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View Full Version : Is this lewpy bugs ?


ryu_joko
November 26th, 2001, 09:30
This game is Silent Hill,
What the 'Leaves' is that, not like on my real psx, the 'leaves' never had in this game.
and this shot i made with this conf :

Lewpy's Glideł Plugin Configuration Information v1.35
-----------------------------------------------------
*------*-----------------------------*---------*------------------*
| Type | Name | Version | Date |
*------*-----------------------------*---------*------------------*
| CDR | cdrPeteAspi.dll | 1.7 | 22/09/2001 15:20 |
| SPU | spuEternal.dll | 1.10 | 09/11/2001 03:33 |
*------*-----------------------------*---------*------------------*
Glideł
Board : Voodoo3 (tm)
Version : 3.10.00.0674
File : C:\WINDOWS\SYSTEM\glide3x.dll
: 16/01/2001 12:38, 348160 bytes
*------------------------------------*---------------------*
| Plugin Configuration Item | Current Setting |
*------------------------------------*---------------------*
| Emulate MASK Bit | Yes |
| Dynamic Texture Caching | No |
| Custom FrameCap | 31Hz |
| FrameCap Method | Hybrid |
| Draw Method | Bright |
| Alpha Blending Mode | Advanced |
| Bilinear Filtering | Enabled |
| Alpha Testing | Normal |
| FrameBuffer Access | Write |
| Off-Screen Drawing | Extra |
| Texture Windows | Enabled |
| Experimental Flipping | Off |
| Experimental Screen Sizing | Off |
| FrontBuffer Rendering Fix | Off |
| FF7 TextureWindow Fix | Off |
| DMAChain Fix | Long |
*------------------------------------*---------------------*

FireGL
November 26th, 2001, 15:07
i think its a gte bug but not sure..... the one that sometimes appear when u move?

Prafull
November 26th, 2001, 15:31
If you had posted a pic that would have explained your problem.
Neway the only big problem with graphics in silent hill is that it needs "bit mask" enabled and this option is already enabled by you so must be some other problem.

*post edited*

Badaro
November 26th, 2001, 15:44
Originally posted by prafull
If you had posted a pic that would have explained your problem.
Neway the only big problem with graphics in silent hill is that it needs "bit mask" enabled and this option is present only in pete's plugins.:)

Actually, Lewpy's plugin has this option too! Check ryu_joko's configuration, it's the first line of the GPU settings:

| Emulate MASK Bit | Yes |

[]s Badaro

Prafull
November 26th, 2001, 16:03
Thats why they call dont advice others when you havent tried it yourself.I cant use lewpy's plugins.

Post edited anyway.

Thanks Badaro for that info.:)

FireGL
November 26th, 2001, 16:10
maybe he is talking to this bug...

but dont worry its not a big deal and besides it only appear in certain area

Prafull
November 26th, 2001, 16:15
Originally posted by FireGL
maybe he is talking to this bug...

but dont worry its not a big deal and besides it only appear in certain area

If he is talking about this,its general, not a bug.Happens with all plugins. :)

fivefeet8
November 26th, 2001, 16:43
You have to set "alpha testing" to "aggressive" in lewpys glide pluggin.. This is explained in detail by lewpy himself with the "explain setting" button..

FireGL
November 26th, 2001, 17:29
i think its a gte bug but if there is one plugin the can run it w/out this then its not

experts where are u?? help us !!!

dpence
November 27th, 2001, 00:24
it's a gte bug, Vagrant Story has a similar problem (Although it's not a big deal) at the very beginning when you slay the dragon as it's "exploding" the camera swings down and you lose half the screen to an obstruction that isn't suppose to be there.

fivefeet8
November 27th, 2001, 03:41
I don't think he is talking about that bug.. Maybe he is talking about the way the leaves on the trees and other parts of the game look without setting alpha testing to aggressive.. They have a weird white outline without aggressive alpha testing..

ryu_joko
December 10th, 2001, 06:52
no, i'm talking about that picture. not the "alpha testing" .