View Full Version : Thousand Arms
Yagami Kazuma
March 18th, 2004, 14:25
Is there anyway to get Thousand arms to work decently,it always freezes in the
first scene...Any ideas? :(
Badaro
March 18th, 2004, 14:43
This is a common problem, you should consider using the search feature before asking next time. Anyway, here's a cut-and-past from a previous post on this issue.
Try this:
- Disable SPU IRQ hack in the main emu
- Use Peops' SPU or Eternal SPU
- Enable SPU IRQ-Related option in the plugin only
[]s Badaro
mukimuki
March 24th, 2004, 18:57
This is a common problem, you should consider using the search feature before asking next time. Anyway, here's a cut-and-past from a previous post on this issue.
[]s Badaro
edit: sorry- looked just like my post i made on exactly the same subject so i replied accordingly:p
well, while we're on the subject (maybe this will help the original poster, if not me :()
settings:
Plugin: Pete's DX6 D3D Driver 1.1.74
Author: Pete Bernert
GFX card: RADEON 8500 SERIES
Resolution/Color:
- 640x480 Window mode
Textures:
- R8G8A8A8
- Filtering: 6
- Hi-Res textures: 0
- Palettized tex windows: off
- VRam size: 64 MBytes - 196 textures usable
Framerate:
- FPS limit: off
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 1
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: off
- Advanced blending: hardware
Misc:
- Scanlines: off [0]
- Unfiltered FB: on
- Dithering: off
- Screen smoothing: off
- Full vram: off
- Game fixes: on [00000000]
and attached are my spu settings and the point just prior to the game freezing (note, the sound plays on- it locks as the speech finishes)
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