View Full Version : Inaccurate Pointers in N64 Controller Plugin
navilink
July 28th, 2003, 06:39
is there any solution for the inaccurate arrow control in pj64 or any other games...when i move the arrow it will tend to GO a bit further...just like elastic u know?
still dont get it? i mean the when i move up and then stop, the pointer will still go A BIT up, just like when u brake ur cars, it will move a bit further b4 it stops...
Allnatural
July 28th, 2003, 07:08
is there any solution for the inaccurate arrow control in pj64 or any other games...when i move the arrow it will tend to GO a bit further...just like elastic u know?
still dont get it? i mean the when i move up and then stop, the pointer will still go A BIT up, just like when u brake ur cars, it will move a bit further b4 it stops...
Are you referring to a particular game? I don't understand what you mean by the "arrow".
navilink
July 29th, 2003, 06:28
no, i mean the absolute X or absolute Y keyboard setting...
u see everytime i move the pointer or arrow or scope in the game, it will move back to coordinate (0,0)...but when i turned on the absolute setting in N-Rage plugin, when i move up, i will continue move up although i've stop my mouse...
Allnatural
July 29th, 2003, 10:00
no, i mean the absolute X or absolute Y keyboard setting...
u see everytime i move the pointer or arrow or scope in the game, it will move back to coordinate (0,0)...but when i turned on the absolute setting in N-Rage plugin, when i move up, i will continue move up although i've stop my mouse...
Now I see. That behavior is normal when you activate the absolute setting.
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