PDA

View Full Version : Reporting a sound problem...


DocLathropBrown
April 8th, 2007, 01:45
I'm running Windows XP with a 3 GHz processor and 512MB RAM, an ATI Radeon X300SE with 128MB vram, and sound is onboard Soundmax, but I've had no problems like this before. The game I'm running is Spider-Man.

Video runs great, but the default audio plugin; the sound is crackly and the game jitters during FMV cutscenes. In-game remains untouched a great majority of the time. Nothing changes if I adjust the buffer.

Anything to do? If I run the stock Chankast plugin, the game goes into hyperdrive, running superfast, and I lose 90% of the sfx. So I'm stuck with the stock NullDC audio plugin, anything that can be done, or is this going to have to wait for the next release to get a fix?

EDIT: And now, I've discovered, about halfway through the game (Once you get to the level called "Sewer Entrance"), the sfx completely disappear. Voices and music still remain, though. And the SFX reappear on the menus and prior levels.

drkIIRaziel
April 8th, 2007, 10:30
The buffer size has to be changed form the cfg file , since a bug on the gui won't save the settings (many bugs , actualy).

Hmm , about that no sfx problem , can you post the save ? (its vmu_data_*)

DocLathropBrown
April 8th, 2007, 18:17
None of the buffer settings reduce the problem, unfortunately, even if I change the default in the cfg.

The VMU data? I'll get to it later, gotta disappear right now, but thank you for the help so far!