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View Full Version : PSXeven V0.14 - Batard Keys


Xeven
April 10th, 2003, 02:53
I made a post about it in my Homepage (http://batard.psxfanatics.com), but i'll repeat it here just in case :)


Okay i let this one slip pass me . But there's some fun keys with the PSXeven 0.14 version. I used these functions to create the wacky and weird pictures of games i posted in the ngemu and emufanatics forums. I'll just call them the batard keys :P THIS ONLY WORKS FOR 3D games and doesnt always work with all 3D games as well. Here are the Keys:

Numpad 4 - Decrease x-bias
Numpad 5 - Decrease y-bias
Numpad 6 - Decrease z-bias
Numpad 7 - Increase x-bias
Numpad 8 - Increase y-bias
Numpad 9 - Increase z-bias
Numpad 0 - Reset to defaults



Okay, hope you have fun with these, hehe :grin::grin::grin:

Yeloazndevil
April 10th, 2003, 03:03
cool, I'm gonna try it out Xeven :)

Shadow Lady
April 10th, 2003, 04:58
nice but...

I use those keys as normal pad doh -_-

Xeven
April 10th, 2003, 05:32
Okay, updated the v0.14 version to use ALT+Numpad-X to access the batard keys . :grin:

Shadow Lady
April 10th, 2003, 20:02
cool, thx there

Generic Ninja
April 10th, 2003, 23:11
It woots! First nemu and now psxeven, is this going to stop to be a "coqueluxe"?

Xeven
April 11th, 2003, 03:49
here's the thread i was referring to btw :p http://www.ngemu.com/forums/showthread.php?s=&threadid=32701

Violineb
April 12th, 2003, 03:31
Uh I'm going to try it out right now. DOh. WTF happened.
GT1 :D
Edit: DOn't get mad at me Xeven. I'm not complaining. I love your emulator. Maybe it's Pete's GPU. :p

grahf
April 15th, 2003, 03:52
I have a suggestion to Xeven. Since PSX plugins can't dump geometries due to lack of z coordinates, and since BATARDS keys effects x,y, and z coordinates, I was wondering if you can somehow incorporate geometry dumping through the emulator. I don't how PSX emulators work, but I surmise that since your BATARD keys effect polygons directly, then this function must be receiving and modifying coordinates in the GTE, which suggest exporting these coordinates may be possible. I'm sorry if this is a wrong assumption. If you can get this idea to work, then may I suggest you export objects in .3ds formats since that is the most common.

Thanks for reading.