View Full Version : 1964 crashes my system...
August 30th, 2003, 06:55
i got the latest 1964 emu with the gln.64 plugin every time i try to use it i get some stupid error message also when i try 1964s opengl plugin.
but when i try the unofficial deadulus plugin it plays but the sound is jumpy and out of sync btw i am using azmeirs newest plugin..
BTW this is with any game..
August 30th, 2003, 06:59
can you tell me exactly what it says?
August 30th, 2003, 07:02
Use Jabo's D3D6 1.5 plugin (From PJ64) or Rice's Daedalus 5.1.0d. The basic 1964 OpenGL plugin and Unofficial Daedalus are very old and not too good. To stop the sound being skippy, use Azimer's 0.40 Beta 2 with the RSP plugin (also included with PJ64) and sync audio to gameplay in the Audio config.
August 30th, 2003, 07:06
[Clements] is the god of all things N64 Emulation!*bows down* Listen to him. He knows what hes talking about.
August 30th, 2003, 07:24
clements thanks for the settings do these apply to all games?? also with these settings is goldeneye feasible on my system??its working perfectly now thank you!!!
August 30th, 2003, 07:32
The Jabo/Azimer combo with 1964 should work with most games (Games by Rare and Nintendo) and you should get full speed with Goldeneye with that setup as I do with my slightly slower processor, but there are certain games (usually 3rd party games) that work better with Rice's like Mystical Ninja, New Tetris etc.
August 31st, 2003, 01:14
now it works good but i it will not save the game for the life of me!!
i got 3 stars on mario then quit loaded it again then my saved game wasnt up there?? whats the deal??
August 31st, 2003, 12:39
Are you sure you saved it?
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