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View Full Version : SSF Ver0.08 alpha R2


Borisz
November 11th, 2006, 14:04
http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html

rough translation of changelog, bold comments are mine as usual:
SSF Ver0.08 alpha R2
DSP processing of the SCU was updated.
Baroque and Lunar 2 now work.
Collision detection in Virtua Fighter is now normal.
VDP2 rotating background processing was updated.
The backgrounds in Radiant Silvergun are displayed correctly. (the 2 ones that didnt work before)
VDP2 window processing was updated.
VDP2 color operation processing was updated.
SMPC processing was updated
DSP processing of the SCSP was corrected.
The phenomenon where volume is too high is not present anymore. (this was present in Madou Monogatari, and probably other games using ADX audio as well)

Since SSF is in a state where trial-and-error method is used in order to raise compatibility,
some games may be broken.
In this case, try lowering the SH2 Instruction Numbers.


Madou Monogatari does not have the over-clipped sound volume anymore, and the background errors in Radiant Silvergun are indeed fixed. Neither Virtua Fighter nor VF Remix plays like Jedi Fighter anymore but they are still a bit buggy. Those are the fixes I noticed.

http://evilboris.sonic-cult.net/SSF/Radiant_Silvergun_(J)/00000101.png
http://evilboris.sonic-cult.net/SSF/Radiant_Silvergun_(J)/00000106.png

Bubbafat
November 11th, 2006, 15:45
Awsome new release:thumb:

JKKDARK
November 11th, 2006, 17:11
Yeah, a new version was released :)

cyclonmaster
November 11th, 2006, 17:30
Thanks for the info. Downloading now ;)

Borisz
November 12th, 2006, 16:22
House of the Dead seems to be broken, it now has absurd loading times.

Borisz
November 14th, 2006, 00:53
But it seems that Panzer Dragoon Zwei has no more ground problems!