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code1
March 4th, 2003, 00:11
rogue squardon and dr.mario64.why are these 2 so hard to emulate?

what keeps them from working?

Allnatural
March 4th, 2003, 15:56
Perhaps the authors don't own those particular cartridges; perhaps they simply aren't interested. As non-programmers, we have no idea how difficult certain games may be to support (or we wouldn't understand the explanation).

Don't lose sleep over it. Play the games that work and enjoy life.

cooliscool
March 4th, 2003, 16:19
Originally posted by code1
rogue squardon and dr.mario64.why are these 2 so hard to emulate?

what keeps them from working?

Ok you ****ing idiot, I've about had it with your stupid ass questions that make absolutely no sense. I really didn't know people as god damn stupid as you even existed.

If you want to play them so bad, fix them yourself. You're a great programmer eh? :mad:

Zephon
March 4th, 2003, 16:43
Originally posted by cooliscool
Ok you ****ing idiot, I've about had it with your stupid ass questions that make absolutely no sense. I really didn't know people as god damn stupid as you even existed.

If you want to play them so bad, fix them yourself. You're a great programmer eh? :mad:

Calm down, cooliscool. We can all see that he's a newbie and that his questions are really stupid from an experienced user's point of view. But you don't need to be so rude to him. This is an open forum, and he has the right to try to solve his doubts (as stupid as they may sound). If you don't like his questions, try to ignore them.

cooliscool
March 4th, 2003, 17:52
Originally posted by Zephon


Calm down, cooliscool. We can all see that he's a newbie and that his questions are really stupid from an experienced user's point of view. But you don't need to be so rude to him. This is an open forum, and he has the right to try to solve his doubts (as stupid as they may sound). If you don't like his questions, try to ignore them.

I'm sorry for being rude, but this isn't the first time he's done this and this is definetely not the first time he's been told, but he doesn't seem to get it.

You may recall n64warrior? Not only is he him, but he's also "cold1", and "lightknight" (his emutalk names).

Kurbster
March 4th, 2003, 17:58
I'll try to answer this in a civilized manner ;) I only know something about the star wars game.

It was extremely late when rogue squardon became playable on Project64. Until then, the plugin developers like Jabo didn't see a need to optimize the way the plugin runs with the game. With Jabo gone soon after, there are alot of new and talented people taking over the plugin scene, like Rice and TR64. Since these plugins are quite new, they only focused on getting the easiest of games to emulate with their plugin. Therefore, the newer and highly complicated games won't work that well until they gain more experience and fix what might ills the plugin. Just keep yur pants on for now, the N64 isn't dead yet.

Allnatural
March 4th, 2003, 23:34
You need some aromatherapy cooliscool. Subtle insults are more effective (and more enjoyable) than overt, indignant flaming.

:p

cooliscool
March 5th, 2003, 09:40
Originally posted by Allnatural
You need some aromatherapy cooliscool. Subtle insults are more effective (and more enjoyable) than overt, indignant flaming.

:p

LOL.

:D

Smiff
March 5th, 2003, 12:28
Rogue Squadron uses heightmaps to generate the terrain... LaC (nemu) had this working AFAIK but never released it. Dr. Mario uses all sorts of weird framebuffer stuff (didn't Rice solve that?). Battle for Naboo is probably in the same boat as RS, but the two are unique cases afaik, and DM is also unique afaik. Other than that there's probably nothing especially tricky about these games, but sorting out HLE for specific cases gets un-prioritised (if that's a word) when it's non-trivial like this.

Rice
March 7th, 2003, 20:51
Doctor Mario has been playable over half year. Check old emutalk.net posts.