View Full Version : GBA2 slow on PCSX
gggttt
October 18th, 2002, 23:54
I'm trying to play the Gundam Battle Assault 2 iso on PCSX but is really slow. I've heard there are problems with the game but it might just be my computer or the plugins. Whats the recommended computer stuff (RAM, processor, etc.) to run PCSX at a good speed? Thanks. Later.
RF
October 19th, 2002, 00:00
try epsxe
gggttt
October 19th, 2002, 01:02
Originally posted by Reichfuher
try epsxe
I don't think Gundam Mobile Assault 2 works on epsxe.
Samor
October 19th, 2002, 01:06
Originally posted by gggttt
I'm trying to play the Gundam Battle Assault 2 iso on PCSX but is really slow. I've heard there are problems with the game but it might just be my computer or the plugins. Whats the recommended computer stuff (RAM, processor, etc.) to run PCSX at a good speed? Thanks. Later.
Dont know exactly, but 500mhz and a decent videocard should do the trick in most games I think (not sure on pcsx, havent used it for a while)
Dark Watcher
October 19th, 2002, 02:40
The son to be released PCSX version 1.4 will have an enormous speed boost...be patient..it's coming ;P
gggttt
October 19th, 2002, 02:52
Really? I guess I'll just wait. Any idea when the new version will be released. Hope this speeds GBA2 up.
Yeloazndevil
October 19th, 2002, 02:55
Originally posted by gggttt
I'm trying to play the Gundam Battle Assault 2 iso on PCSX but is really slow. I've heard there are problems with the game but it might just be my computer or the plugins. Whats the recommended computer stuff (RAM, processor, etc.) to run PCSX at a good speed? Thanks. Later.
PCSX
Min. System:
PII 266,
32 MB RAM
good 3D card
Rec. System:
PII 500
256 MB RAM
OpenGL/D3D comp. video
liquid
November 5th, 2002, 23:19
Gundam Battle Assult seems to only work in PCSX 1.3 at the moment, 1.4 will cause the emulator to crash :(
also if you are playing the game from ISO make sure you use deamon tools to load the image. CDR Mooby will lock the emulator up after stage 2.
mooby
November 6th, 2002, 01:42
lockup? huh? can you give me some details? yet another unreported bug.... *sigh*
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