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View Full Version : Zelda: Ocarina of Time ^_Project 64_^


psxyke
October 14th, 2001, 04:14
With the new driver ( Win9x 4.13.7189 )
Finally, with my Radeon card, it is not necessary the option Validate Blending :) ( the fairy's aura was black without Validate Blending, among other small problems )
These Screenshots show the results :cool:
Title

psxyke
October 14th, 2001, 04:21
another :eyemove:

vivrantpig
October 14th, 2001, 04:24
very nice when u play the game is the sound nsync?? when i play itz like a milisecond of but it gets noticible and pretty annoying.

psxyke
October 14th, 2001, 04:25
Introduction
Here, the improvements begin :eek:

psxyke
October 14th, 2001, 04:29
Originally posted by vivrantpig
very nice when u play the game is the sound nsync?? when i play itz like a milisecond of but it gets noticible and pretty annoying.
That doesn't bother me a lot ;) :p :rofl:

psxyke
October 14th, 2001, 04:31
Zelda :love:

psxyke
October 14th, 2001, 04:35
Link :eek: :D

psxyke
October 14th, 2001, 04:40
the last :(, for the time being ;)

Nightmare
October 14th, 2001, 13:13
i wanted to take some screenshots using project64 emu b4, but when i tried to load the zelda64 : ocarina of time's rom, the emu told me the videon plugin does not support this rom.

May i know what video plugin u use to load this rom? ( the one im using is jabo's video plugin )

Snake785
October 14th, 2001, 14:33
Make sure you are using the D3d plugin instead of the openGL one.

Nightmare
October 14th, 2001, 16:05
:)

thanks snake785 :)

Metalmurphy
October 14th, 2001, 18:14
Nice pics. I wish i could play that game. I get like 40 fps and a crappy sound. It's pretty anoying and so unplayable. :(