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View Full Version : Feature Suggestion: Game Profiles


Teddy
July 25th, 2003, 21:26
I'm not sure if this would be a good suggestion or not, but I would like to see a feature in PCSX which, if the game has been played before, load up all the configuration settings for that game.

For example, say I'm playing Chrono Cross, but then I want to play Valkyrie Profile. Both games might need (or I migth want) different graphics configurations, sound, etc, but instead of changing, the emu would auto-change config for me.

Of course, I might just be a nut, and it does this already, or should...

I also decided to post here, becasue I noticed this forum has the fewest posts of the emus, and I always like rooting for the small guy. PCSX was my choice ages ago, I started using it by chance, since I didn't have any idea which to pick :)

Cheers

Galway no Sora
July 25th, 2003, 23:07
AFAIK, PCSX uses hardware acceleration with plugins configs. Meanwhile our PC hardware, one and another are different, also the OS. That's not impossible IMO to make it auto change without testing. The only one "no need to re-configure" tools I know is for ePSXe, but I dont know if that available for PCSX. It's called ePSXeCutor. It can save the configuration for each game, but you need to manually select which game you want to play.

Kane
July 26th, 2003, 00:36
Well there is a frontend for PCSX. IIRC, the BATARD tool (aka Emufrontend) will do it.

ammoQ
July 30th, 2003, 02:42
How do these tools know where each plugin saves its configuration? I guess it's hardcoded for the most common plugins. Should the PCSX team ever consider extending the PSEmu API, it might be a good idea to add a "save_to/load_from" interface, so the main emu can tell the plugins to save the current configuration to a certain config file - or load the configuration from a specified config file.

Kane
July 30th, 2003, 03:15
I think the save locations are obtainable from the plugin API....
Doesn't PCSX already use the PSEmuPro interface?

ammoQ
July 30th, 2003, 03:20
I think the save locations are obtainable from the plugin API....
Doesn't PCSX already use the PSEmuPro interface?
No (AFAIK not obtainable) and Yes (uses PSEmuPro).

Kane
July 30th, 2003, 03:25
Sorry, I misread your comment. You said extending not using. (Minor finalight moment)
I dunno then....
/me waits for Beta or Xev to answer.