View Full Version : Pete's new filtering mode
kairi00
December 2nd, 2001, 19:51
First, thanks to Bobbi for fixing attachments.. yay!! :)
And then thanks Pete for the new plugins... yayy!! :)
And now on to the screens.
Good ol' "2 - Extended filtering" (glitchy text boxes)
kairi00
December 2nd, 2001, 19:53
Option "4 - Extended filtering w/o sprites"
kairi00
December 2nd, 2001, 19:55
The new filtering option.... as you can see, the quality is better than the old option 4, but less aggressive than option 2... it's pretty sweet :)
fivefeet8
December 2nd, 2001, 19:57
Here is one shot of FF9 using petes new filtering with sprite smoothing at 640x480 with 4xFSAA enabled.. Petes d3d..
Dark Watcher
December 2nd, 2001, 20:55
Indeed....check out the steps in the FF8 images with the new filtering compared to old...nice job Pete..
Ryos
December 3rd, 2001, 03:17
Wow, that new option does look nice! Too bad I have no time to try it out. :(
psxyke
December 3rd, 2001, 20:24
Originally posted by Ryos
Wow, that new option does look nice! Too bad I have no time to try it out. :(
Yea! look nice! :cool:
Resident Evil with filtering with smoothed sprites :eek:
KojiroTakenashi
December 3rd, 2001, 21:21
I'm curious...just how exactly are you filtering the sprites?
FireGL
December 3rd, 2001, 21:37
the new function of petes gpu plugin supports 2 new filtering mode
KojiroTakenashi
December 4th, 2001, 03:27
;)
I meant that as a tech question to pete, if he's out there. I'd like to know just how the sprites are getting filtered.
GEO
December 5th, 2001, 12:48
i'm just wandering but regarding your question ( KojiroTakenashi), this new filtering modes were just a question of time, till someone remenbered that snes9x does that with openGL estension...and we all know that snes games rarely have 3d graphics (it's all done with sprites).
So i'm guessing that the sprites smothing is done the same way (more or less) as the snes9x estensions, if not....well that was a good idea, right? (it would cut some time to pete if he got borrowed that part of the snes9x source from the author) ;)
KojiroTakenashi
December 6th, 2001, 00:21
Ah. I simply wanted to know, because perhaps then an idea I had could someday be implemented.
Xeven
December 6th, 2001, 00:25
Hey, the new filtering looks real good! :)
GEO
December 6th, 2001, 10:38
KojiroTakenashi, could you share that idea with us, please ???
KojiroTakenashi
December 6th, 2001, 18:17
If a code similar to the SuperEagle engine, or maybe the engine itself, could be applied to sprites and text.
What's odd about this mode, though, is that alot of FF4 seems to be completely unfiltered or smoothed with the new option.
liquid
December 6th, 2001, 18:42
I think pete recently said that super eagle & SAIx2 I might look like crap if implimented in his plugin. but that was before the new sprite filtering option...so it might be possible.
JuniorCRB
December 7th, 2001, 02:16
he's plugins jus keep getting better
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.