View Full Version : Speed
jinzy
April 22nd, 2007, 14:16
One questien how can i up ds emulatien speed ?:)
thx for help
Folly
April 22nd, 2007, 14:24
Buy a faster computer. Or a time machine.
RockmanForte
April 22nd, 2007, 14:24
One questien how can i up ds emulatien speed ?:)
No, you can't. The developer will increase it when he want to. That's about it. :)
Buy a faster computer. Or a time machine.
No, a faster computer will increase it a slightly but it wont helped on this emulator.
Andemon
April 22nd, 2007, 14:42
It helps a lot, actually.
There's a major difference between running it at 50-70% and running it at 100%.
It's playable enough with a cutting-edge computer. (...and I don't mean overpriced crap like Alienware or such. You can assemble far better setup at the same price by building it yourself.)
emwearz
April 22nd, 2007, 14:45
My machine runs games at what I deem playable speeds (though the % bar I don't really count as I have seen it at 300% and it feels like 10) Mario Kart runs pretty close to fullspeed on my rig (can tell by the timer)
TheMax1087
April 23rd, 2007, 03:52
The easiest way is to change the emulation speed in options to unlimited 10%, not much more you can do after that but wait till a faster version is made.
ImP0steR
April 23rd, 2007, 15:26
FPS > Speed IMO. So 100% is better.
scribly
April 23rd, 2007, 20:52
The game is often running 100% (according to the window) even outdoors,on my system (Core2duo 3.2GHZ, 2GB ram)
But outdoors feels like it's running in slowmotion. Cpu usage according to the taskmanager is only 40%
So I doubt it has to do with a faster system, but more with graphics card speed or a timing issue on the emulator that waits too long
Edit, I just set it to MHz-disaster, 10%, and the speed of the game is ok (although sound is a bit too fast)
weird thing that 50% and 100% are actually slower
SCHUMI_4EVER
April 23rd, 2007, 21:13
I really don't get any of the precentages...I can tell you that seeing no percentage is best though because then the game runs as it should, on Realtime of course.
Folly
April 24th, 2007, 02:10
Out of curiosity, are you playing Harvest Moon DS?
goku262002
May 1st, 2007, 06:46
I'm playing Pokémon diamond but Ive noticed this issue with the new super Mario brothers too. its raping my mem. usage by 83,000+ K. ill give you an example, in pkmn diamond, when I'm battling or inside a house the emulator runs 100% (90% when 3D attacks are used) but when i go outside it slows down to a miserable 35-40% and ups the mem. usage! same with TNSMB, when I'm at the stage select world it slows down to a 40% but when I'm playing it ups by 70% (fastest i could get it)
I have a pretty decent computer it can take a dreamcast emulator and a N64 emulator great but i don't understand why this happens.
now that Ive given a more detailed explanation of the problem, maybe someone can help?
RPGW1ZaRD
May 1st, 2007, 08:38
For me Pokemon Diamond runs at full speed or above most of the time even outdoors it shows about 115~150% most of the time (in some areas it can drop down to about 80% though) and indoors about 150~200% (using unlimited MHZ-disaster 100% mode) with only a few slowdowns here and there. I prefer unlimited MHZ-disaster 100% mode in this game while it doesn't show as high speed in % at the titlebar it runs way smoother like the 10% mode would be using a frameskipping of 3 or so while 100% would be 0. I prefer smooth rendering with perhaps a bit lower FPS anyday over choppyish higher FPS rate.
ShakirMole
May 1st, 2007, 10:00
if i am not mistaken intel pcs are giving a real slowdown to the emulator than another one. If the developer concentrated on a plugin which would use the graphics driver rather than the cpu power, i think ppl would like it better who just upgrade their VGA card (like me ;))
goku262002
May 1st, 2007, 15:51
if i am not mistaken intel pcs are giving a real slowdown to the emulator than another one. If the developer concentrated on a plugin which would use the graphics driver rather than the cpu power, i think ppl would like it better who just upgrade their VGA card (like me ;))
Ok, give me the money to do it!
btw, mine isnt intel, its HP. Is there any kind of setting we can adjust it to so it wont take up as much mem. usage while its in certain parts of a game?
RockmanForte
May 1st, 2007, 15:55
The speed will increase in the future, please be patient!
SCHUMI_4EVER
May 1st, 2007, 16:12
Your prcoessor is either Intel or AMD regardless of the company that assembled your PC..in this case Hewlett Packard..or HP.
goku262002
May 1st, 2007, 17:04
Your prcoessor is either Intel or AMD regardless of the company that assembled your PC..in this case Hewlett Packard..or HP.
your right about AMD didn't notice. so your saying that due to my processor, ill never be able to play this emulator without this massive slowdown? they didn't build it for me btw, i bought it from circuit city and customize it with my own parts so it wouldn't be as crap.
SCHUMI_4EVER
May 1st, 2007, 19:05
No...just whilst the emulator is still under heavy development. I am sure as the emulator improves so will it's requirements.
Johneh
May 2nd, 2007, 00:47
I'm playing Pokémon diamond but Ive noticed this issue with the new super Mario brothers too. its raping my mem. usage by 83,000+ K. ill give you an example, in pkmn diamond, when I'm battling or inside a house the emulator runs 100% (90% when 3D attacks are used) but when i go outside it slows down to a miserable 35-40% and ups the mem. usage! same with TNSMB, when I'm at the stage select world it slows down to a 40% but when I'm playing it ups by 70% (fastest i could get it)
I have a pretty decent computer it can take a dreamcast emulator and a N64 emulator great but i don't understand why this happens.
now that Ive given a more detailed explanation of the problem, maybe someone can help?
No$GBA doesn't use any GPU, it's all your processor (I'm speculating). I can run No$GBA better than a Dreamcast emulator because I have a good processor, but an integrated GPU that sucks. However, I have noticed some weird things in about No$GBA, if I set it to Realtime I run under 100%, but if I set it to MHZ-Disaster I can hit up to 3 times faster than normal (this of course, is outside of a building, because that's when the game is most CPU intensive). What's weird about that is: If my computer is capable of running the game at normal speed for MHZ-Disaster (and past it, at that), why doesn't it run at normal speed in Realtime?
I think we'll have to wait out the DS emulation scene, it's very young right now. Once they've got decent compatibility, I'm sure coders will start focusing on speed.
ZeDsj
May 26th, 2007, 15:07
For me Pokemon Diamond runs at full speed or above most of the time even outdoors it shows about 115~150% most of the time (in some areas it can drop down to about 80% though) and indoors about 150~200% (using unlimited MHZ-disaster 100% mode) with only a few slowdowns here and there. I prefer unlimited MHZ-disaster 100% mode in this game while it doesn't show as high speed in % at the titlebar it runs way smoother like the 10% mode would be using a frameskipping of 3 or so while 100% would be 0. I prefer smooth rendering with perhaps a bit lower FPS anyday over choppyish higher FPS rate.
How on earth did you get it this fast? Any tips? Outside for me is 50% max...
sigmax
May 26th, 2007, 15:18
How on earth did you get it this fast? Any tips? Outside for me is 50% max...
haven't you see the date of this thred?
find tips here
http://forums.ngemu.com/no-gba/89336-speeding-up-emulation.html
SCHUMI_4EVER
May 26th, 2007, 15:53
I just noticed I created a thread saying the exact same thing as RPGW1ZaRD....don't I feel nice and silly now.
ShakirMole
May 27th, 2007, 16:15
isn't this thread is really old lol
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