View Full Version : Problems in FF8
Calin
August 14th, 2001, 10:58
I find that ePSXe crashes at a certain point in the game and its been really bugging me, it is at FH at the end of the fight with the Iron Clad (its real anme starts with B and has a lot of digits in it).
I was wonderign if anyone else had this problem or knew a solution to it.
Calin.
Calin
August 15th, 2001, 00:32
Ok, thought I would clarify. It is when this robot starts going beserk when it is killed, and before it goes back into the water.
I am new to the emulator scene and have no idea whether it is from problems with the plugins or my CD or what, here however is the memory card it is saved on. It is save slot 6.
Calin
Calin
August 15th, 2001, 01:53
OK, me again. I got past that bit now by changing the video plug in, however after the battle the screen goes black yet I cna hear the music that normally comes after it....Any suggestions?
SimonMallion
August 15th, 2001, 09:22
Calin, you still needing help? I can try to get past that part for you tonight and will post the memory card here tomorrow. I have the UK PAL version (which I think you have the same PAL version), so I think this should work ok. I will get to the next save point and save it there.
fivefeet8
August 15th, 2001, 16:40
I have heard that using savestates causes weird problems like that.. So try playing the game without using savestates.. Silent Hill plays grey screen mdecs when I use savestates.. Otherwise if I don't they play fine..
Calin
August 16th, 2001, 03:51
Coo' thanx man. Worked like a charm.
Calin
gunblade89
August 18th, 2001, 03:51
actually i got past it using pete's soft plugin instead of kazzuya's soft plugin.....
Bahamut_Zero
August 18th, 2001, 08:15
well ePSXe 1.40 doesn't have any problems with savestates
fivefeet8
August 18th, 2001, 08:44
that is what I am using..... epsxe 1.4... and sooner or later you may run into some problems with mdecs when using savestates a lot.. When I use savestates with MGS, sometimes the game hangs when load the state and start playing.. It hangs a few minutes after loading the savestate.. Suffice to say, there are still a few bugs in the savestate function..
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