View Full Version : Where can be found infos on how to code plugins ?
June 27th, 2001, 12:49
Where can I find specs and infos about how the plugins software interface works ? In simple words how do I code a plugin ? ThX :p
June 27th, 2001, 12:53
Best site is go to pete bernert web site there are some samples there gpu spu plugins but offcourse you must know how to code in MVC++
June 27th, 2001, 12:57
Thx FireGL, ofcoz I know MVC++ :p ( ehmmm and lots more I hope ehehe I was a game coder for Ubisoft :p) ThX for your fast answer ! :)
June 28th, 2001, 05:50
I'm glad to see another programming savvy person (unlike myself) deciding to lend a hand to all us avid gamers here.
June 28th, 2001, 07:22
eheheheh before being a coder I am an avid gamer too :p and as I found an old PSX for free I decided to code a GPU I am not sure if DirectX or OpenGL at the moment since I have to buy a new videocard soon ( I am trying to decide if buying a GeForce2 GTS is worth the price instead of a GeForce2 MX ) ... but I am quite sure it would be OpenGL since it's much more easier and powerful than DirectX ( at least less messy !! :p ) ... I will spend my free time coding this plugin since I work 8 hours a day :( well 'work' ... mmm I am working now too ehehehe :rolleyes: CYA :)
June 28th, 2001, 07:37
My vote would go toward OpenGL.
June 28th, 2001, 07:39
well great another plugin will be release soon.............. i hope it work better and less resources needed see i have a slow machine :(
June 28th, 2001, 08:23
Adair : mmm I think OpenGL should be the one too :p
FireGL : ehehhe see my machine :) I have a PIII 500Mhz and a Asus 3200 ( but a GeForce2 coming soon :P ) I cannot code OpenGL without the GeForce since Voodoo Banshee only has a poor OpenGL to Glide wrapper but no HW support for openGL :p
July 14th, 2001, 05:05
I might sound really stupid, but what about DX8?
July 14th, 2001, 20:49
yes that would be usefull, and inovating ;)
cool m8, u coded at ubysoft :) free games 4 everyone :D
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