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flapjack
August 22nd, 2005, 22:54
Hey!



I found this while searching for something else. http://www.yaz0r.net/b2evolution/blogs/ It's pretty amazing! He is currently working on a plugin to extract the models to a usable file format! To use this, create an ISO and drag the FINAL_FANTASY_X.iso file onto the FFXDUMP.exe or whatever its called. it will then create a bunch of .ffb files in your documents and settings folder underneath the current user name. Just so everynow knows. I TAKE NO CREDIT FOR THIS WHAT SO EVER! I FOUND THIS AND THOUGHT OTHERS WOULD LIKE TO KNOW!



Thanks
Sincerely
Flappy.

Viper_Viper
August 23rd, 2005, 01:29
I will give it a try soon, sounds awsome!

kid13
August 23rd, 2005, 10:09
Wow that´s amazing .You can extract many different things of FFX and
FFX-2. :thumb:
I hope in the next release it support ohter games and a export function for
max or maya

parotaku
August 24th, 2005, 21:09
I was sceptic at first but it's indeed working amazingly well!!!
Thanks for the link flapjack!! :thumb:

FFX models using 16*AA & 16*AF are so beautiful to see...
:wub: lulu, yuna...

flapjack
August 25th, 2005, 02:37
No problem, I was very happy to find this. He is working on a dumper for maya. infact the old source for his dumper is included in the source for the ffxview.exe download. But was unable to figure out how it works.

Viper_Viper
August 25th, 2005, 02:37
Wow that´s amazing .You can extract many different things of FFX and
FFX-2. :thumb:
I hope in the next release it support ohter games and a export function for
max or maya
Ya, I also would love an export feature!

flapjack
August 25th, 2005, 02:47
well, stay tuned because he is working on it. I can't wait either. I have big plans for these models when I can use them, although I can't really do anything about it until I am finished with my Halo movies.

Guyver2K6
August 25th, 2005, 03:05
I was sceptic at first but it's indeed working amazingly well!!!
Thanks for the link flapjack!! :thumb:

FFX models using 16*AA & 16*AF are so beautiful to see...
:wub: lulu, yuna...
\
post sum SCREENS! :wub:

flapjack
August 25th, 2005, 03:24
Here's the screenies as requested.

Viper_Viper
August 25th, 2005, 05:55
Here's the screenies as requested.
Hey, did you get those off of FFX or FFX-2? Becasue it was made for FFX-2 and he said it should work for FFX.

Guyver2K6
August 25th, 2005, 06:05
Hey, did you get those off of FFX or FFX-2? Becasue it was made for FFX-2 and he said it should work for FFX.

they looks like FFX-2...thnx for the screens :thumb:

MiKE41
August 25th, 2005, 07:07
Hey, did you get those off of FFX or FFX-2? Becasue it was made for FFX-2 and he said it should work for FFX.

Its working on my NTSC U/C FFX. heres 1 high res shot of the viewer with 16x AA 16x AF

http://img390.imageshack.us/img390/7039/rikkuripped3ip.th.jpg (http://img390.imageshack.us/my.php?image=rikkuripped3ip.jpg)

parotaku
August 25th, 2005, 07:07
Here's the high-poly versions of lulu, rikku & yuna in wedding dress from FFX...
16*AA, 16*AF

You can even see Rikku's spiraly pupillas...

KanedA
August 25th, 2005, 07:43
they looks like FFX-2...thnx for the screens :thumb:


ehh.. no nipples and the rest :innocent: ;) :joke:

Nice 1 I'm gonna try that when I will be back home :D

hellmasterx
August 25th, 2005, 19:41
ehh.. no nipples and the rest :innocent: ;) :joke:

Nice 1 I'm gonna try that when I will be back home :D
i dont care. *fap* *fap* *fap*............

MiKE41
August 26th, 2005, 00:10
i dont care. *fap* *fap* *fap*............

:eyemove: :nono:

flapjack
August 26th, 2005, 00:18
I got the screens from both X and X-2, its pretty obvious which are which.

flapjack
August 26th, 2005, 03:04
Any body having any trouble accessing Yaz0r's blog? It won't load for me. And, sorry for the double post.

RealOne
August 26th, 2005, 18:08
You could edit your posts by clicking on the button at the side.
Mistakes can be forgotten but not crimes.
As for this time you are excused. (no hard feelings) ;)

Edit:
About Yazour's Blog, I couldn't open (load) it too. :???: Strange isn't it?

flapjack
August 26th, 2005, 18:19
Why should I care? Your not a mod, but, I just made a double post, it's not that bad. EDIT- bout the blog, yes it is strange, I hope his project isn't dead.

Razor Blade
August 26th, 2005, 18:48
It's simply about having respect for the board, and members can point it out to you. Just be kind and edit next time :) Thanks ;)

flapjack
August 27th, 2005, 04:15
Okay, noo problem!!!! :) :) :) :) :)

JohnLai
August 27th, 2005, 06:32
.........so, if the blog is down or somethings, can anyone make the attachment of the files?

flapjack
August 27th, 2005, 16:18
It's back up now! With an update!!!!!!!

RealOne
August 27th, 2005, 16:26
The Updates Cool. Hehe. Got my spirits up.
Hey, no hard feelings about that other post. OK

flapjack
August 27th, 2005, 16:30
Sure! I wasn't mad about the other post anywho! I am sorry for sounding like a jerk. :) EDIT!!!(I remembered!) Yaz0r made an update, he released 0.2!! It has animation support now!!!!! w00t!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! :)

RealOne
August 30th, 2005, 19:46
:) That was a cool update. :lol:
Characters can get into generic, Battle, Etc stances in this update. Cool. now all we need is some kind of plugin to extract. Good Luck to Yaz0r I guess. :)

EDIT: Sorry I couldn't get to cut the taskbar from the screenshots. I forgot about the ALT+Screenshot in my excitement to show them to you guys. :D

Here's some screens.

Viper_Viper
August 31st, 2005, 02:20
:) That was a cool update. :lol:
Characters can get into generic, Battle, Etc stances in this update. Cool. now all we need is some kind of plugin to extract. Good Luck to Yaz0r I guess. :)

EDIT: Sorry I couldn't get to cut the taskbar from the screenshots. I forgot about the ALT+Screenshot in my excitement to show them to you guys. :D

Here's some screens.
Great Screen Shots! Those are amazing, still waiting on a export feature though...

schattenberg88
August 31st, 2005, 03:09
I dont think its possible, but it would be neat if there was a plugin created or an added feature where you could export the models to 3DS MAX.

Viper_Viper
August 31st, 2005, 05:46
I dont think its possible, but it would be neat if there was a plugin created or an added feature where you could export the models to 3DS MAX.
Well, thats all I wanted

kid13
August 31st, 2005, 16:44
I want try the new version but i can´t download it. :hdbash:
the site give me an error
Please can one upload the ffx file viewer 0.2 version for me. THX

NOT FOUND
The requested URL /b2evolution/blogs/media/ffxview-0.2.zip was not found on this server.

Ker
August 31st, 2005, 17:00
same for me, plz someone upload somewhere else
this is great news
thanks!

General Plot
August 31st, 2005, 17:50
I just talked to Yaz0r in the channel, link's fixed now.:)

RealOne
September 4th, 2005, 17:15
Yaz0r's Blog Updated with BAD NEWS. Here's a quote of what he's got to say.
Got to admit that this will be hard to read. :(

09/02/05
Bad news
Ok, I'm going to be molested for that, but to put it bluntly, I decided not to make any model/animations exporter for the FFX tools.

Reasons to that are multiple, but basically, I'm not too sure Square will be happy with people using their models around and could held me responsible for opening the pendora box.

I'm sure a lot of people were waiting after this, but let there be no false hope..

Comlains won't change my mind.
Sorry for the trouble...


Anyways, lets hope the best FOR YAZ0R.
Note:
I have a feeling that he don't want to share his work. Maybe he wants to be the only one who can animate SQUARE's models. Man I'm talking too much.

Lets hope that some other coder might be able to do something similar to Yaz0r's FFX Viewer.

Viper_Viper
September 4th, 2005, 17:45
:( O well, its his choice, but do you know how sweet that would have been....

schattenberg88
September 5th, 2005, 06:22
Well the tool is pretty good without an exporter. An exporter was just a thought. I would use the 3ds or .max file if it was exported for personal use, not for commercial use. Maybe someone could create a converter? (another thought.) Anyways GREAT job!

yaz0r
September 7th, 2005, 13:05
I have a feeling that he don't want to share his work. Maybe he wants to be the only one who can animate SQUARE's models. Man I'm talking too much.


Really, if that was the case and I didn't want to share my work, would I ever released the damn thing ? I could have kept the viewer to myself and nobody would know. (And nobody would be winning about the exporter...)

bositman
September 7th, 2005, 13:09
Its so obvious yaz0r is doing this to prevent any legal problems with square which im quite sure noone would want.
So thanks for the nice tool yaz0r and best of luck with future projects ;)

schattenberg88
September 8th, 2005, 00:07
yaz0r, sorry that exporter seemed to be my fault to bring it up. Anyways I enjoy your viewer and thanks for sharing it with us! I'm looking forward to new releases.

RealOne
September 13th, 2005, 09:04
Really, if that was the case and I didn't want to share my work, would I ever released the damn thing ? I could have kept the viewer to myself and nobody would know. (And nobody would be winning about the exporter...)

Hey, I'm sorry for that. :(
It was a disappointment for all of us that's why I just wrote what came up to my mind. Should've been careful.
anyways Good Luck on future projects. :thumb:

bositman
October 26th, 2005, 17:12
Due to legal issues i had to delete a handful of posts referring to the converter tool,by its authors' request.
This thread will remain open for exclusive discussion of yaz0r's tool.

Alex-scat
October 26th, 2005, 21:26
Oops! Soneone deleted all my posts :( I remember some asks from those posts were important ... Got out of mind ...

Hey, peoples. How about open sources of this viewer?

Alex-scat
October 26th, 2005, 21:32
Sorry... All right, all right. Pretty thing. All enjoy. Thanks for author and so one :)

Aphius
November 2nd, 2005, 04:14
Hey, this viewer looks pretty awesome. :wub:

What kind of coding knowledge would you need to make something like this? I imagine you'd need to know some stuff about dissasembly or reverse engineering or something like that. :o

I really dig this sort of thing. :P

yaz0r
November 2nd, 2005, 10:08
What kind of coding knowledge would you need to make something like this?

Most of the geometry (ie bind pose) was guessed (ie, just looking at the data and try to understand it). Skinning and animation code was disassembled.
Usualy, I revert to disassembly when I can't progress any further with the guessing methode. Also, usualy, guessing a bit before helps with disassembly, as you know more or less what you're looking for.

Aphius
November 2nd, 2005, 14:12
What did you use to look at the data? A Hex-Editor or something? I would think that just looking at something like that and knowing where to begin would require a knowledge of 3D engines and like, knowledge of the coding and such required to make them. :???:
Is dissasembling them difficult, do you get something in like assembly out at the end?

Sorry for the questions. :heh:

yaz0r
November 2nd, 2005, 15:32
What did you use to look at the data? A Hex-Editor or something? I would think that just looking at something like that and knowing where to begin would require a knowledge of 3D engines and like, knowledge of the coding and such required to make them. :???:
Is dissasembling them difficult, do you get something in like assembly out at the end?

Yeah, just looking at them with a hex editor. It's usualy quite easy to find the vertex data (float values), normals, uv, ... Linking all those informations together is tricky and require a bit of imagination about "how the data might be stored". Asside from this, nothing much required (asside from the fact that you know what a triangle strip is...)

Aphius
November 3rd, 2005, 12:56
Asside from this, nothing much required (asside from the fact that you know what a triangle strip is...) :heh:
I only know that they're apparently more efficient than regular model storage or something along those lines. I don't know details. :p

Alex-scat
November 5th, 2005, 05:53
Hey, Aphius, do you know data placement on PS2 FF-X discs? As I understood, PS2 disc not contains any file system (except CDFS which store some ELF files). So we can operate with game data files ( more right to call arrays ) only by reading raw data from DVD and using some data offsets, right?

Alex-scat
November 5th, 2005, 05:59
yaz0r, can you find viewer sources?

Cyber_Hunter
November 5th, 2005, 12:05
Hey, Aphius, do you know data placement on PS2 FF-X discs? As I understood, PS2 disc not contains any file system (except CDFS which store some ELF files). So we can operate with game data files ( more right to call arrays ) only by reading raw data from DVD and using some data offsets, right?

FFX Disk have 1 hidden data track, and all extra data is there.
Non visible to user but readable by system, and this is a mane trick ;) .

http://www.chspro.narod.ru/data/FFXby-hunter.jpg

Mad
November 5th, 2005, 12:32
Man this look amazing.
Makes me wanna buy FFx and FFX-2, although i dont a PS2... lol

Cyber_Hunter
November 5th, 2005, 13:44
SDK - is a good thing :thumb:

Aphius
November 7th, 2005, 13:22
SDK - is a good thing :thumb:
So, that's a shot of the models in a PS2 development kit? oO

Mad
November 7th, 2005, 13:32
You have acess to SDK?

Cyber_Hunter
November 8th, 2005, 04:37
DirectX & OpenGL SDK :thumb:

p.s. I have PS2 Dev Software but not PS2 SDK.

Mad
November 8th, 2005, 12:51
You took that pics with Dx SDK or PS2 Dev Software? This one you bought?

ChankastRules
November 8th, 2005, 13:38
ehr, isn't that from NVIDIA SDK? they have a .obj file viewer if I'm not mistaken.

Cyber_Hunter
November 8th, 2005, 14:39
You took that pics with Dx SDK or PS2 Dev Software? This one you bought?

Pics from Dx SDK.
(I have PS2 Dev Software but not PS2 SDK)

ehr, isn't that from NVIDIA SDK? they have a .obj file viewer if I'm not mistaken.

No they don't.
(Image rendered using NVidia hardware.)
(Anti-Aliasing 8x8)
(Raytrace reflection)
(Shaders v2.0)

Aphius
November 9th, 2005, 01:31
Ah, Interesting. :)

I wonder what a good place to start would be to get into the sort of thing Yaz0r does. :p

yaz0r
November 10th, 2005, 09:50
ehr, isn't that from NVIDIA SDK? they have a .obj file viewer if I'm not mistaken.

This is a shot from a tool called deep exploration that allows one to convert models from one format to another. Nothing to do with any sdk.

Cyber_Hunter
November 10th, 2005, 09:59
This is a shot from a tool called deep exploration that allows one to convert models from one format to another. Nothing to do with any sdk.

Actually plug-in that was used for rendering are based on DirectX SDK (NVIDIA Cg D3D9 Runtime Library).
Without it deep exploration is the same as ffxview.

ChankastRules
November 10th, 2005, 15:58
So it's in an SDK and it involves NVIDIA, it's not often I'm wrong :P

Cyber_Hunter
November 11th, 2005, 05:18
Models were viewing through deep exploration.
Hi-res images were rendered through DirectX SDK (NVIDIA Cg D3D9 Runtime Library) plug-in.

Vanit
November 12th, 2005, 12:53
So there is a way to get the models into 3DS Max via the SDK software? No doubt the developpers themselves might have been using that program to design the models.

In anycase, just using the viewer and zooming in is still plenty enough to make signatures with high res etc.

Hard core Rikki
November 12th, 2005, 16:51
I wonder... Would FFX Modviewer be able to get 3d models from other games, or Square's? What about Tekken for example?

Nice work. I guess this means new wallpapers for my computers.

Vanit
November 15th, 2005, 10:12
Well since he had to design a new program all together to do KH, also made by Square, I guess that answer to that is no.

Hard core Rikki
November 15th, 2005, 12:36
'kay thanks. Since Square got better in gamemaking techniques, I considered it might be possible to view the 3D models from previous Square games for the PS2 (like The Bouncer) if they have proprietary 3D formats exclusive to their games, or "same generation" games if it's in a standard format for the PS2. Since they won't answer you about that, we can only guess. Anyone actually tried that with the Bouncer?

bcrew1375
November 21st, 2005, 08:43
Hey guys. This looks like a nice tool, but I can't get the dumper to work. I dragged my image over it and it says it's unpacking, but there's nothing there when it finishes. Any ideas?

Hard core Rikki
November 21st, 2005, 12:38
1 - Perhaps it was saved in another user's 'documents and settings' directory. Check again.

2 - It if's not there, retry and be patient for a while, coud be it hasn't finished yet.

The image, you said, was unpacking, could be it didnt start extracting the models yet

bcrew1375
November 21st, 2005, 21:52
Ah, I see. I didn't realize they were extracted to the User documents folder, I expected them to be in the same folder as the tool. Thanks. :)

Oddmind
November 23rd, 2005, 02:45
Ugh, I tried the OBJ converter (FFX2OBJ) and had to move it to the C:\ drive. It seems like its working, no more error message... But i dont know where it exported to. I checked Documents and Settings ect...

Aramaki
November 24th, 2005, 22:34
Out of curiosity, does anyone know of process similar to this for other games. Specifically, Xenosaga and Soul Calibur. I know it's different for each game, but I love yaz0r's ffx viewer and was wondering if anyone had done anything that allows you to see the models of those games.

-Oddmind
try a windows search for .obj

Oddmind
November 25th, 2005, 19:33
uhh what the hell? Model was in C:\Program Files\Common Files\Mapi\1033\NT Thats wierd...

Mimeblade
December 9th, 2005, 04:58
What's the possibility this program might work on 2D Sprites such as a game like Super Robot Wars Alpha 3?

bcrew1375
December 10th, 2005, 07:08
Doubtful. From what I can tell, the program was designed specifically to rip models from FFX/2. I'm guessing most games use their own special method for storing models.

CKemu
December 10th, 2005, 13:58
Doubtful?! More like:

Absolutely not, this program is designed to soley work for FFX and FFX-2, and not for any other game.

nakaming
December 22nd, 2005, 09:45
Actually plug-in that was used for rendering are based on DirectX SDK (NVIDIA Cg D3D9 Runtime Library).
Without it deep exploration is the same as ffxview.

but how to export those models? What tools and how to use it?PLZ tell us.
THANK YOU VERY VERY MUCH!

General Plot
December 22nd, 2005, 18:17
but how to export those models? What tools and how to use it?PLZ tell us.
THANK YOU VERY VERY MUCH!
Due to legal concerns the model exporter was removed by request of the author. There may be some places online that you can find it, but not in here anymore I'm afraid.

NexXxus
January 5th, 2006, 07:31
Hello

Anyone can send me the High Poly model of Yuna with standart outfit from FFX or/and FFX-2 ?

I have already the original Games, but the Dumper dumps only the low Poly Models :(

My Email: elitegunner@msn.com


Thanks! ;)

parotaku
January 5th, 2006, 18:22
>elitegamer

If you really have the original game CD, you should be able to get the high-poly models from FFX... They are the last files (0024.ffb to 0033.ffb) extracted in the directory named 'pc'...

... I'm not sure if FFX-2 even uses high-poly models tough...

NexXxus
January 5th, 2006, 19:04
You're right! :heh:

THX :dance:

Cyber_Hunter
January 6th, 2006, 06:23
Hi-poly mode present in dump folder check carefully

General Plot
January 6th, 2006, 07:15
Hi-poly mode present in dump folder check carefully
He already said that, so what's the point of this post?:p

Cyber_Hunter
January 6th, 2006, 12:51
He already said that, so what's the point of this post?:p
I post it then see that some one else already answered it… :beer:
my bad sorry been hurry… :dance:

Cyber_Hunter
January 6th, 2006, 13:05
Hmm… no not my bad…
IE x64 cache bug last messages was not visible hmm IE x86 seems to be fine.

Fedgery
January 15th, 2006, 09:25
what program do you use to make an .iso of the FFX DVD....as I extracted an .iso with ISOBuster and drag that onto the FFXDumper, and it starts all this Unpack 1 , Unpack 2 stuff... then once it finished...there aint nothing new :P WTF am I meant to do? :'(

parotaku
January 15th, 2006, 14:35
there aint nothing new

Yes, there usually is...
... but if I remember well, the default directory used is 'my documents' I think...

Utilael
January 24th, 2006, 15:40
has any one tried adding bones to the characters after they have been exported? I've done it to Rikku from ffx... but it takes forever, and I'm no animation expert, and when I tried making shuyin have bones, his skirt is hard to make look real =/ ... ya, it'd be cool if someone else was adding bones and would show me how.

P.S. for any one trying to get these things to work, the first two links when you search '.ffb to .obj converter' in google will get you everything you need.

Cyber_Hunter
January 25th, 2006, 12:03
I've done it to Rikku from ffx... but it takes forever, and I'm no animation expert,
I was trying to make animation in max character studio but it takes to many time to fix all points, scene, and flex, and after several days working on Yuna (hi poly version) I get mad and delete project file.

So this work for those who have to many free time and can work on one thing.

Utilael
January 25th, 2006, 17:54
hmm, I didn't even know you could get high poly versions, I've been working with the low poly... sounds hard. Would you be able to tell me how I would get high poly models? That'd be cool if you could. thnx

Cyber_Hunter
January 26th, 2006, 02:54
hmm, I didn't even know you could get high poly versions, I've been working with the low poly... sounds hard. Would you be able to tell me how I would get high poly models? That'd be cool if you could. thnx

>elitegamer

If you really have the original game CD, you should be able to get the high-poly models from FFX... They are the last files (0024.ffb to 0033.ffb) extracted in the directory named 'pc'...

... I'm not sure if FFX-2 even uses high-poly models tough...
.....

Zagaroso
January 26th, 2006, 15:54
This program it's a gift from heaven.
Man, Bahamut looks even better with this.
But I have a problem
I don't have all the FFX2 files. when I dump the file I only get 7 monsters
and the PC map. Where is the rest?
And yes I have the game disc. I have em all from the FFX disc though.

Utilael
January 26th, 2006, 22:01
P.S. for any one trying to get these things to work, the first two links when you search '.ffb to .obj converter' in google will get you everything you need.

you can download everything (all of the tools and .ffb files) with that ^
...
and thnx Cyber_Hunter, I missed that post
...
I can't beleive I missed that! I thought they were just duplicates...
thnx again

Utilael
January 27th, 2006, 22:43
hmm, what's the difference between PC numbers 14 and 21, 15 and 22, etc?
they look the same to me...

NexXxus
February 11th, 2006, 15:52
I was trying to make animation in max character studio but it takes to many time to fix all points, scene, and flex, and after several days working on Yuna (hi poly version) I get mad and delete project file.

So this work for those who have to many free time and can work on one thing.

mh can you give me the project file if you finish?

Cyber_Hunter
February 14th, 2006, 12:00
mh can you give me the project file if you finish?
...I get mad and delete project file.

..........

NexXxus
February 14th, 2006, 21:40
This program it's a gift from heaven.
I don't have all the FFX2 files. when I dump the file I only get 7 monsters
and the PC map. Where is the rest?


i have this problem too.

Triple
March 9th, 2006, 00:47
Totally Awesome, just love to see it, hope this "project" continues... it would be sad if it didnt.

mussashimits
April 7th, 2006, 19:02
Hi,
I have downloaded the low poly models for FFX, and the ffx2obj program. When I drag the file into the window, and press enter, the program crashes. Anyone know what I am doing wrong? Or would anyone be willing to send me some of the converted low poly characters?btw, is Lulu a character from FFX-2 as well as FFX?Thanks so much

davidpoiu
April 13th, 2006, 01:53
When I drag the file into the window, and press enter, the program crashes
Try this: put the image in C:\ (for example) and the extractor here too. Do the process again. I hope than I can solve your problem.

NexXxus
May 4th, 2006, 15:47
somebody have a model from Yuna's Pistol?

the dumper does'nt dump the weapons from FFX-2 :(

Dy2003
May 16th, 2006, 13:41
My first post here, hopefully first of many.

I have a question, the link to this program on the site seems to be down, can somebody help me obtain this program please. I would be most grateful if someone could send me it via E-mail (ultimatedeathray@hotmail.com) or just post a link here.

Thanks for any help you can spare.

davidpoiu
May 16th, 2006, 14:51
The dumper works. Ckeck it: http://www.yaz0r.net/media/ffxdumper-0.1.zip
But the viewer don't. It doesn't work the 0.1 nor the 0.2 version than are on the site:(

Dy2003
May 16th, 2006, 15:34
Ah, it's alright now, it took me a while but I managed to track down a copy someone put on Rapidshare. I'm in University now so I can't check it unforunately. Thanks anyway.

http://dl6.rapidshare.de/files/5465618/103595922/FFX___FFX-2_Models_Tools.rar if interested.

Xetnevs
June 4th, 2006, 00:18
I just got this working and I'm wondering, can you zoom in? I don't see anything in the top bar that zooms in and right click doesn't work. Thanks in advance!

schattenberg88
June 4th, 2006, 15:40
Xetnevs, Yes you are able to zoom in. You have to have a mouse with the scroll wheel in the middle to do so. To zoom in, you scroll one way and to zoom out you scroll the other way.

Xetnevs
June 4th, 2006, 21:36
Great, thanks! I have a mouse with a scroll wheel!

Edit: I also figured out that you can press 'h' to go to the help menu. You probably know but I didn't see it mentioned here so I thought I'd just say.

ShadowdogMU
June 7th, 2006, 15:51
So I did a Google Search for "Yuna CG model +download", I was basically looking for her model so I can do a few renders with her, and this popped up. I went through all the posts and I am not understanding it.

How are their legal matters involved? Over at www.facepunchstudios.com we extract models from the well known PC game Half-Life 2, and render them in 3d Studio Max/Maya/C4D/et cetera. There are no legal matters there, we own the game, so therefore we can extract what we want from it. Think of it this way, you play the game, and you see the model in the game, is that illegal? So how is extracting it to another platform and rendering in HQ any different?

Sorry for my little rant, but I really want you guys to get them into a format readable by a 3D rendering program, you can do some awsome things with them. Take these examples from HL2, rendered in HQ with a thing called HDR:
http://www.brockarthur.com/zupload/HL2/Alyx8_.jpg
http://www.brockarthur.com/zupload/HL2/Alyx+Gun4_.jpg
Those are my work, by the way.

Now I am not sure if it helps but for HL2 we have an extractor that takes out the model, then a converter to get it into an SMD format, readable by HL2, and includes bone structure. I can't find the exact link, but I will if you want.

Sorry to be on intrusive, but I really don't want to see something so amazing go to waste.

For reference: http://forums.facepunchstudios.com/showthread.php?t=21286
The thread where all the HL2 HDR images are, 1,000,000+ views, 5,000+ replies.

Again I just want to apologize for being so intrusive, but these models can go very far if you get them into 3D Studio Max. Just look at this guys, he started this all over at facepunch: http://www.nickbertke.com/3dwork.html .

SxyGuy
June 19th, 2006, 06:58
Anyone here got any programs to view the FFB files? If so, would you mind uploading those programs on rapidshare?

The site to rapidshare is: http://dl6.rapidshare.de/

Thanks.

lmf
June 21st, 2006, 01:28
If anyone encounter problem to access the site, this is the direct download link of the ffxdumber. http://www.yaz0r.net/media/ffxdumper-0.1.zip

NexXxus
June 22nd, 2006, 22:22
Here's the viewer: FFX Viewer 0.2 (http://rapidshare.de/files/23823213/ffxviewer.rar.html)

Yaz0r has release the source code of the new dumper to view the Cutscene Animations of the models.
currently it works with FFX only, FFX2 crash by dumping the highpoly events.

Here's an Preview from a Event with Rikku: Preview Video (http://www.youtube.com/watch?v=laWSRZ1_wdM)

guguwenwen
July 2nd, 2006, 19:20
they looks like FFX-2...thnx for the screens :thumb:

upload this *.ffb to zhe forums, ok?
i need it

theyuna
July 20th, 2006, 03:18
heya i just signed up so....yeah. anyhow Final fantasy has to be one of my fav games ive sooo wanted to get my hands on some of those models.
so here goes.

mariokart64n
July 20th, 2006, 06:04
hos any one even used the dumped models for any purpose yet? i quickly browsed through, and i believe i haven't seen anybody put the models to good use, whats up guys?

also who made the ffb>obj converter anyway? yaz0r's gots a Kingdom hearts veiwer out now, it be nice if there was a converter for that too ^_^

Hard core Rikki
July 20th, 2006, 09:27
hos any one even used the dumped models for any purpose yet? i quickly browsed through, and i believe i haven't seen anybody put the models to good use, whats up guys?

also who made the ffb>obj converter anyway? yaz0r's gots a Kingdom hearts veiwer out now, it be nice if there was a converter for that too ^_^

Wallpapers only, and great ones as far as I have seen.

Discussing such converters in public forum is forbidden, Square wouldnt give you authorisation to use their 3d models anyway even if many existed. To avoid legal trouble, yaz0r decided not to implement such a feature.

theyuna
July 20th, 2006, 13:26
i was goin to make some animations with the models
theres a lot of stuf goin around for mods and such like
It mite be ok as long as its not done for a profitable means.
modders often take resources out of other games and alter them
to fit into the game they are modding. (specificly pc games.)
the same applies to modders takn ideas from movies granted they usualy make the models themselves. I guess square never thought that some one might write a program that can get access to their models

theyuna
July 20th, 2006, 13:33
yeah well i wouldnt blame yaz0r for not adding an extract feature, who knows what you would get yourself into. I cant realy find some kind of EULA for FFX/FFX2.

Hard core Rikki
July 20th, 2006, 13:39
for PC games, those usually are property of the developping company. Explicit in EULA's, so a way to step aside this is to make mods for the SAME games they originated from, or fan creations, provided those are either non-commercial and/or not-for-profit, and that original files be extracted from original games by oneself (for example not taken from someone who extracted it himself and put on p2p).
Such wouldnt be very different from downloading BIOS from a console you do not possess..

For games on platforms that do not display EULAs you sign, this is only IMPLICIT, so they're plenty room for liberal interpretations.
Usually, the non-commercial and not-for-profit one.

Fan creations+ modifications for personal effort projects seem to fit into that. Feel free to post links to any wallpaper you achieve by such means.

mariokart64n
July 21st, 2006, 03:43
i havn't seen any walpapers at all? you sure you've seen some. `(@_~)

the most i've seen is a few screens of them in the viewer, and some that imported the plain model into 3dmax(arms out) therefore despite legal complications, i haven't seen the models be put to any use, let alone, abused them.

this "scared of sqaure-enix" is a bit over the top, though in truth the threat is real, but even at the forum posted at top, it has 1000's of members, souly for the halflife2 garry mod. and the FFX models haven't really been rigged. its sad, but all this caution around the respect of sqaure-enix is sucking. do I really have to be a fully fledge reverse engineer to to hack my own software, that I paid for?

the current law around digital software, is becomming a joke, the industry is raping us, due to our mis-imformed soceity. at current computers are fairly new, the Internet has progressly changed, and were seeing more and more lawsuits. i can't believe now its almost forbiden to talk about a simple thing about dumping something off a particalar CD/DVD >_< dumb! dumb! DUMB! ever heard of freedom of speech, clearly fading away from us on a digital level. this is no intellectual issue, its a money grab, and i'm getting tired of getting baned from places, about talking about modding software. wtf.

err anyway now thats off my chest, if anyone has any wallapaers post'em up.. i might try this "rendering stuff" never really understod how to do it b4

Hard core Rikki
July 21st, 2006, 12:19
Well, its more that since yaz0r didnt want trouble, he requested that conversions not be discussed. We're just respecting his decision, and we were VERY thrilled with his extractor.

I made some wallpapers for my computers long before, also. I could post 1 or 2 just for the sake of it, as soon as I recover my image libraries.

Easy to do btw.
1 - Use the highest desktop resolution your monitor supports.
2 - MANUALLY increase all visual quality switches for your graphic card to the max supported.
3 - use ffxview with a FFX-2 model.
4 - select any animation you like
5 - CAPTURE the frames you like, using either FRAPS (saved to disc) or the Printscreen/F13 key (saved to clipboard).
And use that pic in Photoshop/Paint Shop Pro. There!! You got your hi-res highly-detailled picture to work from and post here. Now for some creativity...

Too bad raster editing programs dont deal with those 3D ffb, or there would be a WP-fest.

theyuna
July 21st, 2006, 13:46
yep that would be awsome cos then you could do all that special FX stuff.
Ive heard a lot about the ffb to obj converter that works with max and maya,
rapidshare dropped it though.
I wont make any thing big about it but if someone does have it for the purpose of sweet wallpapers it would be muchly apreciated if someone ould email it to me.
I dont see what the huge problem is though owning the game should give you some kind of rights. Youtube shares out all the Final Fantasy movies, also models for games like DOA are all over the internet.

OK? so clone cd doesnt create the .iso images. whats more intresting is that the extractor still spits out the Directory structure and a couple of .ffb's.
unfortunatly they wont open with ffx viewer.

ah nevermind about sendn me the tools found them elsewhere.
Downloaded Alcohol 120% so ill be off to make that iso.

oh theres a licence like thingy on the inside cover of the manual.

3 posts in one go man i must be bored but then i do have a tendancy to babble.

ian209
July 22nd, 2006, 05:47
Ummm, im pretty sure u can use the "edit" button.... saves u time...
Also, thats called "Post Whoring." I'm not sure if this forum allows it, but Bemanistyle sure doesn't.

General Plot
July 22nd, 2006, 06:34
theyuna: Edit your last post instead of making multiple posts like that.;)

ian209
July 22nd, 2006, 08:12
This program it's a gift from heaven.
Man, Bahamut looks even better with this.
But I have a problem
I don't have all the FFX2 files. when I dump the file I only get 7 monsters
and the PC map. Where is the rest?
And yes I have the game disc. I have em all from the FFX disc though.

It works fine for me. a whole bunch of ffb files are dumped. I also converted them into obj files. Some ffb files seem to crash the FFX viewer and won't convert. very strange.

theyuna
July 23rd, 2006, 13:23
theyuna: Edit your last post instead of making multiple posts like that.;)

it edited itself ???? unless someone else did. sorry bout that but its just im used to the truevision forums they say smaller posts are easier to read. thanks for the tip.

hey WOW this is realy Awesome!!! oO

Three cheers for Yaz0r :thumb: :thumb: :thumb:
damn that sucks it doesnt extract yuna's pistol

anyone know how to move through the animations in single frames

General Plot
July 23rd, 2006, 22:40
No, it didn't edit itself.:p I had to merge your posts for you.;)

theyuna
July 24th, 2006, 00:44
aaaah:D thanks anyway

wel just to let you guys know, you dont have to create specificly an iso image.
i couldnt get alcohol120% to do it but the image (.msd) it created still worked.
I found clone cd images didnt work because it splits the image up into 1gb chunks. draging them onto FFX dumper just caused it to crash.

ian209
July 24th, 2006, 07:12
Wow... there IS a way to import these into 3Ds MAX 8... sweet. It's actually quite simple too. I can't believe I figured out how to do it... only problem now is that... well... I dunno how to use 3Ds MAX and I only have 30days to use it :(

theyuna
July 26th, 2006, 02:13
did you manage to shortcut the .obj converter

Ive got 3dsmax5.1 it does the trick, fortunately ive got a standalone licence for it but let me tell you 30days is only enough time if you know how to use it.
and it takes about that amount of time to go through the tutorials.
if you want something that doesnt have a trial limit get Metasequoa which is real quick and easy for moddeling. Blender (which i think can do animation) i believe is free for non-commercial stuff. Ive never used blender and dont really intend to cos ive got Max so i wouldnt be able to help you on that one.

The tutorial i would suggest you do is skinning and character rigging only dont use their supplied model but replace it with yours.

if yo have some problems just email me. i cant promise ill be able to answer all your questions cos im still learning stuff too.

ian209
July 26th, 2006, 10:07
did you manage to shortcut the .obj converter

Ive got 3dsmax5.1 it does the trick, fortunately ive got a standalone licence for it but let me tell you 30days is only enough time if you know how to use it.
and it takes about that amount of time to go through the tutorials.
if you want something that doesnt have a trial limit get Metasequoa which is real quick and easy for moddeling. Blender (which i think can do animation) i believe is free for non-commercial stuff. Ive never used blender and dont really intend to cos ive got Max so i wouldnt be able to help you on that one.

The tutorial i would suggest you do is skinning and character rigging only dont use their supplied model but replace it with yours.

if yo have some problems just email me. i cant promise ill be able to answer all your questions cos im still learning stuff too.

lol shhhhhh.... Yaz0r might not be too happy with what u just *hinted*...

theyuna
July 26th, 2006, 23:37
lol shhhhhh.... Yaz0r might not be too happy with what u just *hinted*...

When i said it does the trick i wasnt refering in any way to importing models, i was just saying that 5.1 is fine for me and i dont really need anything fancier.
I was just giving you some info on some free moddling programs but feel free to email me if theres something else.
I did however manage to confirm that blender can do animation. Its a really different program to 3dsmax.
Thanks anyways, Ill be more discreet in future.
I do respect Yaz0r's decision none the less.

NexXxus
August 20th, 2006, 15:41
so FFX-2 eventdumper is fixed. it dumps till event 6813 now. :innocent:
maybe i release it when yaz0r agrees

http://img153.imageshack.us/img153/2921/08202006163758tf7.jpg

:p

Hard core Rikki
August 20th, 2006, 19:35
Until he agrees, if any response seems necessary from him, You better post more event screenshots, cuz we wanna see !!!

NexXxus
August 20th, 2006, 22:11
yeah yeah for masturbating templates :lol: xD

ok here are some more :dance: :

Yunie:
http://img156.imageshack.us/img156/4153/08202006215634xq3.jpg
http://img156.imageshack.us/img156/366/08202006215502jt2.jpg
http://img241.imageshack.us/img241/1691/08202006215728iw4.jpg
http://img509.imageshack.us/img509/6199/08202006215332px8.jpg
http://img122.imageshack.us/img122/3709/08202006215527sv4.jpg
http://img244.imageshack.us/img244/7730/08202006230813wj2.jpg
http://img201.imageshack.us/img201/2329/08202006230558dw4.jpg

Rikku:
http://img509.imageshack.us/img509/1488/08202006215247iy1.jpg
http://img245.imageshack.us/img245/50/08202006215219yy6.jpg
http://img208.imageshack.us/img208/630/08202006223732bv8.jpg
http://img124.imageshack.us/img124/706/08202006224017bk6.jpg
http://img220.imageshack.us/img220/5841/08202006223732vf3.jpg
http://img143.imageshack.us/img143/5255/08202006225810cv4.jpg

theyuna
August 28th, 2006, 08:12
OOOOoO oO oO please send me that event viewer pleeeeseee

NexXxus
August 28th, 2006, 10:22
OOOOoO oO oO please send me that event viewer pleeeeseee

the event DUMPER isn't finished yet.
there are bugs in the memory management and it dumps many corrupt events.

yaz0r is working on a new model viewer, it will have a new rendering and the animations play smoother than on the old 0.2 viewer.

theyuna
August 28th, 2006, 13:25
yummy sweet :thumb:

would it be possible to send me it anyhow
its allways great to see work in progress

General Plot
August 28th, 2006, 16:40
yummy sweet :thumb:

would it be possible to send me it anyhow
its allways great to see work in progress
It will be yaz0r's decision when he wants to release it.;)

NexXxus
August 28th, 2006, 17:32
a functionally version will appear soon in his forum: http://www.yaz0r.net/forum/
the dumper comes in two versions first: one for FFX and one for FFX-2.
Later maybe in a 2in1 Version.
look out for posts from spessi ;)

theyuna
September 4th, 2006, 13:05
thanks man ill be sure to check it out asap.
Also i will make sure to report any bugs if, i find any that is

Utilael
September 4th, 2006, 19:32
Alright, I've decided to create a post to end all posts about problems with not being able to get the dumper/extractor to work, etc.

Here's a link to my site that has the extracted and converted (to .obj) .ffb files of many of the ffx/x-2 models:

------------------------------------------

I say this on my site, and I'll say it here: using this download IS illegal if you DO NOT have a copy of the FFX or X-2 game.

Additional info on what was left out, etc. is on the site under the link.

If you have any specific models you'd like that you cannot find in the download (as there are many monsters and objects I left out for now until I convert all of them), email me at Utilael@aol.com and I'll send it to you.

And a cool little pic I drew, then rigged a model of Rikku and posed her to look like the pic =) Cool, huh?
http://img335.imageshack.us/my.php?image=rikkupicrikkumodelsxsan2.jpg

And a little thing I tested in blender of rikku looking in a mirror and seeing herself all sad... she looks pretty bubbley though =\
http://www.putfile.com/pic.php?img=3318900

And a sig I did using a wire frame pic and a normal pic, I kinda liked this one...
http://www.putfile.com/pic.php?img=3318934

Another sig...:
http://www.putfile.com/pic.php?img=2024055

A few more pics (I actually used these to make a wallpaper):
http://www.putfile.com/pic.php?img=3318950
http://www.putfile.com/pic.php?img=3318951
http://www.putfile.com/pic.php?img=3318952


tell me what you think of the pics! =)

NexXxus
September 4th, 2006, 20:51
Here an other dumper with gui:
http://www.geocities.com/macbearchen/data/toolextract.zip

it dumps the most FFX/FFX-2 Events, but some corrupt animations and doubled files to.

dsfgd
September 5th, 2006, 20:10
I say this on my site, and I'll say it here: using this download IS illegal if you DO NOT have a copy of the FFX or X-2 game.

NO, it is illegal that you have exported and uploaded the models.
yaz0r's Exporter is official illegal, Square Enix has decided, that any exporter from there model formats are illegal.

Square Enix has the copyright on her models, not you or any other.

Utilael
September 5th, 2006, 22:44
Due to what dsfgd has said, I have removed my link =\

ifrit05
September 10th, 2006, 01:41
ok, im new at this, dont yell... um, how do you get the iso to go into the dumper? it just opens and closes right away... any help or step by step would be great!...

NexXxus
September 10th, 2006, 18:25
ok, im new at this, dont yell... um, how do you get the iso to go into the dumper? it just opens and closes right away... any help or step by step would be great!...

drag and drop the iso on the .exe

or use the dumper with gui from McBearchen

ifrit05
September 10th, 2006, 21:36
there not working. if i drag the iso to the dumper it just closes. and the gui freezes up when i use it...:hdbash:

NexXxus
September 10th, 2006, 22:12
hm with what program did you make the iso?
for example, i use isobuster to make my isos and the dumper works fine.

Utilael
September 11th, 2006, 16:47
I'm not sure if this changes anything for the dumper... but do you have the folder in your root drive? putting it there may change wether or not it'll crash on you...

NexXxus
September 11th, 2006, 18:37
i can give the console version of the dumper a fixed output folder, for example: "C:\ffx-2_events\" . and a fixed source iso folder : "C:\FFX-2\ffx2.iso". then a double click on the exe is enaugh to start the dumping process.

I don't know whether it helps for you, but i can compile this version if you want.

ifrit05
September 11th, 2006, 22:25
that'll be great, thanks!

root folder?

NexXxus
September 11th, 2006, 23:55
www.nex3d.de.vu/media/ffx_dumpers_linkfix.rar

ifrit05
September 13th, 2006, 03:43
it isnt working. it keeps shuting down after a while. my iso is ffx2.iso, like it said. help?

NexXxus
September 14th, 2006, 11:45
it isnt working. it keeps shuting down after a while. my iso is ffx2.iso, like it said. help?

did it said "extracting events XXXX" ??

when not, there are missing runtimes on your PC maybe.
Download the VC80 C++ runtimes in install them.

theyuna
September 27th, 2006, 14:01
Errr this isnt directly related to this thread but anyone know some prorams that make iso images. alcohol120% and clonecd dont.

ifrit05
October 4th, 2006, 01:41
did it said "extracting events XXXX" ??

when not, there are missing runtimes on your PC maybe.
Download the VC80 C++ runtimes in install them.

umm, i have MSVCR80.dll in my directory. thats it right? because its still not working.

and for the above post, i use isobuster unregistered and it makes a bin/iso/img file along with a cue sheet.

mariokart64n
October 9th, 2006, 22:34
NO, it is illegal that you have exported and uploaded the models.
yaz0r's Exporter is official illegal, Square Enix has decided, that any exporter from there model formats are illegal.

Square Enix has the copyright on her models, not you or any other.

Whoa settle down yaz0r DID NOT MAKE AN EXPORTER!! yaz0r is a good guy, only presuing some insight on programming, he made a viewer for education purposes.. and I think yaz0r name should be left out of this business.

the ffb > obj was made by another member.

also why is there alot of this model ripping going around? the viewer will suit your needs just fine, unless your interested in doing renders. but in my personal opinion if you can't figure out how to use the dumper.. you probably don't know much about rendering. so whats the point here, is anyone actaually utitlizing anything in this thread.. cause otherwise your all causing **** for yaz0r.

ChankastRules
October 10th, 2006, 10:24
I don't really think the converter can be illegal in itself, if you however use it and make the converted files availiable, this would be illegal.

Hard core Rikki
October 19th, 2006, 22:28
the converter: if you use it and make the converted files availiable, this would be illegal.

NO. Actually, using ANY mean and way to obtain files (other than videos, pictures and music, wich is widely overlooked and considered benign) from their games is specifically NOT AUTHORIZED, as Square reserves itself alls rights not expressly granted. It is not forbidden, nor it is illegal.
Meaning, if you use those commercially, even for free, you could be liable.

Remaking 3d models from scratch is free of trouble, as Square can't forbid or prevent independant depictions and replications of its creations, like fanarts, wallapapers, Anime Music Videos (AMV)...

The guys at the Facepunch forums have made a big bunch of models from scratch, including from Final Fantasy (Tifa, Sephiroth, Cloud Strife...).

Check it out, it's getting better all the time... (http://forums.facepunchstudios.com/forumdisplay.php?f=40)

ChankastRules
October 20th, 2006, 00:14
(other than videos, pictures and music, wich is widely overlooked and considered benign)

The tool in itself cannot be illegal, it's a program and could very well be used to take models from a freeware game that was not FFX, if it used the exactly same format. Unless the source is taken from SQUARE which it isn't a program in itself can't be illegal, though using the program in an illegal way can be.

Hard core Rikki
October 20th, 2006, 00:21
The tool in itself cannot be illegal

Yes, that's what he said. See the USES ... Just for display is widely overlooked, but including Square-made 3d models in like some game or paid package would be...questionable...

ChankastRules
October 20th, 2006, 00:57
I see so you were just confirming what I said :D Your post was so confusing that it sounded like you disagreed with me.

TCUSniper
December 8th, 2006, 22:29
Hi! I'm a new guy. I tried the FFXViewer, but it doesn't seem to work with me. Can someone please send me the 3ds max models if already available or the .ffd files? My e-mail address = xxxxx.

Please send me the files, I need them for a project!

General Plot
December 9th, 2006, 02:29
Hi! I'm a new guy. I tried the FFXViewer, but it doesn't seem to work with me. Can someone please send me the 3ds max models if already available or the .ffd files? My e-mail address = xxxxx.

Please send me the files, I need them for a project!
Since these models are copyrighted work, you cannot ask for them here.;)

Hard core Rikki
December 9th, 2006, 02:55
Since these models are copyrighted work, you cannot ask for them here.;)

Nevermind the asking. Usin' those in projects is "questionable" enough.

Noone posted screenies or wallies, I see...

TCUSniper
December 9th, 2006, 10:15
Why are those models copyrighted? You are all extracting them from the game, so that's illegal already.

NexXxus
December 10th, 2006, 01:43
Why are those models copyrighted? You are all extracting them from the game, so that's illegal already.

no its not illegal to extract the models from your own game for your own use.
but its illegal to share them with friends or in the internet!

TCUSniper
December 10th, 2006, 09:34
Ok,
This is how I do it:
I insert my FFX-2 disc. I create a .iso file with alcohol 120%.
I open the .iso file with the ffxviewer.
Nothing happens.

Please tell me how I have to do it right. And how to convert them to .3ds format.

General Plot
December 10th, 2006, 11:48
Try reading the readme file that comes with the ripper. And you should take note that there is no model exporter in the download. They are only viewable using the included viewer application.;)

TCUSniper
December 10th, 2006, 15:24
Uuuhm...There comes no readme with the ripper...

General Plot
December 10th, 2006, 22:25
Well, it's posted in the blog (http://www.yaz0r.net/index.php?title=ffx_tools_release&more) too.;)
To use the dumper, just throw you FFX/FFX2 iso in it. It should generate a bunch of ffb files. Throw a ffb file in the viewer to view it...

NexXxus
December 12th, 2006, 17:13
Ok,
Please tell me how I have to do it right. And how to convert them to .3ds format.

convert into 3Ds format is illegal!

if you want to dump the models,animations and events use McBears stuff:
Dumper (http://www.geocities.com/macbearchen/data/toolextract.zip), Viewer (http://www.geocities.com/macbearchen/data/demo_ffb_xkm.zip)
The Dumper have a easy GUI, just select your ISO, destination path, uncheck Simulate dump before extracting!!
when extracting is done, open the viewer (demo.exe) and throw a .ffb file into the window.

I wrote a english translation for the viewer here: yaz0r's forum :: View topic - UI Translation for McBearchens Viewer (http://www.yaz0r.net/forum/viewtopic.php?t=47)

maybe yaz0r can beat mcbear with his new viewer :)
yaz0r's forum :: View topic - ModelViewerWX 0.1 alpha 1 for testing (http://www.yaz0r.net/forum/viewtopic.php?p=654#654)

TCUSniper
December 12th, 2006, 17:57
Recommend me a program to rip my FFX-2 DVD pl0x... I get error message when I dump my iso in the dumper

NexXxus
December 12th, 2006, 19:17
Recommend me a program to rip my FFX-2 DVD pl0x... I get error message when I dump my iso in the dumper

tell me what error message you got please.
use iso buster to make your ISO:
chose your DVD drive, right click on DVD then select extract DVD/user Data (*.tao *.iso) and save the ISO as FFX.ISO.

Karasz
December 28th, 2006, 23:38
Not to ask anything stupid or anything, but how do you exactly pose the characters you desire? Such as a peace sign, disco dancing, or maybe other good poses.

ben dover
January 14th, 2007, 22:42
Anybody have a list of the hi poly .ffb

cherubicwindigo
January 27th, 2007, 20:44
I just want the textures to make Sims Mods... I thought this would be an easy, stress-free way to make realistic FFX Sims for myself... crimmit! Guess I'm SOL, huh?

leniconex
February 26th, 2007, 09:43
The tool in itself cannot be illegal, it's a program and could very well be used to take models from a freeware game that was not FFX, if it used the exactly same format. Unless the source is taken from SQUARE which it isn't a program in itself can't be illegal, though using the program in an illegal way can be.

I need the Final Fantasy X skins!! pleas send me this
MSN: Lenico_Simon@hotmail.de

NexXxus
February 26th, 2007, 10:34
lol?

wich skins?

you can dump the models with this tool: http://www.geocities.com/macbearchen/data/toolextract.zip
thats the viewer: http://www.geocities.com/macbearchen/data/demo_ffb_xkm.zip

you can use winhex or ogle to dump the textures.

leniconex
February 26th, 2007, 10:36
lol?

wich skins?

... I mean the Models by the Model Viewer (sry my english ^^)
the models or the Textures form FFX Tidus, Yuna and and and

NexXxus
February 26th, 2007, 10:41
... I mean the Models by the Model Viewer (sry my english ^^)
the models or the Textures form FFX Tidus, Yuna and and and

read my last post, i edited it.

ah something you have to know:

FFX:

Tidus: 0065
Yuna: 0066
Auron: 0067
Kimahri: 0068
Wakka: 0069
Lulu: 006A
Rikku: 006B
Seymor: 006C

FFX-2:

Yuna: 00C9
Rikku: 00CA
Payne: 00CB

leniconex
February 26th, 2007, 10:47
...… I mean thus the textures of for example Tidus the trousers thus the clothes… that want I to have…

read my last post, i edited it.

ah something you have to know:

FFX:

Tidus: 0065
Yuna: 0066
Auron: 0067
Kimahri: 0068
Wakka: 0069
Lulu: 006A
Rikku: 006B
Seymor: 006C

FFX-2:

Yuna: 00C9
Rikku: 00CA
Payne: 00CB

… I mean thus the textures of for example Tidus the trousers thus the clothes… that want I to have…

NexXxus
February 26th, 2007, 10:52
dump the models first.
i tell you later what to do ;)

Fadingz
February 26th, 2007, 16:20
this is just what i want :D

Eternal Calm
February 27th, 2007, 06:24
...… I mean thus the textures of for example Tidus the trousers thus the clothes… that want I to have…


it's easy to look up on the internet, but you often get also the models which editable by some 3D applications, and i don't think it's legal

NexXxus
February 27th, 2007, 06:30
it's easy to look up on the internet, but you often get also the models which editable by some 3D applications, and i don't think it's legal

i've sent it to him yesterday via MSN ;)

this is just what i want :D


yay use this dumper:
http://www.geocities.com/macbearchen/data/toolextract.zip
and this viewer:
http://www.geocities.com/macbearchen/data/demo_ffb_xkm.zip

leniconex
February 28th, 2007, 12:56
Me helping can… I need 6 Skins of Final Fantasy X, X2: Tidus. Lulu. Wakka. Seymor. Paine. Kimahri. I need however as a play model (for star Wars Jedi Knight 3) thus that, Model " at GLM Data and with the correct textures can do one me those makes pleaseeeeeeeeeee :DDDD???
elitegamer help me thanks :PPPP(ich meine mehere damit schneller geht ;)')ich sehs ja wie lange du für Tidus brauchst xD)bin sehr ungedulig -.-

MSN: Lenico_Simon@hotmail.de

NexXxus
March 7th, 2007, 10:43
he released his new viewer.
get it here: ModelViewerWX 0.3 (http://www.yaz0r.net/forum/index.php?topic=115.0)

Eternal Calm
March 8th, 2007, 09:20
i've wondered one thing, what's the difference between ffa,ffb and ffm

yaz0r
March 8th, 2007, 09:35
i've wondered one thing, what's the difference between ffa,ffb and ffm

FFA = animation file
FFM = model file
FFB = bundle (a tar.gz I made of both FFA and FFM)

Samir_99999
March 17th, 2007, 11:10
HI All I have Tool convert FFB model to .Obj ;) and use models in 3d programs, ;) any one want that tool just email me Samir_99999@yahoo.com :innocent:

Eternal Calm
March 18th, 2007, 08:18
firstly, i think it's illegal
secondly, this tool is out of date :rotflmao:

Samir_99999
March 18th, 2007, 21:25
firstly, i think it's illegal
secondly, this tool is out of date :rotflmao:


No i have the tool check that foto :dead:

NexXxus
March 18th, 2007, 22:28
this tool is out of date :rotflmao:

right. FFB2OBJ is crap.
i have a much better tool to dump FFX/KH models ;)

hm i really need a tool to convert the animations :(

NexXxus
March 18th, 2007, 23:31
its not illegal for your own private use.
its only illegal when you share the models on the internet or make games with them and release it.

the tool is called ffx2obj or ffb2obj, but i dunno how to find it. its very rare.
i have the tool here somewhere on my Backup HDD but i don't use it.

bra1n
March 22nd, 2007, 08:54
Alright, I tried these tools too and everything worked fine, except for one thing: I cant convert any bones. :( Now the question is, is that a software specific problem (I'm using Cinema4D to work on the FFX2OBJ-converted models) or is it a problem of the converter? With the model viewer from yaz0r I can clearly see all the bones, but somehow they don't get saved/converted... :( So, anyone knows of any solution, besides manually rigging the models? (...pain in the ass)
Here's a little wallpaper I rendered today - these models look so much nicer with shadows and stuff. :D
http://www.onlinestuffs.com/pictureupload/thumbnail17/kgo9ikvi55z4lwpi97c9.jpg (http://www.onlinestuffs.com/pictureupload/picview17.php?pic=kgo9ikvi55z4lwpi97c9.jpg)

yaz0r
March 22nd, 2007, 10:42
Hey,
for legal reasons, I don't support exporting the FFX models. While I'm thinking about releasing the format, it's too early to say.
I suspect FFX2OBJ (that I don't have/never tried) to rely on the pre-computed geometry found in the files. Those aren't skinned (and the skinning system is tricky) and glitch on large model (Yunalesca), so that would defenitly be a FFX2OBJ program.
That's said, it's a nice render. What software did you ure to produce it ?

bra1n
March 22nd, 2007, 12:41
As I said, that picture was rendered with Cinema4D. ;) And as far as I know, FFX2OBJ exports skinned models together with their textures. The only thing it's lacking is, unfortunately, the bones. :(

Eternal Calm
March 22nd, 2007, 14:56
wow, how great cinema4d is! I rendered a model with 3ds max but it was even worse than yaz0r's viewer :D

yaz0r
March 23rd, 2007, 11:13
As I said, that picture was rendered with Cinema4D. ;) And as far as I know, FFX2OBJ exports skinned models together with their textures. The only thing it's lacking is, unfortunately, the bones. :(

Errr, "skinned" without bones is not possible :)
If there is no bones, it is not skinned, as the skinning is the relation between the vertices and bones.

NexXxus
March 23rd, 2007, 17:13
Errr, "skinned" without bones is not possible :)
If there is no bones, it is not skinned, as the skinning is the relation between the vertices and bones.

of course its skinned.
but it exports no bones, only a fixed model

here some old screens of yuna on some various programs , exported with ffx2obj.

yeah i know i'm a nerd :D
anyway: i released nothing of them, it was only for my private use.

NexXxus
March 23rd, 2007, 17:33
wow, how great cinema4d is! I rendered a model with 3ds max but it was even worse than yaz0r's viewer :D

did you weld the model and smooth it?

bra1n
March 23rd, 2007, 17:43
Yeah, elitegamer is right. You don't need bones to tell a texture where it goes. UVmaps do that (for example) - and I don't know whether the .obj format even supports bones.
Anyways, were you able to extract bones together with your models, elitegamer? Most of your screenshots look like you weren't...

NexXxus
March 23rd, 2007, 19:03
the bones from this model are remade from scratch.
but not by me.

http://forums.ngemu.com/attachment.php?attachmentid=133104&d=1174666392

Eternal Calm
March 24th, 2007, 07:18
did you weld the model and smooth it?

why not? i'm only an amateur but i'm not a beginner :onthepull

because i used an old ffb2obj, i think :dead:

NexXxus
March 24th, 2007, 08:18
because i used an old ffb2obj, i think :dead:

there is only one version as far i know.

sayde
March 24th, 2007, 08:22
Looking at elitegamers most recent posts made me realize one thing. Regardless of how much work it will take, I've got to learn how to use Maya over my summer vacation.

Eternal Calm
March 24th, 2007, 11:30
there is only one version as far i know.

so maybe i did something wrong, i'll chechk it again

oh, i've got a problem, i couldn't make ModelViewerWX 0.3 work, it always showed an error <i own a GF6200>

and elitegamer, you're NexXxus, right?

NexXxus
March 24th, 2007, 20:30
yes i'm nexXxus.
so, wich error?

yaz0r
March 24th, 2007, 21:45
of course its skinned.
but it exports no bones, only a fixed model


The model file containes both the skinned model and a fixed model (don't ask me why). That is why I said it wasn't skinned. I doubt FFX2OBJ can handle the weird skinning systeme used in FFX...

NexXxus
March 24th, 2007, 22:05
two skinning systems?

i know it have a weird skinning system, one skin for every palet.
FFX-2 yuna highpoly has 2 textures and 5 palettes, so why the ffx2obj extracts 11 TGAs and not 10?

yaz0r
March 24th, 2007, 22:20
two skinning systems?

i know it have a weird skinning system, one skin for every palet.
FFX-2 yuna highpoly has 2 textures and 5 palettes, so why the ffx2obj extracts 11 TGAs and not 10?

Errr, what's the connection between skin and texture ?
And who said a palette can't be shared between 2 textures ?
Anyway, I didn't write ffx2obj, and never used it, so I can't answer (and don't realy care).

bra1n
March 25th, 2007, 02:37
Errr, what's the connection between skin and texture ?
And who said a palette can't be shared between 2 textures ?
Anyway, I didn't write ffx2obj, and never used it, so I can't answer (and don't realy care).

As far as I know the "skin" of a model is the sum of all textures applied to it, together with their coordinates and other settings... =)

yaz0r
March 25th, 2007, 02:40
As far as I know the "skin" of a model is the sum of all textures applied to it, together with their coordinates and other settings... =)

Well, that's totally different. Skinning is the fact of modifying verices position according to the bones.

NexXxus
March 25th, 2007, 02:48
hhm i think thats the reason why mcbears first ffxviewer don't support textures for the animated models.
only the fixed model in bind position has textures.
he fixed the problem later and released another version.

ffx2obj extracts the model in bind position with skinning too.

yaz0r
March 25th, 2007, 02:50
Ho well, I giveup.

Eternal Calm
March 25th, 2007, 06:35
yes i'm nexXxus.
so, wich error?

this's it

NexXxus
March 25th, 2007, 06:43
hm did you install the latest directx update? (dxwebsetup.exe)
latest graphic driver?

Eternal Calm
March 25th, 2007, 07:05
ofcourse, but it's still the same

NexXxus
March 25th, 2007, 07:15
wich XP are you using ?
64bit?

please tell me more details of your specs.

Eternal Calm
March 25th, 2007, 07:26
no, i'm using XP SP2 <32 bit>
and my weak rig :D
Mobo: GA8I915ME
CPU: D506 @ 2.66GHz
RAM: 512MB
VGA: GF6200TC

Heihachi_73
March 25th, 2007, 12:49
Since there's over 200 posts in this thread and I can't be bothered going past page 3, would this program work for models in other PS2 games? Or is it a "special" proprietary format, if Square uses such a thing in their games.

It would be nuts if there was such a thing for the Tekken series! You can't even get a model viewer for the PlayStation 1 versions! Sure there's things like file rippers but who can be bothered with such crap, then skinning the blank models in yet another outdated/buggy/unfriendly 3D program and ending up with wrong results. For the newer 3D programs, who, apart from the lucky rich b4stards here ;), can afford the ridiculous price tags on programs like 3DSMax.

yaz0r
March 25th, 2007, 12:56
Install the visual 2005 redist

Eternal Calm
March 25th, 2007, 14:02
thank you, yaz0r, it works, hope you'll give us more surprisingness :thumb:

but i still prefer the control of the former version :D

the_mitch
March 26th, 2007, 14:13
i followed the whole thread and that brings me to one question.
you obtained the models and you are able to few/edit them so is it possible to export them into a format that is used by other games like ut 2004 or other games?
would be nice to use tidus as a model in another game!!!:thumb:

bra1n
March 26th, 2007, 15:42
i followed the whole thread and that brings me to one question.
you obtained the models and you are able to few/edit them so is it possible to export them into a format that is used by other games like ut 2004 or other games?
would be nice to use tidus as a model in another game!!!:thumb:

Yes that's possible, but you have to rig them yourself. Or else you would just have a "floating" Tidus model, lacking any animations...

Eternal Calm
March 26th, 2007, 16:51
and keep your work for only your private use

XtremeZone
August 12th, 2007, 16:03
this pretty awesome and all but if you cant find it anywhere, well yeah whats the use of it?

NexXxus
August 12th, 2007, 23:16
yaz0r retired, and i don't know whether he agree when i post his tools here.

Hard core Rikki
August 13th, 2007, 00:32
yaz0r retired, and i don't know whether he agree when i post his tools here.

Somehow, I feel he wouldn't want these posted anymore. Yeah, sucks.

definitely looks like CAD, seeing how he swept all his forum and blog clean and requested nothing be discussed anymore

XtremeZone
August 13th, 2007, 19:22
yaz0r retired, and i don't know whether he agree when i post his tools here.

Can you PM it?

NexXxus
August 14th, 2007, 03:46
hm. his tools are not illegal at all.
so i don't see a reason why i should't post them.
this is not a defamation but yaz0r is a bit paranoid i think :heh:

and its not a solution when people PM me to send them the viewer.
i'm not a courier.

I'll upload the tools later.

XtremeZone
August 14th, 2007, 15:29
Thanks, I appreciate it.

NexXxus
August 14th, 2007, 20:05
here you go ;)

i didn't insert any model converter, so this is 100% legal :)

Hard core Rikki
August 14th, 2007, 20:10
Hmm, cool. Best grab your copy right now, "in case" this goes down due to "acts of god" or something ;)

XtremeZone
August 14th, 2007, 21:38
Thanks, you dont by any chance also know a model extractor for budokai 3 would you? ^^;

NexXxus
August 15th, 2007, 07:57
Thanks, you dont by any chance also know a model extractor for budokai 3 would you? ^^;

nope, sorry.

XtremeZone
August 15th, 2007, 10:23
Ah damn, ive been looking everywhere just to fail

NexXxus
August 26th, 2007, 17:59
Just a info:
a new FFX viewer by Damien Rumiano is out !
Link: Damien Rumiano's blog (http://damien.rumiano.free.fr/blog/)

mienaikitsune
August 29th, 2007, 01:30
Hello,

I downloaded the X-2 pack, as well as elitegamer's reups of the programs, but both viewers crash, and Damien Rumiano's blog is down.

So, may I ask for help? Please

Edit: Well, that's not entirely true. The McBears viewer confuses me. The background is black and I can't see anything but a few lines.

But, as for the FFX viewer, I get the same error as silver_wings

NexXxus
August 29th, 2007, 03:21
hard to say from here...
can you post your PC specs?

mienaikitsune
August 29th, 2007, 03:41
XP SP2 32 bit
2048 MB of RAM
Intel Core 2 Duo T5250 @ 1.50GHz

NexXxus
August 29th, 2007, 04:08
and your graphic card?
yaz0rs modelviewer 0.3 needs at least pixelshader 2.0

mienaikitsune
August 29th, 2007, 04:17
It's an ATI card, I know that much *Is handicapped, so he can't get out of bed to check*

Edit: And my other laptop (same specs) has an Intel GMA X3100, which according to Wiki, is PS4.0 compatible,

Eternal Calm
August 29th, 2007, 11:10
Edit: Well, that's not entirely true. The McBears viewer confuses me. The background is black and I can't see anything but a few lines.

But, as for the FFX viewer, I get the same error as silver_wings

same to mine? then yaz0r suggested me installing the visual 2005 redist and it worked

mienaikitsune
August 30th, 2007, 03:28
Even with that, it doesn't work

NexXxus
August 30th, 2007, 15:54
okay then use mcbears viewer again.
start it and throw an .ffb file INTO the window!

kasigawa
October 16th, 2007, 03:12
how do i extract the final fantasy models into the mod viewer?

NexXxus
October 16th, 2007, 04:56
you have to dump them first with toolextract, then open modelviewer WX 0.3 DX9 and throw an FFX file into the window via drag&drop.

you can find all tools in my modelviewer pack (http://forums.ngemu.com/1182147-post235.html)