View Full Version : depth glitches w/ jabo's d3d plugin
December 11th, 2001, 17:29
I've experienced many glitches w/ Fzero-X, and i think it is a Z-buffer problem, but i do not see where i can solve this..I've tried many options (special options like "depth compare" box etc..) but it was no use.
It gives really trouble when you 're playing in multiplayer mode, see this screenshot.
if someone could help, that 'd be cool :)
(btw, i ve tried w/ other emulators, and nemu doesn't do this, although the textures are completely messed up.)
December 12th, 2001, 00:08
im not sure... but try going open up pj64...
video plugin options -> and try changing external and internal textures transfomation..
play around the options in there.... im not sure if it would work...
but its not worth anything.... and give it a try ;|
tell me if it helps :S
December 12th, 2001, 16:48
sorry, already have tried to mess w/ the options but it didn't work, I'm almost sure it's a problem w/ my video card's z-buffer configuration, so i was asking for this kind of help.
But thx btw.
December 12th, 2001, 17:04
Well,this is a known issue and it's being worked on for PJ64 1.4,but as far as I recall, Smiff said on the official PJ64 board that it was fixed but that another bug was present in the background.
December 12th, 2001, 17:20
um... i dont seem to have this problem guys, all of my pj64 settings are on default. what is your specs and graphics card by the way? that could help.
tnt2 pro pci
700 MHz celeron.
December 12th, 2001, 17:24
I misunderstood your issue!
In fact this is a problem with many games when you're in 2 players mode(try Wave Race 64 and see what I mean;) ).
Some games with this problem are fixed in the next version,just wait and maybe it'll work in version 1.4.
December 12th, 2001, 22:41
Hi Raziel, long time no see heh?
well, too bad i cannot challenge my brother w/ this game ;)
I'll wait for the next version then.
Thx for the information btw.
(and a nice screenshot from Sin & Punishment)
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