View Full Version : Transparent battle menu in FF8
Zataki
April 21st, 2001, 07:52
After updating to petesD3D1.48, ive been getting these weird transparency problem.
Anyone can help me out here?
guwapings
April 21st, 2001, 08:06
i think you have to put offscreen drawing to enhanced.
Pete Bernert
April 21st, 2001, 11:30
Zataki, without any informations about your gfx card and your plugin settings,
it's impossible to say what is causing that effect.
On the other hand I couldn't think of any settings that would produce this glitch...
If the whole battle menu is flickering, ok, wrong OD, but just the menu bkg texture
invisible? tsts...
the bkg texture of the FF8 battle menu is a wrapped texture, as far as I remember,
maybe your gfx card driver has some problems doing such? Did you up/downgrade
your drivers recently?
dracko
April 22nd, 2001, 09:42
I think that looks kinda cool :-)
Vince20100
April 22nd, 2001, 18:45
Yeah :-)
OMNiSLaSH
April 23rd, 2001, 09:16
I liked it.
it would be very nice for those HUGE battle menu in ff7.
Zataki
April 24th, 2001, 07:56
Wow, cant believed Pete Bernert actually replied to my post:D
Anyways... the current system config is...
CPU---------------------------------------------------------piii600
Memory----------------------------------------------------128mg
GFX card---------------------------------------------------ATI Rage 128 GL SG TV AGP 32mg
DirectX-----------------------------------------------------8.0
Using PetesD3D (settings)
Petes D3D Driver 1.48
----------------------------------------------Resolution-----------------------------------------------
*Fullscreen mode-------------------------------------------------- 800x600
*Color dept----------------------------------------------------------- 12 bit
-----------------------------------------------Texture------------------------------------------------
Texture quality------------------------------------------------------ R8 G8 B8 A8
Filtering-----------------------------------------------------------------None
Caching type--------------------------- Dynamic (vram depended, fast palette caching)
---------------------------------------------Framerate-------------------------------------------------
Use FPS limit--------------------------------------------------ON
Auto-detect FPS/Frame skipping------------------------ON
------------------------------Better, but (sometimes) slower-----------------------------------
Off-screen drawing-------------------------------------------------2(Standard)
Advanced Blending------------------------------------------------Hardware
Framebuffer texture-------------------------------------------------Black(fastest)
AlphaMultipass(opaque)--------------------------------ON
Enable Mask bit detect----------------------------------ON
------------------------------------------------Misc---------------------------------------------
Color dithering--------------------------------------------ON
And for the card driver files, YeS, it was upgraded to current files.
I played this game on your 1.47D3D plugin and it run fine with no problem.
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