View Full Version : what about a GL filter???
Mad
December 1st, 2001, 16:27
i read that visualboy is using some nice features from snes9x - like
2xsal, super 2xsal , super eagle
why not trying the gl bump??
it could speed up the emu !!!!!!!!!
aoshi
December 1st, 2001, 17:33
if you have an nvidia card you get direct draw filtering automatically which is IMO the same with GL filters that snes9x uses
Mad
December 1st, 2001, 17:51
i know the graphics would be almost the same, but using GL, it would render throu hardware, speeding up a little the emu!!
aoshi
December 1st, 2001, 22:56
even with hardware acceleration crappy cpu's still cause bottlenecks and will get you no where
kingking 3rd
December 2nd, 2001, 23:41
2d filter with nvidia cards doesn't cost anything.
Hairybudda
December 3rd, 2001, 11:48
Originally posted by kingking 3rd
2d filter with nvidia cards doesn't cost anything.
Yes but bumpmapping does. its like a 3 pass filter, and theres some calculation too.... Only newer generation gfx cards(i.e. GF2+ Raedon ) that can do it in hardwear...
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