cyclonmaster
April 8th, 2007, 19:00
I found this DeSmuME-0.6.0wp2 from Emu#dreams (c) '1997-2007 (http://emu.makii.pl/)
# implementing C++ language. I think this can more readable and maintenable :-)
# support SMP system. (I recommend using wiz patched DeSmuME on Dual or Quad Core CPU or other SMP systems. You can get best perfomance when three threads can be run parallely if you remember to check [multi processor] menu.)
# have OpenGL Geometry Engine. (can alpha blending and semi-translucent depth blocking, but cannot lighting and alpha testing)
# have Direct3D Geometry Engine. (capability is same as OpenGL Geometry Engine but some polygon vertex cannot be emulated.)
# have two DirectSound Audio Engine.
# have memory editor (can write)
# many optimization. especially, you can switch ILH (infinite loop halting).
# supporting VRAM reallocation. (not have DOUBLED VRAM)
# my original statesave format (you can also save states-file is compatible format for original when change filetype in dropdown)
# GPL open source. wiz patched source code (and need libraries) was completely included in zip files. (but CRT and DirectX and some libraries doesn't included because I don't know licenses of these libraries.)
# AND ANY MORE...
get it here: Englished Information of wiz patched DeSmuME (http://novice.mine.nu/DeSmuME.en.html)
# implementing C++ language. I think this can more readable and maintenable :-)
# support SMP system. (I recommend using wiz patched DeSmuME on Dual or Quad Core CPU or other SMP systems. You can get best perfomance when three threads can be run parallely if you remember to check [multi processor] menu.)
# have OpenGL Geometry Engine. (can alpha blending and semi-translucent depth blocking, but cannot lighting and alpha testing)
# have Direct3D Geometry Engine. (capability is same as OpenGL Geometry Engine but some polygon vertex cannot be emulated.)
# have two DirectSound Audio Engine.
# have memory editor (can write)
# many optimization. especially, you can switch ILH (infinite loop halting).
# supporting VRAM reallocation. (not have DOUBLED VRAM)
# my original statesave format (you can also save states-file is compatible format for original when change filetype in dropdown)
# GPL open source. wiz patched source code (and need libraries) was completely included in zip files. (but CRT and DirectX and some libraries doesn't included because I don't know licenses of these libraries.)
# AND ANY MORE...
get it here: Englished Information of wiz patched DeSmuME (http://novice.mine.nu/DeSmuME.en.html)