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mehiffa
March 22nd, 2007, 12:43
I have just downloaded the new no$gba v2.4 from the homepage at no$gba - nocash gameboy advance emulator (http://nocash.emubase.de/gba.htm) and to be honest, i think this was just a joke for some reason. The history notes are as follows...

No$gba v2.4 skinning support and more.

21 March 2007 - version 2.4
- xboo: retested all xboo functions, re-fixed gba-bios dump, faster nds-download
- nds/2d: fixed crash on empty/unallocated extended-obj-palette-slot (spiderman)
- nds/3d/help: added various important notes in polygon light parameters chapter
- nds/3d: recurses directional matrix (as on real nds, instead of gl_normalize)
- nds/3d: skinning support (by soft_mul_vector, instead opengl modelview matrix)
- nds/cart/help: added new info on first 2K of secure area (fixed bytes, crc16)
- nds/gba/xboo: includes cmd/length in checksums (rather than raw data-checksum)
- nds/xboo: get_info shows nds-backup type (chip-id and status-register bits)
- nds/2d: fixed unrotated 512x256/512x512 bitmap sizes (thanks Kevin Keeling)
- nds/dma: prevents dma from accessing tcm (for compatibility with downhill jam)
- nds/xboo: added download NDS-cart from NDS-slot (slow 2 megabytes per minute)
- nds/gba/xboo: splits downloads into small blocks (with block-retry on bad crc)
- nds/cartloader: also accepts already-decrypted-and-destroyed secure-area-id's
- gba/undoc/help: added newly discovered wram-disable bits (4000800h bits 0,5)
- nds/cart: emulates correct nds chip-id size-field in respect to rom-image size
- nds/cart/help: added note on nds-cart chip-id size field (nn+1 megabytes)
- nds/screenshot: supports dual 256x192pix screens (as simple 256x384 bitmap)
- nds/3d: supports keep-old-depth-setting for translucent-polygons (DepthMask)
- nds/3d/rear: supports rear-plane rgba/depth bitmap (killer slow when/if used)
- nds/3d/io: new 8bit write support, fixed 16bit write (accidently out_32_norm)

With the little testing i have done, i have found out that for some reason, rendering layers have become screwed up, with examples in trauma center with parts of the main screen being in the back ground behind the patient (boxes around tools, call button background) and also in spiderman 2, you can only see the background and none of the gameplay, in which of both games and in no$gba2.3d, these things did not happen.

sigmax
March 22nd, 2007, 13:46
Exelent news WOW

Hiei-YYH
March 22nd, 2007, 14:34
tested mario kart, i saw some problems there too... sometimes the backgrounds just disappear.

SCHUMI_4EVER
March 22nd, 2007, 15:18
What did I miss? There is no 2.4......

Andemon
March 22nd, 2007, 15:24
Check the link in the first post.
It's out, but so new that it hasn't made it to the site-news yet.

...seems again slightly faster than the old version, or am I just imagining it? Phoenix Wright seems pretty playable now on my old rig.

babygiant
March 22nd, 2007, 15:33
tested mario kart, i saw some problems there too... sometimes the backgrounds just disappear.

it also happens in children of mana

SCHUMI_4EVER
March 22nd, 2007, 15:57
Hmm I found it.....not through that site though....it seems close to perfect graphic wise, a black flash now and then, and very few things are still black (movement range in Advance Wars), however Advance Wars Dual Strike has massive improvements. Will check more at a later stage...these releases always come just before I go to bed or my PC as a big task to perform for me like, record a TV show or something....

RockmanForte
March 22nd, 2007, 16:10
Try to post the screenshots. It will help a lot rather than read the sentence with the description. Why not ? :)

SCHUMI_4EVER
March 22nd, 2007, 16:31
I thought I said I did not have the time for further testing? anyways I have time again now so im am going to be doing some testing and making some screenshots just now. Ill have em up asap.

darkmanwe4ever
March 22nd, 2007, 20:31
that's great! I'm gonna download it right now ^^

mehiffa
March 23rd, 2007, 03:22
If anyone is serious about testing games for playability, the group at irc://irc.star-fleet.net/TheGoldCafe contains a database that is always being updated and contains the state of playability of games, and any problems that occur in each gane. We are always in need of serious testers so the help would be appreciated.

txf
March 23rd, 2007, 08:25
Well, If anyone cares. I just tried Pokemon D/P, and it runs about the same as before. :/ I just started, so I have'nt got real far, i just left my house actually. But i'm mainly talking about graphics/speed.

yonizaf
March 23rd, 2007, 10:02
Final fantasy III DS:
Take a look at that. one is of 2.3d, the other is 2.4. Maybe that's what he meant by 'skinning support'?

txf
March 23rd, 2007, 10:04
Yeah, I just tried Nintendogs also. On 2.3d the body of the dogs was missing, but on 2.4 the whole dog was there. So, yeah.

mehiffa
March 23rd, 2007, 10:28
While the model rendering has improved, a new layering problem has become pronounced, and though it might be connected or not, some games have been showing either full or partial black screens during gameplay.

maximumrisk2004
March 23rd, 2007, 20:51
Hey guys,

I was really excited about the new release, but after i read your comments i am not so sure anymore if that is a good release. Sure its great that many parts from 3D models are better now, but that it goes on the cost for 2D effects isn`t right. I thing I will keep my 2.3d in a seperate folder. I hope the Author will review the 2D code for the next release. And one question, as i read about the changes in the emulator, there stands:
som- nds/xboo: get_info shows nds-backup type (chip-id and status-register bits)
So is there anywhere readable which savetype I have to use for a rom or did i get that wrong?

emufanatic
March 23rd, 2007, 20:52
I have problem with : Black screen sometimes (Blinking)

Mario Kart DS
Electroplankton

RockmanForte
March 23rd, 2007, 23:14
you mean like lighting problems?

theguitardood
March 27th, 2007, 17:04
I have the character ghosting problem in Children of Mana. It only does it in areas where you use weapons. I'm using 2.3d. You say it does the same thing in 2.4?

RockmanForte
March 28th, 2007, 00:55
Yes and it is called transparency so it is not resolved yet. In the near future it will. ;)

AFK_O_o_BRB
March 28th, 2007, 15:38
the wifi aint workin yet right?

RockmanForte
March 28th, 2007, 16:42
It is better if you read the changelog. :)

I will tell you this again: No, he is focus on 2-d, 3-d, and sound first. You will have to ignored wifi for now. Read the changelong all the time before you asked any questions. :):rolleyes:

kkiolo
March 28th, 2007, 18:57
Naruto Retsuden (J)[/B]

http://www.imagehosting.com/show.php/396200_1.bmp.html
http://www.imagehosting.com/show.php/396205_2.bmp.html
http://www.imagehosting.com/show.php/396209_3.bmp.html

RockmanForte
March 28th, 2007, 20:03
Naruto Retsuden (J)[/B]

http://www.imagehosting.com/show.php/396200_1.bmp.html
http://www.imagehosting.com/show.php/396205_2.bmp.html
http://www.imagehosting.com/show.php/396209_3.bmp.html

Something is wrong. If you want to show your screenshots. Go to 2.4 screenshots thread. This is the wrong thread.

AFK_O_o_BRB
March 29th, 2007, 00:18
lol thx anyway , and great job no$gba team ur the best

Hiei-YYH
March 29th, 2007, 05:16
lol thx anyway , and great job no$gba team ur the best

there is no team, it's just one developer XD

sameera
June 14th, 2007, 08:01
no$gba 2.4 has come out. Pokemon games and all other ds games fully playable and no ips patch needed. da best yet. same speed as 2.4a though.

sorry. i was ment to say 2.4b. ayway, it great no ips patch needed

Cyber34
June 14th, 2007, 12:41
What was the point of reviving this old topic? There are plenty of other topics discussing No$gba 2.4b. Also how can you claim 'all other ds games fully playable' I've seen many a game that isn't playable due to transparency issues or missing 3d graphics (battles in Ryuusei no Rockman).