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View Full Version : What happened to Null's plugin?


bachlaw
April 20th, 2001, 00:11
What happened to Null's plugin with the 1.3x release?

It's been stellar for Chrono Chross in the 1.2x release, but all of the 1.3x versions don't work for me at all -- tons of crappy, scratchy sound in MDEC's. It's absolutely unplayable on Chrono Chross for me. :dead: Changing buffers and blocks hasn't helped. VAG stream is enabled, and I've played with other settings as well.

I'm using a SBLive! Value, so I must not be the only one suffering from this problem. The machine is a K6-III 400 with 128 MB RAM, Voodoo3 2000, and Win98.

Jonathan

bachlaw
April 20th, 2001, 00:49
Pete's just doesn't cut it on my config for Chrono Cross. Maybe it is just very resource-demanding, but I have a feeling that without specific VAG-stream enabling, the MDEC's would be jerky anyway.

SanDRocK
April 20th, 2001, 02:19
man i dunno what you guys are talking about, i got null's 1.35 plugin and sound works perfect in almost every game that i've played. sound doesn't skip or sound choppy at all not even durin mdec's
:wtf:

SanDRocK
April 20th, 2001, 02:36
ah, ya that could be why

bachlaw
April 20th, 2001, 03:56
I recall trying 1.32, 1.34, and 1.35 with the same results. Perhaps it is a resource issue -- SanDRocK, what are the specs of your machine?

Rargh
April 20th, 2001, 15:33
Hey guys

The choppy sound in mdecs happens w/ null 1.35 too...

bachlaw
April 23rd, 2001, 02:48
A new thought:

I notice that in my plugin directory, I have both a "spunull.dll" file AND a "spunull2mixer.dll" file, although the latter downloads I recall only included the latter. Is the plain old "spunull.dll" a relic from an old driver?