View Full Version : Donkey Kong 64
December 15th, 2001, 11:44
Uh, when trying to play it on PJ64 1.3 i get a slowdown to 7fps when it start showing the N64 symbol... normal stuff?
December 15th, 2001, 12:51
Not sure as I cant even get that far,it crashes the emu after loading the rom for me :(
December 15th, 2001, 13:22
isnt dk64 unplayable?. :confused: anyhows, if it is, arnt you supossed to have a fast pc to run dk64? something like a 1gig cpu and so on?:confused:
December 15th, 2001, 13:33
I dont think Neojag has any problem with regards to his processor type/speed, iirc he has an XP 1500+..
December 15th, 2001, 13:52
ach! i think it is a bug cause i dont see it in the pj64 compatibility list.
i think it's playable in the next release coming up.
December 16th, 2001, 11:48
well, ok m8z, now im preety sure its unplayable ;)
December 18th, 2001, 23:46
DK64 runs well with my ATI radeon 933 mhz just has a slight(few) amount of errors.Oh yeah and you MUST SKIP THE INTRO OR EXPLORER WILL CRASH at the beggining of story mode okay?:eek:
December 21st, 2001, 16:02
use pj64 1.2 . pj64 1.3 has slowdown issues. and to skip the intro crash, in the ingame options, theres an option to skip the story, enable that, and theres no problemo. altohugh there is a bloody irritating prob with the camera - which is apparently a copyright issue.
December 21st, 2001, 17:34
I havent found any slowdown yet and the game runs ok well atleast until you start playing, the image is jerky(even if the vi counter is in 60)...uh...wait...ohh... that was in 1964!:D sorry. hehe
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