codes are already unencrypted :???:

well that fixes my problem. thank you.

Devil2Dante
May 24th, 2007, 00:18
lol still confusing how sigmax got the code lol

333333
May 24th, 2007, 18:02
How To Convert ARDS/CBDS codes to No$Gba i did wot you seed but it did not work please help yes i did read Mario & Luigi: Partners in Time

333333
May 29th, 2007, 05:06
sorry for brothering you sorry about my spell do you no how too get the codes too work for ds game Super Princess Peach no$gba emulator there is no master codes so i can not get thim too work please please

Agim
May 29th, 2007, 08:38
you just don't need any master code for the converted ARDS codes...
and all double line normal codes can be converted as written in the thread just do it like ...

Example:

Max coins code from your stated game ...
32bit ARDS - 32bit GameShark
0233c4a4 05f5e0ff - 2233c4a4 05f5e0ff


and so on ... you will be able to convert every code except the codes with buttons that need to be pushed which are more complicated to convert ... and don t forget to tick raw when entering the codes

leepyron
May 29th, 2007, 09:59
it is possible to convert this codes? :

Press Select: All Digimon 999% Scan
94000130 000003fb
d5000000 3e700000
c0000000 0000013c
d6000000 021e0498
d2000000 00000000

Please Help..

Hiei-YYH
May 29th, 2007, 18:59
it is possible to convert this codes? :

Press Select: All Digimon 999% Scan
94000130 000003fb
d5000000 3e700000
c0000000 0000013c
d6000000 021e0498
d2000000 00000000

Please Help..

try this (enter as codebreaker)

74000130 03FB
421E0498 0000
0000009E 0004
74000130 03FB
421E049A 03E7
0000009E 0004

tell me if works

emumaster124
May 29th, 2007, 21:50
try this (enter as codebreaker)

74000130 03FB
421E0498 0000
0000009E 0004
74000130 03FB
421E049A 03E7
0000009E 0004

tell me if works

I've tried entering it, and good news IT WORKS!

Hiei-YYH
May 29th, 2007, 23:48
I've tried entering it, and good news IT WORKS!

:) Have fun

Dark_Force9999
May 30th, 2007, 02:34
I'm having problem converting these codes (if it is even possible...)

R+Up: Advance Time
94000130 000002bf
d3000000 023d6afc
d9000000 00000000
d4000000 00000020
d6000000 00000000
d2000000 00000000

R+Down: Rewind Time
94000130 0000027f
d3000000 023d6afc
d9000000 00000000
d4000000 ffffffdf
d6000000 00000000
d2000000 00000000

A little side note. You can use cheat engines for easy cheats.

Hiei-YYH
May 30th, 2007, 05:29
I'm having problem converting these codes (if it is even possible...)

R+Up: Advance Time
94000130 000002bf
d3000000 023d6afc
d9000000 00000000
d4000000 00000020
d6000000 00000000
d2000000 00000000

R+Down: Rewind Time
94000130 0000027f
d3000000 023d6afc
d9000000 00000000
d4000000 ffffffdf
d6000000 00000000
d2000000 00000000

A little side note. You can use cheat engines for easy cheats.


enter as codebreaker

R+Up: Advance Time
74000130 02BF
E23D6AFC 0020

R+Down: Rewind Time
74000130 027F
E23D6AFC FFDF

Dark_Force9999
May 30th, 2007, 12:07
Thank you. It works. I still don't get how you converted that. Might want to make a little program for it :D

marik1234
May 30th, 2007, 13:30
Hey Heie-YYH, I just wanted to make sure, this code isn't convertible right?

0211059c 44444440
d5000000 44444444
c0000000 000000cd
d6000000 021105a0
d2000000 00000000

I tried to do it myself but damn it's MAD HARD, I could only get to the first one which I got:

2211059c 44444440

Everything else after that is hard, I'm gonna go do some more research on it mainly by reading your 1st post more.

vagos08
May 30th, 2007, 13:57
I've tried entering it, and good news IT WORKS!

it doesnt work for me!:cry:it shows all digimon but with 62% and not 999%scan...

leepyron
May 30th, 2007, 14:23
yes, it doesn't work.. :cry: same with me it only show 62% not 999%...

Hiei-YYH
May 30th, 2007, 17:09
ops sorry guys

74000130 03FB
421E0498 0000
0000009E 0004
74000130 03FB
421E049A 3E70
0000009E 0004

Hey Heie-YYH, I just wanted to make sure, this code isn't convertible right?

0211059c 44444440
d5000000 44444444
c0000000 000000cd
d6000000 021105a0
d2000000 00000000

I tried to do it myself but damn it's MAD HARD, I could only get to the first one which I got:

2211059c 44444440

Everything else after that is hard, I'm gonna go do some more research on it mainly by reading your 1st post more.

that's is called a SLIDE code, same as above.

enter as codebkreaker

8211059C 4440
8211059E 4444
421105A0 4444
00000066 0004
421105A2 4444
00000066 0004

vagos08
May 30th, 2007, 18:15
ops sorry guys

74000130 03FB
421E0498 0000
0000009E 0004
74000130 03FB
421E049A 3E70
0000009E 0004


now it work but not with all digimon...i think it works with all starter digimon and the evolutions you have to make them your own..Or this is the code with no mistakes or it is wrong again...:???:

Hiei-YYH
May 30th, 2007, 18:31
why doesn't work for all? I didn't changed the loop counter, just the data value =/ probably is something wrong with no$gba cheat engine, it has some problems sometimes as i already noticed. only in vba the codes fully work without problems.


74000130 03FB|||||74000130 03FB
421E0498 0000|||||421E0498 0000
0000009E 0004|||||0000009E 0004 < loop counter is the same
74000130 03FB|||||74000130 03FB
421E049A 03E7|||||421E049A 3E70 < just changed this
0000009E 0004|||||0000009E 0004 < loop counter is the same

if it worked before for all digimons, it SHOULD have to work again

vagos08
May 30th, 2007, 18:37
why don't work for all, i didn't changed the loop counter, just the value =p is something wrong with no$gba cheat engine, it has some problems sometimes


74000130 03FB|||||74000130 03FB
421E0498 0000|||||421E0498 0000
0000009E 0004|||||0000009E 0004
74000130 03FB|||||74000130 03FB
421E049A 03E7|||||421E049A 3E70
0000009E 0004|||||0000009E 0004

if it worked before for all digimons, it SHOULD have to work again





its ok man:thumb:it works for all starters digimon so maybe this is what the code do on first place..


Edit:I didnt post that when the code works only with 62% scan it worked only for the starters too!So this is the right code!:thumb:Thanks Hiei-YYH

marik1234
May 31st, 2007, 03:07
ohhhhhhhhhhhhhhh thnx a lot Hiei-YYH it works! :D

Damn you're nice, you think you can help me with this one, it's another slide code for all cards in another game.

94000130 000001ff
d5000000 33333333
c0000000 000000c1
d6000000 02105ad0
d2000000 00000000


And this is how you would convert this right?

Have all Uniforms/Clothing
121058d4 00000fff

Have all Duel Disks
221058d6 000000ff = 021058d6 000000ff :D I hope that's right.

Have all Spirits (they all start at lvl. 1)
121058e0 0000ffff

But what would you replace the 1's with?

Dark_Force9999
May 31st, 2007, 03:25
Have all Uniforms/Clothing
121058d4 00000fff

Have all Duel Disks
221058d6 000000ff = 021058d6 000000ff I hope that's right.

Have all Spirits (they all start at lvl. 1)
121058e0 0000ffff

I'm just guessing okay?

If these are all ARDS, then
Enter as Gameshark (Remember to check RAW)

Have all Uniforms/Clothing
121058D4 00000fff (This one remained the same)
Have all Duel Disks
021058D6 000000ff (Only this one is different, so yeah it's correct)
Have all Spirits
121058E0 0000ffff (Remained the same)

I don't get the slide code very well.

Hiei-YYH
May 31st, 2007, 04:40
ohhhhhhhhhhhhhhh thnx a lot Hiei-YYH it works! :D

Damn you're nice, you think you can help me with this one, it's another slide code for all cards in another game.

94000130 000001ff
d5000000 33333333
c0000000 000000c1
d6000000 02105ad0
d2000000 00000000


74000130 01FF
42105AD0 3333
00000060 0004
74000130 01FF
42105AD2 3333
00000060 0004

Dark_Force9999
May 31st, 2007, 12:25
Want to teach us slide code conversions like those? It would take off some weight on your shoulder.

Hiei-YYH
May 31st, 2007, 14:22
Want to teach us slide code conversions like those? It would take off some weight on your shoulder.

16bit Slide Code
4AAAAAAA YYYY
ZZZZXXXX IIIII

Writes the value YYYY starting with Address 0AAAAAAA and increasing the address by IIII per write. ZZZZ is the value increment and XXXX is the distance

ex:
420358C8 270F
0000000A 0002

Writes 270F to the following 10 address:
820358C8 270F
820358CA 270F
820358CC 270F
820358CE 270F
820358D0 270F
820358D2 270F
820358D4 270F
820358D6 270F
820358D8 270F
820358DA 270F

Dark_Force9999
May 31st, 2007, 21:14
Why does the number 8 changes to 4 in 420358C8 270F? 0000000A 0002 What is "distance" exactly //cause I see you slot in a A(10) here and the example in first post. I don't get the IIII part increase by what?

Hiei-YYH
June 1st, 2007, 01:31
Why does the number 8 changes to 4 in 420358C8 270F? 0000000A 0002 What is "distance" exactly //cause I see you slot in a A(10) here and the example in first post. I don't get the IIII part increase by what?

First digit (or first 2 in ards case) in the codes are always the code type, in this case.

4 = Slide Code
8 = 16bit constant write

distance = total of addresses that the slide code will write, in this case 10 (0Ah) addresses.

IIII = is the difference between the first to second (or third to forth or 15th to 16th etc...), 020358C8 + 2 = 020358CA = difference is 2h



:rolleyes:

Dark_Force9999
June 1st, 2007, 11:55
example, this ARDS code

02111aac ffffffff
02111ab0 ffffffff
02111ab4 ffffffff
02111ab8 ffffffff
02111abc ffffffff

since codebreaker slide code doesn't support 32bit write (ARv3 support but you have to convert, there is no use for that)

what you can do is split, FFFFFFFF = FFFF*2 > FFFFFFF*5 = FFFF*10

42111AAC FFFF
0000000A 0002

but that i let for who knows.

Then isn't XXXX is 5, and IIII suppose 0004?

Hiei-YYH
June 1st, 2007, 17:34
Then isn't XXXX is 5, and IIII suppose 0004?

is 2 because is 16bit, if 32bit 4.


XXXXYYYY < 4

XXXX < 2
YYYY < 2

like i explained > since codebreaker slide code doesn't support 32bit write (ARv3 support but you have to convert, there is no use for that)

Dark_Force9999
June 1st, 2007, 18:32
I see! Thanks alot.

marik1234
June 2nd, 2007, 03:52
Hey Hiei-YYH you wanna try to convert this slide code?

All Cards 4 each
0211059c 44444440
d5000000 44444444
c0000000 000000cd
d6000000 021105a0
d2000000 00000000
021108d8 04444444

Christ=Light
June 2nd, 2007, 06:43
hey Hiei-YYH the digimon codes dont work for me is there something wrong with my version of no$gba

Dark_Force9999
June 2nd, 2007, 14:54
christ, what is ur rom version...? E/U/J or what? Most likely you aren't using U

0211059c 44444440
d5000000 44444444
c0000000 000000cd
d6000000 021105a0
d2000000 00000000
021108d8 04444444

I would love to know how these slide code get converted XD

Hiei-YYH
June 2nd, 2007, 17:43
Hey Hiei-YYH you wanna try to convert this slide code?

All Cards 4 each
0211059c 44444440
d5000000 44444444
c0000000 000000cd
d6000000 021105a0
d2000000 00000000
021108d8 04444444

Please, test this.

8211059c 4440
8211059E 4444
421195A0 4444
00000004 0066
421195A2 4444
00000004 0066
821108D8 4444
821108DA 0444




============================

0211059C 44444440 :
Type 0 : 32 bits write (str)
writes word 0x44444440 to [0211059C+offset])

D5000000 44444444 :
Type D5 : sets the data register used by D6~D8 to the value of the code.
D5000000 XXXXXXXX : sets the 'Dx data' to XXXXXXXX
In This Case : sets the 'Dx data' to 0x44444444

C0000000 000000CD :
Type C : defines the start of the loop code
C0000000 YYYYYYYY : set the 'Dx repeat value' to YYYYYYYY, saves the 'Dx next
code to be executed' and the 'Dx execution status'. Repeat will be executed when
a D1/D2 code is encountered. When repeat is executed, the AR reloads the 'next
code to be executed' and the 'execution status' from the Dx registers
In This Case : Dx repeat value = 0x000000CD

D6000000 021105A0 :
Type D6 : 32-bits incremental write of the data register (str).
D6000000 XXXXXXXX : writes the 'Dx data' word to [XXXXXXXX+offset], and
increments the offset by 4
In This Case : writes the 'Dx data' word to [021105A0+offset], and increments the offset by 4

D2000000 00000000 :
Type D2 : Used to apply the code type C setting (executes the code(s) after the
type C code n times, n being the Dx repeat value).
Also acts as a 'Full terminator' (clears all temporary data, ie. execution
status, offsets, code C settings...).
D2000000 00000000 : if the 'Dx repeat value', set by code type C, is different
than 0, it is decremented and then the AR loads the 'Dx next code to be executed'
and the 'execution status' (=jumps back to the code following the type C code).
When the repeat value is 0, this code will clear the code status, the offset
value, and the Dx data value (which can be set by codes DA, DB and DC).

021108D8 04444444 :
Type 0 : 32 bits write (str)
writes word 0x04444444 to [021108D8+offset])

marik1234
June 3rd, 2007, 06:26
Didn't work. :(

It gave me like 70 out of 4000+ cards lol

Hiei-YYH
June 3rd, 2007, 14:51
Didn't work. :(

It gave me like 70 out of 4000+ cards lol

there is something wrong, even if i did a wrong loop counter, it shouldn't be that bit, no$gba sometimes have bugs. try entering each code in a different slot (press add code for each line except the 2 of slide code)

1
8211059c 4440

2
8211059E 4444

3
421195A0 4444
00000004 0066

4
421195A2 4444
00000004 0066

5
821108D8 4444

6
821108DA 0444

msdtdds
June 4th, 2007, 00:20
I've tried for hours to convert these Pokemon Pearl codes from ARDS to GSA... can anyone help?

Soothe Bell x999
94000130 fcff0000
B21c4d28 00000000
B0000004 00000000
00000890 03e700da
D2000000 00000000

Rare Candy x999
94000130 fcff0000
B21c4d28 00000000
B0000004 00000000
00000dac 03e70032
D2000000 00000000

Wild Pokemon Modifier
94000130 FDFF0000
B21C4D28 00000000
B0000004 00000000
94000130 FEFF0000
00000890 01ED0001
D0000000 00000000
DA000000 00000892
DC000000 00024620
C0000000 0000000B
D7000000 00000000
DC000000 00000006
D2000000 00000000

Max Cash:
94000130 fcff0000
B21c4d28 00000000
B0000004 00000000
000002e4 000f423f
D2000000 00000000

What letter/number do you put in front of a line that begins with "B"?

Hiei-YYH
June 4th, 2007, 01:05
I've tried for hours to convert these Pokemon Pearl codes from ARDS to GSA... can anyone help?

Soothe Bell x999
94000130 fcff0000
B21c4d28 00000000
B0000004 00000000
00000890 03e700da
D2000000 00000000

Rare Candy x999
94000130 fcff0000
B21c4d28 00000000
B0000004 00000000
00000dac 03e70032
D2000000 00000000

Wild Pokemon Modifier
94000130 FDFF0000
B21C4D28 00000000
B0000004 00000000
94000130 FEFF0000
00000890 01ED0001
D0000000 00000000
DA000000 00000892
DC000000 00024620
C0000000 0000000B
D7000000 00000000
DC000000 00000006
D2000000 00000000

Max Cash:
94000130 fcff0000
B21c4d28 00000000
B0000004 00000000
000002e4 000f423f
D2000000 00000000

What letter/number do you put in front of a line that begins with "B"?


they CAN'T be converted, they are POINTER (http://doc.kodewerx.net/generic_code_hacking.html#pointers) codes.

M4yka
June 4th, 2007, 14:41
Didn't work. :(

It gave me like 70 out of 4000+ cards lol

Which game is this?

Hey Hiei!
Can you do sg with this? If you can plz convert it.

94000130 000001ff
d5000000 13131313
c0000000 00000170
d6000000 02105eb8
d2000000 00000000
(Yu-Gi-Oh! GX Spirit Caller All Cards)

pureskill
June 5th, 2007, 05:08
Hey I was wondering if you could do anything with this code Hiei-YYH
If you could it would be much appreciated. Thanks.

Digimon Gallery Complete!
121e045e 0000ffff
021e0460 ffffffff
021e0464 ffffffff
021e0468 ffffffff
021e046c ffffffff
021e0470 ffffffff
021e0474 ffffffff
021e0478 ffffffff
021e047c ffffffff
021e0480 ffffffff
121e0484 0000ffff

Christ=Light
June 5th, 2007, 10:14
i got a new version of digmon world ds and it still isn't working why do u think that the codes dont work

Hiei-YYH
June 5th, 2007, 15:42
Hey I was wondering if you could do anything with this code Hiei-YYH
If you could it would be much appreciated. Thanks.

Digimon Gallery Complete!
121e045e 0000ffff
021e0460 ffffffff
021e0464 ffffffff
021e0468 ffffffff
021e046c ffffffff
021e0470 ffffffff
021e0474 ffffffff
021e0478 ffffffff
021e047c ffffffff
021e0480 ffffffff
121e0484 0000ffff

convert yourself, there are explanations at the first page.


Which game is this?

Hey Hiei!
Can you do sg with this? If you can plz convert it.

94000130 000001ff
d5000000 13131313
c0000000 00000170
d6000000 02105eb8
d2000000 00000000
(Yu-Gi-Oh! GX Spirit Caller All Cards)

74000130 01FF
42105EB8 1313
000000B8 0004
74000130 01FF
42105EBA 1313
000000B8 0004

Samiro
June 5th, 2007, 21:35
i was awndering if somebody could convert one of these code
0211059C 44444440
D5000000 44444444
C0000000 000000CD
D6000000 021105A0
D2000000 00000000
021108D8 04444444


0211173b 02333333
d5000000 02333333
c0000000 000000c8
d6000000 0211173f
d2000000 00000000
02111a8f 02333333

Hiei-YYH
June 5th, 2007, 21:50
i was awndering if somebody could convert one of these code
0211059C 44444440
D5000000 44444444
C0000000 000000CD
D6000000 021105A0
D2000000 00000000
021108D8 04444444

this one i already converted.


the second one:
4211173B 3333
00000064 0004
4211173D 0233
00000064 0004
4211173F 173F
00000064 0004
42111741 0211
00000064 0004


OH, AND BEFORE ANY OF YOUR GUYS CONTINUE ASKING, I'LL NOT CONVERT ANYMORE, I ALREADY EXPLAINED HERE HOW TO CONVERT THOSE CODES, EVEN THE SLIDE CODE.

leepyron
June 6th, 2007, 08:41
Hey guys. check out this :

i using this codes and i got 999% of digimon from no.1(koromon) - Bantyoleomon..(just use code for digimon gallery complete set before use this, and you will get bunch of digimon ;) ) just a little change from Hiei before :

74000130 03FB
421E0498 0000
000000FF 0004
74000130 03FB
421E04FE 3E70
000000FF 0004

press 'select' to activate... ( this is codebreakers, tick 'raw')..

For Pureskill, use renegade64 for digimon gallery complete..
This is the link :
http://viper.shadowflareindustries.com/?file=renegade64v167.rar&cat=hax0r

Have fun:rotflmao: tell me it is works..

pureskill
June 6th, 2007, 09:18
Hey leepyron thanks for the new code it works real good but how do i use the renegade64

leepyron
June 6th, 2007, 09:46
run no$gba and load up the rom and make sure it is running.

then start renegade 64.

click on cheating (tap on top next to file),

then click on attach to emulator, and select no$gba 2.4a

and select trainer/patcher (action replay codes count as a trainer)



First on the top right hand side it will say Training Options, it will has a box labeled system, click on NDS as shown in picture .

i then type in the name of the codes

i then copy and paste the code directly from code junkies into the box where it says codes

you can make notes on the cheat codes if you want but i left it blank (this is for buttom combinations etc...., like pressing up and select to activate somthing)

you then click on set as new on the bottom right hand side.

you have just entered in cheat codes, but to add them to the no$gba program you will need to turn them on, in the top right hand to the training options, click on activate codes, in the picture above it is turned on and the picture above says deactivate codes, if you wish to turn the codes off simply click on that toggle.

if you have done it right the codes should work. a lot of digimon codes works with this program.. tell me if it is works :cool:

Hiei-YYH
June 6th, 2007, 15:07
run no$gba and load up the rom and make sure it is running.

then start renegade 64.

click on cheating (tap on top next to file),

then click on attach to emulator, and select no$gba 2.4a

and select trainer/patcher (action replay codes count as a trainer)



First on the top right hand side it will say Training Options, it will has a box labeled system, click on NDS as shown in picture .

i then type in the name of the codes

i then copy and paste the code directly from code junkies into the box where it says codes

you can make notes on the cheat codes if you want but i left it blank (this is for buttom combinations etc...., like pressing up and select to activate somthing)

you then click on set as new on the bottom right hand side.

you have just entered in cheat codes, but to add them to the no$gba program you will need to turn them on, in the top right hand to the training options, click on activate codes, in the picture above it is turned on and the picture above says deactivate codes, if you wish to turn the codes off simply click on that toggle.

if you have done it right the codes should work. a lot of digimon codes works with this program.. tell me if it is works :cool:

don't change the codes with random values dude, if your game crash you can't complain.

and yes, i do know renegade creator, but the software doesn't work perfectly for everyone, it has some ram pointer hooking problems.

cdryk33
June 6th, 2007, 15:30
Sorry for my English because I am French.
I need help to convert this code:

94000130 000000ff
d5000000 33333333
c0000000 000000cf
d6000000 02110620
d2000000 00000000

I have try but it's difficult for me to understand all the things.
If somebody can help me?
Thank you.

M4yka
June 6th, 2007, 19:38
run no$gba and load up the rom and make sure it is running.

then start renegade 64.

click on cheating (tap on top next to file),

then click on attach to emulator, and select no$gba 2.4a

and select trainer/patcher (action replay codes count as a trainer)



First on the top right hand side it will say Training Options, it will has a box labeled system, click on NDS as shown in picture .

i then type in the name of the codes

i then copy and paste the code directly from code junkies into the box where it says codes

you can make notes on the cheat codes if you want but i left it blank (this is for buttom combinations etc...., like pressing up and select to activate somthing)

you then click on set as new on the bottom right hand side.

you have just entered in cheat codes, but to add them to the no$gba program you will need to turn them on, in the top right hand to the training options, click on activate codes, in the picture above it is turned on and the picture above says deactivate codes, if you wish to turn the codes off simply click on that toggle.

if you have done it right the codes should work. a lot of digimon codes works with this program.. tell me if it is works :cool:

Where can i find this? I saw your scrshoot and noticed that you use a 1.67 version but the one i could find was 1.51. plz "send" help ;)

Hiei-YYH
June 6th, 2007, 19:44
Where can i find this? I saw your scrshoot and noticed that you use a 1.67 version but the one i could find was 1.51. plz "send" help ;)

Latest one is 1.68

you can find it here > Kodewerx (http://kodewerx.net/forum/viewtopic.php?t=125)

M4yka
June 6th, 2007, 19:55
THX Hiei!! You're the MAN!! :D

Can sy help with this?

94000130 000000ff
d5000000 33333333
c0000000 000000cf
d6000000 02110620
d2000000 00000000

I tried for about half an hour but no success at all...
Man Hiei how can you possibly understand this thing at all?!

cdryk33
June 6th, 2007, 21:56
I am agree with you M4yka.
Thank you for your help.
THX Hiei,if you have time can you help me?

Hiei-YYH
June 7th, 2007, 02:36
74000130 00ff
42110620 3333
00000067 0004
74000130 00ff
42110622 3333
00000067 0004

vagos08
June 7th, 2007, 09:13
Lol this renegade doesnt work at all!!I tried the digimon gallery code and tha 999% scan and no results

Edit:hehe my bad...i was using nogba 2.b..It works perfectley for the gallery code..On the other hand the scan code dont..Does this renegade works with other games?e.x.Pokemon...

cdryk33
June 7th, 2007, 10:47
thank you very much Hiei-YYH
can you convert this:
94000130 000003fb
022ed634 00000000
022f0fd8 00000000
d2000000 00000000

and this:

02111760 33333330
d5000000 33333303
c0000000 00000001
d6000000 02111764
d2000000 00000000
02111a8f 03333333

excuse me if you loose your time but it's the alone topic which explain how ton convert.
there is no topic in French.

Hiei-YYH
June 7th, 2007, 15:40
ok guys, if you is having some problems with renegade64. you'll need to find and change the pointer to the emulator, i'll explain how.

Tools Needed:
Artmoney (http://www.artmoney.ru/e_download.htm)
HasteDS (http://hp.vector.co.jp/authors/VA018359/index2.html)


First open Hasteds and press Snap Button to load the nds ram. when finished (about 0.5 or 1sec later :rotflmao: ) you will see something like this BaseAddress: 02F8E780 (Not the same for everyone just an example) < that's the start of the nds ram in your pc, now you'll need to find the pointer to this one.

http://xs116.xs.to/xs116/07234/hasteds.PNG



Now Add this address at ArtMoney (you may have to search something, add some address to the table and then change for that one)

http://xs216.xs.to/xs216/07234/art001.PNG



OK, now follow the picture and search for the pointer.

http://xs216.xs.to/xs216/07234/art002.PNG


NOTE: If this mode doesn't work (if the pointer continues to change) use SEARCH THE POINTER TO BEGINNING OF THE DATA BLOCK


All done, you found it all the pointers that hold the base nds address in the emulator.

http://xs216.xs.to/xs216/07234/art003.PNG



Now, to make sure that they will stay the same, close the emulator, reopen and load the game again. now go to Filter Button and just press OK (it should have the same value as the pointers)... Now it should have less or the same amount of addresses, so you have to choose one (Or you can repeat the process), pick one the first in this case. i got 478708


Searching the Pointer to Beginning of the Data Block

If the pointer changes for some reason, you'll have to use that mode.

http://xs116.xs.to/xs116/07234/art004.PNG

As you see, Pointer +XXXXX, XXXXX = the distance between the Start of the Data Block and the nds ram.

At first there will be a lot of results, add them all to the list and close the emulator. open again and load a different game and check the Base Address again in Hasteds (press snap again). if they are the same, repeat the process until it changes, then go to Artmoney and FILTER. Repeat from the start for less and less results.

http://xs116.xs.to/xs116/07234/art005.PNG

Now that we got all the addresses that even after closing and reopening the emulator, stay linking to the same Base Address. choose one of them.

In this case i took 46D9A8 that have 65536(10000h) of distance.


Now, go to Emulators.cfg in Renegade64 folder and add/change the pointer:
No$GBA v2.4b (DS)|no$gba|0|32E5620|400000|3| < change the underlined to the pointer that you found.
Desmume 7.0 WIP May28|desmume|0|478708|400000|3| < or if you going to add...


Open Renegade and attach to the emulator.

http://xs216.xs.to/xs216/07234/renegade.PNG

So... now you can use ARDS codes without converting :)



How to use the Cheats:

just add normally, press/change the circulated options before anything.

NOTE: remember about the 10000h of distance between the pointers?

now you have to add them to the code address

621845AC 00000000 +10000H
B21845AC 00000000 +10000H
2000025C 00000000 +10000H (it needs to add the offset too if a pointer code)
=

621945AC 00000000
B21945AC 00000000
2001025C 00000000

This is just if you used the Searching the Pointer to Beginning of the Data Block GUIDE.

http://xs216.xs.to/xs216/07234/renegade1.PNG

SCHUMI_4EVER
June 7th, 2007, 17:10
HasteDS has no read-out 0_o I waited like 2 minutes

cdryk33
June 7th, 2007, 17:42
I try but I don't understand..if you have time can you convert the 2 codes have already written and I promise you there are the last.

M4yka
June 7th, 2007, 17:49
Uhm...can you make the first part more clear and/or post a couple of pics alongside cuz i too lost it at the first line...i mean neighter of the programs look like the pics you posted...

SCHUMI_4EVER
June 7th, 2007, 18:22
ok got past hasteDS now trying to get artmoney to work right....can I just load any table and then chage the value?

Hiei-YYH
June 7th, 2007, 18:23
added some new screens and info

SCHUMI_4EVER
June 7th, 2007, 18:47
Hiei could you tell me where to get the latest version of renegade64, the one you have?
The provided here on the previous page is slightly older.

Samiro
June 7th, 2007, 18:51
hey hiei
i don't want to bother you but,
there is something wrong with this code
8211059c 4440
8211059E 4444
421195A0 4444
00000004 0066
421195A2 4444
00000004 0066
821108D8 4444
821108DA 0444

with me the code gives me 56 extra cards instead of all the cards
i even enterd the code seperatly like you said earlier, but it still dosn't work
i was wandering if you could fix the problem

Hiei-YYH
June 7th, 2007, 19:00
Hiei could you tell me where to get the latest version of renegade64, the one you have?
The provided here on the previous page is slightly older.

READ 14 post above and you'll see.

vagos08
June 7th, 2007, 19:29
Hey Hiei-YYH the backround of your site is same with the forums..!!:lol:Anyway thanks for all the info:thumb:

Hiei-YYH
June 7th, 2007, 19:33
Hey Hiei-YYH the backround of your site is same with the forums..!!:lol:Anyway thanks for all the info:thumb:

i just like the colors XD anyway, it's just to post codes there nothing better is needed.

SCHUMI_4EVER
June 7th, 2007, 20:30
Can you upload 1.68 of renegade64 somewhere Hiei? (not rapidshare or megaupload) The link on that site cant be found.

I have no clue how I missed those above posts....I always read all the new stuff.....anyways as I said that link does not work.

Dualscreenman
June 7th, 2007, 20:34
The link works, but you have to be a registered member to follow it.
Here's an alternate download link:
http://viper.shadowflareindustries.com/?file=renegade64v168.rar&cat=hax0r

SCHUMI_4EVER
June 7th, 2007, 20:48
I am a registered member...well with no posts and reigstration as of 20 minutes ago...but still registered and that same exact link took me to a page not-found error....I guess that could be though cuz I am viewing off a tab from this forum and I browse this forum through a proxy otherwise I get faulty page loading, so I guess the proxy (it transfers over to tabs and links off a page viewed through it) lost my login details when I clicked the download link or something.
Anyways thanks, that external link did the trick.

Hiei-YYH
June 7th, 2007, 22:54
just to tell, renegade only support pointer and 8/16/32bit write codes. so don't go copy/pasting everything that you see because some of the codes will not work.

SCHUMI_4EVER
June 7th, 2007, 23:07
Well it took some doing, but the codes you gave me worked Hiei :)
Thanks a lot.

Just curious what's that status code for?

Also I have now been provided with that link for version 1.68...but it's still different to yours Hiei? (It only has 2.4a, whilst yours has 2.4b aswell)

I noticed something strange....I was unable to find any pointer code by using the base address of a unencrypted game, the same game but encrypted yielded a continous pointer code though.
Then however when using renegade64 the codes did not work on the encrypted game but worked fine on the unecrypted game.
So yeah that's a lil strange.

Hiei-YYH
June 8th, 2007, 00:48
Well it took some doing, but the codes you gave me worked Hiei :)
Thanks a lot.

Just curious what's that status code for?

Also I have now been provided with that link for version 1.68...but it's still different to yours Hiei? (It only has 2.4a, whilst yours has 2.4b aswell)

I noticed something strange....I was unable to find any pointer code by using the base address of a unencrypted game, the same game but encrypted yielded a continous pointer code though.
Then however when using renegade64 the codes did not work on the encrypted game but worked fine on the unecrypted game.
So yeah that's a lil strange.

codes works normally with encrypted games. to search in no$gba new version you have to use hasteds 1.21 and the option encrypted rom enabled.

about the renegade version, i use 1.68, i added myself 2.4b and Desmume

SCHUMI_4EVER
June 8th, 2007, 01:02
O ok I see why your version is different.

I had used hasteDS 1.21. But the base adresses were different for encrypted and non-encrypted. Then when I used the non-encrypted base address in artmoney, I could get no hits for a pointer code, but the encrypted base address get's the right pointer code.
Anyways it's not important, I just found it strange.

Now what does the status code do? Give me access to all 5 capsules, instead of having to pick a random one?

Hiei-YYH
June 8th, 2007, 02:32
O ok I see why your version is different.

I had used hasteDS 1.21. But the base adresses were different for encrypted and non-encrypted. Then when I used the non-encrypted base address in artmoney, I could get no hits for a pointer code, but the encrypted base address get's the right pointer code.
Anyways it's not important, I just found it strange.

Now what does the status code do? Give me access to all 5 capsules, instead of having to pick a random one?

POWER, DEFENSE. i didn't played too much (about 15minutes to be more precise :rotflmao: )

conquerall691
June 8th, 2007, 05:03
I hate to sound whiny but somehow I dont know how to convert this code.

d5000000 00630063
c0000000 00000006
d6000000 021ec790
d2000000 00000000
121ec7ac 00000063

See what I mean?

cdryk33
June 8th, 2007, 10:14
May be I am stupid, but I don't understand renegade haste etc...
So if somebody can you help me....
pleaseeeeeeeeeeeeeeee
convert these codes:
94000130 000003fb
022ed634 00000000
022f0fd8 00000000
d2000000 00000000


02111760 33333330
d5000000 33333303
c0000000 00000001
d6000000 02111764
d2000000 00000000
02111a8f 03333333

SCHUMI_4EVER
June 8th, 2007, 12:00
POWER, DEFENSE. i didn't played too much (about 15minutes to be more precise :rotflmao: )

Ah ok I see.

Thanks for all your help Hiei :D :thumb:

*goes off and plays*

M4yka
June 8th, 2007, 13:48
Yu-Gi-Oh! FANS HEAR THIS!!!!!
FOR THE WORLD CHAMPIONSHIP 2007 WE HAVE AN "ALL CARDS" CODE WITH THE EGYPTIAN GOD CARDS, 3 CARDS EACH!!!!
ALL THANX TO HIEI-YYH!!!!!!

74000130 00ff
42110620 3333
00000067 0004
74000130 00ff
42110622 3333
00000067 0004

(press L+R)

Correction: Not all cards are included but most forbidden ones for example: Monster Reborn, Change of Heart, Pot of Greed, etc...

cdryk33
June 8th, 2007, 14:03
for the fan of yu-gi-oh world championship 2007 these codes are intereseted too

instan win:press select

94000130 000003fb
022ed634 00000000
022f0fd8 00000000
d2000000 00000000

and modifier forbiden list cards:

02111760 33333330
d5000000 33333303
c0000000 00000001
d6000000 02111764
d2000000 00000000
02111a8f 03333333


Hiei-YYH can you convert them?

iurkin
June 8th, 2007, 14:57
Can you translate those codes to me?

Codebreaker:
Enable Code (Must Be On)-
0000CA37 41444145
2DAFC921 1BF837C0
50CB26BF E9F9BD59
6275728A EA54F0C7
FB583857 8DF6B5EA
9A93D422 B212F508
A7017930 86700A74
30FA2D56 1F370E39
6D889A5D BA797969
42187843 E739BD4B

Rare Candy-
E7ADE483 6A065BC2
6C183686 C6927EB9

Those codes are for Pokemon Diamond NDS USA.
Please help me:bow: :bow: :bow:

Hiei-YYH
June 8th, 2007, 15:05
Can you translate those codes to me?

Codebreaker:
Enable Code (Must Be On)-
0000CA37 41444145
2DAFC921 1BF837C0
50CB26BF E9F9BD59
6275728A EA54F0C7
FB583857 8DF6B5EA
9A93D422 B212F508
A7017930 86700A74
30FA2D56 1F370E39
6D889A5D BA797969
42187843 E739BD4B

Rare Candy-
E7ADE483 6A065BC2
6C183686 C6927EB9

Those codes are for Pokemon Diamond NDS USA.
Please help me:bow: :bow: :bow:

I won't convert anymore, and even if i wanted convert this for you

THEY ARE ENCRYPTED, READ THE DAMN FIRST PAGE BEFORE YOU POST SOMETHING.

iurkin
June 8th, 2007, 15:10
I won't convert anymore, and even if i wanted convert this for you

THEY ARE ENCRYPTED, READ THE DAMN FIRST PAGE BEFORE YOU POST SOMETHING.

Ho, Sorry.
This mean I can't use those codes on no$gba?

M4yka
June 8th, 2007, 17:04
for the fan of yu-gi-oh world championship 2007 these codes are intereseted too

instan win:press select

94000130 000003fb
022ed634 00000000
022f0fd8 00000000
d2000000 00000000

and modifier forbiden list cards:

02111760 33333330
d5000000 33333303
c0000000 00000001
d6000000 02111764
d2000000 00000000
02111a8f 03333333


Hiei-YYH can you convert them?

They are already converted :P:D (of course by Hiei)
Here (and some other ones too :D ):

Gameshark Codes(RAW)
-----------------------

All Clothes and Duel Disks
------------------------
22110380 ffffffff

No Forbidden/Restricted List
----------------------------
221116e8 00000028

Restore Forbidden/Restricted List
---------------------------------
221116e8 00000000

Instant Win
-----------
122ed574 00000000
122f0f18 00000000

Ho, Sorry.
This mean I can't use those codes on no$gba?

Man, use the Pokemon Save Editor (discused in another post).
Much more easier and you can modify almost everything.

Hiei! I know you're sick of everyone asking you to convert codes but PLEASE!!
If you hold any love for Japan's most famous TCG game (Yu-Gi-Oh!) than PLZPLZPLZPLZPLZPLZPLZPLZPLZ convert this one last code for me/us.

94000130 000000ff
d5000000 33333333
c0000000 000000c1
d6000000 02105bb0
d2000000 00000000

(All Cards for YGO GX Spirit Caller)

Snake_eyes
June 8th, 2007, 20:13
Is it possible to convert lines started Bxxxxxxx? Ex.:

Bomberman
Game ID: ABME-5daf560f

Infinite Bomb Increase
621538c4 00000000
b21538c4 00000000
200000fc 00000009
d2000000 00000000

The first line (6xxxxxxx) is a 32bit "if not equal to" right? Even if not convertible, can you please explain how this bxxxxxxx code works?:eyemove:

Hiei-YYH
June 8th, 2007, 22:32
Is it possible to convert lines started Bxxxxxxx? Ex.:

Bomberman
Game ID: ABME-5daf560f

Infinite Bomb Increase
621538c4 00000000
b21538c4 00000000
200000fc 00000009
d2000000 00000000

The first line (6xxxxxxx) is a 32bit "if not equal to" right? Even if not convertible, can you please explain how this bxxxxxxx code works?:eyemove:

It's a POINTER code. you can use this one with renegade64. read past topics for best explanation

leepyron
June 9th, 2007, 09:43
hey Hiei, the digimon codes works fine with me, doesnt crash my game coz i had tested them a lot of time... :thumb: i also got all digimon 999% with other modified codes ;) never crash my game!! :onthepull

sara22
June 9th, 2007, 15:21
i have nds convert for no$gba and codes work fine.

AR codes for Harvest Moon DS (not work)
Max/Infinite Money
023d6b08 05f5e0ff
GS(raw)codes converted(work)
Max/Infinite Money
223D6B08 05F5E0FF
:thumb:
EnHacklopedia » Tools (http://doc.kodewerx.net/tools.html)

Hiei-YYH
June 9th, 2007, 16:33
hey Hiei, the digimon codes works fine with me, doesnt crash my game coz i had tested them a lot of time... :thumb: i also got all digimon 999% with other modified codes ;) never crash my game!! :onthepull

yeah, maybe you have the correct game version that the codes are for. most of ppl get codes and think that it doesn't matter the region and that will always work.

@ everyone who continues to post codes.
And as i said earlier I'll not convert anymore, so don't ask, i already explained how to convert slide codes, just READ.

if is a POINTER code (start with B) use renegade64.

i have nds convert for no$gba and codes work fine.

AR codes for Harvest Moon DS (not work)
Max/Infinite Money
023d6b08 05f5e0ff
GS(raw)codes converted(work)
Max/Infinite Money
223D6B08 05F5E0FF
:thumb:
EnHacklopedia » Tools (http://doc.kodewerx.net/tools.html)

that's because CBDS/DIPSTAR 8/16/32bit write and GS codes are the same.

and it's NOT THAT HARD to convert manually as you can see in the first page.

SCHUMI_4EVER
June 9th, 2007, 16:40
Hiei I think the main problem with people always asking (inlcuding me) is that we can't identify the codes as you can.
We can't tell the different between a pointer code, slide code or a uncovertable code.
If you could maybe tell us how to recognise all the different variations of code (ie why something is a pointer code and not a regular code) then I thin you might get bothered a fair bit less, cuz then people could just look up the right method and covert them as you showed us.

Hiei-YYH
June 9th, 2007, 17:18
Hiei I think the main problem with people always asking (inlcuding me) is that we can't identify the codes as you can.
We can't tell the different between a pointer code, slide code or a uncovertable code.
If you could maybe tell us how to recognise all the different variations of code (ie why something is a pointer code and not a regular code) then I thin you might get bothered a fair bit less, cuz then people could just look up the right method and covert them as you showed us.

to use in no$gba, all codes can't be converted except for:

SLIDE TYPE CODES (can be converted to CB Slide code, as i already converted some here, it starts with a D5 or D6 in ARDS format)
IN CB form type 4

8/16/32bit write TYPE CODES (0,1 and 2... easily convertable, even manually)

IF Equal, IF less than, IF Different, IF greater than TYPE CODES (starts with 9(5), 4(8), 6(A) and 7 respectfully)
In CB mode type 7, C, A and B

SCHUMI_4EVER
June 9th, 2007, 17:22
Well and with the use of renegade 64 we can use some pointer codes aswell.

How do we tell the difference from those to other codes?

Hiei-YYH
June 9th, 2007, 17:23
Well and with the use of renegade 64 we can use some pointer codes aswell.

How do we tell the difference from those to other codes?

i don't get your question, i not already said the convertable type codes?

or you're questioning about region differences?

SCHUMI_4EVER
June 9th, 2007, 18:02
You said Pointer codes are not covertable or usable in no$gba, but then we found out how to to use renegade64 to to use some pointer codes in no$gba.

So how do we identify and differentiate pointer codes?

Hiei-YYH
June 9th, 2007, 18:24
You said Pointer codes are not covertable or usable in no$gba, but then we found out how to to use renegade64 to to use some pointer codes in no$gba.

So how do we identify and differentiate pointer codes?


pointer codes start with a B, generally after a 6 type code (if different)

example:

620ce5bc 00000000 < if the WORD at 020CE5BC is different than 0 it execute all following lines
b20ce5bc 00000000 < Load WORD value at address 020CE5BC (the value is a pointer to another address)
00002af8 000c8000 < write WORD value 0x000C8000 on the pointer address + 2AF8
d2000000 00000000 < code terminator

just a better explanation about pointers

let's say that the value at address 020CE5BC is 0x0200AA00, that's where the pointer code will load, then it will add 2AF8 to it (0200D4F8) (pointer + 2AF8 = where LIFE/Special etc... is stored at the moment) and write the 000C8000 WORD value in this address.

the code would be 0200D4F8 000C8000, of course if the game don't change the addresses, but since you're using a pointer that means that this code will change to somewhere else after you change areas or something that depends from game to game.

;)


EDIT: PLEASE DON'T SEND ME PMS ASKING FOR CODES. LIKE THIS ONE

Hello,

I was wondering if you can tell me the codes for yu-gi-oh world championship 2007? Thank you very much

I won't even answer you.

leepyron
June 10th, 2007, 08:51
Hm, Thanks Hiei for your hard works .. i got a lot of knowledges from this forum!!:D

SCHUMI_4EVER
June 10th, 2007, 12:56
Ahh cool thanks for that final explanation Hiei

M4yka
June 10th, 2007, 13:09
Sy plz help with this...I can't figure it out...

94000130 000000ff
d5000000 33333333
c0000000 000000c1
d6000000 02105bb0
d2000000 00000000

Hiei-YYH
June 10th, 2007, 14:18
Sy plz help with this...I can't figure it out...

94000130 000000ff
d5000000 33333333
c0000000 000000c1
d6000000 02105bb0
d2000000 00000000

I'll quote that for you, maybe you can understand now.

I won't convert anymore.

explanations are over there, just read.

M4yka
June 10th, 2007, 14:51
I have already understood but i ask you why? Don't you feel happy when you can help other people?
Anyhow i've wrote that SY not Hiei.

Hiei-YYH
June 10th, 2007, 14:58
I have already understood but i ask you why? Don't you feel happy when you can help other people?
Anyhow i've wrote that SY not Hiei.

not when ppl repeatedly post the same thing.

I swear for God that this will be the last time

94000130 000000ff < JOKER
d5000000 33333333 < DATA TO BE WRITEN
c0000000 000000c1 < LOOP AMOUNT
d6000000 02105bb0 < ADDRESS TO START
d2000000 00000000 < CODE TERMINATOR

74000130 00FF
42105BB0 3333
000000C1 0004
74000130 00FF
42105BB2 3333
000000C1 0004

M4yka
June 10th, 2007, 15:20
Did i ever mentioned that i love you? :D:D:D:D:D:D:D:D:D:D:D:D
Million THANX!!!!!!

Samiro
June 10th, 2007, 19:53
hey hiei

could you put all the explanation how to convert the codes in one post, so that it is more organized and we don't have to look all the time

SCHUMI_4EVER
June 10th, 2007, 20:02
He could....but it would just get messy like this place again.
This place was originally an attempt to organise everything.

Samiro
June 10th, 2007, 20:39
just ad al the the info in the first post, so that we can find it much faster
or else we have to look for them

cdryk33
June 12th, 2007, 18:53
I need help ton convert this code:

0211173b 02333333
d5000000 02333333
c0000000 000000c8
d6000000 0211173f
d2000000 00000000
02111a8f 02333333

Hiei-YYH
June 12th, 2007, 19:51
just ad al the the info in the first post, so that we can find it much faster
or else we have to look for them

good idea :thumb:

edited the first post.

I need help ton convert this code:

0211173b 02333333
d5000000 02333333
c0000000 000000c8
d6000000 0211173f
d2000000 00000000
02111a8f 02333333

here's your help > http://forums.ngemu.com/no-gba/89109-how-convert-ards-cbds-codes-no-gba-7.html#post1153972

Dark_Force9999
June 12th, 2007, 20:18
i have nds convert for no$gba and codes work fine.

AR codes for Harvest Moon DS (not work)
Max/Infinite Money
023d6b08 05f5e0ff
GS(raw)codes converted(work)
Max/Infinite Money
223D6B08 05F5E0FF
:thumb:
EnHacklopedia ŧ Tools (http://doc.kodewerx.net/tools.html)

Well, the part about Infinite Money is true. I modified my code to make it Max.
223D6B08 3B9ACA00

flea
June 13th, 2007, 04:05
um..i don't wanna be dork or something..where is all the codes that hiei converted

i tried searching for it but come up short..

i tried to convert but also comes short..either hiei gives us the screen shot to convert or translate the hasteds(i'm confused outta my brain here)

p/s-for the guys who might be a little ticked by my post,pls remember not all us meant to be l33t h4X0r.

maple
June 13th, 2007, 13:55
i have nds convert for no$gba and codes work fine.

AR codes for Harvest Moon DS (not work)
Max/Infinite Money
023d6b08 05f5e0ff
GS(raw)codes converted(work)
Max/Infinite Money
223D6B08 05F5E0FF
:thumb:
EnHacklopedia » Tools (http://doc.kodewerx.net/tools.html)
Only works for the US Ver., will not work for the Europe Ver. Would be great if anyone have the code for goddess and witch affection and other codes that not included from this link. :)
http://us.codejunkies.com/codes_show.asp?rf=1&c=GB&cr=GBP&cs=%A3&r=1&l=1&g=17826126&p=17 (http://us.codejunkies.com/codes_show.asp?rf=1&c=GB&cr=GBP&cs=%A3&r=1&l=1&g=17826126&p=17)

cdryk33
June 13th, 2007, 14:49
if I post,it's because I don't happen to convert this code.
If somebody could convert this:

0211173b 02333333
d5000000 02333333
c0000000 000000c8
d6000000 0211173f
d2000000 00000000
02111a8f 02333333

Dualscreenman
June 13th, 2007, 15:07
That code would be massive, and the dx data register crap that the AR uses would be a huge pain to get around. I wouldn't expect anyone to convert that any time soon.

cdryk33
June 14th, 2007, 00:15
if I post,it's because I don't happen to convert this code.
If somebody could convert this:

0211173b 02333333
d5000000 02333333
c0000000 000000c8
d6000000 0211173f
d2000000 00000000
02111a8f 02333333

I need help.....
please.....

SCHUMI_4EVER
June 14th, 2007, 00:25
Listen to Dualscreenman, he knows what he is talking about just as Hiei does...you are unfortunately out of luck because if they find that extremely hard if not impossible to convert, then it's most definately pretty much impossible for us non-code-hackers.

Dualscreenman
June 14th, 2007, 01:18
Well, taking a second glance at it It's probably not going to be impossible, just time consuming.

It is going to be 202 lines of code. This code basically takes a value and writes it to 200 addresses. I know I wouldn't take the time to do all that.

Hiei-YYH
June 14th, 2007, 01:30
Well, taking a second glance at it It's probably not going to be impossible, just time consuming.

It is going to be 202 lines of code. This code basically takes a value and writes it to 200 addresses. I know I wouldn't take the time to do all that.

cba/arv3-v4 (no$gba has problems with ar so forget about it) has a slide code did your forgot?

8211173B 3333
8211173D 0233
4211173F 3333
000000C8 0004
42111741 0233
000000C8 0004
82111A8F 3333
82111A91 0233

may not work, because it use 8bit addresses for 16bit values? o_o wtf

Dualscreenman
June 14th, 2007, 02:21
Oh, duh. :P I feel like an idiot.

flea
June 15th, 2007, 04:56
hiei..
are any tool easier to convert from 16bit to 8 bit codes?
i'll stop buggin if there is an easier way to convert the codes

Hiei-YYH
June 15th, 2007, 06:21
hiei..
are any tool easier to convert from 16bit to 8 bit codes?
i'll stop buggin if there is an easier way to convert the codes

yes, it's called THE FIRST POST IN PAGE 1 (http://forums.ngemu.com/no-gba/89109-how-convert-ards-cbds-codes-no-gba.html#post1135666)

Christ=Light
June 16th, 2007, 13:19
can somebody tell me why the digimon world ds codes dont work for me

Hiei-YYH
June 16th, 2007, 16:54
can somebody tell me why the digimon world ds codes dont work for me

because you probably is using it in another version. or didn't entered them in CB mode (if a slide code)

rockyrojas88
June 18th, 2007, 14:35
I tried to convert the codes....didn't work. I tried Renegade64....didn't work. I even tried the Pokemon Save Editor and it srewed up my game and i couldn't save anymore. Everytime i load a save to the editor i get an error message. PLEEEAAASSEEE! I need urgent help or I'll just delete the rom and move on.....:cry:

Here are the codes I want converted:
(Action Replay)

Rare Candy x999
94000130 fcff0000
b21c4d28 00000000
b0000004 00000000
00000dac 03e70032
d2000000 00000000

Master Ball x999
94000130 fcff0000
b21c4d28 00000000
b0000004 00000000
00000f4c 03e70001
d2000000 00000000

conquerall691
June 18th, 2007, 15:31
Thats a pointer code, can't be converted.

b0000000=Pointer

Did you follow ALL the steps in the thread? like for example:


2. Open NO$GBA.ini in notepad, scroll down to the line:
SAV/SNA File Format == Compressed
and change it to:
SAV/SNA File Format == Uncompressed

3. Open No$GBA (make sure your save type in NO$GBA is FLASH 512 kbytes) and continue your game. Save the game, and then quit NO$GBA. Check the size of your save file in the BATTERY folder. It should be over 500kb.

3. Use the follow program to convert your save file, it will remove the first 76 bytes of your save:
Freeware - No$GBA > VBA Battery Converter | KermEd@Gmail.com
To use it, click the "Configure" button and set the directory to where your new big save file is. In the empty text box named "New .sav File" enter a name for the new file you will make. Now select your Pokemon save and press convert file. It will create a new save file with the name you typed in.

Hiei-YYH
June 18th, 2007, 19:03
I tried to convert the codes....didn't work. I tried Renegade64....didn't work. I even tried the Pokemon Save Editor and it srewed up my game and i couldn't save anymore. Everytime i load a save to the editor i get an error message. PLEEEAAASSEEE! I need urgent help or I'll just delete the rom and move on.....:cry:

Here are the codes I want converted:
(Action Replay)

Rare Candy x999
94000130 fcff0000
b21c4d28 00000000
b0000004 00000000
00000dac 03e70032
d2000000 00000000

Master Ball x999
94000130 fcff0000
b21c4d28 00000000
b0000004 00000000
00000f4c 03e70001
d2000000 00000000

renegade64 don't support 9 type code yet. but you could remove this line anyway, the difference is that you don't need to press any buttons to activate. if you is having problems with the program, i suggest you to read past topics to fix the problem.

333333
June 19th, 2007, 07:10
it still did not work please help Super_Princess_Peach for the ds it gave me a ? error

Hiei-YYH
June 19th, 2007, 13:55
it still did not work please help Super_Princess_Peach for the ds it gave me a ? error

your post look so ridiculous dude :spy:


Thats a pointer code, can't be converted.

b0000000=Pointer

Did you follow ALL the steps in the thread? like for example:

to tell you the truth, this is a offset load, but the purpose is more to use like a pointer code.

flea
June 21st, 2007, 09:41
hiei..
sorry but i'm quite confused..in your example you convert the slide code to cb..how about gs from ards?

i'm asking because much of the codes of ards doesn't need converting to gs

/sorry..if noob question..just want to clarify some stuff

bYgmenot
June 22nd, 2007, 08:17
can you convert this one?:


621C489C 00000000
B21C489C 00000000
2000735B 00000032
20000D7C 00000064
D2000000 00000000

pokemon diamond
unlimited pokeradar and vs.seeker battery

freebie0001
June 22nd, 2007, 13:55
hey Hiei-YYH i need you..

first off.. your homepage got some xml error.. when i try to enter ards code submission ill get something like this:


<subscription>
<name>Hiei-YYH Codes</name>

<codelist>
<name>Hiei-YYH Codes</name>
<link>http://hieiyyh.110mb.com/nds/ards/xmlfiles/sub.xml</link>
</codelist>
</subscription>

well okay .. i managed to view the lists because i need some zelda cheats.. but i really dont understand how to convert for use with no$gba... why dont u also make a list for copy & paste use in no$?

oh and could u translate the zelda codes for me?

Hiei-YYH
June 22nd, 2007, 18:34
hey Hiei-YYH i need you..

first off.. your homepage got some xml error.. when i try to enter ards code submission ill get something like this:


<subscription>
<name>Hiei-YYH Codes</name>

<codelist>
<name>Hiei-YYH Codes</name>
<link>http://hieiyyh.110mb.com/nds/ards/xmlfiles/sub.xml</link>
</codelist>
</subscription>

well okay .. i managed to view the lists because i need some zelda cheats.. but i really dont understand how to convert for use with no$gba... why dont u also make a list for copy & paste use in no$?

oh and could u translate the zelda codes for me?

all the codes in subscription are for ARDS only. if you want to use the codes i suggest you to use renegade64.

GSR
June 23rd, 2007, 00:29
Alright, I'd like to ask one thing.

Is this code:

220D7397 00000001

even convertible? I'm not so good with this stuff...

EDIT: Disregard this post, I figured it out.

333333
June 23rd, 2007, 05:21
it dos not look bad and yes i read the theard sorry about my spell so how do you cobind the codes please please be poifck how

freebie0001
June 23rd, 2007, 10:04
O ok I see why your version is different.

I had used hasteDS 1.21. But the base adresses were different for encrypted and non-encrypted. Then when I used the non-encrypted base address in artmoney, I could get no hits for a pointer code, but the encrypted base address get's the right pointer code.
Anyways it's not important, I just found it strange.


im using hasteDS 1.30 .. get two different base adresses and none is found by artmoney :(

Hiei-YYH
June 23rd, 2007, 19:13
im using hasteDS 1.30 .. get two different base adresses and none is found by artmoney :(

there is no way that artmoney can't find any pointer for that base address. so how the emulator knows where the data is allocated? :S you guys are doing something wrong.

freebie0001
June 23rd, 2007, 22:04
this is what ive done...

lookin up the pointer adress:
Encrypt
http://img523.imageshack.us/img523/9404/01ge5.jpg

Unencrypt
http://img503.imageshack.us/img503/5019/02ey6.jpg

search for any adress (in my case 000000)
http://img523.imageshack.us/img523/3384/03wy9.jpg

take the first one
http://img503.imageshack.us/img503/899/04av6.jpg

change the adress to my pointer
http://img523.imageshack.us/img523/9719/05yt6.jpg

search for pointer (notice: "h" was added)
http://img187.imageshack.us/img187/2074/06dn9.jpg

nothing found :(
http://img187.imageshack.us/img187/1277/07vb9.jpg

Hiei-YYH
June 23rd, 2007, 22:38
this is what ive done...

lookin up the pointer adress:
Encrypt
http://img523.imageshack.us/img523/9404/01ge5.jpg

Unencrypt
http://img503.imageshack.us/img503/5019/02ey6.jpg

search for any adress (in my case 000000)
http://img523.imageshack.us/img523/3384/03wy9.jpg

take the first one
http://img503.imageshack.us/img503/899/04av6.jpg

change the adress to my pointer
http://img523.imageshack.us/img523/9719/05yt6.jpg

search for pointer (notice: "h" was added)
http://img187.imageshack.us/img187/2074/06dn9.jpg

nothing found :(
http://img187.imageshack.us/img187/1277/07vb9.jpg

there are 2 methods, try the other one. but i think it's impossible, something is wrong, very wrong.

did you closed the emulator before searching?

freebie0001
June 23rd, 2007, 22:44
no§gba runs the whole time while trying this.. and im ingame (zelda)

i do also get the same baseadress everytime.. no matter what rom i start.. maybe hasteds 1.30 is not working propperly?

SCHUMI_4EVER
June 23rd, 2007, 22:49
Try removing the h?
Also is it not supposed to be Integer 4?....or was it just like that with me because I used a former GBA table?

freebie0001
June 23rd, 2007, 22:59
former gba table?

but i did it the right way? searching for 0000000 is okay?

SCHUMI_4EVER
June 23rd, 2007, 23:13
I am not sure...I use artmoney (or at least plan to) use it for other games aswell so I downloaded the game table package from that website.
So I loaded up one of the GBA tables and then modified that first value to search for the pointer...which had an integer setting of 4...which I think is the only way to get the 38XXXXXXXXX (fairly long number value) Hiei mentioned.

freebie0001
June 23rd, 2007, 23:18
VisualBoy Advance v1.7.2 table? no matter what game?

okay.. i tried removing the "h" not work

loading a gba table still gives me a Value of 255

base adress (hasteDS) was now 1274020

and still nothing found

SCHUMI_4EVER
June 23rd, 2007, 23:28
Well I used Yu-Gi-Oh! Reshef of Destruction...the second value from it...but I doubt it makes a difference.
Well maybe VBA1.7.2...im not sure....I downloaded the whole package (with N64, PC, GBA, GBC and all sorts of other systems in it). Then I used the GBA Yu-Gi-Oh! Reshef Destruction 2nd Value or I changed the value of the first one to 4 Integers instead of 2. Then edited it for the base adress and got a value of like 38_________(dont remeber the other numbers) just above where I entered the base address (it changes on it's own) then I searched for the pointer.
I doubt it matters which game you choose....but I think the 4 Integer thing might be important.

freebie0001
June 23rd, 2007, 23:33
okay Integers 4 brings up high value .. but the pointer is still not found :(

either encrypted nor unencrypted

http://img524.imageshack.us/img524/5042/uffya4.jpg

i used the sonic gba table.. but the table doesnt matter since we change everything hehe

SCHUMI_4EVER
June 23rd, 2007, 23:49
did you search for it the same way as hiei mentions in his guide? rightclicking on that value and then going down to more I think it was and selecting the middle pointer option?

I really don't know...all I know is that it works...

333333
June 24th, 2007, 02:02
it dos not look bad and yes i read the theard sorry about my spell so how do you cobind the codes please please be poifck how

Hiei-YYH
June 24th, 2007, 07:06
Try removing the h?
Also is it not supposed to be Integer 4?....or was it just like that with me because I used a former GBA table?

h = hexadecimal, you can't change.

freebie0001
June 24th, 2007, 12:41
did you search for it the same way as hiei mentions in his guide? rightclicking on that value and then going down to more I think it was and selecting the middle pointer option?

I really don't know...all I know is that it works...

yeah did it all the way hiei said

SCHUMI_4EVER
June 24th, 2007, 14:22
Well....I know it works...I can't explain it any better than it has been explained.

Icetiger
June 24th, 2007, 16:55
Hi @ll

I searched for ards codes for No$GBA and i found this thread. After reading it and trying out for some time i could converted some Codes for YGO WC2007 Euro.

For all they searched for this here they come:

Press Start to restore Health: (entered as Gameshark checked Raw)
d4000130 000003f7
222ed630 0000270f
222f0770 0000270f

Press Start to Win instantly: (entered as Gameshark checked Raw)
d4000130 000003fb
222ed634 00000000
222f0fd8 00000000

Working 100% for Euro version of YGO WC2007

Am i right that this code cant be converted for use in No$GBA?

94000130 000000ff
d5000000 33333333
c0000000 000000cf
d6000000 02110620
d2000000 00000000

found some equal looking code on page 5 in the middle but seems to be for us or jap version of game in CB. Can somebody help me out with this?


greetings Icetiger

333333
June 26th, 2007, 09:08
i do not see how too do it please please be poifck how too o it for Mario & Luigi: Partners in Time and Super Princess Peach

WhiteGentleman
July 7th, 2007, 10:46
can someone convert this code for me
This Code Must Be On
03808074 ebafd7e2
I did everything to convert it but it did not work. Can someone help me please.

the site of this code is http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17826068&p=17

Hiei-YYH
July 7th, 2007, 14:53
can someone convert this code for me
This Code Must Be On
03808074 ebafd7e2
I did everything to convert it but it did not work. Can someone help me please.

the site of this code is http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17826068&p=17

first of all, did you read the damn first page in this thread? i guess not...

but I'll tell you, YOU CAN'T CONVERT.

and by the way, you are really stupid! So you want to covert a MASTER CODE? too bad you can't, if you READ THE FIRST PAGE IN THIS F***ING thread you'll know why...

and even if you had converted right, NOGBA will never read this code.

333333
July 10th, 2007, 02:36
no he is not dum so be nice

Masto-Kun
July 10th, 2007, 20:50
Can you help me please to get WORKING codes for:
Izuna: Legend of the unemployed Ninja! (US)
Final Fantasy III (EUR)

I really donīt get it with the converts.
Maybe iīm thinking to complicated! ^^'

And finally i canīt find any codes for Izuna!

Starkiller
July 17th, 2007, 08:20
......

94000130 000000ff < JOKER
d5000000 33333333 < DATA TO BE WRITEN
c0000000 000000c1 < LOOP AMOUNT
d6000000 02105bb0 < ADDRESS TO START
d2000000 00000000 < CODE TERMINATOR

74000130 00FF
42105BB0 3333
00000060 0004
74000130 00FF
42105BB2 3333
00000060 0004


Ok, I think I understand most of it, except I don't understand somethings although I've read through the whole thread a couple of times.

Looked at most of the slide type codes, and it seems for the Joker the starting digit of the converted code goes down by 2 (is this right?), 9 -> 7 (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba-3.html#post1146291), but then there is 0 -> 8 (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba-8.html#post1155590) (? no hex (0 -> E)? (10 - 8 = 2?)). There was also one (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba.html#post1137476) or two (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba-2.html#post1142530) conversions with 9 -> D, but I think that slide type was a bit different, so just ignore that.

The other thing is the Loop Amount going from c1 -> 60, or cd -> 66 (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba-3.html#post1146808)/64 (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba-4.html#post1150842)?
Other examples : 13c -> 9E (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba-3.html#post1146291), 170 -> B8 (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba-4.html#post1150468), cf -> 67 (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba-5.html#post1151978), C8 -> C8!? (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba-8.html#post1155590)

Now I know the loop is how many times it repeats itself/replaces the data at those address... so with 60 hex, its really repeating itself 96 times, jumping 4 addresses each? What about c1? -> 193 times? I want to know exactly how to convert the loop amount. The examples don't really help on determining this. Why? - I haven't seen anyone else post converted slide type codes other then Hiei-YYH, newbs to this code conversion anyways.

Seriously confusing. Am I right about any of this? Help?

Hiei-YYH
July 17th, 2007, 14:55
Ok, I think I understand most of it, except I don't understand somethings although I've read through the whole thread a couple of times.

Looked at most of the slide type codes, and it seems for the Joker the starting digit of the converted code goes down by 2 (is this right?), 9 -> 7 (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba-3.html#post1146291), but then there is 0 -> 8 (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba-8.html#post1155590) (? no hex (0 -> E)? (10 - 8 = 2?)). There was also one (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba.html#post1137476) or two (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba-2.html#post1142530) conversions with 9 -> D, but I think that slide type was a bit different, so just ignore that.

The other thing is the Loop Amount going from c1 -> 60, or cd -> 66 (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba-3.html#post1146808)/64 (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba-4.html#post1150842)?
Other examples : 13c -> 9E (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba-3.html#post1146291), 170 -> B8 (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba-4.html#post1150468), cf -> 67 (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba-5.html#post1151978), C8 -> C8!? (http://forums.ngemu.com/no-gba-discussion/89109-how-convert-ards-cbds-codes-no-gba-8.html#post1155590)

Now I know the loop is how many times it repeats itself/replaces the data at those address... so with 60 hex, its really repeating itself 96 times, jumping 4 addresses each? What about c1? -> 193 times? I want to know exactly how to convert the loop amount. The examples don't really help on determining this. Why? - I haven't seen anyone else post converted slide type codes other then Hiei-YYH, newbs to this code conversion anyways.

Seriously confusing. Am I right about any of this? Help?

sorry for the mistake XD, but i was dividing by 2... you can just use the same loop amount that the original code has.

wow, you registered in 2002 and has only 2 posts XD lol that's what i call a quiet guy.

Starkiller
July 17th, 2007, 19:32
Lol, i didn't know i had this account, had to dig it up, and found out that the password was a numerical one that was automatically generated that I never changed. :rotflmao:

DonCarlos
July 20th, 2007, 17:59
Hi guys I am new here, so please excuse when some of my questions sound like newbie questions. If I understand this thread correct it is possilbe to convert Action Replay DS codes to codes which work like Cheat codes in NO$GBA?! OK if this was possible it would be so great. :bow: :bow: :bow:
Could anybody please convert that code for me so it works on the NO$GBA.
:bow: :bow: :bow:
It is from codejunkies.com and is for the NDS Game Pokemon Pearl....

94000130 fdff0000
B21c4d28 00000000
B0000004 00000000
94000130 feff0000
00000890 01ed0001
D0000000 00000000
Da000000 00000892
Dc000000 00024620
C0000000 0000000b
D7000000 00000000
Dc000000 00000006
D2000000 00000000
02064ec8 47104a00
02064ecc 02000031
94000130 fcfe0200
02066db8 47084900
02066dbc 02000001
D2000000 00000000
94000130 fcfe0100
02066db8 95019000
02066dbc 90022000
D2000000 00000000
62000000 95019000
E2000000 0000004c
95019000 90022000
1c28b40d f0684907
1c01fd4d 2901bc0d
4902d101 49024708
00004708 02066dc1
02066d9f 00000000
95019000 69384a04
98046010 4b019a09
00004718 02064ed1
0200002c 00000000
D2000000 00000000


Thanks for your help

SCHUMI_4EVER
July 20th, 2007, 18:08
Rather check here for your Pokemon cheating needs.

http://forums.ngemu.com/no-gba-discussion/88632-how-hack-your-pokemon-save-file-instructions.html

sigmax
July 20th, 2007, 18:22
DonCarlos i will suggest to read page 1 or read the tread that schumi post above :p

samir
July 25th, 2007, 14:14
first of all thanks you so much Hiei-YYH for this thread,it helped me alot
with many games when i wanted to use cheats :D

i have readed whole thread of first page and some of other peoples that posted here,but i still don't get some parts,and i hope if anyone knows how to explain it can help me on it .


for cheats from codejunkies like this one

020f3b60 e3a005e0 ---> 220f3b60 e3a005e0
020f3b60 e3a005e0 ---> 220f3b60 e3a005e0

this is all i change and type as gameshark code(click raw)
and they all works fine for me,so i don't got problem at this part

but then when i try to convert this one i get very confused
All Jobs Unlocked (Press Select)
94000130 fffb0000 ---> 74000130 0000
d5000000 00000101 ---> 42105??? 0101
c0000000 0000000a ---> ???????? ????
d7000000 020b840e ---> d?105?? 0101
d2000000 00000000 ---> ???????? ????

the "?" part is the part that i don't understand how to change them T_T
i really readed all ur info and from others too but still i don't get this part.
it is pretty much that i don't understand i have tryed to convert alot first
before asking here,but this time i really don't get it >_< if anyone got time to help,thank you ^^



btw if anyone is playing final fantasy III on NDS i have convert some codejunkies cheats myself thanks to Hiei-YYH help and i like to share them if anyone looking for them,


Max Cash after Buying/Selling Items
220f3ad0 e3a005e0
220f3b60 e3a005e0

Maniac Runners (fly/run faster+walk on water outside towns)
22133250 00000006

Max Str after Swapping Jobs
220177ac e3a00063

Max Vit after Swapping Jobs
220177d4 e3a00063

Max Agi after Swapping Jobs
220177fc e3a00063

Max Int after Swapping Jobs
22017824 e3a00063

Max Mind after Swapping Jobs
2201784c e3a00063

HERO SIZE MODIFIER CODES:

Big
2209c784 00002000
2209c788 00002000
2209c78c 00002000

Massive
2209c784 00003000
2209c788 00003000
2209c78c 00003000

2D Character
2209c78c 00000380

CHARACTER 1 CODES:

Max/Infinite Health
2209a030 0000270f
2209a034 0000270f

Max Level After a Fight
2209a028 05f5e0ff

Character in Party
0209a018 00000001

Character Not in Party
0209a018 00000000

Status Always Normal
0209a05b 00000000

Infinite Magic
2209a038 63636363
2209a03c 63636363
2209a040 63636363
2209a044 63636363
2209a048 63636363
2209a04c 63636363

No Job Adjustement Phase
0209a300 00000000

CHARACTER 2 CODES:

Max/Infinite Health
2209a31c 0000270f
2209a320 0000270f

Max Level After a Fight
2209a314 05f5e0ff

Character in Party
0209a304 00000001

Character Not in Party
0209a304 00000000

Status Always Normal
0209a347 00000000

Infinite Magic
2209a324 63636363
2209a328 63636363
2209a32c 63636363
2209a330 63636363
2209a334 63636363
2209a338 63636363

No Job Adjustement Phase
0209a5ec 00000000

CHARACTER 3 CODES:

Max/Infinite Health
2209a608 0000270f
2209a60c 0000270f

Max Level After a Fight
2209a600 05f5e0ff

Character in Party
0209a5f0 00000001

Character Not in Party
0209a5f0 00000000

Status Always Normal
0209a633 0000000

Infinite Magic
2209a610 63636363
2209a614 63636363
2209a618 63636363
2209a61c 63636363
2209a620 63636363
2209a624 63636363

No Job Adjustement Phase
0209a8d8 00000000

CHARACTER 4 CODES:

Max/Infinite Health
2209a8f4 0000270f
2209a8f8 0000270f

Max Level After a Fight
2209a8ec 05f5e0ff

Character in Party
0209a8dc 00000001

Character Not in Party
0209a8dc 00000000

Status Always Normal
0209a91f 00000000

Infinite Magic
2209a8fc 63636363
2209a900 63636363
2209a904 63636363
2209a908 63636363
2209a90c 63636363
2209a910 63636363

No Job Adjustement Phase
0209abc4 00000000

CHARACTER 1 QUICK LVL UP JOB:

Quick Level Up Freelancer
0209a11d 00000063
0209a11e 00000063

Quick Level Up Onion Knight
0209a131 00000063
0209a132 00000063

Quick Level Up Warrior
0209a145 00000063
0209a146 00000063

Quick Level Up Monk
0209a159 00000063
0209a15a 00000063

Quick Level Up WHM
0209a16d 00000063
0209a16e 00000063

Quick Level Up BLM
0209a181 00000063
0209a182 00000063

Quick Level Up RDM
0209a195 00000063
0209a196 00000063

Quick Level Up Ranger
0209a1a9 00000063
0209a1aa 00000063

Quick Level Up Knight
0209a1bd 00000063
0209a1be 00000063

Quick Level Up Thief
0209a1d1 00000063
0209a1d2 00000063

Quick Level Up Scholar
0209a1e5 00000063
0209a1e6 00000063

Quick Level Up Geo
0209a1f9 00000063
0209a1fa 00000063

Quick Level Up Dragoon
0209a20d 00000063
0209a20e 00000063

Quick Level Up Viking
0209a221 00000063
0209a222 00000063

Quick Level Up Dark Knight
0209a235 00000063
0209a236 00000063

Quick Level Up Evoker
0209a249 00000063
0209a24a 00000063

Quick Level Up Bard
0209a25d 00000063
0209a25e 00000063

Quick Level Up Black Belt
0209a271 00000063
0209a272 00000063

Quick Level Up Devout
0209a285 00000063
0209a286 00000063

Quick Level Up Magus
0209a299 00000063
0209a29a 00000063

Quick Level Up Summoner
0209a2ad 00000063
0209a2ae 00000063

Quick Level Up Sage
0209a2c1 00000063
0209a2c2 00000063

Quick Level Up Ninja
0209a2d5 00000063
0209a2d6 00000063

CHARACTER 2 QUICK LVL UP JOB:

Quick Level Up Freelancer
0209a409 00000063
0209a40a 00000063

Quick Level Up Onion Knight
0209a41d 00000063
0209a41e 00000063

Quick Level Up Warrior
0209a431 00000063
0209a432 00000063

Quick Level Up Monk
0209a445 00000063
0209a446 00000063

Quick Level Up WHM
0209a459 00000063
0209a45a 00000063

Quick Level Up BLM
0209a46d 00000063
0209a46e 00000063

Quick Level Up RDM
0209a481 00000063
0209a482 00000063

Quick Level Up Ranger
0209a495 00000063
0209a496 00000063

Quick Level Up Knight
0209a4a9 00000063
0209a4aa 00000063

Quick Level Up Thief
0209a4bd 00000063
0209a4be 00000063

Quick Level Up Scholar
0209a4d1 00000063
0209a4d2 00000063

Quick Level Up Geo
0209a4e5 00000063
0209a4e6 00000063

Quick Level Up Dragoon
0209a4f9 00000063
0209a4fa 00000063

Quick Level Up Viking
0209a50d 00000063
0209a50e 00000063

Quick Level Up Dark Knight
0209a521 00000063
0209a522 00000063

Quick Level Up Evoker
0209a535 00000063
0209a536 00000063

Quick Level Up Bard
0209a549 00000063
0209a54a 00000063

Quick Level Up Black Belt
0209a55d 00000063
0209a55e 00000063

Quick Level Up Devout
0209a571 00000063
0209a572 00000063

Quick Level Up Magus
0209a585 00000063
0209a586 00000063

Quick Level Up Summoner
0209a599 00000063
0209a59a 00000063

Quick Level Up Sage
0209a5ad 00000063
0209a5ae 00000063

Quick Level Up Ninja
0209a5c1 00000063
0209a5c2 00000063

CHARACTER 3 QUICK LVL UP JOB:

Quick Level Up Freelancer
0209a6f5 00000063
0209a6f6 00000063

Quick Level Up Onion Knight
0209a709 00000063
0209a70a 00000063

Quick Level Up Warrior
0209a71d 00000063
0209a71e 00000063

Quick Level Up Monk
0209a731 00000063
0209a732 00000063

Quick Level Up WHM
0209a745 00000063
0209a746 00000063

Quick Level Up BLM
0209a759 00000063
0209a75a 00000063

Quick Level Up RDM
0209a76d 00000063
0209a76e 00000063

Quick Level Up Ranger
0209a781 00000063
0209a782 00000063

Quick Level Up Knight
0209a795 00000063
0209a796 00000063

Quick Level Up Thief
0209a7a9 00000063
0209a7aa 00000063

Quick Level Up Scholar
0209a7bd 00000063
0209a7be 00000063

Quick Level Up Geo
0209a7d1 00000063
0209a7d2 00000063

Quick Level Up Dragoon
0209a7e5 00000063
0209a7e6 00000063

Quick Level Up Viking
0209a7f9 00000063
0209a7fa 00000063

Quick Level Up Dark Knight
0209a80d 00000063
0209a80e 00000063

Quick Level Up Evoker
0209a821 00000063
0209a822 00000063

Quick Level Up Bard
0209a835 00000063
0209a836 00000063

Quick Level Up Black Belt
0209a849 00000063
0209a84a 00000063

Quick Level Up Devout
0209a85d 00000063
0209a85e 00000063

Quick Level Up Magus
0209a871 00000063
0209a872 00000063

Quick Level Up Summoner
0209a885 00000063
0209a886 00000063

Quick Level Up Sage
0209a899 00000063
0209a89a 00000063

Quick Level Up Ninja
0209a8ad 00000063
0209a8ae 00000063

CHARACTER 4 QUICK LVL UP JOB:

Quick Level Up Freelancer
0209a9e1 00000063
0209a9e2 00000063

Quick Level Up Onion Knight
0209a9f5 00000063
0209a9f6 00000063

Quick Level Up Warrior
0209aa09 00000063
0209aa0a 00000063

Quick Level Up Monk
0209aa1d 00000063
0209aa1e 00000063

Quick Level Up WHM
0209aa31 00000063
0209aa32 00000063

Quick Level Up BLM
0209aa45 00000063
0209aa46 00000063

Quick Level Up RDM
0209aa59 00000063
0209aa5a 00000063

Quick Level Up Ranger
0209aa6d 00000063
0209aa6e 00000063

Quick Level Up Knight
0209aa81 00000063
0209aa82 00000063

Quick Level Up Thief
0209aa95 00000063
0209aa96 00000063

Quick Level Up Scholar
0209aaa9 00000063
0209aaaa 00000063

Quick Level Up Dragoon
0209aad1 00000063
0209aad2 00000063

Quick Level Up Viking
0209aae5 00000063
0209aae6 00000063

Quick Level Up Dark Knight
0209aaf9 00000063
0209aafa 00000063

Quick Level Up Evoker
0209ab0d 00000063
0209ab0e 00000063

Quick Level Up Bard
0209ab21 00000063
0209ab22 00000063

Quick Level Up Black Belt
0209ab35 00000063
0209ab36 00000063

Quick Level Up Devout
0209ab49 00000063
0209ab4a 00000063

Quick Level Up Magus
0209ab5d 00000063
0209ab5e 00000063

Quick Level Up Summoner
0209ab71 00000063
0209ab72 00000063

Quick Level Up Sage
0209ab85 00000063
0209ab86 00000063

Quick Level Up Ninja
0209ab99 00000063
0209ab9a 00000063

Quick Level Up Geo
0209aabd 00000063
0209aabe 00000063

all those cheats are for gameshark and don't forget the raw [x]
hope this helps a little.

Hiei-YYH
July 25th, 2007, 15:07
did you read the first page? because i explained everything there

how to convert a slide code:
http://forums.ngemu.com/no-gba/89109-how-convert-ards-cbds-codes-no-gba-7.html#post1153972

samir
July 25th, 2007, 18:37
did you read the first page? because i explained everything there

how to convert a slide code:
http://forums.ngemu.com/no-gba/89109-how-convert-ards-cbds-codes-no-gba-7.html#post1153972

yes like i said in my first post i did read all but some parts i don't understand
like how to convert this kinda codes

94000130 fffb0000 ---> 74000130 0000
d5000000 00000101 ---> 42105BB0 0101
c0000000 0000000a ---> 00000060 ????
d7000000 020b840e ---> 42105BB3 0101
d2000000 00000000 ---> 00000060 ????

i did try convert this one a bit more can u first just tell me if i did it right,i just looked at the other slide code u convert,

don't you maybe got a different way to explain how to convert this one becoz so far i saw from other posts how to convert codes like this one


94000130 000000ff < JOKER
d5000000 33333333 < DATA TO BE WRITEN
c0000000 000000c1 < LOOP AMOUNT
d6000000 02105bb0 < ADDRESS TO START
d2000000 00000000 < CODE TERMINATOR

74000130 00FF
42105BB0 3333
00000060 0004
74000130 00FF
42105BB2 3333
00000060 0004

Hiei-YYH
July 25th, 2007, 19:05
94000130 000000ff < JOKER
d5000000 33333333 < DATA TO BE WRITEN
c0000000 000000c1 < LOOP AMOUNT
d6000000 02105bb0 < ADDRESS TO START
d2000000 00000000 < CODE TERMINATOR

74000130 00FF
42105BB0 3333
000000C1 0004
74000130 00FF
42105BB2 3333
000000C1 0004

Can't you see the COLORS?

samir
July 25th, 2007, 19:12
off course i can see them T_T
but at urs the big once are diff from myn so i am confused how to get them correctly

94000130 000000ff
d5000000 33333333
c0000000 000000c1
d6000000 02105bb0
d2000000 00000000


and the one i want to convert is

94000130 fffb0000
d5000000 00000101
c0000000 0000000a
d7000000 020b840e
d2000000 00000000


omgz i guess i am blind i think i got it now,sorry ur right i didn't see the colors >_<

74000130 03FB
420b840e 0101
0000000a x
74000130 03FB
420b840e x

i did convert it now but only thing i don't get is why u remove 2 part of the 5 (the one with x behind)

Hiei-YYH
July 25th, 2007, 19:16
off course i can see them T_T
but at urs the big once are diff from myn so i am confused how to get them correctly

94000130 000000ff
d5000000 33333333
c0000000 000000c1
d6000000 02105bb0
d2000000 00000000


and the one i want to convert is

94000130 fffb0000
d5000000 00000101
c0000000 0000000a
d7000000 020b840e
d2000000 00000000


ok, this is the last example :p

94000130 fffb0000
d5000000 00000101
c0000000 0000000a
d7000000 020b840e
d2000000 00000000


74000130 03FB
420B840E 0101
0000000A 0002

samir
July 25th, 2007, 19:35
man ur awesome the cheat works fine but i still don't get it 100% becoz i want to try convert one self so i am sure idon't make mistake

this is the full code
94000130 fffb0000
d5000000 00000101
c0000000 0000000a
d7000000 020b840e
d2000000 00000000

converted code

74000130 03FB
420B840E 0101
0000000A 0002

what i don't understand is why u changed this to

74000130 03FB
and not to
74000130 0000

and how come this one.i am really stupid i guess >_<
0000000A 0002
where u get the 0002 from this part,becoz that part confused me most

sorry if i am like wasting your time.

Hiei-YYH
July 25th, 2007, 19:42
man ur awesome the cheat works fine but i still don't get it 100% becoz i want to try convert one self so i am sure idon't make mistake

this is the full code
94000130 fffb0000
d5000000 00000101
c0000000 0000000a
d7000000 020b840e
d2000000 00000000

converted code

74000130 03FB
420B840E 0101
0000000A 0002

what i don't understand is why u changed this to

74000130 03FB
and not to
74000130 0000


GBA Joker Values (Buttons only, no directionals)

0001=A
0002=B
0003=A+B
0004=SELECT
0005=SELECT+A
0006=SELECT+B
0007=SELECT+A+B
0008=START
0009=START+A
000A=START+B
000B=START+A+B
000C=START+SELECT
000D=START+SELECT+A
000E=START+SELECT+B
000F=START+SELECT+A+B
0100=R
0101=R+A
0102=R+B
0103=R+A+B
0104=R+SELECT
0105=R+SELECT+A
0106=R+SELECT+B
0107=R+SELECT+A+B
0108=R+START
0109=R+START+A
010A=R+START+B
010B=R+START+A+B
010C=R+START+SELECT
010D=R+START+SELECT+A
010E=R+START+SELECT+B
010F=R+START+SELECT+A+B
0200=L
0201=L+A
0202=L+B
0203=L+A+B
0204=L+SELECT
0205=L+SELECT+A
0206=L+SELECT+B
0207=L+SELECT+A+B
0208=L+START
0209=L+START+A
020A=L+START+B
020B=L+START+A+B
020C=L+START+SELECT
020D=L+START+SELECT+A
020E=L+START+SELECT+B
020F=R+START+SELECT+A+B
0300=L+R
0301=L+R+A
0302=L+R+B
0303=L+R+A+B
0304=L+R+SELECT
0305=L+R+SELECT+A
0306=L+R+SELECT+B
0307=L+R+SELECT+A+B
0308=R+START
0309=L+R+START+A
030A=L+R+START+B
030B=L+R+START+A+B
030C=L+R+START+SELECT
030D=L+R+START+SELECT+A
030E=L+R+START+SELECT+B
030F=L+R+START+SELECT+A+B


now you use BITWISE AND

Activator 1 (GBA buttons):
94000130 xxxx0000

For xxxx:
FFFE: A
FFFD: B
FFFB: Select
FFF7: Start
FFEF: Right
FFDF: Left
FFBF: Up
FF7F: Down
FEFF: R
FDFF: L


Activator 2 (NDS buttons):
927FFFA8 xxxx0000

For xxxx:
FBFF: X
F7FF: Y
DFFF: Debug Button (not available on commercial NDS)
7FFF: NDS not folded


To combine one or more buttons together, use bitwise AND:

(A & B) = (FFFE & FFFD) = FFFC

or the basic way.

FFFF - FFFB = 0004 (SELECT)

03FF - 0004 = 03FB



and how come this one.i am really stupid i guess >_<
0000000A 0002
where u get the 0002 from this part confused me most

sorry if i am like wasting your time.


2 because it's a 16bit value, if 32bit you'll have to split and change it to 4

samir
July 25th, 2007, 19:51
ok thanks man that helps alot,

i go try convert this code now O_O


94000130 fcff0000
a23ffdf4 00000001
d9000000 023ffdf8
d3000000 0209abd0
c0000000 0000033f
dc000000 00000004
f23ffdf0 00000004
923ffdf0 0000ffff
d6000000 00000000
d3000000 00000000
023ffdf4 00000001
d2000000 00000000
94000130 000003ff
023ffdf4 00000000
d2000000 00000000

this is a big code but how do i know that i have to split it in how many pieces?

Hiei-YYH
July 25th, 2007, 19:57
ok thanks man that helps alot,

i go try convert this code now O_O


94000130 fcff0000
a23ffdf4 00000001
d9000000 023ffdf8
d3000000 0209abd0
c0000000 0000033f
dc000000 00000004
f23ffdf0 00000004
923ffdf0 0000ffff
d6000000 00000000
d3000000 00000000
023ffdf4 00000001
d2000000 00000000
94000130 000003ff
023ffdf4 00000000
d2000000 00000000

this is a big code but how do i know that i have to split it in how many pieces?

maybe this will explain

94000130 FCFF0000 :
Universal GBA Button Modifier code
Hold These Buttons (regardless of others):
L + R

A23FFDF4 00000001 :
Type A : 16 bits if (code value)!=(mask & data at address)
AXXXXXXX ZZZZYYYY : checks if (YYYY) != (not (ZZZZ) & halfword at [XXXXXXXX])
In This Case : checks if (0x0001) != (0xFFFF & halfword at [023FFDF4])

D9000000 023FFDF8 :
Type D9 : 32-bits read to the data register (ldr).
D9000000 XXXXXXXX : loads the word at [XXXXXXXX+offset] and stores it in the
'Dx data'
In This Case : loads the word at [023FFDF8+offset] and stores it in the 'Dx data'

D3000000 0209ABD0 :
Type D3 : set the 'offset' to the value of the code.
D3000000 XXXXXXXX : set the offset value to XXXXXXXX.
In This Case : set the offset value to 0x0209ABD0

C0000000 0000033F :
Type C : defines the start of the loop code
C0000000 YYYYYYYY : set the 'Dx repeat value' to YYYYYYYY, saves the 'Dx next
code to be executed' and the 'Dx execution status'. Repeat will be executed when
a D1/D2 code is encountered. When repeat is executed, the AR reloads the 'next
code to be executed' and the 'execution status' from the Dx registers
In This Case : Dx repeat value = 0x0000033F

DC000000 00000004 :
Type DC : adds the offset 'data' to the current offset.
(some kind of dual offset)
DC000000 XXXXXXXX : offset = (offset + XXXXXXXX)
In This Case : offset = (offset + 0x00000004)

F23FFDF0 00000004 :
Type F : memory copy code. It seems you have to use the code type D3, DC or B
before, to set the offset (which is then an address). Then D2 should be needed
to clear the offset (else it will affect all the next codes).
D3000000 XXXXXXXX
FYYYYYYY ZZZZZZZZ
should copy ZZZZZZZZ bytes from offset (=XXXXXXXX in this case) to YYYYYYYY
(YYYYYYYY if fixed, ie. no offset are added to it).
In This Case : copy 0x00000004 bytes from offset (XXXXXXXX) to 023FFDF0

923FFDF0 0000FFFF :
Type 9 : 16 bits if (code value)==(mask & data at address)
9XXXXXXX ZZZZYYYY : checks if (YYYY) == (not (ZZZZ) & halfword at [XXXXXXXX])
In This Case : checks if (0xFFFF) == (0xFFFF & halfword at [023FFDF0])

D6000000 00000000 :
Type D6 : 32-bits incremental write of the data register (str).
D6000000 XXXXXXXX : writes the 'Dx data' word to [XXXXXXXX+offset], and
increments the offset by 4
In This Case : writes the 'Dx data' word to [00000000+offset], and increments the offset by 4

D3000000 00000000 :
Type D3 : set the 'offset' to the value of the code.
D3000000 XXXXXXXX : set the offset value to XXXXXXXX.
In This Case : set the offset value to 0x00000000

023FFDF4 00000001 :
Type 0 : 32 bits write (str)
writes word 0x00000001 to [023FFDF4+offset])

D2000000 00000000 :
Type D2 : Used to apply the code type C setting (executes the code(s) after the
type C code n times, n being the Dx repeat value).
Also acts as a 'Full terminator' (clears all temporary data, ie. execution
status, offsets, code C settings...).
D2000000 00000000 : if the 'Dx repeat value', set by code type C, is different
than 0, it is decremented and then the AR loads the 'Dx next code to be executed'
and the 'execution status' (=jumps back to the code following the type C code).
When the repeat value is 0, this code will clear the code status, the offset
value, and the Dx data value (which can be set by codes DA, DB and DC).

94000130 000003FF :
Universal GBA Button Modifier code
Hold Only These Buttons:

None

023FFDF4 00000000 :
Type 0 : 32 bits write (str)
writes word 0x00000000 to [023FFDF4+offset])

D2000000 00000000 :
Type D2 : Used to apply the code type C setting (executes the code(s) after the
type C code n times, n being the Dx repeat value).
Also acts as a 'Full terminator' (clears all temporary data, ie. execution
status, offsets, code C settings...).
D2000000 00000000 : if the 'Dx repeat value', set by code type C, is different
than 0, it is decremented and then the AR loads the 'Dx next code to be executed'
and the 'execution status' (=jumps back to the code following the type C code).
When the repeat value is 0, this code will clear the code status, the offset
value, and the Dx data value (which can be set by codes DA, DB and DC).



FINAL WORD:

this code cannot be converted, because it use other code types beside a simple slide code.

samir
July 25th, 2007, 20:01
alright i understand now so i don't even need to try convert it lol,
thanks man for all your help ur awesome really :D that is all i got to say.

d-money
August 4th, 2007, 01:59
my renegade64 dont work iono y

Hiei-YYH
August 4th, 2007, 02:30
my renegade64 dont work iono y

I'm sorry to tell you this but...

http://img169.imageshack.us/img169/9107/imagemm6.png

samir
August 7th, 2007, 01:55
I'm sorry to tell you this but...

http://img169.imageshack.us/img169/9107/imagemm6.png

omg that is ownage >.<

7shadows
August 19th, 2007, 22:33
Wow sound very cool! not sure these codes would work at all... and how to change them >.<" im playing Luminous Arc, and I found these Action Replay codes do you mind telling me how to convert them to work in No$GBA ?
1st.
94000130 FFFB0000
121597A0 00000001
12159846 00000001
121598EC 00000001
12159992 00000001
12159A38 00000001
12159ADE 00000001
12159B84 00000001
12159C2A 00000001
D2000000 00000000

Max Money.
02157490 0098967F

Hiei-YYH
August 20th, 2007, 06:05
Wow sound very cool! not sure these codes would work at all... and how to change them >.<" im playing Luminous Arc, and I found these Action Replay codes do you mind telling me how to convert them to work in No$GBA ?
1st.
94000130 FFFB0000
121597A0 00000001
12159846 00000001
121598EC 00000001
12159992 00000001
12159A38 00000001
12159ADE 00000001
12159B84 00000001
12159C2A 00000001
D2000000 00000000

Max Money.
02157490 0098967F

yes, read the first post in this thread :eyemove:

7shadows
August 20th, 2007, 09:42
nvm i give up... its too complicated for me to understand which is which.. and i don't even know what bit are the codes i have... anyway thx for the help..

Hiei-YYH
August 20th, 2007, 13:38
next time, give a better read... because there is no way to be easier than already is.

1=1

i think that isn't hard, but I'll let you figure out.

dooz
August 26th, 2007, 21:58
ok guys, if you is having some problems with renegade64. you'll need to find and change the pointer to the emulator, i'll explain how.

Tools Needed:
Artmoney (http://www.artmoney.ru/e_download.htm)
HasteDS (http://hp.vector.co.jp/authors/VA018359/index2.html)


First open Hasteds and press Snap Button to load the nds ram. when finished (about 0.5 or 1sec later :rotflmao: ) you will see something like this BaseAddress: 02F8E780 (Not the same for everyone just an example) < that's the start of the nds ram in your pc, now you'll need to find the pointer to this one.

http://xs116.xs.to/xs116/07234/hasteds.PNG



Now Add this address at ArtMoney (you may have to search something, add some address to the table and then change for that one)

http://xs216.xs.to/xs216/07234/art001.PNG



OK, now follow the picture and search for the pointer.

http://xs216.xs.to/xs216/07234/art002.PNG


NOTE: If this mode doesn't work (if the pointer continues to change) use SEARCH THE POINTER TO BEGINNING OF THE DATA BLOCK


All done, you found it all the pointers that hold the base nds address in the emulator.

http://xs216.xs.to/xs216/07234/art003.PNG



Now, to make sure that they will stay the same, close the emulator, reopen and load the game again. now go to Filter Button and just press OK (it should have the same value as the pointers)... Now it should have less or the same amount of addresses, so you have to choose one (Or you can repeat the process), pick one the first in this case. i got 478708


Searching the Pointer to Beginning of the Data Block

If the pointer changes for some reason, you'll have to use that mode.

http://xs116.xs.to/xs116/07234/art004.PNG

As you see, Pointer +XXXXX, XXXXX = the distance between the Start of the Data Block and the nds ram.

At first there will be a lot of results, add them all to the list and close the emulator. open again and load a different game and check the Base Address again in Hasteds (press snap again). if they are the same, repeat the process until it changes, then go to Artmoney and FILTER. Repeat from the start for less and less results.

http://xs116.xs.to/xs116/07234/art005.PNG

Now that we got all the addresses that even after closing and reopening the emulator, stay linking to the same Base Address. choose one of them.

In this case i took 46D9A8 that have 65536(10000h) of distance.


Now, go to Emulators.cfg in Renegade64 folder and add/change the pointer:
No$GBA v2.4b (DS)|no$gba|0|32E5620|400000|3| < change the underlined to the pointer that you found.
Desmume 7.0 WIP May28|desmume|0|478708|400000|3| < or if you going to add...


Open Renegade and attach to the emulator.

http://xs216.xs.to/xs216/07234/renegade.PNG

So... now you can use ARDS codes without converting :)



How to use the Cheats:

just add normally, press/change the circulated options before anything.

NOTE: remember about the 10000h of distance between the pointers?

now you have to add them to the code address

621845AC 00000000 +10000H
B21845AC 00000000 +10000H
2000025C 00000000 +10000H (it needs to add the offset too if a pointer code)
=

621945AC 00000000
B21945AC 00000000
2001025C 00000000

This is just if you used the Searching the Pointer to Beginning of the Data Block GUIDE.

http://xs216.xs.to/xs216/07234/renegade1.PNG


I'm sorry, I know this is an old post, but there are a few things that I don't quite understand and was hoping for embellishment.

I'm past the part that says to close and reopen the emulator to filter results, and then it syas to just pick one address and add it to the .cfg file. But I always get 8 digit addresses and all of the previous no$gba releases have 6 digit addresses. I'm not entirely sure what I am doing wrong, but to be honest, I'm not entirely sure what I am doing at all.

I was hoping perhaps you could go into detail a little further about how to find the specific pointer, as I can never get a solid result.

If you don't feel like it, I understand, as I noticed many people are bothering you over this issue.:D

Hiei-YYH
August 27th, 2007, 15:39
you can use these pointer addresses that are fixed (you have to add 10000h to the codes or sub if you're going to use in the real ards)

NO$GBA 2.4b
Pointer > 46D998

NO$GBA 2.4c
Pointer > 4552CD

NO$GBA 2.4d
Pointer > 4572CD

DJXerox
August 27th, 2007, 17:35
I can't convert this

94000130 fcff0000
b21c4e68 00000000
b0000004 00000000
00000f4c 03e70001
d2000000 00000000

and this

94000130 fcff0000
b21c4e68 00000000
b0000004 00000000
000002e4 000f423f
d2000000 00000000

Can you help me? Please:cry: :bow:

is't from Codejunkies

dooz
August 27th, 2007, 22:02
you can use these pointer addresses that are fixed (you have to add 10000h to the codes or sub if you're going to use in the real ards)

NO$GBA 2.4b
Pointer > 46D998

NO$GBA 2.4c
Pointer > 4552CD

NO$GBA 2.4d
Pointer > 4572CD

Thanks buddy, I appreciate it!

conquerall691
August 28th, 2007, 23:16
Codes with bxxxxxxx xxxxxxxx cannot be converted, only used with renegade64 only.
Search the above posts for it and the two above on using it.

Hiei-YYH
August 29th, 2007, 00:30
Codes with bxxxxxxx xxxxxxxx cannot be converted, only used with renegade64 only.
Search the above posts for it and the two above on using it.

i can work with custom asm routines to make nogba run these pointer codes, but i'm lazy XD i did some already for DBZ harukanaru gokuu densetsu and Jump Ultimate Stars.

MarcH
September 1st, 2007, 03:55
Could someone convert these codes for FFIII? Thanks! =]

Press L+X: Save Anywhere
94000130 fdff0000
121348fc 00000008
d2000000 00000000

Quick Level Up (character 1)
020993e8 05f5e0ff

Quick Level Up (character 2)
020996d4 05f5e0ff

Quick Level Up (character 3)
020999c0 05f5e0ff

Quick Level Up (character 4)
02099cac 05f5e0ff

EDIT: Action Replay v3

conquerall691
September 1st, 2007, 17:11
Try looking at the first post on this thread, for the last 4 codes and the first post on this page for the first one so you can convert them yourself. Or you can wait for the next version of nocash (2weeks-3months)

MarcH
September 1st, 2007, 18:15
Ah, okay, it's not really needed anymore. Thanks anyway.

Bakuryu
September 11th, 2007, 02:30
I am so confused right now Im trying to get New Super Mario Codes to work with renegade but they wont I follow the insturctions and the codes did start with 0,1,2 is there a program to convert these codes or something? I wanted the Main Code, Inf Lives, Invincibility

Edit1: Ok I got the Code Breaker codes to work, but I dont have the one code I want Invincibility can someone convert it to CB DS code or get the Main Code working for the Action Replay one?

Hiei-YYH
September 11th, 2007, 04:44
you can just enter the codes that codejunkies have > HERE (http://us.codejunkies.com/codes_show.asp?rf=0&c=US&cr=USD&cs=$&r=0&l=1&g=17825803&p=17)

2.4e have some support for cbds/ards codes, normal codes (0-1-2) are all supported.

note: for ards, you don't need Must Be On/Enable Codes just for encrypted cbds you'll need them.

Bakuryu
September 11th, 2007, 04:47
The main code doesnt work though I dunno why it doesnt so if you can fix the main code I can use the AR ones other wise id want the invincible code converted to CB

Hiei-YYH
September 11th, 2007, 04:56
The main code doesnt work though I dunno why it doesnt so if you can fix the main code I can use the AR ones other wise id want the invincible code converted to CB

invincible code doesn't need to be converted, just enter as ARDS

ARDS
1208b350 0000027c

you can use CBDS codes >>> CMGSCCC.com - The Official Code Breaker Site (http://www.cmgsccc.com/codes.php?do=view&id=5785)

just use the Enable Code (use Enable Code for the code name)

edit: anyway, the code
Always Have Star
CF7757D8 68F3A443

is the same as ards invincible one




this topic is almost useless now, i believe that the next nogba version will support all code types, so all you have to do is copy/paste codes from cb/ar (and my site too, why not? XD ) sites to nogba and have fun ;P

fr33man
October 20th, 2007, 14:51
I REALLY NEED YOUR HELP, PLEASE!

I am playing yugioh world championship tournament 2007 on No$gba and I am Using Renegande for AR codes. But some codes donīt want to work, theese for example:

THESE ARE ALSO FOR THEME DUELS. (THE CODES DEPEND ON WHICH THEME DUEL YOU ARE PARTICIPATING IN):
Max Number of Cards discarded from opponents hand
022ee8bc 00ff0001

Max Number of Opponents Monsters Destroyed by effects
022ee888 00ff00ff

Max Number of Monsters stolen from opponent
022ee8c8 000000ff

Max Number of Monsters that have LEVEL in it's name
022ee89c 00ff00ff
022ee8d0 00ff0000

Max Monsters normal summoned
022ee890 00ff0000
022ee894 000000ff

Max Number of Continuous Spells AND Traps Activated
022ee8a4 0ff00000
022ee8ac 000000ff

Max Number of Monsters Returned
022ee8c0 00ff0000
022ee8c4 000000ff

Max Number of Tokens Special Summoned
022ee898 000100ff
022ee89c 000000ff

Max Number of Monsters Special Summoned from the graveyard
022ee89c 00ff00ff

Max Number of Quick-Play Spell cards played
022eca20 000000ff
022ee8a8 00ff0000

Max Number of Ritual Monsters summoned
022ee8b4 00ff0000

Max Number of Opponent's Monsters Removed from play
022ee8b8 00ff0001
022ee8bc 000500ff

Max Number of Spell Cards Activated
022ee8a4 00ff0000

Max Number of Traps Activated
022ee8ac 00ff0000

Max Number of Field Spells Activated
022ee8a4 00ff0000
022ee8a8 000000ff

Max Number of Equip Spells Activated
022ee8b0 00ff0000

Max Special Summons
022ee89c 000000ff

Max Tribute Summons
022ee898 00ff0000

Max Monsters Destroyed In Battle
022ee884 00ff0000
022ee88c 000000ff

And also code for all cards isnīt working(which I need at most), the code is:

0211059C 44444440
D5000000 44444444
C0000000 000000CD
D6000000 021105A0
D2000000 00000000
021108D8 04444444

So, can someone tell me whre I am doing wrong? And donīt tell me I donīt know how to use renegade 1.68, because I know how to:yawn::thumb:.

I am waiting for the answer!!:innocent::D

Hiei-YYH
October 20th, 2007, 14:59
i feel sad for you, first for bumping an old thread like this, second because you doesn't even know that newer versions of no$gba already support these codes for this **** game.

M4yka
October 20th, 2007, 15:05
I REALLY NEED YOUR HELP, PLEASE!

I am playing yugioh world championship tournament 2007 on No$gba and I am Using Renegande for AR codes. But some codes don´t want to work, theese for example:

THESE ARE ALSO FOR THEME DUELS. (THE CODES DEPEND ON WHICH THEME DUEL YOU ARE PARTICIPATING IN):
Max Number of Cards discarded from opponents hand
022ee8bc 00ff0001

Max Number of Opponents Monsters Destroyed by effects
022ee888 00ff00ff

Max Number of Monsters stolen from opponent
022ee8c8 000000ff

Max Number of Monsters that have LEVEL in it's name
022ee89c 00ff00ff
022ee8d0 00ff0000

Max Monsters normal summoned
022ee890 00ff0000
022ee894 000000ff

Max Number of Continuous Spells AND Traps Activated
022ee8a4 0ff00000
022ee8ac 000000ff

Max Number of Monsters Returned
022ee8c0 00ff0000
022ee8c4 000000ff

Max Number of Tokens Special Summoned
022ee898 000100ff
022ee89c 000000ff

Max Number of Monsters Special Summoned from the graveyard
022ee89c 00ff00ff

Max Number of Quick-Play Spell cards played
022eca20 000000ff
022ee8a8 00ff0000

Max Number of Ritual Monsters summoned
022ee8b4 00ff0000

Max Number of Opponent's Monsters Removed from play
022ee8b8 00ff0001
022ee8bc 000500ff

Max Number of Spell Cards Activated
022ee8a4 00ff0000

Max Number of Traps Activated
022ee8ac 00ff0000

Max Number of Field Spells Activated
022ee8a4 00ff0000
022ee8a8 000000ff

Max Number of Equip Spells Activated
022ee8b0 00ff0000

Max Special Summons
022ee89c 000000ff

Max Tribute Summons
022ee898 00ff0000

Max Monsters Destroyed In Battle
022ee884 00ff0000
022ee88c 000000ff

And also code for all cards isn´t working(which I need at most), the code is:

0211059C 44444440
D5000000 44444444
C0000000 000000CD
D6000000 021105A0
D2000000 00000000
021108D8 04444444

So, can someone tell me whre I am doing wrong? And don´t tell me I don´t know how to use renegade 1.68, because I know how to:yawn::thumb:.

I am waiting for the answer!!:innocent::D

Okay. Basically there are 2 things to consider.
1.:The region code of your ROM: (U)-for USA or (E)-for European
This is very important cuz this will determine what kind of codes you can use cuz there are different codes for different regions.

2.: You can use the built-in cheat prog, since it's basically perfect it will work. At least it worked for me every time.

Here are the All Cards codes for both versions:

ALL CARDS (USA)
---------------
0211059C 44444440
D5000000 44444444
C0000000 000000CD
D6000000 021105A0
D2000000 00000000
021108D8 04444444

All Cards (EUR)
---------------
94000130 000000ff
d5000000 33333333
c0000000 000000cf
d6000000 02110620
d2000000 00000000

Have Fun! :D

fr33man
October 20th, 2007, 15:24
I have the (U) version, which is USA, yes. And i have insert the USA code for all cards, but when i went to the shop, nothing happened... Do you maybe know, what is the problem?

And about that built-in cheat prog. that you were talking, is it on No$gba, right(and you can activate it with F2 buton)?
I dont know how to work with it, so could you be please so kind and make a screenshot of it so I can see how it works.:innocent::D. Thanks for your help :thumb:.

M4yka
October 20th, 2007, 15:58
I have the (U) version, which is USA, yes. And i have insert the USA code for all cards, but when i went to the shop, nothing happened... Do you maybe know, what is the problem?

And about that built-in cheat prog. that you were talking, is it on No$gba, right(and you can activate it with F2 buton)?
I dont know how to work with it, so could you be please so kind and make a screenshot of it so I can see how it works.:innocent::D. Thanks for your help :thumb:.

Yeah, that's the one.
First, you don't have to go in the shop, just in you trunk and they'll be there. Simple as that :)

Second, here are the instructions:

TUTORIAL ON HOW TO USE CHEATS ON NO$GBA 2.4f and above

First you press F2 and click 'Add new'
147574

Second you paste (you can write it too but it takes a lot of time and you have to be very accurate not to mistype anything) the code in the area highlighted with a red rectangle. Then you write the name/description of the code in the area highlighted with a green rectangle. And last you click one of the circle thingies near either Action Replay DS or CodeBreaker DS, highlighted with a blue rectangle. This depends on the type of the code, naturally.
147575

Last but not least, to activate the code you have to double click the little white box, shown in the 3rd picture.
147576
After that you can put in more codes, it's up to you. After that you hit 'OK' and you're done. The emu will memorise the codes you used with the ROM so you don't have to put them in again, BUT you must activate them every time you start the emu or a new game.

Edit:Of course if you save the game this and other similar codes' effect will be saved so you don't have to activate them again.

I hope this'll help not just you, but a lot of others as well.

Have Fun! :D

Yoshiking
October 31st, 2007, 11:53
hi don't mean to be rude but i just beat yids and now i wanna see the extra ending without doin the work...hey getting 100 on a laggy emu is a pain...anyways i don't know how to conver this code from codejunkies could anyone help?

d5000000 00006565
c0000000 00000018
d7000000 020eca84
d2000000 00000000

M4yka
October 31st, 2007, 12:07
hi don't mean to be rude but i just beat yids and now i wanna see the extra ending without doin the work...hey getting 100 on a laggy emu is a pain...anyways i don't know how to conver this code from codejunkies could anyone help?

d5000000 00006565
c0000000 00000018
d7000000 020eca84
d2000000 00000000

Use the newest version of the emu(2.5), so you don't have to convert it.

Yoshiking
November 1st, 2007, 06:44
alright i guess codejunkies codes for YIDS is a dud then cause that's the version i have not to mention my controller ain't working on it either.

M4yka
November 1st, 2007, 10:28
alright i guess codejunkies codes for YIDS is a dud then cause that's the version i have not to mention my controller ain't working on it either.

Or perhaps the Region code of the game/rom does not match the region code of the codes you want to use. (U)-for USA, (E)-for Europe

Yoshiking
November 3rd, 2007, 10:27
that's a good point.okay thank you

Edit: I figured out what was wrong. I put the codes as 1 pack. i was supposed to seperate it. Thanks.

M4yka
November 3rd, 2007, 11:20
that's a good point.okay thank you
Edit: I figured out what was wrong. I put the codes as 1 pack. i was supposed to seperate it. Thanks.

No problem. Glad to be of service. :D

conquerall691
November 4th, 2007, 00:50
Yoshiking, you may want to edit a certain post you made today since talking about downloading **** is not allowed. (word self-censored)

Yoshiking
November 4th, 2007, 04:40
you're right i didn't see it. I was talking in regular form i wasn't really asking.

bekti
November 9th, 2007, 09:02
hello
someone know code for jump ultimate star?
if you know, youre the BEST in the world ,(i think)

Hiei-YYH
November 9th, 2007, 09:33
a mod can close this topic now, no more use for this.

seiyads
January 9th, 2008, 20:58
Please gameshark in codebreaker:

POKEMON EMERALD (U)GBA

BULBASAUR
25214170 0AB256A2
AD86124F 2823D8DA
6B012323 530CEE00
96BB8929 9B4E5B77

Tony Luey
January 13th, 2008, 09:01
Im converting Code Breaker to Action Replay. Is this right or not?

Infinite Health Code from Scooby Doo!-Unmasked (USA)
7678B0CE DF1CC13C
EC4CBC78 EFFC35C8 to

921FF332 0000021F
121FF3C8 0000000D

I tried using this code from no$gba 2.5c, but my health keep on decreasing, even enable code is on.

M4yka
January 13th, 2008, 11:33
But why do you want to convert from Codebreaker to Action Replay??oO No$GBA supports Codebreaker codes too.

Tony Luey
January 13th, 2008, 11:51
But why do you want to convert from Codebreaker to Action Replay??oO No$GBA supports Codebreaker codes too.
Because, Im using Action Replay DS. That is why.oO

M4yka
January 13th, 2008, 11:55
OH! Then why didn't you asked for them in the first place?

Enable Code (Must Be On)
00006955 41534445
489A35F2 417D551D

Infinite Health
7678B0CE DF1CC13C
EC4CBC78 EFFC35C8

Max Health
7678B0CE DF1CC13C
C8DC5C95 BC01D9ED

These are the only ones that I could find but you should probably search at Kodewerx &bull; Index page (http://kodewerx.net/forum/) ,they might have more.

Tony Luey
January 13th, 2008, 12:03
OH! Then why didn't you asked for them in the first place?

Enable Code (Must Be On)
00006955 41534445
489A35F2 417D551D

Infinite Health
7678B0CE DF1CC13C
EC4CBC78 EFFC35C8

Max Health
7678B0CE DF1CC13C
C8DC5C95 BC01D9ED

These are the only ones that I could find but you should probably search at Kodewerx &bull; Index page (http://kodewerx.net/forum/) ,they might have more.
I search a hundred times. There is no Action Replay code, only Code Breaker code. But, I tested it on no$gba 2.5c. Code dont work. You still died if you hit many times.

wohoo
January 18th, 2008, 23:16
Well, i was wondering what kind of codes do those R4 devices use? I've entered them into no$gba to no avail ( it doesn't work).

is R4 codes = Action replay codes, or do I have to convert them ( somehow) to AR codes for them to work on no$gba?

caterpillar
February 6th, 2008, 02:07
This ActionReplay and Code Breaker thing is really bugging me for 2 weeks now, I really can't get them to work on Harvest Moon DS, Rune Factory or Pokemon Diamond/Pearl. I noticed that the cheat tool in No$GBA states that it is ActionReplay DS or Code Breaker DS but when I enter my codes in it, it still won't work. Believe me the codes are all legitimate or from a trusted source but it still won't work.

Do I have to convert the codes like this thread tells us? (because I think this thread is meant to be used when No$GBA is still not supporting the AR or CB for DS, correct me if I'm wrong please...)

Well to sum it up, does the Cheat Tool of No$GBA 2.6 or higher (which is the ActionReplay DS and Code Breaker DS) accepts the legitimate CODES from the sites of those hacking tools or the CODES that are not altered or converted? Or do I have to convert it so No$GBA 2.6 or higher would accept it? TIA everyone.

conquerall691
February 6th, 2008, 02:16
Did you actually double clicking the codes name after you entered them to create a checkmark?

caterpillar
February 7th, 2008, 08:25
I really really hate myself now! T_T... I've been soooo.... stuuupppiiiddd for 2 weeks T_T...
Well I'm half angry and glad because I've solved it (actually conquerall691 helped).
Thanks conquerall691 ^_^ See ya later, gonna punish myself first for being such a dumbass... T____T...

NecroArkher
February 12th, 2008, 00:29
I don't understand any of this,so can somebody explain how to convert codes in a way that requires minimal knowledge of this subject?