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bcrew1375
January 18th, 2004, 23:13
Hey, I just found a very strange bug, either in ZSNES or FF6. I was on the Floating Island and let the timer expire after Kefka screwed with the statues. The island fell and I let the death sequence play through and fade out. After a few seconds, I heard the World Of Ruin music and suddenly I'm in the World Of Ruin next to Kefka's Tower, with my airship, all my characters, maxed-out stats, and all the characters special abilities! I've seen some other bugs in FF6, but never this one.

Edit: Correction on this, only HP and MP are maxed, and it's only for characters in my party at the time the bug happens.

Sir Key
January 18th, 2004, 23:58
weird

cooliscool
January 19th, 2004, 00:01
OMG. I thought I was the only one that encountered this! I was playing on a real snes years ago, though. Same exact thing. Another wierd bug.. I was walking around the world map fighting gaining experience, when all the sudden I had like 99 of EVERY item/weapon! :evil:

hushypushy
January 19th, 2004, 00:02
that's awesome man, got any screen shots? you should test it in SNES9x to see....this is quite interesting

bcrew1375
January 19th, 2004, 00:31
I can't seem to get the pictures to upload in the right order, but they are numbered. Notice the character's stats in the first picture and then after the island collapses, it shows the death animation and the screen blacks for about 10 seconds. It fades back into the World Of Ruin and notice the character's stats now!

The Unknown One
January 19th, 2004, 01:24
bcrew1375, were you able to get this glitch as many times as you wanted to, or was it one of those once in a lifetime chances?

Somewhat off topic, but I wish this glitch was also in FF9.

bcrew1375
January 19th, 2004, 01:32
As far as I can tell, it is infallable. I did it more than once, but with only minor stat changes, which may have something to do with it. All I can say is to try it yourself.

Edit: Aw, figures :(. The bug is fixed in version 1.1, it only exists in 1.0. I still can't help but wonder how Square let that get through at all, though!

hushypushy
January 19th, 2004, 01:57
damn bcrew....quite a gain. can you save your game from there and continue as usual?

Somewhat off topic, but I wish this glitch was also in FF9.

why??? FF9 is so easy that you never need it

The Unknown One
January 19th, 2004, 02:09
hushypushy: It's not that the game was hard, it's just seeing all those 9's make me drool:drool: ...and of the FF's I own, it's this one in which I can't reach that high in stats.

bcrew1375
January 19th, 2004, 03:05
I haven't tried saving, but it might work. It seems like most, if not all, flags are turned on. I went through alot of the areas and the treasures are open and the bosses defeated.

cooliscool
January 19th, 2004, 03:07
Can you make a savestate then post it here? :)

bcrew1375
January 19th, 2004, 03:34
Okay, here's a savestate right before the fight with Atma Weapon. Just Vanish/Doom him(Sabin has both). Go through the scene with Kefka moving the statues, and when the timer starts ticking, just let it run down. After the death scene, wait about 10 seconds and you will be in the World Of Ruin. Remember though, this will only work in Version 1.0 of the game, the bug is fixed in 1.1.

ShinjiGohan
January 19th, 2004, 06:00
I also heard something about in the Japan version being able to equip the drill for max defense or something.

hushypushy
January 19th, 2004, 06:42
hushypushy: It's not that the game was hard, it's just seeing all those 9's make me drool:drool: ...and of the FF's I own, it's this one in which I can't reach that high in stats.

you are quite correct. it's impossible to max out to 9999 in FF9 (ironic considering the 9's :p ), so, now i see your point ;)

ShinjiGohan
January 19th, 2004, 08:27
Thats odd, I'm using version 1.0 and I stand perfectly still, I let the timer run out, and it puts me back in the beginning.

Do I have to advance a lil bit or what?

FLaRe85
January 19th, 2004, 11:52
OMG. I thought I was the only one that encountered this! I was playing on a real snes years ago, though. Same exact thing. Another wierd bug.. I was walking around the world map fighting gaining experience, when all the sudden I had like 99 of EVERY item/weapon! :evil:
LOL! I had the same thing happen to me back in the day on the actual SNES. Only, it happened when I was fighting the painting boss while in the mansion. I had been playing for 12 hours straight and the game was getting pretty hot. Suddenly, everything glitches up and I have some half-bodied characters and General Leo. After managing to defeat the boss, I just happened to check my items and noticed I had 99 of nearly every item, multiple times even! I had always thought it was because of how long I'd been playing. It sure was the strangest bug I'd ever encountered in a game, though. :p

cloudvii
January 19th, 2004, 13:33
i'm gonna try the savestate now :evil:

hope it'll work :D

bcrew1375
January 20th, 2004, 00:50
Are you absolutely sure you have an untouched version of the game, ShinjiGohan? CRC32 should be A27F1C7A.

Edit: I just found out that this bug occurs regardless of the way you lose. You can either let the island collapse or die in battle.

Edit 2: Ah, I think I found out why it didn't work for you ShinGohan. The bug appears to be dependant on your first save. You end up at the place in your first save, but with highly increased stats apparently(Mine happened to be in the World Of Ruin). I tried renaming my save data and started a new game, and saved ASAP. I loaded the state and went through everything. When I died I was back in Narshe with Terra, but instead of being level 3, I was level 18! I still haven't tested this bug enough to find out much about it, but I'm sure the results would greatly vary for everyone else. Here's what I'm pretty sure of:

* It takes you back to the position you saved in your first save.
* You have the character's from that save.
* The character's Max HP, Max MP, and level are the only stats that change.
* The stat changes only seem to happen to the character's in your entire party when the island collapses(In my case, Umaro and Gogo were not affected.)
* Current HP and MP from the first save are retained.

Mad
January 20th, 2004, 03:43
I had a bug when playign years ago in the real snes.
I was playing for more than 10 hours straight, and them, dont remember exactly how, i tried to cast a spell/magic, and the magic list was all weird!
I remember the text-"memory overload", ill never forget that. That time i thought only PC´s had bugs...:)

RamsusX
January 20th, 2004, 03:53
I remember when my sister was playing the real cartridge she also got incredible amounts of many items (more than 99 if you check).

I remember using that save to beat Kefka with everyone at about level 35, only equipped with some really great stuff.

bcrew1375
January 20th, 2004, 04:57
Any one had luck with the bug yet?

ShinjiGohan
January 20th, 2004, 05:10
Are you absolutely sure you have an untouched version of the game, ShinjiGohan? CRC32 should be A27F1C7A.


It is that CRC32


Edit: I just found out that this bug occurs regardless of the way you lose. You can either let the island collapse or die in battle.



Edit 2: Ah, I think I found out why it didn't work for you ShinGohan. The bug appears to be dependant on your first save. You end up at the place in your first save, but with highly increased stats apparently(Mine happened to be in the World Of Ruin). I tried renaming my save data and started a new game, and saved ASAP. I loaded the state and went through everything. When I died I was back in Narshe with Terra, but instead of being level 3, I was level 18! I still haven't tested this bug enough to find out much about it, but I'm sure the results would greatly vary for everyone else. Here's what I'm pretty sure of:

* It takes you back to the position you saved in your first save.
* You have the character's from that save.
* The character's Max HP, Max MP, and level are the only stats that change.
* The stat changes only seem to happen to the character's in your entire party when the island collapses(In my case, Umaro and Gogo were not affected.)
* Current HP and MP from the first save are retained.

So what if you don't have a first save? Like say I just openned the rom and loaded the state, the result would be that I goto Narshe without any bonuses.

In which case, then how would you get to the WOR? If you didn't get there yet, then how would you save there, and thus why would it load there?

bcrew1375
January 20th, 2004, 05:57
I don't think you understood my post very well. The bug only happens if you have a first save. If you don't you just get sent back to the beginning. I found out you don't always end up in the WOR(This was just in my peticular occurance because my first save happened to be in the WOR.) You end up where you are in your first save, but the things posted with a * in my last previous post seem to happen. The bug is not as big as I thought, but it does do weird things to your stats. Like I said, I started a new game and saved ASAP with Terra, Vicks, and Wedge. When I died on the Floating Island, I was taken back to that save, except Terra was level 18 instead of 3. She also had a Max HP of around 500 or so. Vicks and Wedge, of course, weren't in my party when I was on the floating island, so only Terra's stats increased. I hope that makes it a bit more clear.

Edit: Anyways, with the insane level gaining, getting through the WOB should be cake. I mean, I am around level 20 in that save state! I'm thinking maybe the Max HP and MP of the character when on the Floating Isle replaces the Max HP of that character in the first save.

ShinjiGohan
January 20th, 2004, 06:22
define first save:

Is it the save in the first save slot?

Or the first save that you did in the game?

ShinjiGohan
January 20th, 2004, 06:50
ok I've gotten it to work. But now I wonder if this is possible.

To transfer the stats from the End Game file (say a save point in Kefka's tower), to the save state of the floating continent, from which you can transfer those stats to the beginning of the game. And repeat over and over again.

bcrew1375
January 20th, 2004, 06:54
Interesting idea. The only way I could think of would be to hack the values in using an emulator. If you did that though, there would be no point in going through the Floating Island again, you might as well hack them in at the beginning. There's an idea for all you ROM hackers out there, give FF6 a new game + option :lol:.

ShinjiGohan
January 20th, 2004, 07:14
actually I got something like that to work.

Have a file at the very beginning with Terra, Vicks and Wedge, and save at the save point.

Then open up a save state of during the very last battle of the final boss. Lose on purpose, after a while it'll open up the save game at the very beginning with Terra knowing all her level spells, stats, but no espers, or new weapons. She'll also be at whatever level you were at when you were fighting Kefka.

So if shes level 99, she'll be level 99 at the beginning of the game.

So perhaps one way to counter this (to keep her levels low so you can still level gain and get more stats), would be to first have the first save being at Kefka final fight, and then load the floating island state, die, and when you get back to the WOR, you'll be at low levels. do a save state, change the first save file to terra at the beginning, open save state again die, and you should be at the beginning with a lower level Terra with the stats of the end game Terra.

Modem1
January 25th, 2004, 06:45
If you really want to have some fun, try sketching Gau with Realm in the Veldt, hehe. What you should do is save at the beginning of the game then only use save states all the way up to when you get Realm, sketch Gau (while he's a "enemy" after he leaps). If the game crashes (like it should), reset the rom, load your save at the beginning of the game, and with some luck, you should have either some STUFF, or... uhhh... not so good stuff. Not sure what version of the snes game I have (real one), so you'd best try v. 1.0.

Zeke_D
January 25th, 2004, 16:42
This is a known bug in the snes version. an updated 1.1 release was made, but by that time everyone was playing 1.0 Nintendo did't do any recalls, so a lot of people still have 1.0

http://www.rpgone.net/ff6.htm