PDA

View Full Version : Castlevania- SotN settings?


Angelslayer
August 21st, 2002, 03:55
Plugin: Pete's OpenGL Driver 1.1.65
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 MX 420/AGP/SSE

Resolution/Color:
- 640x480 Fullscreen - Desktop changing [32 Bit]
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 4
- Hi-Res textures: off
- Palettized tex windows: on
- Garbage collection: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 3
- Framebuffer access: 3
- Alpha multipass: on
- Mask bit: off
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: off
- Game fixes: off [00000480]

This is what I'm using, but the character sprites are kinda blurry. I've got a GF4 card, and I tried the AA mode on, didn't seem to help any. Anyone with ideas?

Phoenix
August 21st, 2002, 04:12
you can set the texture filtering to either 0 or 6, also enable the screen smoothing but could get slow

Djenn
August 21st, 2002, 04:51
i always use PEOPS on SotN...

i could run it in ogl or d3d, but it doesn't look any better to me...
just a little more blurry.