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View Full Version : no$gba 2.4 released!


DMzickNET
March 22nd, 2007, 09:44
Check this out guys!

here are the updates for no$gba 2.4:

21 March 2007 - version 2.4
- xboo: retested all xboo functions, re-fixed gba-bios dump, faster nds-download
- nds/2d: fixed crash on empty/unallocated extended-obj-palette-slot (spiderman)
- nds/3d/help: added various important notes in polygon light parameters chapter
- nds/3d: recurses directional matrix (as on real nds, instead of gl_normalize)
- nds/3d: skinning support (by soft_mul_vector, instead opengl modelview matrix)
- nds/cart/help: added new info on first 2K of secure area (fixed bytes, crc16)
- nds/gba/xboo: includes cmd/length in checksums (rather than raw data-checksum)
- nds/xboo: get_info shows nds-backup type (chip-id and status-register bits)
- nds/2d: fixed unrotated 512x256/512x512 bitmap sizes (thanks Kevin Keeling)
- nds/dma: prevents dma from accessing tcm (for compatibility with downhill jam)
- nds/xboo: added download NDS-cart from NDS-slot (slow 2 megabytes per minute)
- nds/gba/xboo: splits downloads into small blocks (with block-retry on bad crc)
- nds/cartloader: also accepts already-decrypted-and-destroyed secure-area-id's
- gba/undoc/help: added newly discovered wram-disable bits (4000800h bits 0,5)
- nds/cart: emulates correct nds chip-id size-field in respect to rom-image size
- nds/cart/help: added note on nds-cart chip-id size field (nn+1 megabytes)
- nds/screenshot: supports dual 256x192pix screens (as simple 256x384 bitmap)
- nds/3d: supports keep-old-depth-setting for translucent-polygons (DepthMask)
- nds/3d/rear: supports rear-plane rgba/depth bitmap (killer slow when/if used)
- nds/3d/io: new 8bit write support, fixed 16bit write (accidently out_32_norm)


download the emulator here http://nocash.emubase.de/gba.htm

niiiiiiiiice
March 22nd, 2007, 10:05
Very niiiiiiiiice I downloaded and tried it out at 5am lol Its a lil bit faster than 2.3d was when played with Metroid Pinball and Super Princess Peach. Much appreciation to the authors behind this. Cheers

Holic
March 22nd, 2007, 10:59
Cool I really like this emulator

Wonder
March 22nd, 2007, 12:09
Checked it out, still seems pretty slow on everything I tried but I guess that's as good as DS emulation is ATM.

cyclonmaster
March 22nd, 2007, 12:52
nice... keep up good effort :)

JKKDARK
March 22nd, 2007, 12:54
It's getting better and better :)

OminaeYu
March 22nd, 2007, 12:56
- nds/cartloader: also accepts already-decrypted-and-destroyed secure-area-id'sLooks like he finally got fed up with all the people wondering why there games "crashed" :p

Mad
March 22nd, 2007, 13:11
Not here, it still crashes if i dont encrypt the rom.
But its getting really better. If it had sound....

Khameleon
March 22nd, 2007, 16:05
Any development in this scene is exciting. Nice release as well:)

DarknessTear
March 22nd, 2007, 17:24
Sorry guys but what does "Data loading failed" mean? What do I have to do to fix it?

DMzickNET
March 22nd, 2007, 17:30
I think maybe you loaded a wrong backup media so the data you saved before failed to be loaded.

DarknessTear
March 22nd, 2007, 17:32
Every rom I try to run says the same thing. Am I missing a file or something? I guess it's save related. I dunno.

Nucking Futs
March 22nd, 2007, 18:40
Great News! Nds emulation seems to be very active :thumb:

By the way DarknessTear why do you post such stuff in the News section? I mean it's not that wrong but still you're better off doing it in the No$gba Forum (http://forums.ngemu.com/no-gba/) and i'm quite sure you didn't even try to search for it first before you posted this question ;)

DarknessTear
March 22nd, 2007, 18:46
Ah I just ran into the problem while being here. I didn't really think about it. ;)

Cobalt
March 22nd, 2007, 19:01
good job. ;)

Wonder
March 22nd, 2007, 19:16
Every rom I try to run says the same thing. Am I missing a file or something? I guess it's save related. I dunno.

Yes change the NDS save type in the options from EEPROM to FLASH, try different combinations and reset the rom.

DarknessTear
March 22nd, 2007, 19:36
Yes change the NDS save type in the options from EEPROM to FLASH, try different combinations and reset the rom.

Thank yous.

JJXB
March 23rd, 2007, 12:21
this had to come round when my HD starts screwing up. i'll have to test at a later date when my computer isn't going funny.

arghblah
March 24th, 2007, 01:42
Yay new release! Pokemon Pearl still does not save properly though. ( saves but wont open). wahoo!:thumb:

cyclonmaster
April 4th, 2007, 15:13
No$gba v2.4a released

nds/help: added nds-lite case/joypad ascii arts, and nds-lite supply pinout

spam: nocash-lite was posted online - new addresses in email.htm or about-box

nds/3d: forces instant new gxfifo irq (if any) on attempt to acknowlege it

nds/sound: fixed output to sample.wav script file (for diagnostics purposes)

nds/adpcm: emulates nds-rounding-error, uses fast-pre-multiplied adpcm tables

nds/adpcm: fixed clipping-bug in no$gba, and emulates real nds-clipping-error

nds/sound/help: added more ima-adpcm notes (rounding-error and clipping-error)

stat: performance indicator counts frames on nds9 only (=60Hz) (instead 120Hz)

nds/tsc/debug: displays all tsc channel values in io-map (touchscr, mic, etc.)

nds/tsc: prevents penirq if disabled, penirq more in sync with tsc-adc values

nds/3d: drains gxfifo before gxfifo dma (fixes mariokart/downhill slowdowns)

nds/3d: forces DepthMask=1 on ClearDepth (if it was 0 from translucent/attr)

nds/firmware: applies different mac addr to each machine with wifi-crc adjust

nds/firmware: forces def.fmw/wifi header (if firmware.bin missing) (downhill)

nds/firmware: forces user settings [65h]=FCh=good (if firmware.bin missing)

nds/firmware: fixed touchscreen/calib screen coords origin 1,1 (instead 0,0)

nds/dos/3d: translates by w, recurses current viewport x1/y1 and width/height

no$gba - nocash gameboy advance emulator (http://nocash.emubase.de/gba.htm)

arghblah
April 6th, 2007, 05:55
why didnt you just make a new thread?

Catcher37
April 29th, 2007, 12:19
Fantastic!!! this is the only emulator that seems to work with most 3D games, can't wait until the speed starts to increase i just have 2 little problems well 3 really 1st. i have to delete the .inp file every time i start the emulator or it wont let me use any of my joypads 2nd. Tomb Raider Legends uses a 4k save which is not in the backup options its goes from.05k to 8k no 4k :( 3rd it would be great if the emulator detected the backup memory size itself instead of having to select it manually every time. otherwise this emulator is the best ever.

RockmanForte
May 1st, 2007, 01:14
Fantastic!!! this is the only emulator that seems to work with most 3D games, can't wait until the speed starts to increase i just have 2 little problems well 3 really 1st. i have to delete the .inp file every time i start the emulator or it wont let me use any of my joypads 2nd. Tomb Raider Legends uses a 4k save which is not in the backup options its goes from.05k to 8k no 4k :( 3rd it would be great if the emulator detected the backup memory size itself instead of having to select it manually every time. otherwise this emulator is the best ever.

LOL!

It was released on April 4th. You are late but better than never, I guess. :)