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View Full Version : projectile colosion detection in banjo tooie, and DK64


BUCKTAIL
April 23rd, 2004, 13:08
Banjo-Tooie and DK64 had the following issues on my two PC's here:

When fire'n a projectile as in a fire egg, or a cocanut at a button, the system doesnt seem to respond to the hits.

both pc's use'n ATI radeons 9800xt, an cheaper all in wonder radeon 8xxx
amd chips, 64bit at some gig hz, 32 bit at 1.8ghz
1 gig ddr, 1 gig slowram in other pc

usen the rice 5.5.0, and few others, both in directx, an ogl have the same issue.

even tried misc sound plugins incase it was a time'n issue, as for other misc. settings, have gone thru about all working configurations from wire frame, to full fledged enhancements with textures and frame skipping to every frame.

any help would be greatly appreciated, to postings of what got you thru these two places in the games.