View Full Version : problems with azimers audio plug in
Cooptrupp
November 25th, 2001, 14:59
its choppy, the same happens with pj64. what can i do??? and also what graphic plug in should i use for mario tenis and dk64???
gerbilcannon
November 25th, 2001, 19:21
You can increase the buffer size, and make sure you're getting a constant 50 or 60 (PAL or NTSC) VI's/sec.
Cooptrupp
November 25th, 2001, 20:45
yes, i already did both, but still...
zeus
December 2nd, 2001, 02:04
The two games you are trying to run have higher system requirements and are not properly emulated. Iīm not sure about Donkey Kong 64 but for Mario Tennis you only get choppy audio on replays and when hitting the boll or when your opponents it hitting the boll.
Since Mario Tennis isnīt supported by Jaboīs d3d v1.3 you shouldnīt expect perfect, or even chopp free audio īcause of it's the video plugin that is causing the slowdowns not the core or the audio plugin.
And the only plugin that I know of that supports Donkey Kong is Jaboīs d3d, nemu v0.8 will probaly support it but when it will be released no one knows, except for the authors which will release it when they feel that they canīt improve it anymore.
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.