View Full Version : FF9.. error reading cd: 0,1,74
Doomsday
August 13th, 2002, 11:39
I have the above problem in the middle of my game. The screen blacked out.
There was no image, no sound and the cdrom stopped reading.
When I check the emulator status, it reads error reading cd: 0,1,74.
My system is as follows:
Windows XP, Athlon Thunderbird, Voodoo3 card, 50x cdrom.
I'm currently using the following:
ePSXe v1.5.2
bios: scph1001
video: pete's DX6 D3D driver 1.64
cdrom: ePSXe CDR WNT/W2K core 1.5.2.
Please help... I miss vivi... :confused:
Kellicros
August 13th, 2002, 12:38
Sounds like scratched/damaged cd, try to make an ISO.
Doomsday
August 13th, 2002, 15:33
I believe the problem is solved if I stop using save states. They really corrupt the running of the game.
But I cant save on mem. Like this certain guy mentioned before, I saved by the the proper way, but the next time I load the game, the save slot is not present!
Its like I never saved?!?
ohmybaby
August 13th, 2002, 16:29
I have a problem when I play Disk 4 FF IX (Pal version) .When I kill the lastest enemy,after about 2 minutes,it crash for no reason.Can somebody help me?I will give you a snap or memcard.Thank so much.
AtomicFeline
August 13th, 2002, 16:53
Originally posted by Doomsday
I believe the problem is solved if I stop using save states. They really corrupt the running of the game.
But I cant save on mem. Like this certain guy mentioned before, I saved by the the proper way, but the next time I load the game, the save slot is not present!
Its like I never saved?!?
This problem has already been addressed. In the FAQ for ePSXe, it says:
Epsxe FAQ
Q: When I save my game using the memory cards after loading a save state, it saves fine, but the save data is missing/older when I play it the next time, what gives?
A: ***WARNING: This answer has yet to be confirmed by the authors, although our tests verify it*** (Answer provided by Lewpy, developer of Lewpy's Glide GPU plugin)
Here's a step-by-step of what I believe happens:
1) You start the game in ePSXe and the memcards you have selected in the GUI are used.
2) You make a SaveState - this includes PSX RAM, GPU VRAM, SPU RAM, and memcards (<- important!)
3) You quit ePSXe, go do something really important in RealLife™, and then come back
4) You start the game in ePSXe and the memcards you have selected in the GUI are used.
5) You load the SaveState - here is the problem: what should happen to the memcards?
They need to be restored from the SaveState, but should they overwrite the ones that
you have selected in the GUI? That _could_ trash some important saves! So the safe
route is taken: some memcards called temp.000 & temp.001 are created from the SaveState,
and ePSXe then uses those for the rest of the game, until closed.
What does this mean?
1) Your original memcards are not overwritten by the SaveState
2) Your saves _are_ being recorded after the SaveState load
3) You have to manually recover the memcards once you quit ePSXe, BEFORE you load another SaveState (as this will overwrite the previous temp.000 & temp.001 files)
To recover the memcards, go to the memcards directory and rename temp.000 & temp.001 to whatever you like. Then, in the ePSXe GUI, point it at these memcards. There may be a more sensible way around this quandary, but at least at the moment ePSXe plays it the "safe" way: imagine the "knee-jerk" reaction that would happen if ePSXe started overwritting memcards with the ones from SaveStates ;)
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