View Full Version : FSAA with Petes
April 30th, 2001, 22:29
How do I get FSAA to work in Petes plugins. I have a Voodoo 5 5500 AGP. I have my card set to perform FSAA on both D3D and Glide, but FSAA doesn't work with either Petes D3D or Glide plugins. FSAA works fine with Lewpy's, but Lewpy's crashes when I exit ePSXe.
April 30th, 2001, 22:39
Could there be any settings in the plugins that would cause the FSAA to be disabled?
April 30th, 2001, 22:44
Could it be game specific? I have not tried any other games other than FF9.
April 30th, 2001, 22:59
I'm also using the latest 3DFX official drivers.
April 30th, 2001, 23:11
My settings are the same as yours, except I enabled the hotkey to make sure I wasn't going crazy.
Would you mind posting your configuration for Pete's plugin? I'd really appreciate it.
April 30th, 2001, 23:14
in the plugin, make sure under 'select device' you enable Fullscreen flipping
I have a Voodoo 5 5500 AGP as well and had the crashing issue too, when i looked into it, i found that for some strange reason voodoo has a conflict where it will crash if your desktop is set to the same settings as inside the game, so what i did to correct the problem was run the game at 640x480 32bit (my destop is 800x600 32bit). it fixed the problem. Hope that helped.
May 2nd, 2001, 08:08
I have found that if you use epsxe executer, then lewpy's pluggin doesn't crash not matter what resolution you set it to.. just make sure you don't make the epsxe window pop up when you run a game... that seems to be a reason as to why it crashes because without the epsxe window and only the executor window, the emu doesn't crash... I have set the resolution at the same as my desktop, and still no crashes......I wonder if lewpy knows of this...hmm.....
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.