Zanzetsuken
October 17th, 2001, 23:11
Hi everyone! I'm new to this forum, and all others :)
I'm having some problem with FF9, and I was hoping any of you could be so kind to tell me what to do...
Well: When there are many graphics on the Field screen and on Battle mode, both the Music and the Video slows down, sometimes to a very annoying state. Plus, there are some pauses in music when the battle is loading, and the effect of "entering battle", is not displayed at all. I was wondering if you could help me out!! Here's my info.
The other problem is, when I'm playing Vagrant Story, the "step" sound of all the characters and some special effects sound amazingly weird, even worse than a midi. No plug-in has been able to correct this, at least for changing beetween 'em. Maybe I need just to configure one of 'em. :)
Thanks a lot for your help, really! Btw, all this place is cool, congratulations to all who made it!!
PS: Both games are being run by PSX CD
OS : Microsoft Windows 98 SE (v4.10 Build 2222)
DirectX : DirectX 8.0 installed
Processor : Intel Pentium III, 500Mhz
Memory : 192Mb
Video card: Voodoo 5 5500 AGP 64Mb
BIOS | SCPH1001.BIN | | 11/07/1997 05:38
CDR | cdrPeteAspi.dll | 1.7 | 22/09/2001 15:20
GPU | gpuLewGlide.dll | 1.35 | 01/08/2001 20:05
SPU | spuIori.dll | 1.4 | 01/09/2001 22:58
Sound Enabled | Yes
CDDA Enabled | Yes
XA Enabled | Yes
XA Read Enabled | Yes
SPU IRQ Hack | No
CDROM Drive Letter | G
CDROM Accurate Timing | Yes
Disable CDROM Status | No
MDEC Enabled | Yes
MDEC Timing Enabled | Yes
SIO IRQ Always Enabled | No
Country | AutoDetect
Active Configuration | 1
Active 3dfx Card | 1
Enable HotKeys | Yes
Resolution | 640x480
Refresh Rate | 75Hz
Emulate MASK Bit | Yes
Dynamic Texture Caching | Yes
Custom FrameCap | 60Hz
On-Screen Display | Off
Frame Skip | Disabled
FrameRate Limit | Auto
System Type | NTSC
FrameCap Method | New
Draw Method | Bright
Alpha Blending Mode | Advanced
Bilinear Filtering | Enabled w/o Sprites
Alpha Testing | Normal
FrameBuffer Access | Write
Off-Screen Drawing | Basic
Polygon Mode | Textured
Texture Windows | Enabled
VSync | Enabled
Banshee Code | Disabled
MDEC Format | Direct Write
Experimental Flipping | Off
Experimental Screen Sizing | On
FrontBuffer Rendering Fix | Off
FF7 TextureWindow Fix | Off
DMAChain Fix | Long
I'm having some problem with FF9, and I was hoping any of you could be so kind to tell me what to do...
Well: When there are many graphics on the Field screen and on Battle mode, both the Music and the Video slows down, sometimes to a very annoying state. Plus, there are some pauses in music when the battle is loading, and the effect of "entering battle", is not displayed at all. I was wondering if you could help me out!! Here's my info.
The other problem is, when I'm playing Vagrant Story, the "step" sound of all the characters and some special effects sound amazingly weird, even worse than a midi. No plug-in has been able to correct this, at least for changing beetween 'em. Maybe I need just to configure one of 'em. :)
Thanks a lot for your help, really! Btw, all this place is cool, congratulations to all who made it!!
PS: Both games are being run by PSX CD
OS : Microsoft Windows 98 SE (v4.10 Build 2222)
DirectX : DirectX 8.0 installed
Processor : Intel Pentium III, 500Mhz
Memory : 192Mb
Video card: Voodoo 5 5500 AGP 64Mb
BIOS | SCPH1001.BIN | | 11/07/1997 05:38
CDR | cdrPeteAspi.dll | 1.7 | 22/09/2001 15:20
GPU | gpuLewGlide.dll | 1.35 | 01/08/2001 20:05
SPU | spuIori.dll | 1.4 | 01/09/2001 22:58
Sound Enabled | Yes
CDDA Enabled | Yes
XA Enabled | Yes
XA Read Enabled | Yes
SPU IRQ Hack | No
CDROM Drive Letter | G
CDROM Accurate Timing | Yes
Disable CDROM Status | No
MDEC Enabled | Yes
MDEC Timing Enabled | Yes
SIO IRQ Always Enabled | No
Country | AutoDetect
Active Configuration | 1
Active 3dfx Card | 1
Enable HotKeys | Yes
Resolution | 640x480
Refresh Rate | 75Hz
Emulate MASK Bit | Yes
Dynamic Texture Caching | Yes
Custom FrameCap | 60Hz
On-Screen Display | Off
Frame Skip | Disabled
FrameRate Limit | Auto
System Type | NTSC
FrameCap Method | New
Draw Method | Bright
Alpha Blending Mode | Advanced
Bilinear Filtering | Enabled w/o Sprites
Alpha Testing | Normal
FrameBuffer Access | Write
Off-Screen Drawing | Basic
Polygon Mode | Textured
Texture Windows | Enabled
VSync | Enabled
Banshee Code | Disabled
MDEC Format | Direct Write
Experimental Flipping | Off
Experimental Screen Sizing | On
FrontBuffer Rendering Fix | Off
FF7 TextureWindow Fix | Off
DMAChain Fix | Long