PDA

View Full Version : Rice Daedalus 5.1.0 Bugs Report


MoJo
July 6th, 2003, 09:12
I tried the Rice Daedalus 5.1.0 plugin with UltraHLE 2064 and Project 64 SP1. I've encountered many problems. Both PJ64 and UltraHLE 2064 produced same result, so I deduce this is plugin bug. I make a report thread for Rice Daedalus's author.
==========================
General Bugs
==========================
- Sometimes OpenGL doesn't work. Just grey screen showed up.


=======================
Zelda: Orcrania of Time (Eng)
=======================
-The scene where you choose your name. The font appear on that scene is Japaneses not English.

=======================
G.A.S.P Fighter NE
=======================
- Some sprites are lost.
- Hit-point bar doesn't show hit point status
- All menu buttons are all visible (it's supposed to be visible when you choose)

=======================
Mario 64 (E)
=======================
- Menu lose some sprites
- The tree is so rough
- The text is sometimes like being scratched.

Please see screenshot I included.

MoJo
July 6th, 2003, 09:16
More shots.

MoJo
July 6th, 2003, 09:22
With ROM Extreme G2:

MoJo
July 6th, 2003, 09:27
Another problem with Mario 64 Hand Cursor

DarkAurora
July 23rd, 2003, 08:14
Whenever I try to play Ocarina of Time in DirectX mode, all I get is garbage. My NVidia card has better antialiasing techniques in Direct3D, so I really don't want to use OpenGL.

navilink
July 23rd, 2003, 09:14
Rice Daedalus is updated quite often, but it has never come close to the Jabo plugin, it's still the ONE, the BEST!

Clements
July 23rd, 2003, 23:37
Yep, the OpenGL is messed up - don't use it! Use Direct X or use glNintendo64() (excellent accuracy, low compatibility) or TR64 Ogl (good compatility, good accuracy) if you want a good OpenGL plugin.

Rice's next release will be more concentrated on his GeForce MX card rather than his previous version where he tried to support many cards, but this caused too many bugs. You might have to wait a while for this release therefore.

navilink
July 24th, 2003, 09:15
when i use rice daedalus, it was very slow, although i didn't on the 2x or any enhancement...why is it so?

Clements
July 24th, 2003, 11:50
That is a very odd issue. When played fullscreen, Rice's plugin can slow down a lot, especially compared to other plugins. Lowering the resolution and enabling frameskip helps a great deal.

Shin_Gouki
July 24th, 2003, 15:41
When i played Evangelion the backgrounds were messed up in Battles with my ATI Radeon , with GF 2 MX they appeared but still not as good as with Jabos.
But transparency i think works better with Rice especially with the GF card.
I´m realy looking forward to the developpment of this plugin.

@[Clements]
to you think rice also reads here @ngemu bug reports or only at emutalk?

wbr Shin Gouki

Clements
July 24th, 2003, 16:11
@[Clements]
to you think rice also reads here @ngemu bug reports or only at emutalk?


I'm not sure, but ngemu has close ties with Emutalk so he may see these reports.

felinusz
July 25th, 2003, 22:34
Rice checks in here occasionally. Last time I saw him was about 2-3 months ago though.

If someone who is registered at Emutalk could Pm him with a link to this thread I am sure that would do the job. I tried registering there but never received the confirmation email - I think that they have a very strict ban on free-email providers, as does NGemu - although I was able to trick NGEmu into mailing me the registry code anyways :p :evil:

I have a h3ll of a time with that plugin - My Voodoo 5 hates it with a passion (D3D doesn't work period, and OpenGL works fine about 2/3 of the time and gives me a grey screen the rest of the time), and my GeForce 2 MX 400 isn't much better - it crashes randomly and only works with D3D.

Yeloazndevil
July 25th, 2003, 23:28
hmm u guys say use OpenGL instead of DirectX, I can't even use DirectX

MoJo
July 28th, 2003, 12:23
the same here, sometime DirectX work, sometime not

Clements
July 29th, 2003, 00:20
There is a fix available for those who have higher end cards like Ti's and high end Radeons with Direct X. You use a program called 3D analyse which fixes the glitches. Read this thread (http://www.emutalk.net/showthread.php?t=14775&page=1&pp=15) (particularly pages 2 and 3 where Trotterwatch posts screenshots and a link to the program) I don't have to use it, so unfortunately I can't give a guided tour, but it probably simple enough.