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Gogo
December 12th, 2002, 15:45
I can't get the sound in FF6 to play right..... sometimes the sound will be distorted, sometimes it just lags, depending on what plugins I use.....

System Specs:

Athlon XP 1600+
Geforce 4 MX 440
Sound Blaster Audigy
512 megs of SDRAM

I can run most any other game perfectly in ePSXe.... but not this one, I've tried using Pete's D3D, OpenGL, and software GPU's, the internal SPU, Eternal's SPU, the peops SPU, and a few others and they all give the same main problem

I can fix the sound distortion with Eternal's SPU by giving it a buffer size of 32 - 64, but, when going through the menu's or when I move from one screen to another where the screen goes black then draws the next area the sound will lag during that time... gets really annoying after a while.

My config atm:

ePSXe sound:

Enable Sound: on
Enable CDDA Sound: off
Enable XA sound: on
Enable SPU IRQ: off

Eternal SPU:

Audio out method: Thread
Wait for XA buffer free checked
Sound buffer size: 32
No game fixes on...

P.E.Op.S software GPU 1.11

Full Screen, 640 x 480
Color Depth: 16 bit
Use FPS Limit: 60
Stop screen saver: on
Scanlines disabled
Everything else is off...

I'm running the game off an ISO, so I know it's not a problem with reading from the CD, and I've tried both an ISO or the ISO mounted in Daemon Tools, to the same problem each time.

Any ideas? Other than playing it on ZSNES :D ?

Kurbster
December 12th, 2002, 17:01
you could try to disable "Wait for XA buffer" Other than that, update your sound drivers.

Rebel_X
December 12th, 2002, 17:13
Try using game fix in the eternal plugin, to update registers,

FF6 is a SquareSoft game, isnt it..

Gogo
December 12th, 2002, 20:20
i tried both and neither fixed it :(

i'm using the newest sound card drivers too...