PDA

View Full Version : bof4 performance issue


nYphe
November 19th, 2002, 09:33
i am gettin some pretty big slowdowns in breath of fire 4.
and i have seen pp with lesser somputers running it fine.

Specs:

Win XP Pro
Duron 900mhz
256ram
Geforce 2 pro
sb live! 5.1

ePSXe config:
Plugin: Pete's D3D Driver 1.1.67
Author: Pete Bernert
GFX card: NVIDIA GeForce2 GTS/GeForce2 Pro

Resolution/Color:
- 640x480 Fullscreen - [32 Bit]

Textures:
- R8G8A8A8
- Filtering: 2
- Hi-Res textures: off
- Palettized tex windows: on
- Garbage collection: on
- VRam size: 64 MBytes

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 0
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: on
- Full vram: off
- Game fixes: off [00000000]

any thoughts?

edit: i realise its better to use OGL plugin but it was the same i changed to D3D to see if it ran any better, settings were basically the same.

axion0917
March 3rd, 2003, 06:07
solution: put filtering on 0 and leave screen smoothing on....works and looks great here and I have a similar system to yours. If that fails, try using 16bit color.