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View Full Version : Hey what about the new SUPRAHLE


ice2hot
October 6th, 2001, 23:53
I was wondering why it didn't get included. According to the latest info from the company they were able to get the 8 Mb games to get work with suprahle. They said they might be able to get MOM to get playing. So i guess good news for voodoo card users :D

andyqkw
October 7th, 2001, 08:54
Not forgetting Daedalus too.

d33d
October 7th, 2001, 10:18
I've tried supra hle and daedalus, wtf can't i get em to work. NEMU and PJ are the best i've found.

Zephon
October 7th, 2001, 11:54
For people with slow computers(like me), Corn and SupraHLE and TRWin are the only options. They all work fine, PJ and Nemu are too slow for me.

andyqkw
October 8th, 2001, 13:08
Originally posted by d33d
I've tried supra hle and daedalus, wtf can't i get em to work. NEMU and PJ are the best i've found.
Hmm, Daedalus works fine for me except that there has not been a new release for quite some time.

Zephon
October 8th, 2001, 23:40
StrmnNrmn is delaying his next release for some months, and besides, he lost some time in his moving(he moved to London or something like that)

sk8bloke22
October 14th, 2001, 13:33
new daedalus release today. although its only the source, i mean u can still use that like a binary or do u need to compile it?

daedalus is wkd, it has like the 2nd best vid plugin at the moment, and the new release should include it as a separate plugin compatible with zilmar specs.

oh and superHLE with expansion pak soounds good, doubt dominator will get too far as hes using hacks to update uihle. MoM is almost impossible to get truly compatible as its gonna take him like years to get flashram working. voodoo users can still play MoM, but pn pj64 using direct control.

Bobbi
October 14th, 2001, 14:28
An SupraHLE section is already prepared, and we're in steady contact with DominaTor to see, when the next release is coming, and it'll be launched right in time with that one.

CD
October 14th, 2001, 16:23
A hack gets it's own section? Cool.

sk8bloke22
October 14th, 2001, 22:11
daedalus deserves a forum more. that is the only other emu opther than nemu, that doesnt hav to use jabos D3d to hav a real big compat. list. strmnn nnm's soon to be zilmar spec plugin that is intergrated into 0.07 is real sweet, and im sure 0.08 will be years better.

CD
October 15th, 2001, 22:23
There's already a Daedalus section..

SupraHLE really isn't an emu, it really doesn't deserve a dedicated section..

Zell
October 20th, 2001, 22:35
Well , you could say that it a memory of UltraHLE , but still they did a lot of work !

ice2hot
October 20th, 2001, 23:01
true i mean if then can pull of the part of maiking 8mb games to work hey i say they deserve some credits.....

CD
October 21st, 2001, 00:33
And? It's a hack. Plain and simple.

Raziel
October 21st, 2001, 00:58
Originally posted by CD
And? It's a hack. Plain and simple.
Agreed.

ice2hot
October 21st, 2001, 13:22
true again but a hack which was discontinued by the author. All they are doing it is re-modifying it to make it work better. thats called re-enginerring in terms of business my friend. You tend to take a previous work and thrive to make it better. As long it works better than the old ultrahle i dont have a problemw with it.

Raziel
October 21st, 2001, 13:28
Me neither,but now that PJ64 is available(and running fast on my rig),I don't see why I should use SupraHLE(or even UltraHLE).

ice2hot
October 21st, 2001, 13:33
its not about the need its all about the work that counts thats all..

DominaTor
October 21st, 2001, 14:52
Ice2hot : The 8MB hack hasn't been included in the version 1.1.0 since beta testers reported that it crashed on Win2K/XP & NT.
So I feel like I am gonna have to deal with those OS'es malicious memory management systems. Since Zelda MoM is not emulated yet (even tho' the current release applies the appropriated internal dlis to the game), I thought that it wasn't worth breaking compatibility.
Still, I will probably release a SDK with features allowing patchers to try new roms/patchs. Well this is just a project and it will depend on the requests I'll get for this. Quite a few persons may be interested in working on the Zelda MoM thingie.
Anyway, thanks for your support.

Now, I know that some emu users, here and there, don't appreciate the Supra Hle project and to tell you the truth .. I couldn't care less. RM doesn't disagree with it and it a major point there ;)

sk8bloke22
October 21st, 2001, 15:32
i was wondering why daedalus doesnt hav its own forum, its almost as good as 1964. has a nicer gui, more stable.

ice2hot
October 21st, 2001, 16:26
Originally posted by DominaTor
Ice2hot : The 8MB hack hasn't been included in the version 1.1.0 since beta testers reported that it crashed on Win2K/XP & NT.
So I feel like I am gonna have to deal with those OS'es malicious memory management systems. Since Zelda MoM is not emulated yet (even tho' the current release applies the appropriated internal dlis to the game), I thought that it wasn't worth breaking compatibility.
Still, I will probably release a SDK with features allowing patchers to try new roms/patchs. Well this is just a project and it will depend on the requests I'll get for this. Quite a few persons may be interested in working on the Zelda MoM thingie.
Anyway, thanks for your support.

Now, I know that some emu users, here and there, don't appreciate the Supra Hle project and to tell you the truth .. I couldn't care less. RM doesn't disagree with it and it a major point there ;)
not a problem mate . you just keep on the good work and dont worry about lamers they'll be there to ground your work all the time...take care

Raziel
October 21st, 2001, 16:30
I have nothing against you Dominator,but the fact is that I don't need to use SupraHLE now that PJ64 is here and rocks my world:) .
Anyway keep up the good work,I know some people need you;) .

Zephon
October 21st, 2001, 18:19
I've just downloaded the new SupraHLE, and I'm gonna test it now. Dominator, welcome to this forum, and keep up working as you always did. I really like SupraHLE and it's one of the only n64 emus that run in my pc(just like Raz said, some people like me need you).

DominaTor
October 22nd, 2001, 18:22
Well, I can understand that some persons believe that Supra Hle doesn't deserve its own section since it is not an emulator I have coded from scratch.

What makes it particular to me, and I know it is not easy to catch if you are not aware of what it takes to reverse a binary file, is that it show howpossible it is to bypass its original limitations with reverse enigeering methods. And we are not talking about hacking a commercial program here. I feel like we can really talk about educational purpose.

At this point, Supra Hle already include some different subroutines and these routines are 100% pure assembler. It cannot slow down the emu ..
There are also quite a few things end users can't see like, when I find out some unuseful parts of code, I simply rewrite those and replace with OPTIMIZED asm routines .. without even mentionning it. Slowly, but surely, Supra Hle goes different.

But it cannot be an UltraHle 1.x.x. even if RM told us that he had no problems with the idea, it is not the will of the original authors. Also, there are now too many different features and differences for just creating an external patching program such as UltraHLP.

Last but not least .. Just think about it : check around and ask about the incredible amount of persons who thought this WAS not possible to reverse AND modify the emu. They were prolly as many as those who said that N64 emulation was not possible.
It comes from a weird project .. and simply fits in the quite original emulation community.

Thanks for your attention and support.

CD
October 22nd, 2001, 19:41
If it's so advanced, why not write it from scratch? Surely there are limitations to what you're working with..

(Not a sarcastic question, mind you).

DominaTor
October 23rd, 2001, 11:01
I feel like I wouldn't be as efficient as Epsilon for all of what it takes to make an emu such UltraHle.

sk8bloke22
October 23rd, 2001, 20:07
how possible is "writing from scratch", i mean u know the emu pretty well Dominator. then u could develop your own source. it could be like emulating a n64 emulator, hehe. nah seriously though, is it possible to sort of replicate, or build a similar emu to uhle with ur own source, or is it almost impossible without the original source code which epilison probably has hidden in his pc.

CD
October 24th, 2001, 00:12
I didn't mean write your own UltraHLE-clone (UHLE isn't that great anymore.), I meant write your own n64 emulator..

DominaTor
October 24th, 2001, 21:38
I don't feel like an astonishing coder and there are still a lot of areas where I wouldn't be efficient enough. For instance, I'd be absolutely unable to build a gfx engine of my own.
There are sound and gfx plugins here and there.
True. But so many emulators are already using these plugins.

However, once I won't have any fun playing around with uHLE, I'll think about wether writing something from scratch OR join another existing projects (numerous offers on that side also).