View Full Version : ZeroGS - New GS Plugin
zerofrog
April 3rd, 2006, 04:41
ZeroGS is a new GS plugin (version 0.93 in the release installer). Overall, compat is roughly the same as gsdx. It supports anti-aliasing and fullscreen. Also some games look better and are faster in it, some aren't.
The graphics card requirements are much higher. For best performance (although not required), make sure to have a GeForce 6600+ (maybe 6200) or ATI X1000+. Less powerful graphics cards work, but sometimes, on rare occasions, scenes will look wrong. Minimum requirements are ps2.0.
ZeroGS does most of its processing on the graphics card, hence the higher requirements because of decryption of GS formats etc. The disadvantage is that it won't work on ps1.4 or below, use gsdx for that and don't ask for ps1.4 support. (gsdx mostly uses the Cpu for its processing, so doesn't need heavy graphics requirements).
interlacing issues - try toggling F5 (some games look better with it off)
video capture - currently doesn't work
Anyway, this thread is to post any graphics issues, suggestions with ZeroGS. I'll try to fix asap and will post news about new releases here. Keep in mind, most games are broken because of the emu, not the GS. Make sure to:
-state the game
- exact way of reproducing the bug
- your video card
- gsLog.txt
Edit by bositman: Added v0.97 (non SSE2) and v0.97.1 (SSE2) in this post for download (they are both in the same archive)
Enjoy!
guildenstern
April 4th, 2006, 06:28
I am getting good speed with the zeroGS plugin. ( about 2-3x performance increase over the standard GSdx9). however with games like FFXII, where the GSdx9 works just fine ( except the flickering on and off ), the zero GS locks on FFxII as soon as i tell it to enter the game. also, all the visuals appear interlaced ( during Fmvs ( once you pass the initial menu/ intro to the game ). the GSdx9 plugin seems to be able to go much further into the game. ( too bad its so slow though )
my config has all the fancy stuff turned off ( like multi threading, and im not using SSe2, because it seems to make games work somewhat better. )
im not sure if this helps at all, but thought id post this anyway.
Skarlath
April 4th, 2006, 07:19
Is anyone noticing a slight bouncyness to this plugin? It seems as if its shaking up and down a bit each frame. Other than that though, its a great plugin, getting up to about 30fps in Mushihime sama during gameplay, and only dropping to 10 in the intense scenes (even the normal ps2's lag there). Was wondering if anyone knew how to make the bouncing stop.
freestart
April 4th, 2006, 08:00
actually it seems it was the sound plugin that was causing the problems, i just disabled it, and yes i have sse2.
yes for me too :cry:
B3FF04
April 4th, 2006, 12:15
I'd buy a new PS2 whenever I get money for it rather than going for a new videocard supporting PS 2.0 costing the same or more money ;P
Anyway its good a new plugin popped in gsdx9 sorta got dead or something
zerofrog
April 4th, 2006, 19:23
With ZeroGS, press F5 to toggle the interlacing. You might have turned it off on accident, so you get bouncing like gsdx. Press F6 to toggle AntiAliasing. If it is off, games go faster.
GeForce 5000 series are known to have problems... there is no support for them for the time being. However, if there are graphics issues with GeForce6000+ or ATI X1000+ cards, you can bug me until it's fixed
jesusrp
April 4th, 2006, 20:19
Hello Zerofrog,
Thanks for this great plugin. I´ve been testing several games with it and looks really well, just tell you (in order to be helpful) that when running Burnout Revenge with your plugin the emulator exits, hs doesn´t happen by using gsdx. This would help you to find bugs.
Athlon XP 3200
NVIDIA 6600GT
1Gb RAM
The emulator config is in the doc file.
Haru
April 4th, 2006, 22:07
Hi Zero
At first thanks for this great plugin. :thumb:
It's very good looking and "fast" on my machine.
And I wanted to ask why the resolution doesn't change when I go to full screen mode?
Is the resolution fixed? When yes why?
I asked this because it looks not so good @ 1280x1024 (TFT).
Thanks in advance for your answer.
spec:
AMD64 Newcastle 3200+
x800xt 500/500
1Gb Ram
I added a pic for better understanding and a spotlight on pcsx2 :D (free for all).
refraction
April 4th, 2006, 22:43
jesusrp, you are wasting your time.
for one i dont know why you posted a shot of visual studio, you should know that kinda thing isnt supported here.
secondly burnout revenge doesnt work even if zerogs didnt crash so you're wasting your time ;)
zerofrog
April 5th, 2006, 00:04
jesusrp, the game title is enough. I will test and make sure it works next release.
haru, would it be better to have the same resolution that your desktop is currently using? I don't think it'll affect speed at all since it is just stretching and I want to avoid having too many options.
thanks,
Blu Gruv
April 5th, 2006, 05:08
So I've finally been able to get the emulator up and running well.
I've been having most of the same issues with things in FFX that everyone else has. The menus are running swell, >45 FPS, but the intro sequence runs quite slow, the most I've achieved is about 1.8 FPS? But it does look phenomenal, I must say. Swell swell work guys. :)
Specs:
Well, my GFX card I believe plays a major role in my speed issues, I'm running a GeForceFX 5600XT. I know you mentioned the 5000 line isn't supported, but I came up with some peculiar happenings while running the emu with it. Pretty much everything would run correctly but at a much slower pace. And also, I don't believe my card has any kind of Pixel Shader 2.0 support, but it runs that setting with the GSDX9 plug like it's nothing and also I have no problems running ZeroGS with it (except for a slight speed decrease beyond what GSDX9 was giving me.) I don't know exactly what contributes to it, but nevertheless things aren't moving too fast. I'm looking to upgrade my card soon, though, probably an ATI card for a change. Would any of you recommend an ATI over an nVidia chipset, one way or the other?
jesusrp
April 5th, 2006, 09:24
jesusrp, you are wasting your time.
for one i dont know why you posted a shot of visual studio, you should know that kinda thing isnt supported here.
secondly burnout revenge doesnt work even if zerogs didnt crash so you're wasting your time ;)
I just tried to be helpful and give as much relevant data as possible, just to help Zerofrog to identify the bug, nothing else. And maybe any of theese screenshots would give him the clue. I was trying nothing but help him.
cyclonmaster
April 5th, 2006, 10:04
As I see zeroGS requirement is high(Geforce 6XXX/ATI X1XXX). can it being optimize with SSE3? Also, no source code available yet?
Traxxx
April 5th, 2006, 11:33
I´m sure you already know it but I´ll post in any case nobody told you yet ;)
FSAA doesnt like videos X)
Mad
April 5th, 2006, 12:40
I have a Geforce 6200. And im getting this error:
******
GS ERROR: Device doesn't support alpha blending for 16bit floating point targets.
Quality will reduce.
*********
Fduch
April 5th, 2006, 22:37
jesusrp, you are wasting your time.
for one i dont know why you posted a shot of visual studio, you should know that kinda thing isnt supported here.
You got him wrong.
Look closely: it's just DEBUGGING of the pcsx2 crash. It was not colpiled by him. So I guess it has to be supported since it's OFFICIAL build.
Vampirexx
April 5th, 2006, 23:27
Hi pals!
PCSX2 team it's very cool!!
:cool:
I guess keeping going on to develop such emulator must be a hard work!:???:
But I have just a thing to complain... why you haven't implemented a GS graphic plugin to play with pixel shader 1.4?
There are so many users who cannot upgrade their pc, then in my opinion it would great let the player choose if he want use powerful advanced plugin or a standard one like that.
Thanx anyone
General Plot
April 5th, 2006, 23:36
Hi pals!
PCSX2 team it's very cool!!
:cool:
I guess keeping going on to develop such emulator must be a hard work!:???:
But I have just a thing to complain... why you haven't implemented a GS graphic plugin to play with pixel shader 1.4?
There are so many users who cannot upgrade their pc, then in my opinion it would great let the player choose if he want use powerful advanced plugin or a standard one like that.
Thanx anyone
GSDX9 is able to use PS 1.4, just configure it to do so.;)
magiceyes118
April 6th, 2006, 00:46
zerofrog i was testing mostly 2d beat em ups and found one strange instance of when trying street fighter anniversary edition with sf3 third strike and when using direct 3d mode using gdsx. It shows the beginning textures i.e choose wat game then some text about saving to mem card then u cant see anything but i can hear the game. So i tired it in software mode and it showed everything, the zerogs does not work, so wat is it about the software mode in the gdsx plugin so that it shows all of the textures if i choose direct3d everything is black and i can hear the game running?
zerofrog
April 6th, 2006, 02:44
what's your video card?
Yunchen
April 6th, 2006, 02:56
@Zerofrog
I get the error "Can´t open GS plugin" ...
Ive got
MMX, SSE,SSE2,SSE3 and PS 2.0 so that cant be the problem...
i tried a lot ... but it still isnt working for me... :(
Vampirexx
April 6th, 2006, 08:38
Thanx GeneralPlot to answer!
I use gsdx0.9 I got P4 2.6 ghz and mobility radeon 9000 1GB ram, but when I test the plugin it tells me ok on pixel shader, but error separate alpha blend, source blend factor, and error destination blend factor. The old gsdx worked with my pc If I ignore this and try to launch a game I got a popup telling that My pc support pixel shader 1.4 and I selected 2.0....:???:
Sorry where I selected?:hdbash: there's no option to selected it
Thanx in advance
zerofrog
April 6th, 2006, 08:41
Yunchen: can you send gsLog.txt? If it ever fails, it could probably be that you are low on video mem?
Vampirexx: dude, this is a zerogs thread.. give me a break
General Plot
April 6th, 2006, 10:51
Thanx GeneralPlot to answer!
I use gsdx0.9 I got P4 2.6 ghz and mobility radeon 9000 1GB ram, but when I test the plugin it tells me ok on pixel shader, but error separate alpha blend, source blend factor, and error destination blend factor. The old gsdx worked with my pc If I ignore this and try to launch a game I got a popup telling that My pc support pixel shader 1.4 and I selected 2.0....:???:
Sorry where I selected?:hdbash: there's no option to selected it
Thanx in advance
Not sure how you managed to miss it. See screenshot for it. And yes, if you have any further issues that are not related to ZeroGS, make a post in the forums, and not in the ZeroGS thread.;)
Bear™
April 6th, 2006, 10:52
Hi zerofrog!
I have GeCube Radeon 9600XT EE(PS2.0) and Athlon 2600+(Barton, SSE).
Your standart plugin don't work :(
Log:
******
GS WARNING: Need independent write masks! Some z buffer effects might look bad
*********
******
GS WARNING: Need MRT Post Pixel Shader Blending. Effects will look bad
*********
******
GS ERROR: Device doesn't support alpha blending for 16bit floating point targets.
Quality will reduce.
*********
Creating effects
Creating extra effects
\programming\ps2dev\pcsx2\ZeroGS\zerogs.cpp:1232: D3DXCompileShaderFromFile(EFFECT_NAME, NULL, NULL, "RegularVS", "vs_2_0", ShaderFlagsVS, &pShader, &pError, NULL) (88760b59)
\programming\ps2dev\pcsx2\ZeroGS\zerogs.cpp:842: LoadExtraEffects() (88760b59)
Vampirexx
April 6th, 2006, 10:54
Ok I made pcsx2 work changin some cpu setting and pixel shader!
Thanx GeneralPlot!!
Sorry Zerofrog to bother:innocent:
Please have a little patience for newbies:thumb:
zerofrog
April 6th, 2006, 11:00
beartm: it looks like you are using the old nonsse version that had a small problem with opening shader files. redownload the installer.
TWave
April 6th, 2006, 11:47
Will you make a PS1.4 compatible version?
I am getting old waiting to FFX to start running with the PS 2.0 emulator. PCSX2 is working at 0.5fps :lol:
kaoken006
April 6th, 2006, 14:53
Hi, I love your plugin. It works pretty well compared to gsdx, well most games anyways, like ffx.
Darkness angel
April 6th, 2006, 21:56
To answer all your questions:
FFX works fine on most people on ingame 3D (no black screen). You must have switched some plugins etc (maybe spu2 one) while we were going through the beta transition phase. Try deleteing everything from c:\Program Files\Pcsx2 and reinstalling.
Dark angel, can you check gsLog.txt and see if there are any warnings etc. I'm not familiar with the specs of the Intel video cards.
Currently, the video option doesn't work. It'll be added in the very near future.
I checked the log, and nothing was written there.
zerofrog
April 6th, 2006, 22:19
If there is nothing truly written, then:
- it could be failing when creating the device
- your card needs to support these vertex declarations:
D3DDECLTYPE_SHORT4N
D3DDECLTYPE_UBYTE4
Run dxcaps from dx9 sdk, and save all your caps and send them to me. This 'might' be fixed.
Strangler
April 7th, 2006, 04:22
how will it work on a ati 9700 pro card wioth 512 ram only on computer?
binmaze
April 7th, 2006, 11:59
Currently using Athlon XP2500+ & Radeon 9700pro.
It's working but 3D images are broken - bigger than normal object, black square around 3D object(thus covering big portion of the screen).
As for log, not sure what and how to log.
sezoseco
April 7th, 2006, 14:02
Does the zeroGS suitable with my Video card?
ATI Radeon 9600 256 MB
I tested SD vs RAW 2006 with it and didn't start the menu...
Yunchen
April 7th, 2006, 17:15
Yunchen: can you send gsLog.txt? If it ever fails, it could probably be that you are low on video mem?
Vampirexx: dude, this is a zerogs thread.. give me a break
ROFL now i know why... my monitor was connected to the wrong graphic card (onBoard, lazy thing havent got even pixel shader)... i just changed to my ATi slot and now it works :rolleyes: good job :thumb:
zerofrog
April 7th, 2006, 21:43
binmaze: what game?
sezoseco: Using zerogs on a low end graphics card doesn't mean games will stop working. However, graphics will be bad or disappear (usually menus are fine though, even on 9600s).
ProtoProto
April 7th, 2006, 23:48
Hey there! I'm using ZeroGS .93 SSE. Trying MS: New Dawn out and it seems to work at a semi-decent pace except at FMVs where its a slideshow. No big deal there. Thing I want to know is, how do I force ZeroGS to use PS 3.0? My 6600GT can certainly support it but it says its using PS 2.0a. Also how do I change resolutions? Other then that great work so far! I never thought PS2 Emulation would be coming along as fast as it does.
Specs just incase you need 'em
Windows XP Pro SP2
AMD Athlon XP 3200+
Asus A7N8X Deluxe (Rev 1.04)
1GB Corsair DDR400
PNY 128MB Geforce 6600GT (Stock speeds)
zerofrog
April 8th, 2006, 00:23
excellent question, graphics will look the same on ps2.0a, ps2.0b, and ps3.0. So ps3.0 shaders don't improve quality.
as for changing resolutions: are you talking about full screen? If so, in future zerogs will use the same res as your desktop.
ProtoProto
April 8th, 2006, 00:46
I meant changing Windowed Mode's resolution.
Mad
April 8th, 2006, 01:45
Hi zero, ive got a GF 6200 Modded to 6600, and i get this message @ console:
******
GS ERROR: Device doesn't support alpha blending for 16bit floating point targets.
Quality will reduce.
*********
binmaze
April 8th, 2006, 04:13
binmaze: what game?
LOL. I must have been out of my mind.
It's Super Robot Wars Alpha 3(and works fine with gsdx).
It's only for Japan code PS2, AFAIK(has it been released in US?).
Anyway, I am checking to be sure.
Darkness angel
April 9th, 2006, 03:48
If there is nothing truly written, then:
- it could be failing when creating the device
- your card needs to support these vertex declarations:
D3DDECLTYPE_SHORT4N
D3DDECLTYPE_UBYTE4
Run dxcaps from dx9 sdk, and save all your caps and send them to me. This 'might' be fixed.
Umm......dxcaps???? dx9 sdk????
Sorry I'm kinda of an amatuer on graphics card, pro on computers.
I know my graphics card supports DX9 and supports PS up to 3.0.
zerofrog
April 9th, 2006, 03:54
You can install DX9 SDK and run DXCapsViewer.exe, print to file the caps (i'm also attaching).
And pixel shader version is one of the hundreds capabilities graphics cards have
Darkness angel
April 9th, 2006, 03:59
Here I saved it.
Darkness angel
April 9th, 2006, 04:28
Here's a screenshot from final fantasy X-2:p
I relazied it said No depth at the top, what does this mean??
blueshogun96
April 10th, 2006, 17:12
Here's a screenshot from final fantasy X-2:p
I relazied it said No depth at the top, what does this mean??
Do you know what a depth buffer is? :p
Anyway, if you havent done so already, enable the debug log and see what warning messages ZeroGS gives you, if any.
Darkness angel
April 10th, 2006, 22:07
Zerofrog is working at fixing the bug.
zerofrog
April 11th, 2006, 04:27
try updating your video drivers... zerogs failed to create a hardware d3d device on your comp, so something is up.
No depth = Your video card doesn't support multiple render targets. Zbuffers still work so you'll get correct 3d. However in some cases, they will fail to update properly.
an4rew
April 11th, 2006, 20:34
Where can i download this?
JKKDARK
April 11th, 2006, 20:40
Where can i download this?
what thing?
Darkness angel
April 11th, 2006, 20:56
My video drivers are up to date.
chrrox
April 11th, 2006, 21:37
My video drivers are up to date.
I have the same errors are you useing a geforse 5,000 series.
slyven
April 12th, 2006, 23:13
I have the same errors are you useing a geforse 5,000 series.
DAngel has an intel chip (that is what the sig says). Which isn't supported by ZeroGS (GeForce 6xxx series+ and ATI X7xx/X8xx/X1xxxx plus) If it works it would be a big plus. Same goes for you. Maybe, when it is more compatible.
By the way.
Funny crashes in Growlanser Generations. I am not sure if these are incomplete emulation probs, but it works fine with GSDX 9.
Problem:
On some screen changes the game crashes. Like the end of a story scene switching to the world map. It seems to crash where ever an Autosave comes up. I have tried it both with and without Autosave and it still crashes, but those are the main areas it crashes.
Tried with all settings. SSE2, no SSE2, eerec and VuRec, Dual Core and no Dual Core. No AA, windowed, full screen. Nada. The thing is the game seems to work perfectly with the best settings (SSE2, VuRec, Dual Core) and run at 100% with the frame limiter (can you believe I had to USE the frame limiter?). Except for this one consistent crash (at everywhere there is an AutoSave)
WhiteRaven
April 13th, 2006, 00:59
Disgaea:Hour of Darkness is the game I've wanted to emulate on my laptop and it works fine except for 1 thing that really does annoy me as it takes the humor out of the game at certain points. All speech between characters in the storyline has no text at all. Attached screen 1 shows that certain menus are also missing while screen 2 shows some are ok. What's going wrong?
zerofrog
April 13th, 2006, 01:57
is that with zerogs?
WhiteRaven
April 13th, 2006, 17:47
Yes indeed. Interlacing on and no anti alliasing. Any suggestions?
ipodman
April 14th, 2006, 14:33
how r u supposed to install that dx caps view thing
Mad
April 14th, 2006, 15:47
Theres no installation, just run the .exe
janthan
April 16th, 2006, 22:37
hi my pcsx is very very slow, my video card is FX5500 128mb is this is this video card is ok for pcsx
ShendoXT
April 16th, 2006, 22:40
hi my pcsx is very very slow, my video card is FX5500 128mb is this is this video card is ok for pcsx
Why is PCSX2 slow? (http://forums.ngemu.com/pcsx2-official-forum/70174-why-pcsx2-slow.html)
vbv123
April 16th, 2006, 22:57
guys i get an error: 'Error Opening GS Plugin'.. why am i getting this?
Darkness angel
April 17th, 2006, 02:02
ZeroFrog, can you fix the bug that I have.
The one were it fails to create a Hardware, and it switches to software.
zerofrog
April 17th, 2006, 04:30
Your intel graphics card doesn't let me create a d3d device because of some settings. I think that even if we do figure out the problem, gsdx will still give as good or even better results than zerogs.
Darkness angel
April 17th, 2006, 17:38
My intel graphics card is weird.
It doesn't have a buffer for openGL.
In ePSXe when I select Pete's OpenGL2 2.8, it says missing Buffer.
Anyway I'm getting off topic.
daymon
April 22nd, 2006, 18:54
i've the same error mess than vbv123, Error Opening GS Plugin
What must i do? Ive got pcsx2 0.9. I think it's zeroGS plugin, SSE2 or not. But i can't add another graphic plugin... why?
http://img55.imageshack.us/img55/1702/configpcsx23zq.th.jpg (http://img55.imageshack.us/my.php?image=configpcsx23zq.jpg)
Ebola-Reston
April 26th, 2006, 23:02
Hi, just checked your new plugin and on my system, image quality is generally better than GSDX9. Speed is about the same : still very slow
I can't believe PCSX2 just require so much power to run
Anyway keep on the good job ;)
FFX running on Opteron 165 @ 2.8 GHz with 7900 GT @ 700/900 MHz, sadly no support for dual core on this game :(
http://ebola.club.fr/zerogs.JPG
This machine usually handle state of the art HDR gaming and suffer at ~20/40 FPS in this game :o
Setting AA to x2 or x4 doesn't slower the game, but rendering is not as good with than without, some glitches sometimes
I can't imagine when we will be able to play to games on this emulator
NexXxus
April 27th, 2006, 11:49
Hi, just checked your new plugin and on my system, image quality is generally better than GSDX9. Speed is about the same : still very slow
I can't believe PCSX2 just require so much power to run
Anyway keep on the good job ;)
FFX running on Opteron 165 @ 2.8 GHz with 7900 GT @ 700/900 MHz, sadly no support for dual core on this game :(
This machine usually handle state of the art HDR gaming and suffer at ~20/40 FPS in this game :o
Setting AA to x2 or x4 doesn't slower the game, but rendering is not as good with than without, some glitches sometimes
I can't imagine when we will be able to play to games on this emulator
wow 20 FPS in battle isn't slow.
on my Athlon 64 X2 4800+, Geforce 6800 i get only 8-15 FPS in battles.
i found out that ZeroGS is quiet slower on newer Nvidia drivers.
i've try one of the latest drivers and 78.01 driver.
the 78.01 is pretty faster then the last one
zerofrog
April 27th, 2006, 19:33
In your case, use MTGS with dual core opt. You might be able to get up to 30fps.
MTGS frees up the graphics driver bottleneck that the GS plugins cause.
On my AMD64X2 3800 I go from 8fps->16-18 fps easily.
NexXxus
April 27th, 2006, 20:57
In your case, use MTGS with dual core opt. You might be able to get up to 30fps.
MTGS frees up the graphics driver bottleneck that the GS plugins cause.
On my AMD64X2 3800 I go from 8fps->16-18 fps easily.
mh..
MTGS and dual-core takes no really effect with FFX/FFX-2.
i get only 2-3 fps more and when i use the FFX-hack the emu crash when something in 3D appears.
titlescreens and menu works with ffx-hack.
do you use Win 2003server or Win XP x64 edition?
Ebola-Reston
April 27th, 2006, 21:53
In your case, use MTGS with dual core opt. You might be able to get up to 30fps.
MTGS frees up the graphics driver bottleneck that the GS plugins cause.
On my AMD64X2 3800 I go from 8fps->16-18 fps easily.
Indeed you're right, as you can see the GPU is still sleeping
http://ebola.club.fr/zerogs3.JPG
Out of the battle area i got from 35 to 100 fps depending of the rendering charge, fully playable, only fights suffers of slows down
The drawback is that i can't enable de FFX hack, it either freeze either crash the emulator and i am sure my system is rockstable, am far what it can do at max and run whatever perfectly :(
zerofrog
April 27th, 2006, 23:42
Hmm...... I'll check out the MTGS bug. Disable 4xAA, that'll probly gain you 10-20%.
Darkness angel
April 28th, 2006, 00:39
Yep, Enabling MTGS does increase the speed.
My speed went from 5-10 fps to 15-30 fps.
I can't enable it in FFX-2, how come?
Ebola-Reston
April 28th, 2006, 08:16
Hmm...... I'll check out the MTGS bug. Disable 4xAA, that'll probly gain you 10-20%.
No difference at all betwenn AA x0 x2 x4, that's why i posted with x4 enabled
NexXxus
April 28th, 2006, 13:57
ok for example:
Athlon 64 X2 4800+, geforce 6800
Final Fantasy X PAL, New Game Opening Sequence.
On the top, you can see the weapons from the characters and a nice sunset:
ZeroGS, without MTGS and Dualcore mode: 15 FPS
ZeroGS with MTGS and Dualcore mode: ca 17-19 FPS
Final Fantasy X PAL, Cid's Airship, Bridge
I can see 7 Persons: Tidus,Wakka,Cid,Brother,Rikku,Yuna and Lulu
ZeroGS, without MTGS and Dualcore mode: 6-7 FPS
ZeroGS with MTGS and Dualcore mode: ca 10-12 FPS
Ebola-Reston
April 28th, 2006, 20:58
Here's what i got from my config pushed to its max :
Opty @ 3.0 GHz and 7900 GT to 730/920 MHz
http://ebola.club.fr/zerogs4.JPG
Still some important slows down during summoning or high candy spells
I got less video bug with your plugin than GSDX9, but sometimes frame rate suddenly falls where as GSDX9 perform 100% better :(
Unfortunately i can't record a video with fraps, the output file is said corrupted. With GSDX9 everything is ok, the video looks fine, i will post it in the screenshot area
Is MTGS improvement only for dual cores or also available for quad core or more ?
Nachbrenner
April 28th, 2006, 21:27
...
Unfortunately i can't record a video with fraps, the output file is said corrupted. ...
Try HyperCam (http://www.hyperionics.com)
Example:
http://rapidshare.de/files/19161399/zerogs-colums.avi.html
Ebola-Reston
April 29th, 2006, 00:26
Try HyperCam (http://www.hyperionics.com)
Example:
http://rapidshare.de/files/19161399/zerogs-colums.avi.html
Interesting, so i did 3 videos, 2 of them done with hypercam and one done with fraps so you can compare
I have to compress a bit and loss a bit of quality else files would have been enormous, sorry for the .wmv format, it's the only compressor that is not wrecked on my system :D
<<video>> ZeroGS - Dual core - w/o FF hack (http://rapidshare.de/files/19168433/ffx--.wmv.html)
<<video>> ZeroGS - Single core - w/ FF hack (http://rapidshare.de/files/19168572/ffx---.wmv.html)
<<video>> GSDX9 - Single core - w/ FF hack (http://rapidshare.de/files/19168535/ffx.wmv.html)
Ran at @ 2.8, cause some ice on the video board have to melt :D
Darkness angel
April 29th, 2006, 06:13
Looks to me like yours is going almost full speed for the Dual Core one;)
Ebola-Reston
April 29th, 2006, 08:41
Looks to me like yours is going almost full speed for the Dual Core one;)
I tried to display the FPS on the recorded video. The only way to do this is with PCSX2 console and character are unreadable with compression
When dual core enable, average FPS is ~40 and never hit 60 :(
NexXxus
April 29th, 2006, 15:24
why ignore their me :mad:
what do i wrong?!
Ebola-Reston
April 29th, 2006, 15:30
why ignore their me :mad:
what do i wrong?!
You talking about your PM ? Sorry i didn't see it, am answering to it :)
Darkness angel
April 29th, 2006, 16:15
I tried to display the FPS on the recorded video. The only way to do this is with PCSX2 console and character are unreadable with compression
When dual core enable, average FPS is ~40 and never hit 60 :(
40 fps is great.
I'm lucky to get to 15 fps.
Don't complain, your getting playble speeds, and most of us don't;)
excutioner
May 20th, 2006, 04:55
has the ps2 launcher..or watever to make PC to play ps2 games..please tell me...or if any1 has the plugin for ps2 please tell me!
excutioner
May 20th, 2006, 04:56
sry..that was a wrong one.i forgot to type sth..any1 has the ps2 launcher..or watever to make PC to play ps2 games..please tell me...or if any1 has the plugin for ps2 please tell me!
JKKDARK
May 20th, 2006, 04:58
This is not the PCSX2 section (http://forums.ngemu.com/forum-announcements/50846-pcsx2-forum-rules.html#post718442);) and stop posting in wrong sections!
ShendoXT
May 20th, 2006, 09:24
sry..that was a wrong one.i forgot to type sth..any1 has the ps2 launcher..or watever to make PC to play ps2 games..please tell me...or if any1 has the plugin for ps2 please tell me!
You obviously don't know what you are talking about...
To be able to play playstation2 games you will need ps2 emulator, which is PCSX2. When you download it an install it you get all that you need (program ,plugins and couple of other stuff) except BIOS which you will need to dump from your own ps2.
Now if you need any additional help, please make your own thread in PCSX2 section (http://forums.ngemu.com/forum-announcements/50846-pcsx2-forum-rules.html#post718442).
Darkness angel
May 21st, 2006, 02:09
Next time read the faq (http://forums.ngemu.com/pcsx2-official-forum/62230-pcsx2-0-9-faq-frequently-asked-questions.html);)
Borisz
May 25th, 2006, 23:09
ZeroGS works wonderfully on my Radeon9600, but, I have one problem: when pressing alt+enter to go fullscreen, I am greeted with a "failed to create dev, exiting" error message and Pcsx2 then quits. Anyone knows what could be the cause?
mylove2004tc
June 11th, 2006, 15:34
maybe my emulator not work with Radeon9600
JKKDARK
June 11th, 2006, 15:37
maybe my emulator not work with Radeon9600
your video card works in the emulator. If you have a problem with a game, post in the pcsx2 section. Or if it is a problem with a plugin, post in the ps2 plugins section;)
cyclonmaster
June 13th, 2006, 18:04
WTF...Dumbass.
piyush
June 14th, 2006, 11:01
please sent me bios of ps2 ireally need it sendit at piyush_rjput@yahoo.co.in
i am thank full to you
piyush
June 14th, 2006, 11:03
send me ps2 bios at piyush_rjput@yahoo.co.in
fabiank22
June 14th, 2006, 11:10
Theres one to ban...
next time read the rules on your way in.
CKemu
June 14th, 2006, 11:12
piyush:
This site does not support piracy, it is illegal to distribute the BIOS. I am afraid to say you're getting a ban:
#1: Posting in completely the wrong topic (not that there is a right one to post BIOS requests in).
#2: Requesting illegal material, twice!
#3: Double posting, within two minutes requesting the afore meantionned illegal material.
Leaving your email address in posts is never the smartest thing to do, that account will be spammed to hell...oh well :evil: they can stay in the posts :evil:
fabiank22: Don't need to tell the admins or mods their jobs ;)
GeForce 5000 series are known to have problems... there is no support for them for the time being.
Is this still true?
gslog:
*********
GS WARNING: Need at least 2 simultaneous render targets. Disabling depth writing
*********
*********
GS ERROR: Need separate alpha blending! Most effects will look bad
*********
******
GS WARNING: Need independent write masks! Some z buffer effects might look bad
*********
******
GS WARNING: Need MRT Post Pixel Shader Blending. Effects will look bad
*********
******
GS ERROR: Device doesn't support alpha blending for 16bit floating point targets.
Quality will reduce.
*********
******
GS ERROR: Device doesn't support G32R32F textures.
Textures will look bad.
*********
Creating effects
Creating extra effects
GS Using pixel shaders ps_2_a
negroemu
July 4th, 2006, 20:41
I have a big problem with GSdx9 and ZeroGS
I'm using a Radeon 8500 video card.
GSdx9 reports that it should not work correctly.It's missing only 'Separate Alpha blend'.Everything else gets ^_^ (= OK?)
I tried PS 1.4,PS 1.1 and the bogus option,but all I get is an instant crash of the emulator :(
It should be able to run PS 1.4 fine.
Then,I tried ZeroGS and I get a passing Test,but when I start the emulator,I get this message:
Error opening GS Plugin
GS ERROR: Need at least vs2.0
I need at least Vertex Shader 2.0? :(
How can someone with a Radeon 9000 IGP that's much inferior to a Radeon 8500 manage to get this emu working?
Is there a working plugin that I can use with a R200 card? (Radeon 8500 or Radeon 9100)?
Lugaidster
July 8th, 2006, 00:49
Even though the Radeon 8500 is faster than the Radeon 9000, the latter is based on the Radeon 9700, that means that it supports PS v2.0a and VS v2.0 while the Radeon 8500 doesn't. And both PS and VS have to be at least v2.0 to be supported by ZeroGS. That means that probably you could run ZeroGS on a FX5200 even though that's got to be the worst video card of all times.
I have a question though, having code rewritten to use PS 3.0 should improve rendering speed, as usually PS 3.0 code is smaller than PS 2.0 code but rendering speed isn't the main bottleneck in PCSX2 right? it's the CPU and co. right? That probably is the reason why FSAA doesn't impact framerate.
Regards
Lugaidster
PS: Sorry if I mispelled something, english isn't my native language :innocent: .
zerofrog
July 8th, 2006, 01:00
ps3.0 introduces more registers, constants, texture units, and the recently popular vertex textures. In ZeroGS it doesn't make a difference whether the high level shading code is compiled in ps2.0 or ps3.0.
0.9.1 is less CPU intensive, so your graphics setup now matter.
No idea if GF fx 5200 will be added?
shiroryu
July 10th, 2006, 05:54
Hi ZeroFrog, thanks for this great plugin :thumb: ( its the only one that run Rumble Roses on my machine, GSdx9 cant render the game for some reason).
I had a question though: is there any way to make the output stretch to fit the whole screen? On my machine it appears as a square box( whether windowed or fullscreen) and doesn't occupy the whole width...Thanks :)
zerofrog
July 10th, 2006, 06:00
ZeroGS fixes the aspect ratio, so you'll always see two bars on either the horz or vertical sides. For Rumble Roses, I think that game also renders its own bars, which explains why the image looks shrunken.
But sometimes ZeroGS messes up the aspect ratio, which could be another explanation as to why. This will be solved in the next version of ZeroGS.
General Plot
July 10th, 2006, 06:34
I think an option to have it stretch to fit would be nice.:) Gsdx9 doesn't always get the aspect ratio right, but it's nice when the picture fills your screen.;)
Mad
July 16th, 2006, 17:58
Heres the dxlog from my fx 5200, hope it can help...
jamiep
July 23rd, 2006, 20:15
I seem to be getting loads of graphics glitching in FFX opening sequence :O Is this normal, or any way to fix?
Screenshot: http://upload.lhurgoyf.net/gal/Other/snap001.jpg
anima322
July 23rd, 2006, 20:40
yes. use GSdx9 ^^
and not zero gs :D and enable FFX LOOP HACK
ShendoXT
July 23rd, 2006, 20:46
You can play FFX on both, as long you turn FFX fix.
RockmanForte
July 23rd, 2006, 21:21
Why are FF popular ? I am not a fool. I just do not like RPG because it is too long and I have a life. Once I played RPG like Zelda I got addicted. The Zelda I do not mind since I enjoyed it and not long game. THE FF series are in the pain and most long games I played tried -- FF8 so I do not understand why people are into it. I do not find it great. It keep you from have a life. *GRIN*
EDIT: Ignore the grammar. I am an american but I do not feel like it, ok ? ;)
kjwan
July 24th, 2006, 08:40
Hi there, i saw the GSDX 0.9 window that was shown by General Plot. I have an Inno3D NVIDIA Geforce FX5500 256MB/128bit Pixel Shader 2.0 Support Video Card installed on my computer. But GSDX 0.9 doesn't recognize my Pixel Shader. It only shows one option (Fixed Pipeline). I can't even use the ZeroGS plug-in cause it always says that "GS plug-in error". Please help me. I don't know what went wrong. I used to have the GEforce 2 MX400 and i had changed my video card lately to FX5500 to play more 3d games and to use ZeroGS but until now i can't use it because of the error plug-in. Please help me Zerofrog i want to use your plug-in and i want to try it to test my new card. Thanx in advance.
ShendoXT
July 24th, 2006, 10:04
Have you completely uninstalled video drivers and update to new ones?
kjwan
July 25th, 2006, 05:52
Yes, i think cause i follow the steps on the user manual of my video card.
First i download and install the new AGP driver from www.sis.com (cause in my device manager the AGP controller manufacturer is sis). Then after installing the updated driver for AGP controller. I restart my computer and ther i uninstall the old GF2 MX400 driver in the device manager. By clicking the video adapter it shows my old graphics card and double-clicking it shows its properties and then i've click the uninstalled driver and then restart it.
After it restarts i've shut it down and unmount the old graphics card and mount the new GF FX5500 card and connect my monitor. Then i start my computer and install the driver of NVIDIA(universal driver). But when i run dxdiag i test all 3d graphics and it said that there are no problems found. I save the log and it shows the specs, but im searching for the pixel/vertex shader 2.0 and there are no logs on what shader it detects. I don't even see the word pixel/vertex shader in the log. What will i do? Do i need to uninstall the whole drivers and re-install it? Please help and thanx for your reply.
kjwan
July 25th, 2006, 06:03
PS: i saw the dxlog of MAD which has an FX 5200 vid card. It detects the pixel shader but mine cannot. I wonder what seems to be the problem. I've tested the Game "Prince of Persia Warrior Within" and it works real fine. On its detection it detects a pixel shader but it only says "Adequate Pixel Shader" cause it only needs Pixel Shader 1.1. I have not yet tried another 3d game.
What game should i try to know if my pxel shader 2.0 works and how will the emulator detects my graphic features (especially pixel shader to play games fast). So sad.:cry:
zerofrog
July 25th, 2006, 08:19
go to nvidia.com for the newest drivers instead of sis.com
kjwan
July 25th, 2006, 08:59
Ah ok i will try it and see what i could get. Thanx for the information.
googy
July 25th, 2006, 13:19
The main thing I noticed from the first time I used ZeroGs is that game screen always looks like out of focus. Recently I found that if savestate is loaded, first the picture is clear but the next moment it is not. To demostrate what I mean I post screenshots from macross SDF. Screens _a_ are made in the first moment after loading gamesave, _b_ is the common look of the screen.
Also colors in ZeroGs differ from gsdx9. I post a gsdx9 image. It is the one which shows only half of the screen ;) But colors look more realistic in it.
GDI1942
July 27th, 2006, 04:23
Hey Zero, been tryin to play kingdom hearts one and theres only 2 problems i can see other than low FPS (which i want MTGS to be fixed badly to help speed up)
1) It's not widescreen like GS is, it's perfect square making all the games squish to fit.
2) It's slower than GS for some reason
GS however has two disadvantages over yours,there are weird lines all over the place and it has a odd bouncing effect making the screen vibrate
zerofrog
July 27th, 2006, 05:07
zerogs 0.94 will come out soon, all these problems + the slowness issue have been resolved. Actually, zerogs 0.94 out-performs gsdx in many games now.
General Plot
July 27th, 2006, 05:23
Will it have a stretch to fit window option? I'm really hoping for it.:D
zerofrog
July 27th, 2006, 05:27
here is a list of some of the new features:
improved antialiasing
improved MTGS
no more black side bars (aspect ratios fixed)
avi capturing
wireframe mode
window resolution options
sharper images
emwearz
July 27th, 2006, 05:29
Awsome, im really looking foward to this release.
Mad
July 27th, 2006, 14:31
I was hoping you say: geforce fx 5200 support.... :(
PersianBoy
July 27th, 2006, 19:17
@zerofrog
most people use geforce fx/radeon 9 series graphic cards. both of these cards only use shaders v2.0.
ZeroGs only supports shaders v3.0. also, I use radeon 9550 and I can't use ZeroGs properly.
some of old geforce ti cards are powerful enough to use shaders. they are old but they are not outdated.
many of them can outperform newer generations if we disable Anisotropic.
would you mind making another version of ZeroGs which support shaders2.0/shaders1.x ?
it will boost speed. you know shaders 2.0/1.x use less cpu power than shaders 3.0.
I don't want to disturb you nor wait your time. I hope you listen to my idea.
thanks
PersianBoy
emwearz
July 28th, 2006, 14:08
most people use geforce fx/radeon 9 series graphic cards. both of these cards only use shaders v2.0.
ZeroGs only supports shaders v3.0.
ZeroGs supports PS 2.0 and above (Im using a Radeon 9600pro which only have PS2.0)
bositman
July 28th, 2006, 15:43
PersianBoy i believe ZeroFrog was quite clear in his first post here introducing his plugin,here's the quote:
ZeroGS does most of its processing on the graphics card, hence the higher requirements because of decryption of GS formats etc. The disadvantage is that it won't work on ps1.4 or below, use gsdx for that and don't ask for ps1.4 support. (gsdx mostly uses the Cpu for its processing, so doesn't need heavy graphics requirements).
So as you can understand the plugin has been coded from the start with high end gfx cards in mind making it very hard to impossible to create a version supporting lower end cards.Its not that the author doesnt want to add support other cards,its that it is not possible to because of the way it handles emulation
hexpor
July 29th, 2006, 11:44
good for FFX
Federelli
July 29th, 2006, 17:26
You should support only PS3.0 cards an drop all the stupid PS2.0 code :P.
I can't believe people think of emulating a PS2 with such bad video cards.
GDI1942
July 29th, 2006, 18:16
Some people can't afford to go high high top end that support PS3.0... I'm sure the designers are aiming for the widest audience to use the PCSX. Now trying to support 1.4, even if it works out nicely, the card would still be to slow to keep up. But I don't agree with dropping 2.0 support
slayer09
August 1st, 2006, 14:15
Where can i find pixel shader???
Im finding it hard...
Nachbrenner
August 1st, 2006, 14:56
Where can i find pixel shader???
Im finding it hard...
Use DXCapsViewer from page 2
IGMA950
August 1st, 2006, 17:57
hi all, i'm new the emu is good, congratulations! , i have a problem with zerogs plugin
i have a laptop:
1.83ghz dual core
1gb ram
intel gma 950 video with 224ram, ps2.0 shader...
with gsdx9 work fine , but when i start with zerogs the screen put in white and the sound is listened, but the emu crash and pc send me error message in a blue screen,
any idea how to fix this error or my video card is not compatible with the plugin?
help! thanks
sorry for my english!
in the console appears:
Failed to create hardware device, creating software.
*********
GS WARNING: Need at least 2 simultaneous render targets. Disabing depth writing
*********
******
GS WARNING: Need independent write masks! Some Z buffer effects might look bad
*********
******
GS WARNING: Need MRT Post Pixel Shader Blending. Effects will look bad
*********
******
GS ERROR: Device doesn't support alpha blending for 16bit floating point targets.
Quality will reduce.
*********
******
GS ERROR: Device doesn't support G32R32F textures.
Textures will look bad.
*********
mvntsdc
August 2nd, 2006, 23:00
zerogrog my uncle give to me 2 graphics Card: a Fx5600 and a Geforce Nx6600! Wich one is better to use your plugin? ( sorry my english, i will study:) )
ldrancer
August 2nd, 2006, 23:30
hey.. good plugin. yea really nice. i had tried to play ffx with pcsx2 first time, and i used the default gfx plugin. tried it again today and the beginning is going faster. one thing. im using the zerogs plugin. at the top it says ps 2.0a and ffx looks like its running in ps 2 mode. anyway to get it to go to ps 3. i got support.
Mad
August 3rd, 2006, 02:30
mvntsdc:Nx6600 is the best card.
hbinhlove2003
August 3rd, 2006, 05:16
I have file BIOS for pcsx2.09 file size 11,8MB
(PS2 Bios 30004R V6 Pal.bin
PS2 Bios 30004R V6 Pal.MEC
PS2 Bios 30004R V6 Pal.NVM
rom1.bin
scph10000.bin
scph10000.NVM
scph39001.bin
scph39001.MEC
scph39001.NVM
SCPH-70004_BIOS_V12_PAL_200.BIN
SCPH-70004_BIOS_V12_PAL_200.EROM
SCPH-70004_BIOS_V12_PAL_200.NVM
SCPH-70004_BIOS_V12_PAL_200.ROM1
SCPH-70004_BIOS_V12_PAL_200.ROM2)
, but I can play , I configured follow the help file 10 step , when I chossed Run->CD ,
display is ZeroGS, my computer was freeze !!!, please help me, my computer is
Intel Celeron 1,7GHz, RAM 384MB, VAG GeForce MX 400.
General Plot
August 3rd, 2006, 05:54
Heh, looks like you have quite a collection of BIOS files, and while I won't delve into where you got them from, I will remind you that FFX2's status is ingame only, and not playable.;)
ulwan25
August 4th, 2006, 09:53
no geforce 1,2,3,4,FX for ZeroGS. zerogs is for geforce 6 and ati x1000 and above.
zerofrog
August 4th, 2006, 09:55
ZeroGS KOSMOS supports any card with pixel shader 2.0. This includes all of GeForce 5000 series, ATI Radeon 9000 series, etc.
So far, there is barely any image quality impact when using these low end cards, although it will be slower.
Mad
August 4th, 2006, 12:34
Glad to hear that!
But im still saving for a gf 6600GT...
hbk549
August 4th, 2006, 16:50
From where can we download ZeroGs plugin
When i went through forum i was really shocked to see the increase in FPS
:dance: :smash: :guitar:
PCsx2 rocks:guitar: :guitar: :guitar:
Wortany
August 4th, 2006, 18:31
hmm, I have a Geforce 6600GT and ZeroGS works fine, a lot slower than GSdx9, but works. Only thing is, I read about that DXCapsViewer on this thread and tried it out. For some reason it shows this:
VertexShaderVersion 1.1
MaxVertexShaderConst 256
PixelShaderVersion 1.4
Now I'm just confused. Or is this program not trustable?
(edit) I think I answered my own question with the information I just showed here.
emwearz
August 4th, 2006, 18:47
The Geforce 6600GT supports Pixel Shader v3.0, that program is bogus.
Wortany
August 4th, 2006, 19:50
Thought so, just wanted to make sure.
Traxxx
August 4th, 2006, 23:43
Perhaps a DX/Driver issue as the caps viewer directly reads from DX and it works correctly on my system (used CapsViewer from DirectX August 2005 SDK)
Nachbrenner
August 5th, 2006, 00:15
"Everest" also shows pixel shader version
last freeware version v2.20
http://www.techpowerup.com/downloads/84
Wortany
August 5th, 2006, 00:47
Thanks Nachbrenner, Everest seems to be showing it correctly.
MireC
August 5th, 2006, 09:33
all geforce 5xxx and 6x and 7x series support DX90; the speed will depend on the bit precision used in PS - especially for the 5x series.
Borisz
August 5th, 2006, 23:21
When trying to go fullscreen, I get an error message saying "failed to create dev, exiting..." and ZeroGS crashes. Anyone knows the cause? It has been happening on version 093 and 0931 as well as the latest 095.
Using Radeon 9600 Pro and Athlon X2 3800+, WinXP SP2.
MireC
August 5th, 2006, 23:59
just use the maximaze button.
zerofrog
August 6th, 2006, 00:05
ZeroGS KOSMOS tries to create a render target that is the same resolution as your desktop. It can just be the case that your video card doesn't support such high fullscreen resolutions.
Borisz
August 6th, 2006, 00:22
just use the maximaze button.
That will get borders everywhere and it's a lot slower (high poly effects in Disgaea make the frameskip drop to 12 fps).
zerofrog: my desktop resolution is 1152x768, and I run most PC games on that reso too. Unless ZeroGS uses the same "all of the screen is 1 texture" thing, resolution shouldnt be a problem.
edit: it also happens in 800x600.
edit: disregard this. The bug happened because of the d3d.ini files that I used to force gsdx into a proper resolution. Removing them fixed the problem.
By the way, I noticed that many games have artwork cut from below the half. Not exactly cut, but displayed as if it was some errorneus jpg stream, the quality is halved from below the half of an image. Disgaea does this among others. Any chance that a quick fix for this bug only will get released? It's really annoying. Other then that, and the stupid bug with alphablended textures (most of the special effects in Disgaea, and even the portal at the beginning is affected by this), Zerogs does pretty much all that I want it to do. Thanks for keeping it running at the original ps2 resolution!
Also, is there any way to get the fps stats displayed when in fullscreen mode, like how the Del button does in gsdx?
zerofrog
August 6th, 2006, 00:24
For fullscreen, zerogs kosmos creates one A16B16G16R16F or A8R8G8B8 render target the same size as your desktop. If your video card supports such render targets, it shouldn't give you problems.
Borisz
August 6th, 2006, 00:33
Whoops, I edited my post while you were typing.
zerofrog
August 6th, 2006, 00:37
What version of disgaea are you using, can you send a snap? No tester has had this 'cutting off problem', so it might be some more of your Direct3D settings.
Pressing a button to display fps in fullscreen is a great idea!
Borisz
August 6th, 2006, 01:31
My Disgaea ver is SLUS-20666.
Here are snaps from both problems. The 4th pic is from Shin Gouketsuji Ichizoku ~Bonnou Kaihou~, SLPM-66278. It happens quite often when graphics such as cutscenes are being displayed, although it does not seem to happen in-game.
As for fullscreen mode, please make it so it changes the resolution to 640x480 or something selectable. I want to try fullscreen mode because it runs smoother that way on my Radeon. Some special effects in Disgaea cause many polygons to be piled up, and this causes severe slowdown with my videocard when running at either Windowed, or high-resolution fullscreen. That stands true for GSDX as well, although it doesnt go as slow as 10 fps in extreme cases.
Having the correct aspect ratio forced in fullscreen, like how it is done on windowed mode, would be incredibly nice too, if it's not much trouble. It's one of the things I really like in ZeroGS, no disorted graphics due to incorrect aspects.
zerofrog
August 6th, 2006, 01:38
It looks like those gfx problems are due to imprecise floating point arithmetic. Both ATI and nVidia have their own unique way of taking floating-point shortcuts (for example, 1.501*2 will probably be 3 instead of 3.002). This especially occurs on older cards. I'll see what I can do about it, but I think you should invest in a new video card.
For now if it isn't too much of a problem, you can resolve the fullscreen problem by setting your desktop to 640x480 before going into full screen. And aspect ratio is always preserved in zerogs.
EDIT: what makes your games slow isn't the window size, but the frame buffer size. Whether you have 640x480 or 1152x768 shouldn't really matter (from my tests anyway)
jOeBrO
August 6th, 2006, 01:56
zerofrog, 1st i would like to say congrats on this great plugin i've heard so many good things about it.
but i'm very confused and have searched the forums for my answer and have had no luck
so instead of searching anymore i'de like to take my question to the pro who created this great plugin :)
these are my computers specs:
pentuim 4 with HT 3.0 GHZ
1gig memory
radeon 9800 pro
sound blaster live 5.1 (WDM)
do i need to replace anything to be able to use your plugin?
because when i use it i get graphical issues in FFX and the framerate is a lot slower then what everyone else is reporting (about 35fps in game)
any help would be appreciated
thanks :)
zerofrog
August 6th, 2006, 01:58
- Compared to previous zerogs builds, how does the fps compare? You have HT, so you might try MTGS/DC options.
- what do you mean by 'graphical issues'?
jOeBrO
August 6th, 2006, 02:01
hmm let me see if i can pull up a screenshot for you
EDIT: heres 2
http://i8.photobucket.com/albums/a50/jOeBrO/FFX/Screen03.jpg
http://i8.photobucket.com/albums/a50/jOeBrO/FFX/Screen02.jpg
Borisz
August 6th, 2006, 02:05
Not much to invest to on my AGP mobo, and I don't have money to upgrade both my mobo and my vidcard. bleh.
For the record, older versions of ZeroGS did not have the "graphics are semigarbled from waist below" bug. And the texture thing happens on GSDX as well.
And Chankast too, actually. This makes me wonder if a more modern card could get THAT fixed...
Interestingly, after setting my desktop to 800x600 and running ZeroGS in the same resolution mode, I still got horrible slowdown on hi polycount effects. Something else must be causing this, or perhaps my card just can't handle all the weight that ZeroGS puts on it.
And, for the aspect ratio, don't games run at 640x448 instead of 640x480? Many fullscreen graphics have a minor, horizontal "warp" in them that may be caused from being stretched to incorrect resolution - They don't happen when I used the d3d.ini mod to force GSDX to 640x448...
zerofrog
August 6th, 2006, 02:12
jOeBrO: The first error can be fixed by pressing F9. The second error is the same as Borisz. Mainly, a floating point problem.
As I do not have a radeon card, can one of you PM me to do some offline testing?
Borisz: Aspect ratio for all games is fixed to 4:3 (because TVs are 4:3). Judging from you last image of the logos, it looks like the logos are almost a perfect square (off by ~3 pixels).
jOeBrO
August 6th, 2006, 02:25
hey thanks zerofrog now it looks perfect but the FPS is still the same(35 fps)
is that the "floating point" problem your talking about?
also, if you want i can upload a screen of how everything looks now but i think it looks perfect
EDIT: and ironically the fps goes down about 7 fps when i enable MTGS and dual core processing
any thoughts on what i'm doing wrong?
thanks in advance :)
zerofrog
August 6th, 2006, 02:27
35fps is very good for your CPU, no need for extra screens.
EDIT: MTGS and DC options only speed things up for HyperThreaded or Dual Core CPUs
Borisz
August 6th, 2006, 02:39
I understand that aspect ratios are 4:3, when the game runs at 640x448 it puts slight horizontal borders on the screen. Check some of the screenshots for Disgaea at lamespot:
http://www.gamespot.com/ps2/rpg/disgaeahourofdarkness/screenindex.html
(yeah, they are 720x480, but you can PERFECTLY cut off the borders to see that the actual game screen is only 640x448. Just copy them into photoshop or Paintsho pro and do a centered canvas size.)
It's very suspicious cause using 640x448 for graphics is not uncommon at all for ntsc games, and this would also fix that small warping problem - and the lamespot picture captures are the same resolution as well. Just being off by a few pixels like that last shot would perfectly fit this scenario as well, seeing that the game was only forced to stretch by 8 pixels both above and below.
I sent a pm about testing.
jOeBrO
August 6th, 2006, 02:50
35fps is very good for your CPU, no need for extra screens.
EDIT: MTGS and DC options only speed things up for HyperThreaded or Dual Core CPUs
but i have hyperthread technology i just looked at my computer spec sheet i printed out before i bought it( i bought it in 2004 though if that matters)
also, i'm almost completely sure its dual core because under the device manager it has 2 intel pentium 4 3.0 ghz processors installed
zerofrog
August 6th, 2006, 02:54
maybe you are right. I'll look into it. I know that tvs are very tricky about the heights. Some tvs don't display the top and bottom 10-15 pixels, while others do. I think that a lot more games will look wrong if forcing to 10:7 aspect ratio instead of 4:3. If you have any ideas how to detect this condition inside the GS's SMODE1/2 settings, do tell.
zerofrog
August 6th, 2006, 02:58
Hmm..... I think with HT processors, you have tell the BIOS or Windows you want to use HT. General plot has an HT CPU and can get good speeds with MTGS. Talk to him.
UniverseJDJ
August 6th, 2006, 05:43
You simply enable HyperThreading in the BIOS (I think it's under Advanced Motherboard Features) and when Windows boots up it'll detect the second logical processor and switch from Uniprocessor to Multiprocessor automatically (might ask for a restart).
General Plot
August 6th, 2006, 06:02
Go into your task manager, and look under performance tab. If you see two separate CPU performance graphs (as in the attachment) then your HT is enabled. A note: you MUST be running your RAM in dual channel mode (with 2 sticks of RAM equal in size to each slot) in order for HT to work.;)
jOeBrO
August 6th, 2006, 08:05
yea my task manager performance window is exacly like your pic gen. plot
and i have two 512mb rams in my comp... do you think i have to put them in another slot?
zerofrog
August 6th, 2006, 08:07
Try setting the 'dual core' option also.
jOeBrO
August 6th, 2006, 08:23
i have... it gives me 2 fps increase
EDIT: i have also made sure the bios has HT enabled and it does
Borisz
August 6th, 2006, 12:52
maybe you are right. I'll look into it. I know that tvs are very tricky about the heights. Some tvs don't display the top and bottom 10-15 pixels, while others do. I think that a lot more games will look wrong if forcing to 10:7 aspect ratio instead of 4:3. If you have any ideas how to detect this condition inside the GS's SMODE1/2 settings, do tell.
No friggin clue, but I guess you could make it another selectable option like the ffx hack.
ulwan25
August 6th, 2006, 13:38
Mad, if you want to buy 6600GT, buy a X1600PRO(even pipeline is 4). because benchmark shows x1600pRo score is higher than 6600GT
Verox
August 6th, 2006, 14:03
Help me!I get a problem
When I copy the new ZeroGS KOSMOS 0.95 sse2.dll and ZeroGS KOSMOS 0.95 nonsse2.dll i didn't find it in the emulator(pcsx2 0.9.1).
PLS.Help me out!
pcsx2 games
August 6th, 2006, 14:07
Mad, if you want to buy 6600GT, buy a X1600PRO(even pipeline is 4). because benchmark shows x1600pRo score is higher than 6600GT
hey wht's the um name plss tell me????
Traxxx
August 6th, 2006, 14:10
Mad, if you want to buy 6600GT, buy a X1600PRO(even pipeline is 4). because benchmark shows x1600pRo score is higher than 6600GT
If buying ATI always go for XT versions as they support temperature readings,
fan speed control and you have much better performance as with Pro.
Federelli
August 6th, 2006, 16:50
Nothing but crashes on my PC, nothing at all works, regardless the settings. Will test if you'd like Zero :).
jOeBrO
August 6th, 2006, 19:20
so whats wrong with my computer? why even when i have HT enabled along with MTGS and dual core enabled on my dual core 3.0 ghz cpu does it not increase the fps above 35fps on FFX?
do i just need a newer graphics card? i have a radeon 9800 pro
EDIT: zerofrog, i'm sorry if i'm causing you trouble it was not intended and if 35 fps is the best you can get with my setup at the moment, then thats just fine because i know people like you work real hard to make us happy.
so thanks
googy
August 7th, 2006, 20:08
zerofrog, you've done a perfect work! your plugin is really something! :thumb:
yjia2
August 7th, 2006, 20:18
Minor color screwiness in various 2D icons in Atelier Iris (see screenshot comparisons)
another bigger problem in atelier iris is when i walk around on a map (2d area maps, not the 3d world map), after a little bit the emulator will lag sporadically while moving and various parts of the map would flash black (i think its swapping stuff in and out of vram), hard to screencap that
zerofrog
August 7th, 2006, 21:26
for alteir iris, can you tell me your gfx card, cpu, etc and exactly what version and region of alteir iris it is.
refraction
August 7th, 2006, 21:52
fathi if i see you posting bios requests again you will find yourself with a ban
you have been warned
yjia2
August 8th, 2006, 00:13
for alteir iris, can you tell me your gfx card, cpu, etc and exactly what version and region of alteir iris it is.
Nvidia 7900 GS with latest nvidia drivers
Intel centrino duo t2400 1.83 ghz
1gb ram
Atelier Iris: Eternal Mana NTSC-U SLUS 211.13
btw this happens in both the old verison of zerogs as well as the new version
Bear™
August 8th, 2006, 10:36
Hi zerofrog!
I have the problem...
When i run latest official VM or TLB version of PCSX2 with nonSSE2 ZeroGS 0.95, 0.95.1 or 0.95.2 -> PCSX2 crash (VM on Run CD, TLB on FFX loading).
When i run latest SVN TLB version with nonSSE2 ZeroGS 0.95, 0.95.1 or 0.95.2-> I get graphical bugs in FFX(in attachments) with any options.
PC Specs: Athlon XP 2600+ (Simple SSE), 128Mb GeCube Radeon 9600 XT Extreme Edition (PS 2.0), 1Gb Dual DDR PC3200.
P.S. I have latest June DirectX. BIOS SCPH-70012.
Thx for the reply.
refraction
August 8th, 2006, 11:08
turn off eeRec with 0.9.1
you wont get support for svn builds
Bear™
August 8th, 2006, 11:26
turn off eeRec with 0.9.1
Same graphical bugs.
you wont get support for svn builds
I know, but it may be help resolve my problem.
Sry for English.
refraction
August 8th, 2006, 11:29
how about turning off vu-rec? does that help?
Bear™
August 8th, 2006, 11:33
how about turning off vu-rec? does that help?
It doesn't help :cry: .
refraction
August 8th, 2006, 11:43
there are serious issues with radeon cards on the new zerogs builds, so you may have to sit this one out and use gsdx9
Bear™
August 8th, 2006, 11:44
there are serious issues with radeon cards on the new zerogs builds, so you may have to sit this one out and use gsdx9
Very bad. Ok, thx for the reply.
zerofrog
August 8th, 2006, 17:29
yjia2: I can't get ingame in Alteir Iris, is there some kind of patch?
jih2000
August 9th, 2006, 10:30
Hi zerofrog,
ZeroGS 0.9.52 its doubled my framerates ingame in virtua fighter 10th aniv. edition (~3 to ~6-7fps) in the non-SSE2 version
AMD XP2500+ Geforce 6800 512mb
Is it possible to use the emu code that converts SSE2 to SSE1 code for cpus like the AthlonXP please (as guessing this will give a bigger speed boost)?
Thanks for this great piece of work
Marty
ulwan25
August 9th, 2006, 12:51
i have a probleme de lame. king of fighters XI seems to run like without NLOOP! is there any problems or me FX5200 is the one?
MadMe
August 9th, 2006, 18:33
Hi all, when I try to configure my PCSX2 - i cant select the new ZeroGS KOSMOS 0.95.2 nonsse2.dll & ZeroGS KOSMOS 0.95.2 sse2.dll?! I only can select the old ZeroGS 0.93.1 nonsse.dll & ZeroGS 0.93.1 sse.dll! I copy the two new dll´s to the plugin folder...anybody have the same problems or any suggestions ???
Please help me !
my spec. are: AMD 2600+ , ATI X800 GTO, 1024MBDDR
Thank you°
MM
General Plot
August 9th, 2006, 18:58
Try checking the stickies in the PCSX2 forum (http://forums.ngemu.com/showthread.php?p=718442#post718442).;)
MadMe
August 9th, 2006, 19:05
i cant find any posts with the answer to my problem...sorry...
can u say me in which thread i can find it, plz?!?
General Plot
August 9th, 2006, 19:55
It's in the sticky called "How to make PCSX2 recognize new ZeroGS".;)
yjia2
August 9th, 2006, 22:55
yjia2: I can't get ingame in Alteir Iris, is there some kind of patch?
http://forums.ngemu.com/989722-post73.html
Trask
August 11th, 2006, 03:42
I've just downloaded the new ZeroGS sse2 today and well everything is coming up in static on it's default settings, fiddled around with them and didn't seem to matter. I know there's been some ATI problems, so maybe that's it? Any suggestions?
PC Specs:
Intel P4 3.2ghz
1.5GB RAM
ATI x800 256mb
This is from Midway Arcade Treasures 2, I've gotten further in the old Zero plugin... it's a similar effect with Devil May Cry 3 SE
emwearz
August 11th, 2006, 03:48
I get that in the FFX cutescenes, change the interlace and see if it helps (I need to have interlace 2 on to watch the FFX cutscenes without the static.)
Trask
August 11th, 2006, 04:38
Tried all the modes, no change; Thanks for the guess though
Masun
August 15th, 2006, 03:40
Hi. everybody I am new here. I just found out psx2 yesterday. Anyways, I have been trying to play with some of the options in both the ZeroGS 0.95 plugin and with Gsdx9. For the ZeroGS plugin I am using the non SSE2 one. The problem I am having is that I am running Naruto ultimate ninja on it, and the game is displaying graphical errors on the ingame menus and the characters themselves don't display. The icons by the characters display and the background images flicker, like the errors I keep getting. The errors on the in game menus look like the errors are jumping in from the left side of the screen, or top left corner. While trying to play the same errors appear, along with the characters not showing. My specs are as follows:
Athlon xp 2100+ (1.73 ghz)
768 megs or DDR 2700.
X1300pro (ATI brand) Driver ver. 8.273
Soundblaster Audigy 2 zs
Windows XP home -SP2-
It's hard to tell from the 2 pics I have but the errors jump in and out. It's hard to describe, but I'm sure you guys have seen these kinds of errors too.
**edit: sorry for the pics being so big, I'm not really that good with linking pics in forums. I don't do it too often.
General Plot
August 15th, 2006, 10:44
For starters, use the attachment feature next time.;) Also, this isn't a new bug. It's known by the developers as SPS (for spikey plolygons) and is very common in many games, though it is getting improved. For now, the only thing you can do is wait for a new release and see if it's been fixed.;)
ramEk
August 20th, 2006, 16:00
i get an error msg... Error opening GS Plugin.... in Gslog.txt write me this...
Failed to create hardware device, creating software.
Failed to create software device, switching to reference rasterizer.
can anyone help me pls....
PranicVampX
August 21st, 2006, 02:20
i have that same error right now although it worked a couple days ago
Skyduke
August 31st, 2006, 15:09
I have the same problem as the previous two literacy-challenged gentlemen. Is there anyway around this? Many thanks.:innocent:
bositman
August 31st, 2006, 15:26
http://forums.ngemu.com/pcsx2-official-forum/75838-how-make-pcsx2-recognize-new-zerogs.html
This maybe?
azsd
September 13th, 2006, 13:48
the textures under dialogbox in this game disappeared partly or comletely with ZeroGS 0.9.5
In GSdx9 it exists there but the screen get dither at all.
screen snapshot attached.
Environment:
E6300
Gigabyte P965
7600GT+
Win 2003 Std
DemonSpawn
September 17th, 2006, 19:38
I have a ATI Saphirer 9550 256Mb Ram with 2.0 Pixelshader and yet i get that Error Opening the GS Pluging, I'v even got the windows support file from the site and i'm getting the error
Failed to create Hardware Device, creating software.
Failed to create software device, switching to reference rasterizer.
pattynello
September 20th, 2006, 17:28
Hi boys I premise that I am Italian... but when I try to use the plugin of zerogs me from this problem and I don't succeed in understanding what both...
"Bios Version 2.0
GIF reset
ceating zerogs
**************
GS ERROR: Need at least vs2.0
**************
gsOpen done"
What will he want to say? How to resolve the problem?? Thanks to all those that will answer me...
bositman
September 20th, 2006, 18:14
Your graphics card does not support pixel shaders 2,buy a new card or use gsdx9 with fixed pipeline/ps 1.1
ZeroBlack
September 26th, 2006, 22:29
Have a problem running ZeroGS Kosmos 0.95.2, when I run any game it just shows a windows error and the program ends. Same with non SS2 version and same with 0.93.1 version of Kosmos. (Can play without problems with GSdx9)
My computer:
Athlon 64 3700+
Radeon x1800xt 256 MB
2x512 PC3200 OCZ
Windows XP Pro SP2
gsLog.txt
Creating effects
Creating extra effects
GS Using pixel shaders ps_3_0
this is what shows the windows log.
<?xml version="1.0" encoding="UTF-16"?>
<DATABASE>
<EXE NAME="pcsx2.exe" FILTER="GRABMI_FILTER_PRIVACY">
<MATCHING_FILE NAME="d3dx9_27.dll" SIZE="2319568" CHECKSUM="0x758A8AF5" BIN_FILE_VERSION="9.8.299.0" BIN_PRODUCT_VERSION="9.8.299.0" PRODUCT_VERSION="9.08.299.0000" FILE_DESCRIPTION="" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Microsoft® DirectX for Windows®" FILE_VERSION="9.08.299.0000" ORIGINAL_FILENAME="D3DX9D.dll" INTERNAL_NAME="D3DX9D.dll" LEGAL_COPYRIGHT="© Microsoft Corporation. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x237A06" LINKER_VERSION="0x50002" UPTO_BIN_FILE_VERSION="9.8.299.0" UPTO_BIN_PRODUCT_VERSION="9.8.299.0" LINK_DATE="07/23/2005 00:23:46" UPTO_LINK_DATE="07/23/2005 00:23:46" VER_LANGUAGE="Inglés (Estados Unidos) [0x409]" />
<MATCHING_FILE NAME="fmod.dll" SIZE="161280" CHECKSUM="0x2B8556BE" BIN_FILE_VERSION="3.7.4.0" BIN_PRODUCT_VERSION="3.7.4.0" PRODUCT_VERSION="3.74" FILE_DESCRIPTION="FMOD" COMPANY_NAME="Firelight Technologies Pty, Ltd" PRODUCT_NAME="FMOD" FILE_VERSION="3.74" ORIGINAL_FILENAME="fmod.dll" INTERNAL_NAME="FMOD" LEGAL_COPYRIGHT="Copyright © 1994-2004, Firelight Technologies Pty, Ltd." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="3.7.4.0" UPTO_BIN_PRODUCT_VERSION="3.7.4.0" LINK_DATE="10/18/2004 03:04:41" UPTO_LINK_DATE="10/18/2004 03:04:41" VER_LANGUAGE="Inglés (Australia) [0xc09]" />
<MATCHING_FILE NAME="gnu_gettext.dll" SIZE="15872" CHECKSUM="0xA765D831" BIN_FILE_VERSION="0.10.35.0" BIN_PRODUCT_VERSION="0.10.35.0" PRODUCT_VERSION="0, 10, 35, 0" FILE_DESCRIPTION="mingw32 Port of GNU gettext - DLL Version" COMPANY_NAME="Franco Bez <franco.bez@gmx.de>" PRODUCT_NAME="GNU gettext - Library" FILE_VERSION="0, 10, 35, 0" ORIGINAL_FILENAME="gnu_gettext.dll" INTERNAL_NAME="gnu_gettext" LEGAL_COPYRIGHT="(C) 1999 under LGPL see COPYING" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x10000" UPTO_BIN_FILE_VERSION="0.10.35.0" UPTO_BIN_PRODUCT_VERSION="0.10.35.0" LINK_DATE="05/04/2001 08:01:57" UPTO_LINK_DATE="05/04/2001 08:01:57" VER_LANGUAGE="Idioma neutral [0x0]" />
<MATCHING_FILE NAME="pcsx2.exe" SIZE="2113536" CHECKSUM="0x1BBA29" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="07/04/2006 04:41:17" UPTO_LINK_DATE="07/04/2006 04:41:17" />
<MATCHING_FILE NAME="pcsx2t.exe" SIZE="1896448" CHECKSUM="0x6E8F6F51" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="07/04/2006 04:41:43" UPTO_LINK_DATE="07/04/2006 04:41:43" />
<MATCHING_FILE NAME="pthreadVC2.dll" SIZE="86070" CHECKSUM="0x9475C364" BIN_FILE_VERSION="2.7.0.0" BIN_PRODUCT_VERSION="2.7.0.0" PRODUCT_VERSION="2, 7, 0, 0" FILE_DESCRIPTION="POSIX Threads for Windows32 Library" COMPANY_NAME="Open Source Software community project" FILE_VERSION="2, 7, 0, 0" ORIGINAL_FILENAME="pthreadVC" INTERNAL_NAME="pthreadVC" LEGAL_COPYRIGHT="Copyright (C) Project contributors 1998-2004" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="2.7.0.0" UPTO_BIN_PRODUCT_VERSION="2.7.0.0" LINK_DATE="06/04/2005 01:52:20" UPTO_LINK_DATE="06/04/2005 01:52:20" VER_LANGUAGE="Inglés (Estados Unidos) [0x409]" />
<MATCHING_FILE NAME="unins000.exe" SIZE="668938" CHECKSUM="0xC3FF007B" BIN_FILE_VERSION="51.42.0.0" BIN_PRODUCT_VERSION="51.42.0.0" PRODUCT_VERSION="" FILE_DESCRIPTION="Setup/Uninstall" COMPANY_NAME="" PRODUCT_NAME="Inno Setup" FILE_VERSION="51.42.0.0" ORIGINAL_FILENAME="" INTERNAL_NAME="" LEGAL_COPYRIGHT="Copyright (C) 1997-2005 Jordan Russell. Portions Copyright (C) 2000-2005 Martijn Laan." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="51.42.0.0" UPTO_BIN_PRODUCT_VERSION="51.42.0.0" LINK_DATE="06/19/1992 22:22:17" UPTO_LINK_DATE="06/19/1992 22:22:17" VER_LANGUAGE="Inglés (Estados Unidos) [0x409]" />
<MATCHING_FILE NAME="plugins\CDVDiso.dll" SIZE="151040" CHECKSUM="0xAA469FD1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x2EEBC" LINKER_VERSION="0x10000" LINK_DATE="05/14/2005 20:03:44" UPTO_LINK_DATE="05/14/2005 20:03:44" />
<MATCHING_FILE NAME="plugins\CDVDisoEFP.dll" SIZE="231064" CHECKSUM="0xA2A739A" MODULE_TYPE="WIN32" PE_CHECKSUM="0x40D1C" LINKER_VERSION="0x10000" LINK_DATE="01/15/2006 18:22:48" UPTO_LINK_DATE="01/15/2006 18:22:48" />
<MATCHING_FILE NAME="plugins\CDVDisolinuz.dll" SIZE="151040" CHECKSUM="0xAA469FD1" MODULE_TYPE="WIN32" PE_CHECKSUM="0x2EEBC" LINKER_VERSION="0x10000" LINK_DATE="05/14/2005 20:03:44" UPTO_LINK_DATE="05/14/2005 20:03:44" />
<MATCHING_FILE NAME="plugins\CDVDlinuz.dll" SIZE="54289" CHECKSUM="0xA0BAED2F" MODULE_TYPE="WIN32" PE_CHECKSUM="0x17EBB" LINKER_VERSION="0x10000" LINK_DATE="01/15/2006 18:21:49" UPTO_LINK_DATE="01/15/2006 18:21:49" />
<MATCHING_FILE NAME="plugins\CDVDnull.dll" SIZE="6656" CHECKSUM="0x12DA00CD" MODULE_TYPE="WIN32" PE_CHECKSUM="0xEA3C" LINKER_VERSION="0x10000" LINK_DATE="05/14/2005 20:03:45" UPTO_LINK_DATE="05/14/2005 20:03:45" />
<MATCHING_FILE NAME="plugins\cdvdPeops.dll" SIZE="86016" CHECKSUM="0xF535B57F" BIN_FILE_VERSION="1.0.2.0" BIN_PRODUCT_VERSION="1.0.2.0" PRODUCT_VERSION="1, 0, 2, 0" FILE_DESCRIPTION="cdvdPeops" COMPANY_NAME="Pete Bernert and the P.E.Op.S. team" PRODUCT_NAME="cdvdPeops" FILE_VERSION="1, 0, 2, 0" ORIGINAL_FILENAME="cdvdPeops.dll" INTERNAL_NAME="cdvdPeops" LEGAL_COPYRIGHT="Copyright © 2003-2004" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.2.0" UPTO_BIN_PRODUCT_VERSION="1.0.2.0" LINK_DATE="04/20/2005 13:21:50" UPTO_LINK_DATE="04/20/2005 13:21:50" VER_LANGUAGE="Alemán (Alemania) [0x407]" />
<MATCHING_FILE NAME="plugins\DEV9null.dll" SIZE="6656" CHECKSUM="0x9E3D2FA3" MODULE_TYPE="WIN32" PE_CHECKSUM="0x5B9E" LINKER_VERSION="0x10000" LINK_DATE="05/14/2005 20:03:45" UPTO_LINK_DATE="05/14/2005 20:03:45" />
<MATCHING_FILE NAME="plugins\FWnull.dll" SIZE="21732" CHECKSUM="0x7C8192DD" MODULE_TYPE="WIN32" PE_CHECKSUM="0x765D" LINKER_VERSION="0x10000" LINK_DATE="05/16/2005 13:41:58" UPTO_LINK_DATE="05/16/2005 13:41:58" />
<MATCHING_FILE NAME="plugins\GSdx9 sse2.dll" SIZE="565248" CHECKSUM="0x4F9F7C73" BIN_FILE_VERSION="1.0.0.9" BIN_PRODUCT_VERSION="1.0.0.9" PRODUCT_VERSION="1, 0, 0, 9" FILE_DESCRIPTION="GS plugin for ps2 emulators" COMPANY_NAME="Gabest" PRODUCT_NAME="GSdx9" FILE_VERSION="1, 0, 0, 9" ORIGINAL_FILENAME="GSdx9.dll" INTERNAL_NAME="GSdx9.dll" LEGAL_COPYRIGHT="Copyright (c) 2004-2005 Gabest. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.9" UPTO_BIN_PRODUCT_VERSION="1.0.0.9" LINK_DATE="03/13/2006 14:34:26" UPTO_LINK_DATE="03/13/2006 14:34:26" VER_LANGUAGE="Inglés (Estados Unidos) [0x409]" />
<MATCHING_FILE NAME="plugins\GSdx9.dll" SIZE="602112" CHECKSUM="0x57651F78" BIN_FILE_VERSION="1.0.0.9" BIN_PRODUCT_VERSION="1.0.0.9" PRODUCT_VERSION="1, 0, 0, 9" FILE_DESCRIPTION="GS plugin for ps2 emulators" COMPANY_NAME="Gabest" PRODUCT_NAME="GSdx9" FILE_VERSION="1, 0, 0, 9" ORIGINAL_FILENAME="GSdx9.dll" INTERNAL_NAME="GSdx9.dll" LEGAL_COPYRIGHT="Copyright (c) 2004-2005 Gabest. All rights reserved." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.0.0.9" UPTO_BIN_PRODUCT_VERSION="1.0.0.9" LINK_DATE="03/13/2006 21:33:23" UPTO_LINK_DATE="03/13/2006 21:33:23" VER_LANGUAGE="Inglés (Estados Unidos) [0x409]" />
<MATCHING_FILE NAME="plugins\PadSSSPSX.dll" SIZE="18944" CHECKSUM="0xD00BCEF5" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="09/03/2006 15:08:01" UPTO_LINK_DATE="09/03/2006 15:08:01" />
<MATCHING_FILE NAME="plugins\PADwin.dll" SIZE="372892" CHECKSUM="0x997BD625" MODULE_TYPE="WIN32" PE_CHECKSUM="0x5BAFB" LINKER_VERSION="0x10000" LINK_DATE="05/14/2005 20:04:00" UPTO_LINK_DATE="05/14/2005 20:04:00" />
<MATCHING_FILE NAME="plugins\SPU2null.dll" SIZE="57344" CHECKSUM="0x50A86DD0" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="04/03/2006 11:06:30" UPTO_LINK_DATE="04/03/2006 11:06:30" />
<MATCHING_FILE NAME="plugins\spu2PeopsSound.dll" SIZE="102400" CHECKSUM="0xE12316FD" BIN_FILE_VERSION="1.4.0.0" BIN_PRODUCT_VERSION="1.4.0.0" PRODUCT_VERSION="1, 4, 0, 0" FILE_DESCRIPTION="spu2PeopsSound" PRODUCT_NAME="spu2PeopsSound" FILE_VERSION="1, 4, 0, 0" ORIGINAL_FILENAME="spu2PeopsSound.DLL" INTERNAL_NAME="spu2PeopsSound" LEGAL_COPYRIGHT="GPL 2004" VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x4" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" UPTO_BIN_FILE_VERSION="1.4.0.0" UPTO_BIN_PRODUCT_VERSION="1.4.0.0" LINK_DATE="04/04/2006 15:03:05" UPTO_LINK_DATE="04/04/2006 15:03:05" VER_LANGUAGE="Inglés (Estados Unidos) [0x409]" />
<MATCHING_FILE NAME="plugins\USBnull.dll" SIZE="9728" CHECKSUM="0x2DA469BF" MODULE_TYPE="WIN32" PE_CHECKSUM="0xA0BA" LINKER_VERSION="0x10000" LINK_DATE="05/14/2005 20:04:02" UPTO_LINK_DATE="05/14/2005 20:04:02" />
<MATCHING_FILE NAME="plugins\ZeroGS 0.93.1 nonsse.dll" SIZE="2355200" CHECKSUM="0x89AC95A6" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="04/14/2006 23:56:14" UPTO_LINK_DATE="04/14/2006 23:56:14" />
<MATCHING_FILE NAME="plugins\ZeroGS 0.93.1 sse2.dll" SIZE="2355200" CHECKSUM="0x19E1BBBC" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="04/19/2006 20:00:16" UPTO_LINK_DATE="04/19/2006 20:00:16" />
<MATCHING_FILE NAME="plugins\ZeroGS KOSMOS 0.95.2 nonsse2.dll" SIZE="2646016" CHECKSUM="0x41C129E" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="08/08/2006 16:50:34" UPTO_LINK_DATE="08/08/2006 16:50:34" />
<MATCHING_FILE NAME="plugins\ZeroGS KOSMOS 0.95.2 sse2.dll" SIZE="2650112" CHECKSUM="0x534CEDE" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="08/08/2006 16:49:27" UPTO_LINK_DATE="08/08/2006 16:49:27" />
</EXE>
<EXE NAME="ZeroGS KOSMOS 0.95.2 sse2.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
<MATCHING_FILE NAME="ZeroGS KOSMOS 0.95.2 sse2.dll" SIZE="2650112" CHECKSUM="0x534CEDE" MODULE_TYPE="WIN32" PE_CHECKSUM="0x0" LINKER_VERSION="0x0" LINK_DATE="08/08/2006 16:49:27" UPTO_LINK_DATE="08/08/2006 16:49:27" />
</EXE>
<EXE NAME="kernel32.dll" FILTER="GRABMI_FILTER_THISFILEONLY">
<MATCHING_FILE NAME="kernel32.dll" SIZE="1037312" CHECKSUM="0x3400021F" BIN_FILE_VERSION="5.1.2600.2945" BIN_PRODUCT_VERSION="5.1.2600.2945" PRODUCT_VERSION="5.1.2600.2945" FILE_DESCRIPTION="DLL de cliente API BASE de Windows NT" COMPANY_NAME="Microsoft Corporation" PRODUCT_NAME="Sistema operativo Microsoft® Windows®" FILE_VERSION="5.1.2600.2945 (xpsp_sp2_gdr.060704-2349)" ORIGINAL_FILENAME="kernel32" INTERNAL_NAME="kernel32" LEGAL_COPYRIGHT="Copyright (C) Microsoft Corporation. Reservados todos los derechos." VERFILEDATEHI="0x0" VERFILEDATELO="0x0" VERFILEOS="0x40004" VERFILETYPE="0x2" MODULE_TYPE="WIN32" PE_CHECKSUM="0x10AB69" LINKER_VERSION="0x50001" UPTO_BIN_FILE_VERSION="5.1.2600.2945" UPTO_BIN_PRODUCT_VERSION="5.1.2600.2945" LINK_DATE="07/05/2006 10:56:30" UPTO_LINK_DATE="07/05/2006 10:56:30" VER_LANGUAGE="Español (alfabetización internacional) [0xc0a]" />
</EXE>
</DATABASE>
theyuna
September 27th, 2006, 13:36
ah so thats why i coudnt get that plugin to run tekken tag tournament.
I dont have pixel shader 2.0 only 1.4 ;)
Zubair1
October 11th, 2006, 12:24
Hello everyone,
sadly i've been wandering on this very same forum for quite some time... over years....:(
i was looking for the good news when finally FFX is playable on PS2 emulator which i recently did found and this site and i so finally had to register hoping i might get some help around here, so please if possiable do help :P
I was trying to run a Final Fantasy X - I have it in a DvD rom and wanted to play it on the PS2 Emulator, I downloaded the latest version of the PCSX2 Installer off the site and all the plugins provided their that i might thought have been usefull, like Graphic Plugins, Pad plugins ,etc ,etc.
Well after doing all these and prepared all the stuffs required i finally ran the emulator but after alittle hours of configuration testing i managed to see just a screen of the logo - SquareNix :( i have some other games on dvd so tried them all one by one including Shadow Heards, Dirge Of Cerberus, Shining Force Neo the only game that i managed to run well was Shining Force Neo, though i haven't played it yet i just saw the intro movies in it (had to leave out).
But after i came back i tried messing some more into it and got FFX working everything was going fine, i noticed that ZeroGS plugin increased the speed quite greatly when i was using - the only thing wrong was Screen going up & down, but other then as soon as i reached the menu screen where i either goto choose a save from the memory card or start a new game i selected the option to Start a new game and after 4-5 seconds the game crashed and everything disappeared.
My Computer specifications might not be too good but do let me know if thats the problem too as i'm willing to upgrade my pc too play this game just once :(
PC Specifications are :
Intel Pentium 3 - 866 MHZ
192 MB SDRAM
Nvidia GeForce 5200
My card supports Pixel Shader upto 2+
PRO's please help me, i'm a big fan of Final Fantasy Games also RPG's and really want to play this game have been waiting very very very.....long :(
MireC
October 11th, 2006, 19:13
there is no way you could play the FFX on this version of Emu with your current rig at acceptable framerate. Do yourself a favor and buy a used PS2 console.
I can run it a 35 fps but at the first dialog it locks up.
One thing is that the game is playable , resp it goes ingame the second thing is that you can end the game with the currect version, which I doub.
B3tty_sa
October 14th, 2006, 10:55
Hi......i too have a slight problem with ZeroGS, my PC Specs are : AMD 3400+ 64bit, ATI X800 XT, 1024 GB DDR400 ram......The problem is with the games i run when i play Gundam Seed Omni vs Zaft the picture on the screen flashes....it does this with every game i try with ZeroGS.....i know it has had problems with ATI cards before....but this is just a very irratating bug....the games run at almost playable speeds but the graphics flash on and off while im playing.
if anybody knows how to avoid this little problem please let me know.....and in case nobody has had this problem before.....now you know :D
farayi
October 17th, 2006, 12:13
hi
I got a pentium 4 2,8Ghz;768Mb ram; Geforce 3 Ti200; 40Gig HDD. Can the Pcsx2 emulator work with my Graphics card. i Keep getting a GS Plugin error. What should i do.
Help me out guys
PersianBoy
October 17th, 2006, 17:40
your graphic card is old and it doesn't support shadersv2.0. so you can't use ZeroGS. you should use GSDX9 but you must select shadersv1.1 instead of shadersv2.0 when you're using this plugin.
for your information
the cards that I mentioned below support shaders v1.1. so you can only use GSDX9.
Geforce 3 ti series
Geforce 4 ti series (4200/4400/4600/4800)
Radeon 8500/9000/9200/9250 (shaders v1.4)
the cards that I mentioned below support shaders v2.0 or v3.0. so you can use both GSDX and ZeroGS.
Geforce fx series
Geforce 6 series
Geforce 7 series
Radeon 9500/9550/9600/9700/9800
Radeon X series
farayi
October 18th, 2006, 08:26
Thanx Maan. i'll go try it out and if it doesn't work i definately go buy a better Graphic Card.
GGGG-Unot
RedLion
October 19th, 2006, 21:03
Hello Zerofrog.
Helping Jonc2006 I discovered a software called 3D analyse which can emulate PS 2.0 an 3.0 on less recent cards (even on a TNT 2).Of course it sometimes results on graphics glitches and like the program is also an emulator it takes on CPU power.
But do you think this program could help people who don't have recent cards as your plugin requires PS 2.0?
xenokiller
October 20th, 2006, 09:50
helo zerofrog and thank you for your great work but i suggest to make your plung in support ps1.1 and to allow users to switsh between then
second to desactivate ps3.0 and to use ps2.0 you can force ps2.0 by using riva tuner
so you sheck it
bositman
October 20th, 2006, 14:21
Quoting zerofrog from his first post in this thread:
ZeroGS does most of its processing on the graphics card, hence the higher requirements because of decryption of GS formats etc. The disadvantage is that it won't work on ps1.4 or below, use gsdx for that and don't ask for ps1.4 support. (gsdx mostly uses the Cpu for its processing, so doesn't need heavy graphics requirements).
Which part of dont ask for ps 1.4(or lower) support do you not understand?
kiwi87
October 20th, 2006, 21:40
nvm, its working fine now :)
dj_peder
October 22nd, 2006, 10:33
I Have Atİ Radeon Too Fast İt Hİgh Performance But I Dont Use EmulatÖr Low Workİng I Need Plugİns Okey Who Taken I Please Help I Wrİtİng Turkey Now Thanks
Tamarro
October 22nd, 2006, 12:21
I Have Atİ Radeon Too Fast İt Hİgh Performance But I Dont Use EmulatÖr Low Workİng I Need Plugİns Okey Who Taken I Please Help I Wrİtİng Turkey Now Thanks
Please, write in english :)
dj_peder
October 23rd, 2006, 09:27
+Tamarro+ ı am sorry ı live turkey ok ı dont know too english ı need help for ps2
vova
October 23rd, 2006, 18:44
can somebody tell me where the hell i can download this plugin ? i just wana play Dragon Ball Z budokai tenkachi very bad :D
bositman
October 23rd, 2006, 19:45
can somebody tell me where the hell i can download this plugin ? i just wana play Dragon Ball Z budokai tenkachi very bad
Link to hell for blind people (http://www.pcsx2.net/downloads.php?p=plgn)
kjartan?
October 28th, 2006, 08:39
okay, i have the same problem as a guy on page 5, somewhat....
when i try to play pcsx2, i get the error "GS ERROR: Need at least vs2.0".
i realise that my graphics card (integrated SiS M760GX on my laptop) uses v1.1, so am I right to assume that my case is lost, and unless I get a new computer, I can't use PCSX2?
If there's some way I can actually USE the emu, please tell me!
Gracci
- Kjartan
oh, um, P.S. my other computer has Fedora Core 5 (that's linux..) with a radeon 9200.. can that run pcsx2? i'm not sure what vs my radeon uses.
well.... silly me, i should have tried to configure the darn thing.
in short, it works now. now all i have to do is find out what the X key is on my keyboard. =P.
Jin-rK
October 29th, 2006, 06:39
only question but zerogs 0.95.4 is real? and one ATI X1600XT is a good alternative to run pcsx2? or change vga to nvidia GF7600GS ?? :innocent:
Tamarro
October 29th, 2006, 10:35
okay, i have the same problem as a guy on page 5, somewhat....
when i try to play pcsx2, i get the error "GS ERROR: Need at least vs2.0".
i realise that my graphics card (integrated SiS M760GX on my laptop) uses v1.1, so am I right to assume that my case is lost, and unless I get a new computer, I can't use PCSX2?
If there's some way I can actually USE the emu, please tell me!
Gracci
- Kjartan
oh, um, P.S. my other computer has Fedora Core 5 (that's linux..) with a radeon 9200.. can that run pcsx2? i'm not sure what vs my radeon uses.
well.... silly me, i should have tried to configure the darn thing.
in short, it works now. now all i have to do is find out what the X key is on my keyboard. =P.
Use gsdx9. Ati 9200 has got PS 1.4 ;)
dista_bagus
November 6th, 2006, 10:38
hi guys,i'm new here.
i have pcsx2 0.9.1 and i have tested ps2 games such super robot wars alpha 3,makai kingdom.its playable but for other games such grownlanser,rumble roses.dbz budokai tenkaichi 2,and many new games there is no sound(neither voice and music) also fps is slow.can't anyone tell me why?the only games that playable & running normal like ps2 console are srw alpha 3&makai kingdom.guess we just wait for the latest pcsx2(pcsx2 0.9.2).when the pcsx2 0.9.2 release?
sorry i'm not good in english.
my pc spec: Mobo MSI RD480 Neo2,Proc AMD Athlon 64 3000+(939),Memory 1GB RAM[Kingstone 512MB(2x)PC3200,VGA HIS X1600XT IceQ Turbo Dual DL-DVI 256MB GDDR3 PCIe.
zerofrog,why in growlanser generations(growlanser II)there is no voice?i'm using pcsx2 0.9.1 and plugins that i use latest zerogs and gsdx9(i'm not remember the version).
Tamarro
November 7th, 2006, 20:36
hi guys,i'm new here.
i have pcsx2 0.9.1 and i have tested ps2 games such super robot wars alpha 3,makai kingdom.its playable but for other games such grownlanser,rumble roses.dbz budokai tenkaichi 2,and many new games there is no sound(neither voice and music) also fps is slow.can't anyone tell me why?the only games that playable & running normal like ps2 console are srw alpha 3&makai kingdom.guess we just wait for the latest pcsx2(pcsx2 0.9.2).when the pcsx2 0.9.2 release?
sorry i'm not good in english.
my pc spec: Mobo MSI RD480 Neo2,Proc AMD Athlon 64 3000+(939),Memory 1GB RAM[Kingstone 512MB(2x)PC3200,VGA HIS X1600XT IceQ Turbo Dual DL-DVI 256MB GDDR3 PCIe.
zerofrog,why in growlanser generations(growlanser II)there is no voice?i'm using pcsx2 0.9.1 and plugins that i use latest zerogs and gsdx9(i'm not remember the version).
That's a SPU2 Problem not a ZeroGS problem. (Read the rules, you can't ask when pcsx2 0.9.2 will be released);)
dista_bagus
November 8th, 2006, 17:57
That's a SPU2 Problem not a ZeroGS problem. (Read the rules, you can't ask when pcsx2 0.9.2 will be released);)
Sorry,I don't know that in the forum pcsx2 can't ask when pcsx2 0.9.2 will be release.
hyperiris
November 18th, 2006, 08:56
hi, zerofrog, thanks for your new GS plugin!
here I have a question:
In (ZeroGS KOSMOS 0.96 sse2.dll) , I press F8 to save game snapshot, it works fine, but sometimes no FPS text saved.
BlackGene33
November 18th, 2006, 13:54
Hello,
i have an ati sapphire 9550.
I simply can't use the zero plugin for play with final fantasy x. It show be a lot of missing textures.
For now my only solution is use the gsdx9 plugin than have the nloop hack activate. And this plugin is slower than zero one.
There is a solution?
Thanks!
_Sub-Zero_
November 18th, 2006, 19:54
Hi, zerofrog
I can't to use new ZeroGS 0.96.0 for play in Mortal Kombat: Deception [SLUS_208.81]:( because game at start wait for change status of GS (I am not sure), but PCSX 0.9.2 with old ZeroGS 0.95.2 can start game normally
My Specs:
P4 2.75 GHz (MMX,SSE,SSE2,no HT)
1,5 GB RAM
NVidia GeForce 6600 256 MB
Sorry for my very very bad english:(
zerofrog
November 18th, 2006, 23:03
thanks for the report, just use 0.95.2 for now
GDI1942
November 19th, 2006, 05:38
Well i'm glad everyone is having so much luck, unfortunatly i am not. Perhaps you could help. i downloaded the latest version of the emulator and it came with the latest version of the graphics plugin. Although i'm still having the same problem as with 0.91.x I'v tried every configureation i can thing of so i'd though i'd ask the experts. My graphics card is a sapphire Radeon 9800 128 MB, it sohuld be able to handle this.
No matter what game I try it's looks like this. Even the console does.
BlackGene33
November 19th, 2006, 09:57
I have found than pressing f9 activate the ffx hack so now it works for me. Anyway is still slow. I have a p iv 3.2 ghz with 768 of ram (DDR 233).
If i buy a new video card i can play ffx at full speed (like a ps2)?
I'm open to any suggestion.
Thanks!
General Plot
November 19th, 2006, 10:33
I have found than pressing f9 activate the ffx hack so now it works for me. Anyway is still slow. I have a p iv 3.2 ghz with 768 of ram (DDR 233).
If i buy a new video card i can play ffx at full speed (like a ps2)?
I'm open to any suggestion.
Thanks!
This is off topic, but I'll tell you now, your video card will do very little in terms of improving speed. Concentrate more on a CPU upgrade, preferrably something in the 64 bit flavor and dual core. Right now, the best performer with this emulator is Intel's Core 2 Duo (Conroe) chips.;)
BlackGene33
November 19th, 2006, 10:43
Wow, i guess i could spend less with a modded ps2 :D
Thanks man.
Tamarro
November 19th, 2006, 14:59
Hey Zero,
i tested this game right now, you can see the difference between 0.95.2 and 0.96.0.
Smackdown Vs Raw 2006 PAL (ITA)
PC Specs
AMD Ahthlon 64 3800+ X2 939 (Stock)
1gb DDR 400
Ati X550 256mb (Stock)
Plugin Config
ZeroGS KOSMOS 0.96.0 (NO AA / NO BF) (in the first screenshot) and ZeroGS KOSMOS 0.95.2 (NO AA/NO BF) (in the second one)
P.E.Op.S. SPU2 1.61.0
MODE
Vu Frame Skipping
GDI1942
November 20th, 2006, 02:55
well the latest drivers that just came out for my 9800 fixed my problem :D
The only problem now is stopping the studdering in the audio and getting more speed in FFX, still kinda sluggish. Wipeout fusion has some weird graphical issues. But otherwise all is normal.
General Plot
November 20th, 2006, 05:18
Wow, i guess i could spend less with a modded ps2 :D
Thanks man.
It figures. You're just another person trying to use emultors as magical piracy tools.:rolleyes:
emwearz
November 20th, 2006, 05:22
BlackGene33 no, the problem is your CPU, P4's are a fairly slow chipset.
Verakum
November 20th, 2006, 15:17
I have a problem with Zerogs 0.96 when loading a game it freezes saying GS Warning: need indepent write masks! some z buffer effects might look bad
GS warning: need MRT post Pixel Shader blending for some effects
GS Error: device doesn´t support alpha blending for 16bit floating point targets quality will reduce
computer:
Cpu: 3.8GHZ 2x2mb L2 Cache
Ram 256MB ddr 400
Video ati radeon x550 256 mb
AnimeOtakuSama
November 27th, 2006, 00:20
I'm just getting a black screen when I run the image off a ISO/DVD. Happens with the Non-VM exe. Any Ideas?
Comp Specs:
P4 2.8 GHZ
ATI Radeon 9550
Image:
Tales of the Abyss - US
NaFiZa
November 28th, 2006, 07:26
I feel so stupid in here, but here I go..>_<
I can't use ZeroGS plugin. Period. Everytime I select that plugin, and click File --> RunCD/DVD, the emu crashes, showing that "psx2e has to close bla bla" error. Tried with both VM and TLB version, and various settings.
My laptop spec (I'm on the low end side, ~_~)
Intel Pentium M 1.7ghz
512mb RAM
Intel Intergrated graphic accelerator 900 (supports up to pixel shader 2.0)
Tried with:
ISO of Kingdom Hearts and FFX.
I'd be glad to stick with GSD but I heard that Zerogs can solve the "no text problem" in KH, so...
Please help.
Thanks for reading. ~_~
the9squad
November 29th, 2006, 09:21
ZeroGS works wonderfully on my Radeon9600, but, I have one problem: when pressing alt+enter to go fullscreen, I am greeted with a "failed to create dev, exiting" error message and Pcsx2 then quits. Anyone knows what could be the cause?
when playing ffx, how many fps do you got?
and, what's your specs. i have rad9600xt same as you, but my fps are going around 9-24 when plying ffx.
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