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View Full Version : Rice's Daedalus updated to 5.4.2


Zephon
February 13th, 2004, 12:18
Rice quickly updated his gfx plugin for n64 emulators, fixing most bugs that were reported in version 5.4.1. Good job, Rice! Keep on the good work!

What's new in 5.4.2 over 5.4.1:
-------------------------------

Bug fixes:
- Most reported bugs are fixed.
- Software vertex clipper is almost perfect now.
- Texture coordinate generation (TextGen) bug fix. Many games have correct texture now, including PD intro, DK body, Mario Parties the mushroom, GE cougar magnum gun texture, etc.
- Golden Eye multiplayer mode flickering fix
- PD and GE glass door texture bug fix
- PD colorful wall bug fix
- Texture TLUT bug fix (again)
- Conker grass texture bug fix
- Ready 2 Rumble texture fix
- Tetris 64 (J) ucode fix
- Doom 64 fix, almost all geometry glitches are fixed by the better vertex clipper


I hope most geometry glitches are fixed by the better vertex clipper for all ATI and Nvidia new video cards.

PS: Older video cards don't have to use the vertex clipper unless you have to. The software vertex clipper is CPU intensive, it is not good for slower CPUs.


Rice
02/12/2004

@ruantec
February 13th, 2004, 14:02
mmmmm nice update i will try this one too :)

Velocity 7
February 14th, 2004, 16:47
What are the best settings for F-Zero X with this plugin? (Using a Geforce 4 4200 64 MB with dets 53.03)