View Full Version : Ati's TruForm for Radeon 8500
Zerthr
October 27th, 2001, 19:14
Is it possible for the emulators (psx, n64 etc) to use the truform technology? probably is possible but is it hard to do for the developers?
NickK
October 27th, 2001, 19:19
I thought the polygon subdivision stuff was all automatic. If that's true (I think that's how it works) then any plugin that passes scene information through hardware will be able to benefit from it.
Zerthr
October 27th, 2001, 19:22
no i've heard the developers of the game has to enable it. Like i saw u need a patch for counter-strike to get the effect going
NickK
October 27th, 2001, 19:24
I read something in MaxPC or something a while ago that "old games will be able to benefit from it." ATi could have changed it, but I don't have a Radeon or enough information to confirm this.
Zerthr
October 27th, 2001, 19:28
http://www.anandtech.com/video/showdoc.html?i=1517&p=6
it said it need a patch to enable it
Zerthr
October 27th, 2001, 19:31
Do u have to enable it for each 3d model or somthing? If that's so that would be hard for emulation. Would it not?
NickK
October 27th, 2001, 19:35
Someone could just try to dump the whole scene and see what happens :)
Zerthr
October 27th, 2001, 19:38
i just wanna see how good psx and n64 games look wit the truform tech. hope it would be possible in the future.
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