View Full Version : Shining Force 3 sc 1?
November 16th, 2005, 20:33
I was just wondering if it was possible to emulate this game, I've been looking and trying but without much success, can anyone help?
November 17th, 2005, 10:46
SSF runs it fine with minor graphical glitches at the fight scenes.
November 17th, 2005, 19:45
Im sorry this might be a bit of a stupid question.. but i was wondering if all i needed was the BIO, the ISO to run the game. I know for PSX emulators you need plugins and virtual drives and what not but do you neeed any of these for Saturn?
Cheers for the replys.
November 17th, 2005, 19:50
That depends. Do you have the real CD?
November 17th, 2005, 21:26
umm I don't have the CD, too young for the original and too poor to buy it now.
November 17th, 2005, 21:37
Then I am sorry, We cannot help you any further in your endeavor.
we do not support piracy here.
Please, purchase the game when you have the funds to acquire it.
March 12th, 2006, 08:46
i tried running Shining force 3 on girigiri, but it says CD unsuitable for this system. can anyone help me on this one? cuz i dont really know how to get the game running. sorry i never used an SS emu before.
March 12th, 2006, 13:47
you can run the game on SSF;) giri giri sucks:p
June 29th, 2006, 06:36
I think I can gives some comments as I've really play it. :)
Scenario 1 works completely fine in girigiri, I've complete the whole game without any problem. I can say it's 100% emulated.
But scenario 2 doesn't, the characters disappear during casting spells. This makes me have a try in ssf.
SSF also got problem when casting spells. Unlike girigiri, the characters are still there. But, for example the fire magic, the fire becomes white and color-spots flashing everywhere. However, except this, everything still works fine.
In general, girigiri gives smoother graphic than ssf does in shining force3, which looks more comfortable. I think it's related to the use of hardware antialiasing.
June 30th, 2006, 00:43
girigiri gives smoother polygons and worse everything else. It stretches out every graphic without applying any kind of filtering so everything but the polygon edges looks absolutely terrible. This stands triple for 2d games, which looks absolutely godawful in girigiri. It also can't display transparencies right, not to mention that the backgrounds can't keep up with the rest of the graphics, creating very skippy scrolling in almost every game. And the sound support in girigiri is comparable to a NES doing chipmunk sounds (check Radiant Silvergun for example).
but ya it runs Shining Force more or less fine (except for perhaps music, I don't remember if it used synth or streaming music) while SSF has 2 graphical bugs in it. Take your pick...
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