View Full Version : PSXeven Compatibility?
n0estoy
February 22nd, 2003, 02:56
how does PSXeven's compatibility compare to PCSX? just want to get an idea of how far this emulator has come, since it's relatively new on the scene.
sxamiga
February 22nd, 2003, 06:26
I can't say about PCSX since that one won't work on my system. But Xeven's fine emulator, from what I can see, already has excellent compatibility. I've tried Army Men 3D, Gauntlet Legends, Pac Man World, Ms. Pac Man Maze Madness, and FF IV with this emu. All ran flawlessly and except for the black border problem around the airship and elsewhere in FF IV they all loked superb. I tested Koudelka as well and the MDECs and cut scenes had a few problems, but otherwise that game ran well also. I believe t hat Xeven, himself, said that right now compatability is at around 55 to 60%. Excellent for such a new emulator.
sincerely,
sx/amiga
Yeloazndevil
February 22nd, 2003, 19:19
PCSX never ran on my system too, and I can't believe the compatability for PSXeven for a new PSX emulatorr
Kaotic Soul
February 22nd, 2003, 19:36
Even with compatibilityu does it have great speed, on the same level as ePSXe or much slower?
Yeloazndevil
February 22nd, 2003, 19:39
it has great speed some skips here in there in MDEC's, but once Xeven optimizes the core and other things, I think it will reach to ePSXe's speed
Chrono Archangel
February 22nd, 2003, 19:42
the compatibility is good for me except i get a clean 10FPS more with ePSXe.
Kurbster
February 22nd, 2003, 19:47
It's interesting to see how well this emulator is able to play Descent Maximum. Compatability seems to be right for this game
Snake785
February 23rd, 2003, 04:40
Yes it does Kirby :) All PSXeven need is speed improvements and I'll be happy (Descent Maximum runs at around 40-45 FPS).
Devilfish
February 23rd, 2003, 11:38
I have tried a few games and from what I can tell, it has good compability. But there are some games which have problems:
Motorhead (PAL) doesn't load up at all, just get a blank screen.
Tekken 2 (PAL) has speed problems and major graphical problems.
Street Figther EX2 PLUS (PAL) has minor sound problems.
Gran Turismo 1 (PAL) the music plays to slowly and Omega Boost
(PAL) the music only plays a little bit slow.
Gungage (PAL) some of the graphics have too much brightness.
Ridge Racer Revolution (PAL) come up with an error "Track out of bounds".
Wipeout 3 (PAL) you can only view the opening mdecs no more, can't actually play it.
Eagle One Harrer Attack (PAL) is unplayable because you can't see anything on the startup menu.
Tenchu 1 (PAL) is unplayable as you can't see the start up menu again.
Please note that all these games were run from Iso's. Also please don't flame or anything for me saying that these games have problems, as I do realise this is a relatively new emulator. But if you don't let the author (who I hope will read this) know what problems with games there are. They will never get fixed
spajdr
February 24th, 2003, 14:23
and i will add one more game that dont work,
Threads of Fate (NTSC) quits emulator after selecting you character. Also i cant find any good sound settings,without skipping and other weird noises.
Xeven
February 24th, 2003, 14:49
you need to disable "Change xa speed, if played too fast" spu option (at least for spu peops).
spajdr
February 24th, 2003, 15:08
Tried that,but still its far from perfect :( its better with Epsxe for sure,nearly perfect :)
Xeven
February 24th, 2003, 15:15
use epsxe then ;)
spajdr
February 24th, 2003, 15:19
No,i prefer PSXeven :)
Prafull
February 24th, 2003, 16:12
Use xeven's "no sound" plugin. No skipping and no weird noises. ;)
On a serious note, eternal spu is giving all right sounds to me.
spajdr
February 25th, 2003, 07:50
Dunno what i did,but now its nearly perfect.
Prafull : with Eternal spu,i cant say it sounds right,its totally fu**ed :) what setting you exactly have set with this plugin ?
ebola
February 26th, 2003, 01:09
I just hope he can get vandal hearts II working. I would love to play it on the puter. ;)
Xeven
February 26th, 2003, 01:13
hi ebola :p
Fixed VH2 game, works in software only, doesnt seem to work in opengl. (thnx Cless)
:p
ebola
February 26th, 2003, 05:37
hmmm are you using a pal copy because i get stuck on the konami screen. I have the ntsc version. same thing occurs in epsxe 1.52.
I tried both the 1001 and 7502 bios and i tried the cd and an iso I made. I'm just using petes soft driver for video.
thanks
Xeven
February 26th, 2003, 11:51
Hi ebola, what's the game code for your version? :)
spajdr
February 26th, 2003, 13:20
I have NTSC version and it works just fine ! even with older version of PSXeven (tried it with 0.1b last time)
ebola
February 26th, 2003, 18:51
the game code is SLUS-00940.
I get stuck on the konami screen. im using win 2k and here's my settings
Plugin: P.E.Op.S. Soft Driver 1.1.12
Author: Pete Bernert and the P.E.Op.S. team
Resolution/Color:
- 640x480 Fullscreen - [32 Bit]
Stretch mode: 0
Dither mode: 0
Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 100
Misc:
- Scanlines: double blitting
- Game fixes: on [00000020]
Thanks for checking this out.
noigear
February 27th, 2003, 19:09
Uchuu Senkan Yamato (Japanese)- shows the Bandai logo, then goes into an endless loop.
Debug window shows the following:
* Gamecode found: SLPS_029.52
*Detected NTSC Disc
CTC2 sec op.
CTC2 sec op.
CGte::InsertCall : 61 --> GPF
CGte::InsertCall : 61 --> GPF
CGte::InsertCall : 61 --> GPF
CGte::InsertCall : 61 --> GPF
CGte::InsertCall : 18 --> MVMVA
CGte::InsertCall : 18 --> MVMVA
CGte::InsertCall : 18 --> MVMVA
CGte::InsertCall : 18 --> MVMVA
--> ESCAPE <---
Gaoranger (also Japanese) - shows the intro MDEC and then hangs. It' also impossible to skip the intro (controls not responding).
Debug Messages:
* Gamecode found: SLPS_033.53
*Detected NTSC Disc
CTC2 sec op.
CTC2 sec op.
CTC2 sec op.
CTC2 sec op.
--> ESCAPE <---
noigear
February 27th, 2003, 20:14
Wolkenkratzer (Japanese RPG) - works
Koukon no Ode: Ode to the Sunset Era (also Japanese RPG) - works
Ready 2 Rumble Boxing (US NTSC) - works
Need for Speed 1 (US NTSC) - works
Unholy War (US NTSC) - works
Tomb Raider Chronicles (PAL) - works
:D
Doko Demo Issyo (Japanese) - Music is looping and stuttering, but otherwise works (ePSXe doesn't even show the logo :))
The only real problem with this game is, it needs a PocketStation. Is there any way to emulate a PocketStation?
Compatibility is really good in PS7
Please keep up the great work, Xeven (and fix the two games from my last post ;) )
liquid
February 27th, 2003, 20:59
hehe Inuyshia now works ;)
sxamiga
February 28th, 2003, 02:22
noigear, nope no Pocketstation emulation. Been tried, been dropped.
Speed wise, in Xeven's emulator, the only game for me that seems to have a problem is Gauntlet Legends. It slows down and speeds up. But then I have a lot of effects activated in the plugin so maybe it is not a fault of the emulator. Army Men 3D runs at perfect speed w/no problems at all.
spajdr, Threads of fate is a hard game to get working correctly. It took the ePSXe team a while to get that one working as well. It used to freeze shortly into the game. Give it time and soon it will be working on Xeven's emu as well.
Great work Xeven.:nod:
sincerely,
sx/amiga
spajdr
February 28th, 2003, 09:54
Wacky Races - stuck music in menu,sound is repeating when you start,you should hear three,two,one .. and you hear three three three :) same with EPSXE.
Syphon Filter 3 - didnt load at all.
spajdr
February 28th, 2003, 09:56
sxamiga : thanks for information,didnt know that :)
Kurbster
February 28th, 2003, 13:16
Originally posted by spajdr
Syphon Filter 3 - didnt load at all. That game is very picky about cd timing. not even ePSXe can run it without a little tweaking.
At least Descent Maximum works great now :heh:
sxamiga
March 1st, 2003, 01:49
No problem spajdr. I remembered about that from when it wasn't working in ePSXe and everybody was clamoring for it. Well, the ePSXe team got to work on it and they got it fixed. If they figured out what was going on with it, I'm sure Xeven can too, given time. Take care.
sincerely,
sx/amiga
Xeven
March 2nd, 2003, 00:06
hmm.. damn bandai.. :p They all seem to have something in common ne liquid? :p
I'll PM you something noigear.
Originally posted by noigear
Uchuu Senkan Yamato (Japanese)- shows the Bandai logo, then goes into an endless loop.
Debug window shows the following:
* Gamecode found: SLPS_029.52
*Detected NTSC Disc
CTC2 sec op.
CTC2 sec op.
CGte::InsertCall : 61 --> GPF
CGte::InsertCall : 61 --> GPF
CGte::InsertCall : 61 --> GPF
CGte::InsertCall : 61 --> GPF
CGte::InsertCall : 18 --> MVMVA
CGte::InsertCall : 18 --> MVMVA
CGte::InsertCall : 18 --> MVMVA
CGte::InsertCall : 18 --> MVMVA
--> ESCAPE <---
Gaoranger (also Japanese) - shows the intro MDEC and then hangs. It' also impossible to skip the intro (controls not responding).
Debug Messages:
* Gamecode found: SLPS_033.53
*Detected NTSC Disc
CTC2 sec op.
CTC2 sec op.
CTC2 sec op.
CTC2 sec op.
--> ESCAPE <---
sxamiga
March 2nd, 2003, 07:50
Couple more games working perfectly. Alundra 2 and FF VII. FF VII has some strange green lines around some things, but I think that that is due to the GPU plugin or my card and FSAA, not the emu. Alundra 2 is perfect. Medecs run at proper speed and Flint (the main character) responds perfectly to all controls. FSAA in this game is flawless as it is in the others I have tried. Just keeps getting better and better.:grin:
sincerely,
sx/amiga
Phoenix Flame
March 2nd, 2003, 09:11
FFVII will have green lines when you use certain filtering methods. If you're using Pete's OGL, then I think that only two of them work, one of them being mode 0.
Kane
March 2nd, 2003, 09:13
You need to set it to no filtering on 2D and 2xSai off.
sxamiga
March 3rd, 2003, 06:46
Thanks Kane and Phoenix Flame, I'll give both of those a try. Other than the green lines, the game is perfect.
sincerely,
sx/amiga
fivefeet8
March 3rd, 2003, 07:40
MGS NTSC: Works fine graphically. Runs slower than when running in epsxe though(framelimiting off). The sound and music are a little nitpicky. Eternal spu works fine, but after a bit of playing, the music gets all garbled. Especially in the conversation scenes and codec scenes. Peops spu plugin also has the same problem. Works fine at the start of the game, but slow and steadily becomes garbled.
Probably just a spu problem, but the epsxe internal spu plays music and sound in MGS almost perfectly. Maybe an epsxe internal spu plugin is needed. ;)
Xeven
March 3rd, 2003, 10:19
heya fivefeet8 what settings do you use with mgs? i only use spu_irq enabled for spu peops and i dont have problems. Sometimes i also use eternal (spuasync) and i dont have problems as well.. weird.. About the speed, SOON ;p
parotaku
March 3rd, 2003, 17:23
Does anybody succeeded in loading "Parodius Deluxe Pack", japanese version (SLPM 86031) in PSXeven??
Last year, Calb tried to help me running this game on epsxe but didn't succeed...:(
The cd doesn't boot at all and keeps spinning...
Here's what is displayed in the debug window:
* BIOS Loaded Succesfully.
* Memory Initialized Successfully.
* SIO Init Complete.
* Root Counters2 initialized
* Mdec Initialized
* R3000 Cpu Reset.
WARNING: Unable to locate psx executable.
* Gamecode found: ¢¾ (<--in fact, it's really a heart shaped caracter!!!)
* Detected NTSC Disk
CTC2 sec op.
CTC2 sec op.
-- >> ESCAPE << --
WARNING: Unable to locate psx executable.
So... looks like PSXeven is unable to locate psx executable...:heh:
When I try running either of the psx-exe(s) (in the root directory of the cd)... the result is the same...:(
Any advice...?
fivefeet8
March 3rd, 2003, 17:35
Originally posted by Xeven
heya fivefeet8 what settings do you use with mgs? i only use spu_irq enabled for spu peops and i dont have problems. Sometimes i also use eternal (spuasync) and i dont have problems as well.. weird.. About the speed, SOON ;p
I tried the PEOPs spu and it works fine, but after a few conversation scenes, the voices starts to lag behind the video.. Which inevitably leads to garbled sounds as the cutscenes continue.. I think it happens when there are lots of motion blur(aka framebuffer) effects happening which slows down the game a little.. And the spu can't compensate for it..
I've also tried spuasync on the eternal spu, but the same thing happens.. Since the spu is playing async to the video, there isn't as much garbled sounds at the start, but once the voices and video start to desync a lot, they come back.. I can see that the video of the conversation scenes end before the voices end.. And they start before the voices start.. I've also tested the mgs fix too, but it still gets garbly..
I'll do some more testing.. But i've tried almost every option and fix.. ;)
These problems are similar to how MGS use to run on epsxe.. But somehow the epsxe internal spu seems to have fixed them..
ZanePSX
March 4th, 2003, 08:50
i 've tested all the games i found. most of them work perfectly except some problems in common.
1. Alone in the dark -- perfect!
2.Valkyrie Profile(US, J) -- perfect!
3.Parasite Eve 2(J) -- runs too fast!
4.Final Fantasy IX(US) -- perfect!
5.Final Fantasy VIII(US) -- perfect!
6.Final Fantasy VII(US) -- perfect!
7.Winning Eleven series(including 3, 4, 2000, 2002) -- runs too fast!
8.Parasite Eve(J) -- can't boot!
9.BioHazard3 -- perfect!
10.DinoCrisis -- movies show too slow!
11.ChronoCross(US, J) -- perfect
12.Need for Speed High Strike -- movies show too slow!
13.DraculaX -- perfect!
14.Arc the Lad -- movies show too slow!
15.Sillent Hill (US) -- perfect!
16.Tokimeki Memorial 2 -- perfect!
17.Grandia -- perfect!
18.Hoshigami -- perfect!
19.Blood roar2 -- perfect
20.Resident Evil Director's cut -- perfect!
21.Elder Gate -- perfect
22.Dragon Quest -- movies show too slow! Screen flashes!
23.Resident Evil 2 -- perfect!
24.BioHazard Gun Survivor -- perfect!
25.Tales of Destiny -- movies show too slow!
26.Tales of Phatasia -- movies show too slow!
27.GensoSuikoden 2 -- perfect!
28.Final Fantasy I (J) -- perfect!
29.Final Fantasy II(J) -- perfect!
Xeven
March 4th, 2003, 09:45
parotaku:
that's a weird problem, protection scheme maybe? I cant really infer much coz i dont have the game :(
ZanePSX:
nice compatibility report, regarding the slow mdecs, do they run continously but slow, or do they run like they were skipping huge sections instead? Hmm seems i cant boot the PE-J version only, coz the emu runs the US version. :)
ZanePSX
March 4th, 2003, 10:58
regarding the slow mdecs, do they run continously but slow, or do they run like they were skipping huge sections instead?
the latter one.it runs like it was showing some pics rather than play movies.
parotaku
March 4th, 2003, 14:53
parotaku:
that's a weird problem, protection scheme maybe? I cant really infer much coz i dont have the game
Hi Xeven!
Well, I don't think the cd is protected as it is quite old (1994)... but its file structure is strange: no SLPM_xxx.xx file... My guess is that the boot infos are located in the PSX.EXE...
But, as you said, without the game... you can't help me much...:(
... thanks for your interest anyway...:)
... and for PSXeven!!!:thumbup:
Xeven
March 4th, 2003, 23:25
hi parotaku, try this. Put the disk on the drive, click on run cd, wait for say 10 secs, press escape, then use "load psx-exe" to load the psx.exe. Lemme know what happens. :)
ebola
March 5th, 2003, 01:42
Xeven. you said you had vandal hearts 2 working. can you post your settings. I'm just courious because i have the NTSC version and it locks up at the konami screen like in every other emulator. the code is slus-00940. Thanks. I wont bother you farther on this. great job so far on your emulator.
Xeven
March 5th, 2003, 06:39
hi ebola,
Im not the one who actually tested it, but he said that it does work actually in both 0.11 and 0.12. Yeah i put a preliminary fix for VH2 on 0.11 and the final one on 0.12. He has the same version as you as well, NTSC. I dont really know what could be causing the troubles you have with the game.. :( Btw, are you sure you ovewrote everything when you updated to 0.12 or 0.11?
spajdr
March 5th, 2003, 06:59
Action Man - Destruction X (PAL) works fine !
Alone in the Dark - The New Nightmare (PAL) works fine !
Digimon World 3 (NTSC) works fine !
Gekioh Shooting King (NTSC) works fine !
Shrek - Treasure Hunt (NTSC) works fine !
Saiyuki Journey West (NTSC) works fine !
Rescue Copter (NTSC) - after two logos black screen just music plays
This game actually didnt work with any emulator,always black screen :(
Omegainf
March 5th, 2003, 08:03
Does "Gundam Battle Assault 2" run on PSXeven? It doesn't work on epsxe, only on vgs :/
parotaku
March 5th, 2003, 08:43
hi parotaku, try this. Put the disk on the drive, click on run cd, wait for say 10 secs, press escape, then use "load psx-exe" to load the psx.exe. Lemme know what happens.
Well sadly, nothing happened...:(
I just posted the debug screenshot because I find it quite funny that a silly game like Parodius displays a heart where every other games display their Gamecode!!!:heh:
If you want, I can send you the psx.exe by email... it's small in size... maybe that could help you...?
Xeven
March 5th, 2003, 08:46
Originally posted by Omegainf
Does "Gundam Battle Assault 2" run on PSXeven? It doesn't work on epsxe, only on vgs :/
yeah works fine. :)
ebola
March 5th, 2003, 08:47
Xeven
I cleared my registry and it seems to work so far. Dont know what was wrong. I might have had a bad install. thanks for listening.
Xeven
March 5th, 2003, 08:48
Originally posted by parotaku
Well sadly, nothing happened...:(
I just posted the debug screenshot because I find it quite funny that a silly game like Parodius displays a heart where every other games display their Gamecode!!!:heh:
If you want, I can send you the psx.exe by email... it's small in size... maybe that could help you...?
i dunno if that'l help :( Btw, what's inside those subdirectories?
parotaku
March 5th, 2003, 09:00
i dunno if that'l help Btw, what's inside those subdirectories?
Well... the GOKU subdirectory has just game files (.BIN and .VAB), the PARO subdirectory has game files (.BIN and .VAB again) and PARO.EXE...
Of course, I tried to run this .EXE too but nothing happened either...
Here's how the game normally plays (on a real PSX): after the boot, the konami logo movie is played than a menu appears... (I imagine that's what the PSX.EXE do...) Then, you can select if you want to play the first Parodius game (PARO.EXE) or the 2nd one (GOKU.EXE)... then the selected game boots...
I wish I had some programming skills to help with this problem...:(
ebola
March 5th, 2003, 20:59
hmm VH2 is now somewhat playable but it has a few errors. when enimies cast magic the emu usually dies. same thing happens with any gpu plugin. also the graphics seem to only work right with kazuya's soft gpu. petes plugins get weird graphic errors. especially when it splitscreens and your character moves at the same time as the enemy. other times your characters turn into enimies when they move on the board.
Xeven
March 6th, 2003, 00:33
hmm.. that's awful. :eek:
ebola
March 6th, 2003, 04:59
Originally posted by Xeven
hmm.. that's awful. :eek:
I think this is the error log. Its weird because sometimes it kicks me out of the emu but today it just restarted and the PS bios logo screens came up like a normal reset on ps. although i've never seen them normally in ps7
I hope this is helpful to you.
CGte::InsertCall : 01 --> RTPS
CGte::InsertCall : 01 --> RTPS
ERROR: Reserved opcode being called : 0x BCB0 !!!!
FATAL ERROR: Invalid PC: 0x8f2c0000
CTC2 sec op.
CTC2 sec op.
CGte::InsertCall : 48 --> RTPT
CGte::InsertCall : 06 --> NCLIP
CGte::InsertCall : 45 --> AVSZ3
CGte::InsertCall : 19 --> NCDS
CTC2 sec op.
CTC2 sec op.
CGte::InsertCall : 18 --> MVMVA
Xeven
March 6th, 2003, 05:05
well somethings definitely wrong alright..
ERROR: Reserved opcode being called : 0x BCB0 !!!!
FATAL ERROR: Invalid PC: 0x8f2c0000
indicates a very serious error, either its not reading the disc correctly or something's up with the core..
Xeven
March 6th, 2003, 05:28
btw ebola, do you use a patch? if not try to use this one.
spajdr
March 6th, 2003, 13:55
ok more games tested :)
Flinstones Bedrock Bowling (PAL) works fine!
Jinx (PAL) works fine !
Spec Ops Airborne Commando (PAL) works fine !
Crash Bandicoot Warped (PAL) works fine !
Vib Ribbon (PAL) hangs at loading screen after you start a game
spajdr
March 6th, 2003, 13:56
Besides i have import of Vandal Hearts II (NTSC) from USA,gonna try it today,if i have same problem as Ebola.
ebola
March 6th, 2003, 18:26
I'll try the patch. Thanks Xeven.
spajdr
March 7th, 2003, 07:55
By Ebola
hmm VH2 is now somewhat playable but it has a few errors. when enimies cast magic the emu usually dies. same thing happens with any gpu plugin. also the graphics seem to only work right with kazuya's soft gpu. petes plugins get weird graphic errors. especially when it splitscreens and your character moves at the same time as the enemy. other times your characters turn into enimies when they move on the board.
Hmm,same thing happened to me too.Very weird !
spajdr
March 7th, 2003, 10:29
one new game to report :)
Samurai Deeper Kyo (NTSC-J) works fine !
wknight
March 7th, 2003, 11:29
Over the next few weeks ill post small reports, i have about 90 games i can test so yeah ;)
spajdr
March 10th, 2003, 07:47
Harry Potter and the Sorcerers Stone (PAL) XA sound didnt play + audio didnt play too,hangs at intro (first page) plays fine over EPSXE and PCSX and no matter what sound plugin i use
Dukes of Hazzard - Road to Home (PAL) partially works,slow in menu,didnt respond to keys at all,you need to disable Use FPS Limit to start a race (happens it other psx emus too)
Korgüll
March 23rd, 2003, 14:27
if someones interested:
Shadow Man (PAL) works very well on my machine.
game also works with ePSXe, but can't save states. PS7 does save states. Great !
Kane
March 23rd, 2003, 16:23
>Samurai Deeper Kyo (NTSC-J) works fine !
Works fine here apart from it hanging if you select the other 1 player mode.
liquid
March 23rd, 2003, 17:58
Samuari Deeper Kyo is simmilar to other recent Bandai games, it uses a cd protection :p
anyways add the following code to the 'autoset.ini' file in the games folder.
[SLPS_035.05]
Comment = "SAMDEPKYOJP"
Option1 = 4012085
Option2 = 2021334
Option3 = 2022105
Option4 = 2022876
Option5 = 17251861
Option6 = 1005429
Option7 = 2025189
CpuDelay = 0
WhackedSpu = 0
*note it's the same game fix used for Inuyushia :emb:
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