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View Full Version : Breath of Fire 3 problem can't solve on my own, help please. :(


DarkZeroX5
April 13th, 2001, 00:50
The game almost runs fine, but the text and some objects in the game are in 'black boxes' I tried every configuration, but it's not working. Here's what I'm using:

System Specs:
Duron 650mhz with 128mb ram, 32x CDROM, 8x/4x/32x CDRW

Using Null2's Softwar Audio SPU for sound
Using no cdrom plugins (burnt my cd as a ISO onto HD to run faster)
Using Petes D3D GPU 1.48

Settings on D3D GPU 1.48:
Resolution: 800x600 fullscreen
Texture Quality: R5 G5 B5 A1
Filtering: Standard w/o sprites
Caching Type: Dynamic
Use FPS Limit: Enabled
FPS Limit: 65
Off-Screen Drawing: Standard
Advanced Blending: Hardware
Alpha Multipass: Enabled
Mask Bit Detection: Enabled
Framebuffer Textures: Gfx card better
Color Dithering: Enabled
Full Vram primatives: Disabled.

Raziel
April 13th, 2001, 03:11
Try to disable Mask bit detection I know it sometimes causes that sort of problem.

DarkZeroX5
April 14th, 2001, 01:28
Thanks, that worked, but now I have another problem:

All the time when I fight in battles and I use a skill or a spell, their sounds are garbbled out, and it's super slow. Below is my comfig and system specs again. I've tried what I know, and nothing is fixing it. I tried with a ISO copy of my game as well with the CD and both do the same thing with this config:

Using same config above.

Raziel
April 14th, 2001, 01:33
What's your 3D card?

DarkZeroX5
April 14th, 2001, 01:50
Riva TNT2 Model 64 AGP card with 32mb on it

Raziel
April 14th, 2001, 01:57
Well try another SPU(the internal one)or try to change you framebuffer textures to black.

DarkZeroX5
April 14th, 2001, 02:40
Slowdown sped up a bit when I turned framebuffers to black, but the sound when they cast and say the spells are still garbbled out badly.

Raziel
April 14th, 2001, 03:20
Try disabling Offscreen drawing,if it doesn't work well I can't help you anymore since I don't own the game.
So,does anyone here can help him?

KillerShots
April 14th, 2001, 03:23
You may be somewhat surprised at this, but you may want to try psemu pro...I finished BOF3 on it and experienced almost 0 problems.

DarkZeroX5
April 14th, 2001, 03:35
Tried PSEMU Pro, but I couldn't ever get it working.

KillerShots
April 14th, 2001, 03:42
You may want to try getting your hands on some old plugins...hold on, I think I have some you can try (I still have an old, unupdated copy of psemu with all the old, compatible plugins). Hope it helps!

KillerShots
April 14th, 2001, 03:44
Umm...where's the file I posted?!:confused:

KillerShots
April 14th, 2001, 03:45
Tell ya what...if you want them, I'll e-mail them to you

dock
April 15th, 2001, 20:25
Not sure if this is off base, but I tended to have some problems w/ Nulls driver. Have you tried the built
in driver. Coincidentally, I believe Nulls driver is supposed use less resources than the built in one, so if
this doesn't cure anything you probably would want to switch back.

dock

RVWinkle
April 15th, 2001, 20:55
KillerShots, be aware that attachments are limited to 102400 bytes (approximately 100k) and that the Valid file extensions are gif, jpg, png, txt, zip, bmp, and jpeg. If you're still encountering problems, please let me know so we can address them.