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Robert
October 14th, 2006, 12:06
SNES emulator

10/14/2006 - bsnes v0.018 released
I began working on bsnes on October 14th, 2004. I am releasing bsnes v0.018 today to celebrate bsnes' two year anniversary. Please note that this release incurs a ~15% speed reduction since v0.017, due to IRQ and S-SMP timing improvements.

Changelog:
* Fixed many critical errors in IRQ timing, should be *very* close to real hardware now
* Corrected major CPU timing bug involving CPU I/O condition 4
* Corrected bug with generic HiROM / LoROM memory maps
* Corrected bug involving HDMA indirect channel termination [anomie]
* OAM address reset now occurs when screen display is enabled, per recent research
* Readded full DMA, HDMA and HDMA init bus sync timing
* Added preliminary emulation of S-SMP $00f0 TEST register (6 of 8 bits are supported)
* Readded emulation of known timing differences between CPU revisions 1 and 2
* Config file can now control scanline-based PPU render position. This will only be needed until a proper dot-based PPU renderer is added
* Removed core debugging hooks so that debugging console can remain in public releases, it now functions as a tracer and memory editor
* Config file paths once again work correctly even if missing trailing backslash
* Video configuration simplified, sorry in advance to those who enjoyed the profile mode used before
* Added new configuration screen to control some emulation settings
* Replaced bsnes program icon with a much nicer one [FitzRoy]
* Optimized memory speed detection algorithm
* Preliminary UPS soft-patching support (do not use this yet!)
* Decreased memory usage and optimized generic libraries used by bsnes (/src/lib)
* Now caching OAM by one line, somewhat similar to a real SNES. Fixes Winter Gold, but causes line rendering error in Mega lo Mania
* Lots more, as usual

The following games have been fixed since v0.017 by the above bugfixes:

* Battle Blaze (J, U)
* Circuit USA (J)
* F1 Grand Prix (J)
* Funaki Masakatsu no Hybrid Wrestler - Tougi Denshou (J)
* Jumbo Ozaki no Hole in One (J)
* Mahjongg Taikai II (J)
* RPG Tsukuru - Super Dante (J)
* Robocop Versus The Terminator (U, E)
* Sink or Swim (U, E)
* Street Racer (J)
* Touge Densetsu Saisoku Battle (J)
* Winter Olympics (U, E)
Source (http://byuu.cinnamonpirate.com/?page=bsnes_news&bg=3&browser=) / Download (http://byuu.cinnamonpirate.com/?page=bsnes&bg=3&browser=).

zerbirus
November 7th, 2006, 00:23
anyone know what the emulator is like? i use snes9x and zsnes and they work fine

Borisz
November 7th, 2006, 08:21
Has less features but almost perfect compatibility from what I hear (it aims to be cycle exact).