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View Full Version : 3d stereostopic support


GEO
August 14th, 2001, 08:59
well, i guess you know what this is about, i can't get this function to work with pete's plugins, i recall of almost getting to work in d3d, but in ogl it..no way)
Well i would like to know if it is just me or if any of you that have 3d glasses also have this prob... maybe the plugin doesn't support it...oh well ....
BTW i love playing games with my 3d glasses :cool: a hole new world!!!! that's why i would like to see it working with epsxe!
Thank's in advance....

WhosAsking
August 23rd, 2001, 01:14
There may be some problems with getting stereoscopic glasses to work with EPSXE because of the way the actual PSX works.

You see, the PSX's 3D rendering system does not use a Z-coordinate (needed for depth calculation, required to use 3D glasses). All the positioning and such are done internally by CPU code. Without a true Z-coordinate, what can best be hoped for is an approximate 3D representation.

takwu
August 23rd, 2001, 02:11
weird, 'cause there was an old thread about someone got PSemu Pro to work with his 3d glasses, but not epsxe.
it's in the screenshot section i think.

GEO
August 24th, 2001, 22:26
thanks to you all for the tip, but neither of you have 3d glasses, do you?
I ask someone who has thas 3d glasses, please report if you got them to work with epsxe!!
Thanks

rio
August 24th, 2001, 23:54
if you want to use 3d stereostopic support dont forget to enable mask bit detection. I get it to work with pete's d3d/ogl.