View Full Version : Breath of Fire 3 problem can't solve on my own, help please. :(
April 13th, 2001, 00:50
The game almost runs fine, but the text and some objects in the game are in 'black boxes' I tried every configuration, but it's not working. Here's what I'm using:
Duron 650mhz with 128mb ram, 32x CDROM, 8x/4x/32x CDRW
Using Null2's Softwar Audio SPU for sound
Using no cdrom plugins (burnt my cd as a ISO onto HD to run faster)
Using Petes D3D GPU 1.48
Settings on D3D GPU 1.48:
Resolution: 800x600 fullscreen
Texture Quality: R5 G5 B5 A1
Filtering: Standard w/o sprites
Caching Type: Dynamic
Use FPS Limit: Enabled
FPS Limit: 65
Off-Screen Drawing: Standard
Advanced Blending: Hardware
Alpha Multipass: Enabled
Mask Bit Detection: Enabled
Framebuffer Textures: Gfx card better
Color Dithering: Enabled
Full Vram primatives: Disabled.
April 13th, 2001, 03:11
Try to disable Mask bit detection I know it sometimes causes that sort of problem.
April 14th, 2001, 01:28
Thanks, that worked, but now I have another problem:
All the time when I fight in battles and I use a skill or a spell, their sounds are garbbled out, and it's super slow. Below is my comfig and system specs again. I've tried what I know, and nothing is fixing it. I tried with a ISO copy of my game as well with the CD and both do the same thing with this config:
Using same config above.
April 14th, 2001, 01:33
What's your 3D card?
April 14th, 2001, 01:50
Riva TNT2 Model 64 AGP card with 32mb on it
April 14th, 2001, 01:57
Well try another SPU(the internal one)or try to change you framebuffer textures to black.
April 14th, 2001, 02:40
Slowdown sped up a bit when I turned framebuffers to black, but the sound when they cast and say the spells are still garbbled out badly.
April 14th, 2001, 03:20
Try disabling Offscreen drawing,if it doesn't work well I can't help you anymore since I don't own the game.
So,does anyone here can help him?
April 14th, 2001, 03:23
You may be somewhat surprised at this, but you may want to try psemu pro...I finished BOF3 on it and experienced almost 0 problems.
April 14th, 2001, 03:35
Tried PSEMU Pro, but I couldn't ever get it working.
April 14th, 2001, 03:42
You may want to try getting your hands on some old plugins...hold on, I think I have some you can try (I still have an old, unupdated copy of psemu with all the old, compatible plugins). Hope it helps!
April 14th, 2001, 03:44
Umm...where's the file I posted?!:confused:
April 14th, 2001, 03:45
Tell ya what...if you want them, I'll e-mail them to you
April 15th, 2001, 20:25
Not sure if this is off base, but I tended to have some problems w/ Nulls driver. Have you tried the built
in driver. Coincidentally, I believe Nulls driver is supposed use less resources than the built in one, so if
this doesn't cure anything you probably would want to switch back.
April 15th, 2001, 20:55
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